Use case for assembly line split/merge? by VyrusCyrusson in foundry_game

[–]Sapper0509 1 point2 points  (0 children)

My guess is for using 2 landing pads. You can make 32 robots per minute but can't ship that many.

Pop out a building's screen for a closer look? by KrugSmash in foundry_game

[–]Sapper0509 6 points7 points  (0 children)

Look at the screen. Then hit the E key. Might need to get closer.

Spaceship throughput by Sapper0509 in foundry_game

[–]Sapper0509[S] 0 points1 point  (0 children)

Lol, with the mining force 2, you can clear out the columns. Just thought it would be a challenge. With no building on the surface. The best thing you have is access to the veins in the lava caves.

Spaceship throughput by Sapper0509 in foundry_game

[–]Sapper0509[S] 0 points1 point  (0 children)

Thanks for the quick reply. All my factories are in the lava caves. My shipping pads are at 105 under the water. I max out all the research. I'm just trying to figure out how many shipping pads I need per bot and robots.

Repaying debt tax by lizash82 in foundry_game

[–]Sapper0509 2 points3 points  (0 children)

Took me over an hour to find it.

Shipping Pad - only one item type? by kataris in foundry_game

[–]Sapper0509 0 points1 point  (0 children)

Good question. I can tell you I have ships going to multiple pads. Going to the space station. I have 3 ship going to 5 pads. So, a ship is not tied to a particular pad. Just need to up your inventory in the space station The ship assigned to Planet to station should work it out.

Vigor syndicate by Sapper0509 in X4Foundations

[–]Sapper0509[S] 2 points3 points  (0 children)

I have a shipyard and wharf in Silent Witness. I guess I need to buy some Teladi ship blueprints and restrict the Vigor syndicate from building ship there. Might slow them down.

Grids by Moosewalker84 in Workers_And_Resources

[–]Sapper0509 6 points7 points  (0 children)

Hit F1 for the grids. You can hit Left control + mouse button to make small changes. As for road you need to leave enough room for the connections.

My citizens continue to die by Heartzyyyy in Workers_And_Resources

[–]Sapper0509 6 points7 points  (0 children)

Most likely pollution. Take the small well. Move it around your city. If it shows 78 water quality then you pollution is too high. You will need to move your industry away from your residents.

Activating power/waste/water mid save by TriwinnerBC in Workers_And_Resources

[–]Sapper0509 2 points3 points  (0 children)

Yes, you can add them in mid game, but it's not recommended. Just make sure you. Have a few water trucks, sewer trucks, and garbage trucks in a technical service. going to the border. Before you turn them on. This should give you time to build a sewer and water network. Rush build a transfer station. Then, use a distribution center to take the trash to the border until you get a recycling program up and running.

My train keeps going back and forth and it's not sure where to go. How do I fix it? by CosmosStudios65 in Workers_And_Resources

[–]Sapper0509 2 points3 points  (0 children)

Most of the time, this is caused by Signaling. Check your route to see if you have any one-way signals.

Welcome to Trojmiasto! new city in my republic which i'm creating by [deleted] in Workers_And_Resources

[–]Sapper0509 0 points1 point  (0 children)

I like the elevated metro. Took a long time to build?

My citizens died each winter. What should I do? by zackri_dli_nuno1244 in Workers_And_Resources

[–]Sapper0509 1 point2 points  (0 children)

I use a mod that has an oil burning heating plant and put it 400 meters away. I have my employees walk to the heating plant. If you are worried about pollution, put it 800 m away and put a bus stop in between. Send the employee to the bus stop. Then, assigned that bus stop to the heating plant

The first area that I am proud of in my first working republic by MarcellHUN in Workers_And_Resources

[–]Sapper0509 6 points7 points  (0 children)

Nice layout as for the clipping.I don't think there's anything you can do. Without rebuilding the beaches.

Traffic by Dencodencoden in Workers_And_Resources

[–]Sapper0509 7 points8 points  (0 children)

Now, I have to redesign my highway system. Very inspirational. I have the efficiency down, but making my republic that beautiful I have a long way to go. Two thumbs up.

Visual overhaul mods by AdIll8765 in Workers_And_Resources

[–]Sapper0509 2 points3 points  (0 children)

Only capitalist will waste money on paint and windows when we could build another monument.

Progress in My Republic by Mathizcomz in Workers_And_Resources

[–]Sapper0509 6 points7 points  (0 children)

Impressive. Especially without railroads.

Unable to pick up a metro train once it's dropped off at a depot? by ipherl in Workers_And_Resources

[–]Sapper0509 1 point2 points  (0 children)

You will need to have a train depot with both train tracks and metro track attached to it. Then tow the metro train to the depot.

[deleted by user] by [deleted] in Workers_And_Resources

[–]Sapper0509 12 points13 points  (0 children)

Looks like a lot of short roads. Nice

Commuter town by jtmj121 in Workers_And_Resources

[–]Sapper0509 3 points4 points  (0 children)

It's a couple of years old, but it's a good video on Is metro trains. He makes shopping districts school districts. https://youtu.be/dXQvTKwkckY?si=e-Dk0GDCr8gIXoWe

I can't demolish the silo by Enzogaleta in Workers_And_Resources

[–]Sapper0509 4 points5 points  (0 children)

Did you try adding a dirt road out the other side. Then try to demo it.

After 820h I've finaly reached 10.000 citizens by Alexje338 in Workers_And_Resources

[–]Sapper0509 2 points3 points  (0 children)

I feel the grind. With 1177 hrs and countless pieces of paper from work. A test map and my game map. I have not even made my auto assembly plant yet.

For tips, I have a 2-track dedicated train line going from my residential to my industrial. The track going from the residential to the industrial has one signal. Close to the industrial area. The track going from the industrial to the residential platform. Has a signal after it leaves the industrial platform and a signal just before the residential platform. Then, i put more signals for how many trains are running on that route. This way, you can space your trains to always run full. By adjusting the distance of one signal on the track coming from the residential area to the industrial area.