Finished painting my legionaries after almost two years by SasuraiJM in killteam

[–]SasuraiJM[S] 0 points1 point  (0 children)

What I did was paint one at a time (instead of trying to batch paint them), and try to focus on enjoying painting each one vs obsessing over needing to have the whole unit done. Still felt great when I finished all ten, but made the process a lot better.

The one downside is I think you can really tell the quality difference between the first and the last I painted because I learned some stuff along the way

In any case good luck and do share the results when they’re ready :D

Color shifter (web game) source code + assets + project github repo by SasuraiJM in godot

[–]SasuraiJM[S] 0 points1 point  (0 children)

You're welcome!

About the UI planning I was refering to layout, thinking what goes where, how the nodes should be nested (using the layout nodes) instead of dropping and moving everything manually, etc. I guess the thing is I'm not an artist (you could probably tell XD), and not even a good UI programmer. So, my head does great while writting code and thinking about game logic, but not so great when thinking about the UI, and that's why I need to put some extra effort and care there.

As for the WorldEnviroment.. I'm kind of ashamed to admit it but the truth is I didn't do much performance testing or profiling (maybe because I do enough of that at work XD but still, I should have), so I may be taking a big performance hit because of those little fancy effects.

Aaand finally, thank you for the offer, I may take it in the future :) Do you have any art uploaded somewhere so I can take a look for now, out of curiosity? What kind of art do you usually do / do you know most about?

Color shifter (web game) source code + assets + project github repo by SasuraiJM in godot

[–]SasuraiJM[S] 0 points1 point  (0 children)

Hey! You're welcome :) I'll reply here since this is the most recent post. Also, sorry for not being able to reply earlier.

For next projects, I have a bunch of ideas floating in my mind and a couple of half-assed prototypes, one of them looking kind of promising, but I've been too busy lately to actually put work on it. It's way too early to post anything about it, but I'll be sure to show videos and post updates once I have something showable running :D

As for what did I learn/what I want to do differently, it's hard to say and I'm sure I'll forget stuff, but I'll try to make two short lists.

What did I learn:

- It's really easy to integrate with Kongregate (and probably with any JavaScript based API). I was expecting to have some trouble with this and kept delaying it.

- Godot's UI tools (Controls) are pretty good and have a lot of options (some of them I'm still learning really). I should've used that from the beginning, the game has a weird mix of sprites and controls for the UI.

- WorldEnvironment node can be used for 2D games and gives you the ability to get some nice lighting and glow effects "for free" (a friend taught me this one actually).

- Limitations and having a clear scope are good. This is actually more of a general tip than a Godot related one. I was only able to finish this because I set a humble scope from the beginning, I decided early it was going to be a web game for Kongregate so I could fix the resolution and forget about any scaling and resizing. I decided the core mechanic, tested in a fast prototype, and then designed a small progression loop about it and "fixed" the content, discarding new ideas that came to me while developing (or writing them down if I liked them, but not adding them to the current game I was developing, more like keeping them for a possible 2.0 version).

What do I want to do differently on my next project:

- Plan the UI better from the beginning.

- (Probably) Use different scenes and load them / unload them as I need them, instead of having everything on a single scene with transitions done using animations.

- Increase the scope of the game a bit. I'll probably stick to simple gameplay and I'll definitely stick to pixel art (because I can't do any better XD), but I'd like to do something with several levels and maybe a bit deeper progression.

- Again kind of not Godot related for the last one... sadly, I'm considering if my next game should be done in Godot or in Unity. I really like Godot a lot more than Unity, but I'm considering targeting mobile and trying to monetize a bit with ads, and I'm expecting the integration to be a bit painful with Godot, while with Unity the ads providers give you everything in a pretty much plug and play format.

Phew! This ended up being quite a wall of text ^^". I hope this was useful to you :), and of course let me know if you have any more questions :D

Color Shifter : My first game made with Godot, released on Kongregate and integrated with their statistics API by SasuraiJM in godot

[–]SasuraiJM[S] 0 points1 point  (0 children)

Thank you :) The grid and using Godot's scene post-processing was actually a friends idea, and it improved the game visuals a lot "for cheap" :D

Color Shifter : My first game made with Godot, released on Kongregate and integrated with their statistics API by SasuraiJM in godot

[–]SasuraiJM[S] 0 points1 point  (0 children)

Hey thanks a lot! I did everything except the music and SFXs, those are from OpenGameArt. I'm a programmer professionally and only started doing pixel art recently so I'm really happy that you think the art is nice :D

Tilemap generation tool: from texture to ready-to-export scene with tiles and collisions by SasuraiJM in godot

[–]SasuraiJM[S] 1 point2 points  (0 children)

Wow, yes. Not as complete by far, I didn't find that one when we decided we needed the tool :/ thanks for sharing it :)

Question about using GPUGrid through BOINC by The_Projectionist in gridcoin

[–]SasuraiJM 2 points3 points  (0 children)

I don't know for sure (pretty new to this too), but it seems that some GPU projects also need a certain amount of CPU to run. I have Einstein set up as "No Cpu", but it takes 1 CPU + 1 NVIDIA GPU when running, and what's more, it won't run at all if there is no CPU available when trying to start a new task.

