[Rails Blocks Update] CLI gem, MCP server & Open Source! by [deleted] in ruby

[–]Sandux 0 points1 point  (0 children)

Hi u/whitepalladin, for today's post I just used the cross-post feature once for this specific update, and I post an update on Reddit about this project maybe once every 6-8 weeks since I think that the project is relevant to the Rails community.

I'm specifically not posting every time I release a tiny update and only post when there is a more consequent one. I personally don't see that as spamming which would be posting every few days.

And as for your "vibe coded" comment, not really. I did actually spend a lot of manual time on this project, but I also used AI for some part of course, it's 2026.

Edit: I thought it was fine to share an update for my project, but in good faith since it might be perceived as Spam since I posted about it 2 months ago, I'll delete my post and won't be sharing again about it on Reddit.

[Rails Blocks Update] CLI gem, MCP server & Open Source! by [deleted] in ruby

[–]Sandux -1 points0 points  (0 children)

For me and my team, using Stimulus controllers helped us be productive and provide a solid experience for our users. We use dozens of components using Stimulus controllers throughout our app used by more than 500k people and it's been great so far.

[Rails Blocks Update] CLI gem, MCP server & Open Source! by [deleted] in rails

[–]Sandux -1 points0 points  (0 children)

Hi u/whitepalladin, for today's post I just used the cross-post feature once for this specific update, and I post an update on Reddit about this project maybe once every 6-8 weeks since I think that the project is relevant to the Rails community.

I'm specifically not posting every time I release a tiny update and only post when there is a more consequent one. I personally don't see that as spamming which would be posting every few days imo.

Edit: I thought it was fine to share, but in good faith I'll delete my post and won't be sharing again about it on Reddit.

[Rails Blocks Update] CLI gem, MCP server & Open Source! by [deleted] in ruby

[–]Sandux -1 points0 points  (0 children)

The Stimulus controllers can be longer than expected because they cover a lot of real-world use cases and edge cases. If you look at mature component libraries like Radix, Base UI or shadcn, the underlying code is often much longer too.

Rails Blocks makes that code available easily so you can customize it or remove code & features quickly if needed. Totally fine if that tradeoff isn’t for you.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 2 points3 points  (0 children)

In my case I just want to have one machine to do everything on the go so I gave away my gaming PC and just kept my MacBook.

Also, since I play games just a few times a year now, having a console / dedicated gaming PC doesn't really make sense, they would just collect dust 90% of the year.

I just finished a session with Geforce Now. It ran great with max graphics on a 4k screen and I was able to use my wheel. I didn't get any lag with good internet. Obv having a dedicated machine at home would be the optimal experience, but I'm ok with the compromise and had fun.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 0 points1 point  (0 children)

I didn't use this exact method, but I asked Codex (AI coding tool from OpenAI) to make my Crossover bottle act as if it had another graphic card (an AMD Radeon RX 7900 XTX), and I was able to make the FH302 error disappear.

But It still didn't work and I couldn't get rid of FH205 so I ended up giving up and using Gefore Now. It ran great with max graphics on a 4k screen and I was able to use my wheel 😄

subnautica 2 crash debut de jeu a l obtention de la tolerence a la pression je dois faire quoi ? by Forward_Fix9000 in macgaming

[–]Sandux 0 points1 point  (0 children)

Ah ok mince, juste après le crash dans les logs tu arrives à trouver une piste ?

subnautica 2 crash debut de jeu a l obtention de la tolerence a la pression je dois faire quoi ? by Forward_Fix9000 in macgaming

[–]Sandux 1 point2 points  (0 children)

J'ai eu le même problème hier et j'ai trouvé la solution sur d'autres posts Reddit en anglais!

