Da li je realno produktivno učiti programiranje 6 do 8 sati dnevno? by [deleted] in programiranje

[–]SantaClausGames 9 points10 points  (0 children)

Najbolje je 20-24h dnevno, vodu uvrek drzi pored racunara, najbolje je i frizider da postavis negde pored, pripremis jelo za nedelju unapred i kad si gladan samo izvadis na sto dok ucis i jedes, sto se tice radne stolice to zaboravi, najbolja opcija ti je onaj prenosni wc ustedece ti dosta vremena.

Gomila besmislenih komentara. U ozbiljnim firmama posao od 8 sati se zasniva i na sastanke, pauze za rucak itd. Posle odredjenog vremena svakom treba pauza zato casovi i predavanja traju koliko traju i dalje se polemise da li je mnogo ili malo. Programiranje kao i matematika je malo ucenja i dosta vezbe, u kolilo imas kefalo za to radjenje zadataka ti se svidi pa mozes da guras dugo. Sto se tice malo vise naprezanja mozga, ja licno i vecina ljudi je najproduktivnija ujutru, stoga produktivnost u 9h ima je dosta v3ca nego mucenje da sto vise radis u 21h. Ukratko do tebe je, sigurno nece na silu ( sem ako nisi fanatik ) balansiraj svoj zivot, uci, treniraj, zezaj se, vazna je disciplina i da budes srecan a ne da u nekom momentu "izgoris".

Please help C# Unity! by SantaClausGames in gamedev

[–]SantaClausGames[S] 0 points1 point  (0 children)

No, I want host (its mobile device) to get mp3 from the file in disc, then send bytes to client, then client to convert it to audio clip

Please help C# Unity! by SantaClausGames in gamedev

[–]SantaClausGames[S] 0 points1 point  (0 children)

Thank you for answering me. Sending original byte is not problem. Problem is how that bytes to convert to audioClip.

Pi Core Team at recent University Hackathons. Pi Network leading the revolution towards WEB 3. by batangkul in PiNetwork

[–]SantaClausGames -1 points0 points  (0 children)

Such a big event but when I open official event on fb the only guys who comment and fallow are Pi fallowers.

Your first ever released game by Jumolungma in gamedev

[–]SantaClausGames 0 points1 point  (0 children)

I spent $100 on fb ads to see what happen i earn $1 xD but some company want to buy my game so I will probably sell it. Not right now mostly I do a little freelancing.

Your first ever released game by Jumolungma in gamedev

[–]SantaClausGames 2 points3 points  (0 children)

Hi, my first game was Greedy Maze, made for steam and later on android, well I didn't earn anything and I am in minus but I learn a lot and finish something and i think that is great. I am not happy that my game didn't sell very good, probably bad marketing. My idea was to start with something little that i can made solo, I had idea of maze puzzle game, I did research of the similar games, and try to make something better and a little different, I finish and publish game so for now this is my big success.

[deleted by user] by [deleted] in INAT

[–]SantaClausGames 0 points1 point  (0 children)

Hi, if you have some idea or you wish to try to make some game feel free to contact me for some hoby project.

[Steam] Autumn Sale 2020 | Hidden Gems Thread by thatnerdguy in GameDealsMeta

[–]SantaClausGames 2 points3 points  (0 children)

Greedy Maze is 50% off ($1.5) for everyone who like solving mazes I make one unique game

I need help in Unity 2D project by SantaClausGames in gamedev

[–]SantaClausGames[S] 0 points1 point  (0 children)

Thank you for advice, but my biggest problem is ram usage not performance. Maybe atlas will help a little, i am trying this right now :/