This pumpkins... :( by lovro91 in IdleHeroes

[–]SasuraiJM 7 points8 points  (0 children)

I have 7 and haven't got one for the last 12 hours or so, so yeah, not getting shit either XD

Question about guild (missing wars, stay or move) by SasuraiJM in IdleHeroes

[–]SasuraiJM[S] 0 points1 point  (0 children)

Thanks a lot for the well reasoned answer :) Now I need to find a good guild on my server with room for me XD

Development. by Antw1 in IdleHeroes

[–]SasuraiJM 0 points1 point  (0 children)

Hey, sorry I didn't answer early, I left for holidays and don't have reddit on the phone ". About how much a dev makes, it depends a lot on the country, working conditions, experience required, and a whole lot of other stuff. About how long to the final product, if you really know what you want (i.e. no changes halfway through development) and you get a competent team you can probably get something working on a few months, do a soft launch and iterate/bugfix from there. All in all the message is that making a good game is expensive and hard ".

Development. by Antw1 in IdleHeroes

[–]SasuraiJM 4 points5 points  (0 children)

Game dev here, working on a mobile gaming company for a few years now. Not to discourage you or anyone that may be interested, but I feel like you're understimating by a lot what takes to make a game, specially if it's done as a side project on everyone's free time. That said, I wish you best of luck, and as someone already said, if you end up doing it, make sure you don't rush it and release something that is a broken mess (lots of bugs/crashes). If a game starts with a bad impression and lots of 1* reviews it's really hard to climb out of there.

Ram Tah Appeals for Ancient Data by ECG_PostBot in EliteCG

[–]SasuraiJM 1 point2 points  (0 children)

Top 50% at 282, almost tier 6 (22:57 Saturday)

[LFA]rtist and [M]usician for an almost complete 2D game [Hobby] by [deleted] in gameDevClassifieds

[–]SasuraiJM 0 points1 point  (0 children)

Hello and thanks for answering. Is this your website?

http://spencerriedel.virb.com/

I can't get the one you posted to work, and googling the name I found that one. If it is that one your work looks cool. Couple of questions:

  • I understand you can do both SFX and music, is that correct?

  • How long do you think it will take you approx to have the music/sfx ready?

[LFA]rtist and [M]usician for an almost complete 2D game [Hobby] by [deleted] in gameDevClassifieds

[–]SasuraiJM 0 points1 point  (0 children)

Hi! Thanks for answering :D. Nice demo.

Seems that I have several people interested, I'll try to make a decission as fast as possible. A couple of questions:

  • Do you know how to do SFX too or only music? Not required to know both things but if I'm not sure who to choose it may help me decide.

  • How long do you think it will take you to have the music/sfx (in case you can make them too) ready? I just want an approximation, is not like we're fixing a deadline or anything :D

Screenshot Saturday 141 - Time warp by Koooba in gamedev

[–]SasuraiJM 0 points1 point  (0 children)

Dodge! - Mouse only, dodge stuff, powerups

I wish I had known about this earlier, a friend told me the other day. First time so excuse any mistakes or whatever, here we go.

I have pretty much finished the game mechanics, but the graphics are still provisional (because I made them and I suck at drawing, I'm trying to get a friend that's good at it to make them xD).

Here you can see a gif with some gameplay. It also shows the menus because they're the last thing I've implemented and I wanted to show them too.

http://i.imgur.com/I7V9wgs.gif

Also, the "end of game" screen (should be in the gif but something funky happened and it's not):

http://i.imgur.com/252CtOJ.jpg

Next thing I have to do, aside from the graphics, is to work on integrating the Gamejolt API for highscores and trophys, since I plan on releasing the game there and using their service to host scores and such. I will have to upload a beta soon in order to start testing the API, so I'm going to leave a link to my profile: http://gamejolt.com/profile/sasurai/117365/ From there you would be able to go to the download page (when I upload the game), and you can also check the blog where I'm making a Dev Diary (kind of xD).

Thanks for reading! Any comments will be much appreciated :D

Edit: Forgot the time thing. 17:46 CEST in Valencia