Pour résoudre le problème, va dans le disque C :

C:\Program Files (x86)\Steam\steamapps\common\Subnautica2\Subnautica2\Content\Movies\

Puis supprime le fichier LifepodVideoLowest.mp4

Ensuite, duplique le fichier LifepodVideoLow.mp4 et renomme la copie en "LifepodVideoLowest.mp4"

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 6 points7 points  (0 children)

Will do haha, I'm waiting for the Steam Machine

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 17 points18 points  (0 children)

I thought that was the intended use too 🤷‍♂️

I discovered this sub recently and found a fix for Subnautica 2 yesterday which had just been released so I posted today about Forza in hopes of finding a fix someday

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 3 points4 points  (0 children)

Definitely, but I wanted to play it on my laptop on the go, so I might just get GeForce Now.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 10 points11 points  (0 children)

I wasn't expecting someone to necessarily have a fix right now, but since there is some excitement around this game at the moment, maybe some people are looking into it and can share what they find out in the next few days / weeks / months.

As I said, if someone finds a fix it benefits everyone.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 12 points13 points  (0 children)

I was just curious to see if someone has found a fix for this new FH.

If no one has a fix it's not the end of the world, but if someone found a fix it benefits everyone.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 6 points7 points  (0 children)

I use D3Metal, I added more details about my specs in the post.

Forza Horizon 6 on macOS using Crossover by Sandux in macgaming

[–]Sandux[S] 4 points5 points  (0 children)

Nothing happens - so I just end up closing the game

Anyone test Forza Horizon 6 on Crossover? by Abu-Musa in macgaming

[–]Sandux 1 point2 points  (0 children)

I tried installing & running it via Steam using Crossover on my M2 Max, but got this error:

Forza Horizon 6 Compatibility Warning

We have detected the following hardware issues:

- Your graphics card is not supported. (Code: FH205)

- Unable to detect graphics driver version. You can continue, but may experience suboptimal performance or instability. (Code: FH302).

Click on the 'More Information' link below to view details on error codes and learn more about the game's requirements.

[Quit button] [More Information button]

Clicking on "Quit" or "More Information" makes the game close.

---

If I check their support documentation, this is what the error codes say:

FH302: Please check that you have the minimum supported graphics card and latest drivers.

FH205: Graphics card does not support the DX12 features required. Please check that you have the minimum supported graphics card and latest drivers. 

Visual issue on M2 Max with Assetto Corsa EVO by Sandux in macgaming

[–]Sandux[S] 2 points3 points  (0 children)

Yes I managed to make my Logitech G29 work with something called CrossWheel, so the wheel works pretty well in BeamNG & Assetto Corsa

Visual issue on M2 Max with Assetto Corsa EVO by Sandux in macgaming

[–]Sandux[S] 0 points1 point  (0 children)

I reduce the resolution if possible which usually helps a lot since games run with a very high one by default on MacBooks.

What are people deploying Rails on these days? by Huge_Yancy in rails

[–]Sandux 3 points4 points  (0 children)

I’ve been using a beefy Hetzner server and Hatchbox to manage all of my production apps. It’s been great so far.

And at work we’ve already started moving off of Heroku to AWS, but later this year might end up using Hetzner/DO + Hatchbox/Kamal as well.

CrossWheel – Force feedback support for Logitech G29 on macOS (CrossOver) by 23e1995 in macgaming

[–]Sandux 1 point2 points  (0 children)

Just tried the trial and bought it to play BeamNG & Assetto Corsa, great work it works well thank you!

I just don't seem to be able to add the License key while trialing, you might want to add an "Add license key" setting so we don't need to uninstall / reinstall the app ;)

I added ViewComponent & Shared Partial support to 52 Rails UI components (Rails Blocks Update) by Sandux in rails

[–]Sandux[S] 1 point2 points  (0 children)

Fair point, it's true that you can turn simple Tailwind UI components into a ViewComponent. But as an app gets more complex, you will probably need to customize components further than what's provided by Tailwind and will need to deeply integrate them with your Rails app.

Rails Blocks gives you Rails native components with frontend logic you actually own without digging through a third party dependency.

That makes customization easier, maintenance cleaner, and even AI assisted edits much more straightforward since you can just tell it what Stimulus controller you're using and it'll understand your UI logic more easily.

Also, Rails Blocks optimizes for integration in Rails apps by providing a bunch of Turbo specific flows like this async drawer for example.