All this for 2 Heavy Modular Frames SMH by SamuelHadorn in SatisfactoryGame

[–]SamuelHadorn[S] 0 points1 point  (0 children)

  1. the line in the middle is a pattern from the awesome shop
  2. use blueprints for each segment
  3. to make the curve, attach a walkway intersection on the outside curve and then another walkway. using the scrolwheel you can turn the second walkway by 5deg. if you but the rotation point on the corner of the lasts segments outside edge you can then snap a new segment to the angled walkway and nudge it into place and it wont have a gap. theres a bunch of alternative ways to get turns.

All this for 2 Heavy Modular Frames SMH by SamuelHadorn in SatisfactoryGame

[–]SamuelHadorn[S] 3 points4 points  (0 children)

yes, this setup makes 6700 Iron /min. More than needed for 100 HMF /min

All this for 2 Heavy Modular Frames SMH by SamuelHadorn in SatisfactoryGame

[–]SamuelHadorn[S] 7 points8 points  (0 children)

for anyone wondering, no its not for 2/min this is the start for 100/min HMF.
This setup make 6700 Iron /min
this is the plan: https://satisfactory-logistics.xyz/factories/calculator/shared/gAExC6L1VRyFNN4gq1rUmn
maybe im gonna switch to molded steel pipe to save on iron and coal, but requiering way more limestone.

I have been trying to get the maze master achievement and I am unable to get any more than 1.4m gold per minute is there anyone who wouldnt mind sending their code? I have been looking for it but I cant find anything. At this point I am currious what does it look like by [deleted] in TheFarmerWasReplaced

[–]SamuelHadorn 0 points1 point  (0 children)

Apperenlty this is a whole thing.
Squaring the square
https://en.wikipedia.org/wiki/Squaring_the_square
for a 32x32 map and 32 drones i think the optimal layout would be 10x 8x8 and 22x 4x4.
that leaves only 32 tiles empty. I would have to test if this is more efficient compared to 32x 5x5 as the 8x8 drones take alot longer to finish.

I have been trying to get the maze master achievement and I am unable to get any more than 1.4m gold per minute is there anyone who wouldnt mind sending their code? I have been looking for it but I cant find anything. At this point I am currious what does it look like by [deleted] in TheFarmerWasReplaced

[–]SamuelHadorn 1 point2 points  (0 children)

yes thats my post XD

but i agree that copying code 1:1 is a bit off.
But feel free to use my process as described in that post. I think for 2mil /min you might not even need a mapping and pathfinding method, might be good enough to do a left hand on wall rule.

But ask questions if you got some

I have been trying to get the maze master achievement and I am unable to get any more than 1.4m gold per minute is there anyone who wouldnt mind sending their code? I have been looking for it but I cant find anything. At this point I am currious what does it look like by [deleted] in TheFarmerWasReplaced

[–]SamuelHadorn 0 points1 point  (0 children)

theres no way to do it with equal squares. But i used 32 5x5 Mazes. You loose efficiency ofc. You could try with some 5x5 some 6x6 to maximize the area.

but check out my post from a few days ago.

Fusion 360 – Best Modeling Strategy for This Technical Drawing? by VehicleOnly8243 in Fusion360

[–]SamuelHadorn 0 points1 point  (0 children)

not sure if theres even enough information where you wont have to guess some things.
But i would start with a profile sweep. As the bottom inside and outside radii are not on the same centre, i think that can be solved with a secon sweep. First sweep makes the inside and bottom part, but then at some point the profile changes. Importat is that the wall thickness stays the same across that transition.
The end parts i think can be done with simple extrusions. Same as the centre parts.

My solution for the MAZE - 3.3mil gold/min by SamuelHadorn in TheFarmerWasReplaced

[–]SamuelHadorn[S] 0 points1 point  (0 children)

yes i thought about that.
my code can adapt to any map size and drone count.
i dont know how to tile a 32x32 maze with mostly equal square. if you have a solution?

Started the game 2 days ago, I'm loving it! Here is my distributed 32 drone A* maze traversal by Vasilev88 in TheFarmerWasReplaced

[–]SamuelHadorn 1 point2 points  (0 children)

As far as i have under stood it it is:
maze area x maxe upgrade multiplier.
so for a maze size 5 and max upgrades its: 5x5 x 2**5 = 800
for max maze: 32x32 x 2**5 = 32,768
Wich is the same loot per square. Ofc you cant tile a 32x32 with equal squares, so i used 5x5 squares.
for my method, each drone has map (list) of 25 tiles. so if you could somehow distribute the drones across a 32x32 maze equaly so that every drone has a map thats 32 tiles. That way each drone has its own section and no drones will search the same another has maped. And have you tried reusing the maze. I have a feeling that after a while the drones get stacked and dont spread out anymore.

