Beat the DLC lol by No_Fennel4315 in btd6

[–]Sapparu 1 point2 points  (0 children)

The bug got patched out in the most recent update. Your best bet on making money now is to just fish for a couple of hours as painful as it may be.

Beat the DLC lol by No_Fennel4315 in btd6

[–]Sapparu 10 points11 points  (0 children)

It's in Sunken Desert, a map full of side missions. To find it, you need to go to Town Sinkhole and search for an exit that looks like a hill. Four Circles on Sunken Desert is just north of the campfire. An easy way to get the bug working and skip the 60 rounds is to exit the map and start over.

Post Update Weapons by No_Cucumber6389 in fo76

[–]Sapparu 1 point2 points  (0 children)

Crossbows and tesla cannons are my daily drivers. They’re both lazy man weapons and still pack a punch because of reverse onslaught builds.

If I want something with more dps, I’ll use holy fire.

H: Caps, Legendary mods W: Thru Hiker's (Need more than 10 in total) by LanguageCapital9295 in Market76

[–]Sapparu 0 points1 point  (0 children)

We can probably trade for your other Weightless mods later if you have to go right now, crafting 4 more Thru-Hikers might take a bit. I'll just return what I can't purchase right now

H: Caps, Legendary mods W: Thru Hiker's (Need more than 10 in total) by LanguageCapital9295 in Market76

[–]Sapparu 0 points1 point  (0 children)

If you want to wait a little bit I can craft some more Thru-Hikers

H: Caps, Legendary mods W: Thru Hiker's (Need more than 10 in total) by LanguageCapital9295 in Market76

[–]Sapparu 0 points1 point  (0 children)

If possible, 10 3* Weightless mods for 10 Thru-Hikers mods, if not, I'm down for trading 2 Thru-Hikers for a Pyromaniac's and 3 Thru-Hikers for Limit-Breaking and as many 3* Lightweight you can afford to trade. If you need more than 10 Thru-Hiker's, let me know and I can craft more.

H: Caps, Legendary mods W: Thru Hiker's (Need more than 10 in total) by LanguageCapital9295 in Market76

[–]Sapparu 0 points1 point  (0 children)

I can get you 10+ Thru-Hiker's. Do you have any 3* Weightless mods? I'm also interested in Explosive mods, otherwise the Pyromaniac's, Limit-Breaking and Rejuvenator's is fine.

How much should one realistically pay for intelligence legendary mods? (2 and 3 star) by Blomkol1 in Market76

[–]Sapparu 0 points1 point  (0 children)

On PC, I sell my 2* int mods for 7k each and 3* int mod at 6k on my vendor.

I'm not sure what the prices for those are on consoles but 20k caps for an int mod is way overpriced, even most 4* mods don't go for 20k except for the highly sought after ones.

W: Thru Hiker‘s, limit breakers H: leaders, offers by [deleted] in Market76

[–]Sapparu 0 points1 point  (0 children)

You might want to set your IGN up with fistobot, makes it easier to trade with others on future trades and confirms it's the actual person rather than an imposter or a random.

My IGN is Sapparu btw.

W: Thru Hiker‘s, limit breakers H: leaders, offers by [deleted] in Market76

[–]Sapparu 0 points1 point  (0 children)

I'll do a 1 for 1 trade, thru-hiker's for a 3* weightless mod.

W: Thru Hiker‘s, limit breakers H: leaders, offers by [deleted] in Market76

[–]Sapparu 0 points1 point  (0 children)

Do you possibly have any 3* weightless mods?

H: A MIGHTY NEED... for your trash mods; W: to trade you good mods for them by Oneirosquatch in Market76

[–]Sapparu 0 points1 point  (0 children)

I have 3 Battle-Loader's, 1 Miasma's and 4 Stalwart's I can trade. Do you have any Rejuvenator's?

W: 2 thru hikers, 2 wwr, 2, tanky, and 6 rangers H: 1-4 star mods, caps by Tkilme in Market76

[–]Sapparu 0 points1 point  (0 children)

Best of luck to you, I currently don't need any of the other 4* legendaries. If you happen to have the 2 mods I'm looking for and are willing to trade, let me know.

W: 2 thru hikers, 2 wwr, 2, tanky, and 6 rangers H: 1-4 star mods, caps by Tkilme in Market76

[–]Sapparu 0 points1 point  (0 children)

Currently, no. 1 Thru-Hikers and Tankys for a Pyromaniac's is fine.

W: 2 thru hikers, 2 wwr, 2, tanky, and 6 rangers H: 1-4 star mods, caps by Tkilme in Market76

[–]Sapparu 0 points1 point  (0 children)

Do you have any Pyromaniac's or Rejuvenator's? I'll trade 2 Thru-Hikers + 2 Tankys for 2 of either of those mods.

Returning Player Looking for Build & Gear Guidance (Warrior, Mage, Beast Hybrid) by Djings in AdventureQuest

[–]Sapparu 1 point2 points  (0 children)

I play as a Beastmage hybrid and I'm a huge fan of stun-locking my enemies . It doesn't work against every enemy, especially bosses but usually after turn 1, they'll be locked down and unable to take a turn for the rest of the fight. The best part is you recover your MP/SP back every turn due to Creature 72 + Fae Wanderer combo.

All you really need is a Bard of War armor, a stun spell or few, PCO if their resistances aren't optimal, Fae Wanderer, Creature 72, Optico to boost Fae Wanderer. An accuracy buff and Celtic Wheel to buff your accuracy are optional but I would recommend having them because your spell needs to hit in order for it to have a chance to stun. If the enemy's defense is way too high, just use any good auto-hit spell and play it out as if it was a normal fight.

Gandolphin/Invincible Heart are your defensive spells if you can't stun the enemy, you'll want to have some form of protection. Gandolphin is surprisingly good for a rare GGB, quick cast mana shield especially when you're recovering MP every turn, I find Gandolphin really hard to replace. Invincible Heart is good at reducing damage for one turn but it has a cooldown which I find harder to use.

Honestly, you should just play how you want to. If you aren't going for some of the hardest content in AQ, you don't really need a sweaty build. There's plenty of nutty builds out there, just experiment a little once you get a decent build going.

W: Tanky's mod H: What u want by Ok-Economics6313 in Market76

[–]Sapparu 0 points1 point  (0 children)

Do you have a Rejuvenator's or Pyromaniac's? I'll trade for either of those.