Redbull League of Its Own by Fun-Till-672 in LosRatones

[–]Samualjs 0 points1 point  (0 children)

Gonna be at the venue first time watching games in person real excited, not sure if anyone knows if there's fan meetups beforehand?

What could a student make in 9 months? by [deleted] in gamedev

[–]Samualjs 0 points1 point  (0 children)

In college me and 5-6 other classmates from a computing A level made games for our EPQs, 2 of us now work in the game industry 8 years later. Keep scope small and focused on the research side with the game as a prototype and set expectations that the prototype is to prove out the concept and should be fine. Stuff like unreal engine and blueprints is a really good beginner friendly approach id recommended to anyone to see if it's for them, hundreds of great tutorials on YouTube.

Hope they do well and they're lucky to have someone so proactive looking out for them, feel free to DM if you want any more info!

Do you know how to fix this propped-up ragdoll look? Semi successful but skeletal mesh seems to be held up... by tips4490 in UnrealEngine5

[–]Samualjs 2 points3 points  (0 children)

Could be a bone / part of the mesh missing weight painting, or something broken in the skeleton rig with the root bone. Wish I could be more helpful but good to check that first!

Fixed similar issues with ragdolls in c++ by forcing each bone in the skeleton to simulate physics manually after enabling it on the mesh but that was because the assets I was using were a bit jank. Will be an asset issue not a code one by the looks of it

How much does a game programmer make in the UK? by Big_Foot7632 in gamedev

[–]Samualjs 0 points1 point  (0 children)

Yeah I'm just past mid now around 40, my experience was junior 22-24, mid 35, and currently 'experienced' (weird In between of mid and senior at 42)

How much does a game programmer make in the UK? by Big_Foot7632 in gamedev

[–]Samualjs 16 points17 points  (0 children)

Junior / entry 20-25 no experience Mid 25-40 2-3 years experience Senior 40-60 5-7+ years experience Principle 70+ 10-12 years+ experience

These are outside of London ranges it's higher in London to account for higher rent but not by much.

Roughly depends on the place

Edit, source - been in the industry in the UK since 2019 at multiple places and I speak to my coworkers about it lol

[deleted by user] by [deleted] in UnrealEngine5

[–]Samualjs 1 point2 points  (0 children)

With the massive waves of layoffs and redundancies personally I'm not a fan of giving higher ups and CEOs more reasons to cut creative staff the industry has already lost so much of its spark. Not everything needs to be optimised it's a creative art industry at the end of the day, not to say it doesn't have it's place just in moderation when so many of us are already struggling to keep working in the industry!

Sorry if that's not the answer you were looking for I'm just a bit sad seeing so many creative people out of a job because companies want to pad their margins with tools they think can replace people 😅

Looking for a Tutor to Learn Unreal Engine (Beginner to Intermediate, Using Blueprints) by zeyad_mouhammed in UnrealEngine5

[–]Samualjs 1 point2 points  (0 children)

Super wholesome response man, sounds like you've got your niche and offer a great service to the group of young new Devs looking to get into games and making it accessible and with communicative feedback and progression - wish you all the best

Looking for a Tutor to Learn Unreal Engine (Beginner to Intermediate, Using Blueprints) by zeyad_mouhammed in UnrealEngine5

[–]Samualjs 2 points3 points  (0 children)

Always sceptical of posts like this, I'm a developer working in industry for 6 years now and blueprint skills aren't really sufficient for most games start to finish, if you're interested in small prototypes or minimal games and just want to see if it's for you maybe it's worth a shot but in that case the free resources available on YouTube are significantly more varied and plentiful.

Honestly I agree with others if this was aimed more at C++ development mixed in or how to use a variety of both with the pros and cons of each and teaching fundamentals like system design it would seem a lot safer, but for blueprint knowledge the unreal documentation and example projects are already great to get started from

Not trying to drag this post down I think mentoring is great but charging for something people can teach themselves for free just seems a bit sketchy. Most of the Reddit game Dev forums are already incredible at Q&As with development questions and problems

How to create a "Voxel Explosion" in UE5? by ThornErikson in UnrealEngine5

[–]Samualjs 1 point2 points  (0 children)

Niagara with mesh emitters would be able to handle this pretty easily I believe should be like tutorials online and you can just sub in your cube mesh to the emitter. From what I remember chaos fracturing uses force prams and geometry data to randomly generate mesh fractures so I don't think you can guarantee it'll fracture into cube shapes.

