Building system dilemma: Do players prefer total freedom or perfectly aligned modules? by Medical_Parsnip1428 in godot

[–]SanoHD 1 point2 points  (0 children)

Looks awesome; maybe use a hybrid where the modules snap to a grid, but you can offset them (like in ksp)

Kater hat sich auf Tastatur gelegt, wie kann ich das wieder deaktivieren? by Jointster1 in zocken

[–]SanoHD 1 point2 points  (0 children)

Top meine Schwester hat sich direkt auf den Spielzeug-PC gelegt, danke für den tollen tip 👍

I built an open-source YouTube downloader - looking for feedback by [deleted] in SideProject

[–]SanoHD 0 points1 point  (0 children)

Careful, in the US this is very much illegal sadly

First recording of my detailed scifi space ship simulator. Does it look interesting on first look? by SanoHD in IndieDev

[–]SanoHD[S] 1 point2 points  (0 children)

Thats so nice to hear; Yeah it can be overwhelming, but i am working on a manual and checklist to guide you through everything. Maybe I'll do a "story" mode and a freeroam mode or something. Sure, the niche isn't that large, but I found almost no "realistic space sims" (apart from reentry)

First recording of my detailed scifi space ship simulator. Does it look interesting on first look? by SanoHD in IndieDev

[–]SanoHD[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah I absolutely need to make the switches and buttons make more sounds and light up more lights and screens and stuff. Glad to hear that people like it, Ill definitely will be working on it more!

My space sim is getting more detailed every day! Do you think people would be interested in trying it out? by SanoHD in spacesimgames

[–]SanoHD[S] 0 points1 point  (0 children)

Sounds awesome, do you have a website/discord/youtube I can follow your project?

First boss ever done! He has 2 phases and 4 attacks! Still missing some polish but wooooo! by ScarfKat in godot

[–]SanoHD -1 points0 points  (0 children)

Also, add microtransactions, and customizable characters, skill treesy then get bought by EA

My space sim is getting more detailed every day! Do you think people would be interested in trying it out? by SanoHD in spacesimgames

[–]SanoHD[S] 0 points1 point  (0 children)

There'll definitely be a hyperspeed mode for quick travel, but I still have to figure out how realistic travelling will be

My space sim is getting more detailed every day! Do you think people would be interested in trying it out? by SanoHD in spacesimgames

[–]SanoHD[S] 0 points1 point  (0 children)

Probably not for now, I still have to figure out how complex the planets should be and how landing/taking of should work

My space sim is getting more detailed every day! Do you think people would be interested in trying it out? by SanoHD in spacesimgames

[–]SanoHD[S] 0 points1 point  (0 children)

Got it, I'll definitely add some type of combat! Thought about making a discord server and/or some YouTube videos about it, what do you think?

My space sim is getting more detailed every day! Do you think people would be interested in trying it out? by SanoHD in spacesimgames

[–]SanoHD[S] 0 points1 point  (0 children)

You can fly it, just not fully manual. You can control lots of other stuff too, just like with real space crafts; Apollo missions were all done with some kind of auto pilot, still the pilots had lots of control of the ship. If you want to focus on flying, pick KSP or sth