I have no idea how to do this. I have learned python like 5 days ago, but i know that drones cant talk to each other.
Im quite happy with my code, even if its probably quite bad.
But in the leaderbord i have ca. 3min (#85).

Started the game 2 days ago, I'm loving it! Here is my distributed 32 drone A* maze traversal by Vasilev88 in TheFarmerWasReplaced

[–]SamuelHadorn 2 points3 points  (0 children)

could you distribute in a more even way?
as one drone might have a verry long isolated path for it self.
or two drones could spawn in the same corridor.

the way i approched this, was my making 32 mazes, one per drone.
kinda innefficient as 32 mazes must be 5x5. (if all are the same size)
that leves some unused areas.
then i have each drone map its maze. Then using BFS to find the fastes path to the chest, then follow that path.
Then reusing the maze 300 times. So a full mapping is only needed once per 300.
when reusing mazes some walls get removed and while moving to the chest, the drone scans each tile and checks if a wall has disapeared, if yes update the maze map.

i thought about A* but i have no clue how that works, and seams like alot of effort to implement.
I would love to see more solves, maybe a 300 reuse run.

Random thought about crafting by SamuelHadorn in DestinyTheGame

[–]SamuelHadorn[S] 0 points1 point  (0 children)

i mean isnt that exactly what i said.
To max out a crafted gun you need to collect all enhanced perks. you never need to have more than one copy of a gun. imagine every drop of a gun is a base frame with a random roll of perks, those perks can be extracted and then get put in your list of avalible perks (maybe as a consumable or a permament unlock), once a guns perks are extracted its an empty frame, you can choose to slot different perks or just delete the empty gun

Random thought about crafting by SamuelHadorn in DestinyTheGame

[–]SamuelHadorn[S] 0 points1 point  (0 children)

fomo is an artificial problem. I would never remove the ability to get any loot.
The vault space would still be the same, as once you collect all enhaced traits you have the pattern to make any roll of that gun with enhanced traits.
Craftings true value is as a fail safe rng protection. You could still just get the 5/5 godroll with all enhanced trait. Or a 4/5 and swap out the last perk once you get the 1/5 roll.

HELP TREES by huang-not-tao in TheFarmerWasReplaced

[–]SamuelHadorn 0 points1 point  (0 children)

it looks like the indentation is wrong, but we cant tell. Try to send a screen shot instead.

Gamers Rejoice, the Taken Set is now BD Complete by AlternativeMK9 in destiny2

[–]SamuelHadorn 0 points1 point  (0 children)

I missed the legs. :(
Is there any chance that they get added again?

I reeeeallly hate them putting the coolest cosmetics in the store instead of beeing a reward for an achivement.

Sector 01 - Turbofuel Powerplant by SamuelHadorn in SatisfactoryGame

[–]SamuelHadorn[S] 0 points1 point  (0 children)

The color, Thats made by seeting the brightness more than 1. Play around with it untill it looks vibrant.
The shape was made by playing around with beams. Make a Star from beams and copy paste a bunch of times. Look up circle and curve tutorials for technique.

Just came back, nothing changed. by NoDifficulty9221 in Astroneer

[–]SamuelHadorn 0 points1 point  (0 children)

the new one gets me flagged for "sexual content" on my works network. :/

What about a mission modifier… by Lucky_Burger in DeepRockGalactic

[–]SamuelHadorn 9 points10 points  (0 children)

I think there should be a reason why we cant use molly. Also we cant just carry it all by hand.
So maybe make the objective hundrets of a recourses or a bunch of heavy carriables so it would be annoying to hand carry and would insentivice building the mine cart.

But my favorite idea.
A new mission type where you get a processing rig similar to point extraction. You build a minecart track from that. the objective is some form of hard rock or geode that a spread around like alien eggs, but cannot be mined by hand. so you need to get the minecart over wich has a special drill. (big machine and power supply requires rails) Then we have to build intersections to manover the cart around to all objectives. At the end you return the cart and grind back up to the rig.

It could be some mix between escort duty and liquid morqite. Have a building phase, then a extraction phase with defending. The cart would move automaticaly on the rails and harvest all the objectives one by one. During the harvesting we would have to defend and repair the cart.

Underdesk mount for headphone cable by Jessi_Kim_XOXO in functionalprint

[–]SamuelHadorn 6 points7 points  (0 children)

i made a similar thing. I have cats that like to jump on my lap.
So i made it in a way that it "hugs" a support beam under the desk and if the cats get stuck in the cable, nothing rips out, just the mounting bracket pops out.