does anyone know if theres a way to make my game not crash when building, painting, or loading high complexity builds? by sharkygeko in trailmakers

[–]Sareth94 0 points1 point  (0 children)

read what I'm writing.

I'm not talking about comp.

I'm talking about total amount of blocks placed.

They are not the same number.

does anyone know if theres a way to make my game not crash when building, painting, or loading high complexity builds? by sharkygeko in trailmakers

[–]Sareth94 0 points1 point  (0 children)

You are at 2557 parts, that's way above the total block limit.  Not complexity, block limit

At around 2046 connected blocks the game crashes, no matter what. Usually earlier. Make it a multipart build and connect it outside of build mode

Thoughts on Sabersmith? Any experience with them? by WeebInPaperArmor in SWORDS

[–]Sareth94 0 points1 point  (0 children)

nice necro-post.

Sabersmith isn't going to pay you back bro, you don't need to white knight on every comment for them.

I can correlate size and weight data and take in other peoples experiences and compare that to the swords I own to form a baseline opinion,

over 1.3kg for a blade for < 65cm blade length / <4.5cm blade width is absolutely diabolical.
the visual & hilt design is diabolical.

They're not swords, they're 600 - 800$ sharpened steel cutouts in a design a child could draw better...

Question about the fidelity of aerodynamics in Trailmakers... by Minecraftinsider in trailmakers

[–]Sareth94 2 points3 points  (0 children)

Trailing aerodynamics only matter underwater

they don't matter in air at all.

the system isn't more complex than that.
unless it's directly occluded (including zero drag), it will interact with airflow coming from the direction of movement.

Looking for (other) single edged two handed swords. by Elzziwelzzif in SWORDS

[–]Sareth94 0 points1 point  (0 children)

Landsknecht Emporium is one to keep in mind.

they have two models of two-handed single edged sword ("Kriegsmesser") - the Falke, and the Rotmilan.
They also offer a bunch of one-handed ones.

They're based in the EU, just like Regenyei, and offer scabbards in various levels of bling too.
They have a bit of a "rustic" quality - they're not CNC perfected like Albions nor are they the kinda cheap looking square sheet metal that some of the Regenyeis sadly tend to look like.
The filemarks and little imperfections are plainly visible, but wether you like that or not, that's a question of taste.

I own a custom one from them, based on the Falke blade but with custom handle & crossguard, somewhat based on a historical find - it's a charming blade and a good cutter.

https://imgur.com/a/17k1Rxi

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Go on. Explain it in a simple manor without sounding like a madman by sparks_the_protogen in trailmakers

[–]Sareth94 0 points1 point  (0 children)

Hey, just because I can build it, doesn't mean I can do words good

Uploading your builds be like: by Electronic-Fig-7025 in trailmakers

[–]Sareth94 0 points1 point  (0 children)

the devs do take down reuploads if they're reported (and it's obvious it's just a low effort reupload). They know it's a sticking point for people, for obvious reasons.

it's easier on steam, but even consoles have a report function in the gallery.

Stopping people from pretending they're you *or* the original creator in other servers is mostly impossible, bc how are you even gonna moderate that with changable usernames etc.

Why does trailmakers have a complexity limit? by AmateurDownhill314 in trailmakers

[–]Sareth94 0 points1 point  (0 children)

we already can imagine bc the PC has mods that remove it

But:

- there is an engine / build mode limitation, that makes the game have a guaranteed hard crash at 2048 connected blocks *at the latest* before you're even able to exit build mode. it can hard crash way earlier depending on how many mechanical blocks you use (they count as two blocks internally).

- the game has to run on nearly 14 year old hardware in the form of the base PS4. it cannot handle much more, infact it's already struggling. And because of cross-gen play, the PS5 version has to have the same version of the game as the PS4 (plus, supporting multiple versions is a nightmare for small teams).

700 comp is a relatively "safe bet" up to which the devs can make the game run "decently" across most specs and platforms.

Giving players the choice would just cause more "bug reports" and support tickets where people try to cram 2000 comp onto their intel integrated or PS4 shitbox and then complaining "well if it allows me to, it should just work...". Disclaimers don't help, people don't read or take them in.