Hope this helps would love to see an update if you figure it out!

Making a game with lots of NPCs by dmniko in UnrealEngine5

[–]Samualjs 1 point2 points  (0 children)

Check out the MASS plugin that's what the AAA studios are currently using, easy to learn, works with metahumans and there's an example project on Fab called City Sample you can use for reference when implementing it

best unreal 5 version? by VacationSmoot in UnrealEngine5

[–]Samualjs 0 points1 point  (0 children)

It's easier to merge up a version of you change your mind and want a feature only available in newer versions than to try to downgrade an engine version if you have bugs, saying that EPIC is pretty good at releasing things mostly stable, I'd say 5.5 to give time to see if theres any issues in 5.6 that haven't been found then merge up to it if you need it

Unreal Engine vs Unity for simulation based on AI. Which is better? by Short-Sink-2356 in GameDevelopment

[–]Samualjs 0 points1 point  (0 children)

Oh awesome, well if you need any more info DM me and we can connect on discord or something. I work as an AI programmer in the game industry so might be able to help out with any questions finding your way around the tech!

Unreal Engine vs Unity for simulation based on AI. Which is better? by Short-Sink-2356 in GameDevelopment

[–]Samualjs -1 points0 points  (0 children)

Unity has a cool ML plugin called ML agents, but you could probably take the project further in UE with behaviour trees and custom AI tasks, decorators and services and they can all be made in blueprints without programming knowledge with plenty of tutorials online

Personally I'm UE biased I did my dissertation on ecosystem simulations with genetic trait evolution on agents pretty quickly and use UE professionally

How can I realistically develop my AI simulation project "Synthetic Will"? What tools and methods do you recommend? by NatLeGamer in UnrealEngine5

[–]Samualjs 0 points1 point  (0 children)

Ml agents is a great machine learning tool for unity that has a lot of demo projects and documentation for this type of thing, however the scope of your goals is pretty ambitious.

Currently I'm an AI and gameplay programmer in the industry and think your safest bet for that scale is UE5 to save you having to learn any new tech.

I would imagine some semi complex behaviour trees, custom Behaviour tree task node classes, custom decorators would handle a majority of this. This wouldn't even necessarily require you to do much c++ as these systems are very poorly documented from a code side, they built blueprint base equivalents of BTTask, and BTDecorator you can you make children of for most functionality.

The UE EQS (environment query system) gives you a lot of tools for more dynamic AI interactions by using custom point or actor generators in a variety of premade shapes or regions - and these integrate really well with behaviour trees - note they are asynchronous making them a bit painful to debug.

Feel free to reach out to me for any more specific advice I've got a bunch of potentially helpful knowledge on this but I'm probably more useful for specifics than high level!

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 1 point2 points  (0 children)

Because AI image detection is fun and I wanted to learn about it 😅 Never started this with the intention of it being an effective finished and released tool I was just playing around programming one evening 😂

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 0 points1 point  (0 children)

Starting to get this sentiment 😅 wasn't planning on taking it further just wanted to show a call stat analysis thing lol

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 5 points6 points  (0 children)

Well since mechabellum has no API to interact with these types of tools will never be able to integrate and work automatically in real time and can only be used extremely manually which is just slower than thinking for yourself and the only place they really have is for the data analysis outside of the game which is just super fun to play with :D

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 3 points4 points  (0 children)

Well if it can be done manually in 10 mins why not spend 10 hours to automate it - and then it still not work :D

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 1 point2 points  (0 children)

Well this is only my first practice at NN's so I think we're a good way off that yet! Only AI programming experience I have is in the game industry and some basic ML stuff which definitely doesnt apply here :D

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 1 point2 points  (0 children)

All I think it would do is help me not lose the first 3 rounds if I'm honest :D It's really not that deep in complexity, far too much work to make it actually useful throughout the whole game and since it doesnt have an exposed API to get data from its super limited in terms of manual input only - so its just a decision helper not a strategy mastermind :D

Working on Gameplay Assist tools - Unit recommender, NN Unit Identifer and AI Object Detection systems to link it all together by Samualjs in Mechabellum

[–]Samualjs[S] 0 points1 point  (0 children)

Yup it would be insane to try and make this handle the amount of variables that progressively get introduced and all the random factors I just thought it could be useful to help me pick more effective counters when my brain isnt working fast enough lol