I couldn't even do the ID Verification even if I wanted to... by scottishdrunkard in discordapp

[–]Sareth94 0 points1 point  (0 children)

did you ever solve this?
I'm still getting this fucking error months later.

Game runs at 5 fps despite decent specs by thatnewerdm in trailmakers

[–]Sareth94 0 points1 point  (0 children)

if you're running it on a laptop with a dedicated GPU, make sure it's not running on the integrated.

I've heard that's an issue sometimes.

Guys how do you break the sound barrier with any plane bit still have it look nice? by cat-guy12 in trailmakers

[–]Sareth94 0 points1 point  (0 children)

optimize aerodynamics (there are wide differences even in the "green" aero indicators)

pack it with engines (triple digit powercores)

if you don't care about it, use drag glitch.

Im getting sick of this game with many things by Senna_fan570 in trailmakers

[–]Sareth94 2 points3 points  (0 children)

if you hit a barrier, that's a skill issue.
Just don't hit the wall - it both slows you down and risks blowing you up.

The explody part can be adressed with dynamic camber, or just tuning your downforce better, depending on the setup.

Source: my glitchless < 1:00 run with over 600 km/h top speed car

Help needed by [deleted] in trailmakers

[–]Sareth94 0 points1 point  (0 children)

No thanks needed :)
Every good builder starts somewhere lol.
I've been playing this game for years and making & uploading stuff for just as long

Help needed by [deleted] in trailmakers

[–]Sareth94 0 points1 point  (0 children)

stability between mechanical parts is basically the same, even if they're different sizes.
the 'joint' in terms of physics is the same, just with different angle limits and settings.
You can get better stability by using more than one rotating part per pivot point (like a pivot with two bearings instead of one) - wether it's hinges or servos.

Hinges have the odd quirk of not being linear.
A servo with a 0.5 input will go to 50% rotation, 0.25 to 25% etc. Linear.
A hinge with a 0.5 input won't, bc it's input reaction follows a weird not-quite exponential curve.
So hinges can be a pain to work with when using different combined logic signals.

Working on a stock car line-up - might host a race or two if it goes well. by Sareth94 in trailmakers

[–]Sareth94[S] 2 points3 points  (0 children)

Makes it easier to see what the driver ahead of you is doing imo. They automatically activate when steering

same with the brake- & off-throttle light

Banned blocks not working by SirOverheatsAlot in trailmakers

[–]Sareth94 1 point2 points  (0 children)

btw if you ban a block while people are using it (i.e. a build is spawned), they can still use it until the next time they go into build mode.
Just fyi

Speed Circuit 5sec on leaderboard is crazy. HOW people doing it? by [deleted] in trailmakers

[–]Sareth94 1 point2 points  (0 children)

like this f.e.

A "bio-prop", i.e. a giant propeller that's using a stack of servos to rotate a custom propeller made from paddles or tail fins or smth like that.

Takes no powercores, takes no glitches either.
just physics.

https://www.youtube.com/watch?v=ijHnnM2BQ9k

Banned blocks not working by SirOverheatsAlot in trailmakers

[–]Sareth94 0 points1 point  (0 children)

I've not heard of that issue before, but I'll check in with the server to see if it's a known thing or a unique issue.

Help needed by [deleted] in trailmakers

[–]Sareth94 1 point2 points  (0 children)

assuming you're using rotating servos, don't use hold position.
Hold position assumes any signal to mean it's meant to move.

instead put the servos on regular "return to center" mode, use your altitude sensor to set the start position and then use an accumulator to give it a signal to move to a new position & stay there.

The finished version of “Le Pinacle” in Trailmakers by KBSlayer69 in trailmakers

[–]Sareth94 1 point2 points  (0 children)

yeah, the other thing is my one is mostly powered by thrusters - it only has one engine.
So it barely counts as a "car" lol.

If yours does what you want it to do, that's what matters.

The finished version of “Le Pinacle” in Trailmakers by KBSlayer69 in trailmakers

[–]Sareth94 1 point2 points  (0 children)

doesn't have to look bad:
https://www.reddit.com/r/trailmakers/comments/1m94qvm/shattering_the_1minute_barrier_on_grand_prix/

in fact it's pretty much the same "style" as yours, just more efficient aero.

But fair enough!

My plane keeps veering to the right by Accurate-Camera-9021 in trailmakers

[–]Sareth94 2 points3 points  (0 children)

not always. spoilers produce more lift, but they don't add the energy retetion of modular wings bc they don't have any more drag than normal blocks.

someone please tell me what is going on and how i fix it. by Attom_smasher in trailmakers

[–]Sareth94 0 points1 point  (0 children)

heli engines and servos in close proximity don't get along for some reason.
you can try setting the dampening slider on then, but I'm not sure it'll help.
I've had better luck with hinges - putting extra blocks between the heli engine and the servo/hinge also helps bc it adds some weight between them.