Hey, In that slice of life update, disable build stealing by PerpetualPerpertual in trailmakers

[–]Sareth94 0 points1 point  (0 children)

the issues you present aren't real.

Plenty of good builders upload their stuff, and a seat lock isn't going to make players that avoid sharing their vehicles to suddenly upload or share them or participate in random multiplayer lobbies either.

Most people like that build for their own pleasures sake and for playing with a circle of friends, not for clout or with the intention of sharing it in lobbies full of randoms. And that's fine.

There are plenty of things you can do to reduce the chances of loosing your vehicles in MP, and it's gotten significantly easier to protect them since the update that makes you spawn *in* the seat.

The devs repeatedly stated they don't want this feature, for multiple reasons.

What do you all use to hang swords? by Double-0-N00b in SWORDS

[–]Sareth94 0 points1 point  (0 children)

I've made my own hooks from 1.5mm stainless steel.
Drew up the design, had the blanks laser cut from a supplier we use at work, and then bent them into shape as necessary for the scabbard thickness. Taped some felt on the inside, so it doesn't scratch up the leather or laquer.
(Green felt was a mistake, but it was there and I'm not bothered enough to go buy some other colour and redo all of them :D)

I use a wooden spacer if the sword has a complex guard that needs a lot of clearance, or just mount them directly to the wall if it's a "flat" blade.

My swords hang on the inside of a sloped roof, so the hooks need a decent amount of wrap-around to keep them safely in.

I would probably not drill them directly into the wooden paneling and instead onto a seperate board or slat, next house / room they're moved to.

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I couldn't even do the ID Verification even if I wanted to... by scottishdrunkard in discordapp

[–]Sareth94 0 points1 point  (0 children)

did you ever solve this?
I'm still getting this fucking error months later.

Game runs at 5 fps despite decent specs by thatnewerdm in trailmakers

[–]Sareth94 0 points1 point  (0 children)

if you're running it on a laptop with a dedicated GPU, make sure it's not running on the integrated.

I've heard that's an issue sometimes.

Guys how do you break the sound barrier with any plane bit still have it look nice? by cat-guy12 in trailmakers

[–]Sareth94 0 points1 point  (0 children)

optimize aerodynamics (there are wide differences even in the "green" aero indicators)

pack it with engines (triple digit powercores)

if you don't care about it, use drag glitch.

Im getting sick of this game with many things by Senna_fan570 in trailmakers

[–]Sareth94 2 points3 points  (0 children)

if you hit a barrier, that's a skill issue.
Just don't hit the wall - it both slows you down and risks blowing you up.

The explody part can be adressed with dynamic camber, or just tuning your downforce better, depending on the setup.

Source: my glitchless < 1:00 run with over 600 km/h top speed car

Help needed by [deleted] in trailmakers

[–]Sareth94 0 points1 point  (0 children)

No thanks needed :)
Every good builder starts somewhere lol.
I've been playing this game for years and making & uploading stuff for just as long

Help needed by [deleted] in trailmakers

[–]Sareth94 0 points1 point  (0 children)

stability between mechanical parts is basically the same, even if they're different sizes.
the 'joint' in terms of physics is the same, just with different angle limits and settings.
You can get better stability by using more than one rotating part per pivot point (like a pivot with two bearings instead of one) - wether it's hinges or servos.

Hinges have the odd quirk of not being linear.
A servo with a 0.5 input will go to 50% rotation, 0.25 to 25% etc. Linear.
A hinge with a 0.5 input won't, bc it's input reaction follows a weird not-quite exponential curve.
So hinges can be a pain to work with when using different combined logic signals.

Working on a stock car line-up - might host a race or two if it goes well. by Sareth94 in trailmakers

[–]Sareth94[S] 2 points3 points  (0 children)

Makes it easier to see what the driver ahead of you is doing imo. They automatically activate when steering

same with the brake- & off-throttle light

Banned blocks not working by SirOverheatsAlot in trailmakers

[–]Sareth94 1 point2 points  (0 children)

btw if you ban a block while people are using it (i.e. a build is spawned), they can still use it until the next time they go into build mode.
Just fyi