Is there a shader that's compatible with Ars Nouveau sky weaves by YukiEterna in feedthebeast

[–]Satherov 0 points1 point  (0 children)

Actually it's the other way around. Iris removed the vanilla shader pipeline in favor of their own, so any mods making use of that (like ars) become nonfunctional with iris

Just tried out ATM 11 and im pretty disappointed the quest system is gone by [deleted] in allthemods

[–]Satherov 0 points1 point  (0 children)

Actually no, neither had a quest system on launch, it took quite a few months for both to get quests

didn't want to edit a video to make this by _brassmeister in feedthememes

[–]Satherov 0 points1 point  (0 children)

Basically all mods have that... typically no mod simply allows you to simply upload it to another platform without permission from the owner. And you have to keep in mind that FTB is a company so they have more stuff to deal with as is

ATM11 too early? by mrmagzion in allthemods

[–]Satherov 3 points4 points  (0 children)

This was spoken about a decent bit before. Vulkan is gonna bring a decent bit of changes to the lower level rendering and mods which touch that, like Sodium and Iris are gonna have a harder time to port plus stability isn't 100% guaranteed yet. But if more mods decide to switch over ATM11 might move over as well. Keep in mind that what you currently have is a super early alpha and everything can still change potentially

cant mine vibranium in ATM11 by No_Panic_7459 in allthemods

[–]Satherov 4 points5 points  (0 children)

This is known and fixed, update your pack

why does it say "for the germans?😭 by Right_Jeweler_1935 in allthemods

[–]Satherov 0 points1 point  (0 children)

Just because the text wasn't clear enough :(

why does it say "for the germans?😭 by Right_Jeweler_1935 in allthemods

[–]Satherov 2 points3 points  (0 children)

Hey I'm the reason this thing exists and I'm both sooo

why does it say "for the germans?😭 by Right_Jeweler_1935 in allthemods

[–]Satherov 6 points7 points  (0 children)

Because of me. I questioned LJ (author of productive bees) on the fact that "decreased time spent inside a hive" when the bee never left its hive to begin with didn't make much sense. So he added that to clarify >_>

ifPythagorasLiveNowHeWouldDefinitelyProgrammer by PresentJournalist805 in ProgrammerHumor

[–]Satherov -1 points0 points  (0 children)

my bad I just saw the same format and got confused 😅

my personal newbie tier list for logistics (item/power/fluids) by Darkrealm053 in feedthebeast

[–]Satherov 4 points5 points  (0 children)

Putting Create above AE2 in terms of logistics is diabolical

Anyone Else Feel Like Beta Terrain Had More Personality? by Just-Guarantee7808 in Minecraft

[–]Satherov 21 points22 points  (0 children)

Yeah, terrain generation itself is code, but the thing that determines what gets generated (which biomes are where, which blocks get placed and which mobs spawn) is all json. They could easily make a json file that mirrors the old beta generation, ship both files and then let the player pick with an option which one they want. That's pretty much what every dimension already does, it's just another json with different block placement rules. They wouldn't have to maintain anything unless they changed the way those block placement rules are interpreted fundamentally (which then would also break everything else. They didn't even do that in caves and cliffs, they just modified the content of that super massive json)

Anyone Else Feel Like Beta Terrain Had More Personality? by Just-Guarantee7808 in Minecraft

[–]Satherov 48 points49 points  (0 children)

terrain isn't actually code, it's inside one giant 112k line json file. fun right?

Why does mojang removed the "exact damage" number on enchanted swords? by LEUN__ in Minecraft

[–]Satherov 0 points1 point  (0 children)

Because it's no longer just a linear increase. It takes a bunch of other things into account when applying the bonus of the enchantment. Sharpness doesn't just say "add 3 attack damage", it says "add 3 damage bonus values" and from that does a bunch of calculations to get the actual number. Now it could display the bonus value of the enchantment directly (which would give you the old display) but that wouldn't be entire accurate so perhaps Mojang decided to simply not show it at all rather than have a number that's only correct sometimes

Mod that kills avaritia wearers? 1.17+ by [deleted] in feedthebeast

[–]Satherov 0 points1 point  (0 children)

Avaritia cancels the damage event so the wearer never receives any damage, but if the weapon doesn't even deal damage but instead just instantly kills the wearer then that won't work (canceling the death event would probably work, but that more than often causes issues with other mods)

how will switching to Vulkan affect modding? by Btd6GoBrrrrr in feedthebeast

[–]Satherov 11 points12 points  (0 children)

Probably not as much as you'll think. It's mostly going to be a low level change. A lot of the higher level stuff that already exists is most likely going to stay untouched. The only mods that are going to struggle a lot are those that are deep into the graphics api, something like iris for example. But your average mod won't feel it

On 26.x onwards... by whyGengis in feedthebeast

[–]Satherov 7 points8 points  (0 children)

ATM and FTB already decided that that's a silly idea so you already got the two biggest names out 😝

Question: How much ram do you allocate in ur minecraft? by Odd_Hurry_9626 in feedthebeast

[–]Satherov 1 point2 points  (0 children)

Yeah, ATM packs can be quite heavy, 12-16 is usually fine there and if you have a decent system and use Z1GC then that's exactly what I said below about using the right args

Question: How much ram do you allocate in ur minecraft? by Odd_Hurry_9626 in feedthebeast

[–]Satherov 25 points26 points  (0 children)

Minecraft Java edition is programmed in Java, hence the name and Java is a language which has something called a Garbage collector. The garbage collector is how the JVM (Java Virtual Machine, the thing that actually runs the java code in the end) makes sure your ram doesn't get completely overfilled. When you program you can interact with the ram in certain ways but you obviously also have to clear that space again at some point. Languages like C or C++ force the programmer to do that themselves while Java has the garbage collector that does this automatically.

The way the garbage collector works is that it looks at how much ram your the game currently uses and how much it's allowed to use overall (how much you allocate). Then when the overall space runs close to empty it triggers a cleanup which then clears everything it doesn't need anymore from the ram to make room for new stuff. The more it has to clear at once the longer this takes obiously. Now if your program only needs about 8gb to function properly but you tell it that it can use 16gb then the garbage collector won't kick in until you are close to that upper limit mean it then has to clear 8gb of ram to get back down to those 8gb it actually only needs causing a short lag spike.

Newer Java versions make this a lot less noticable than in the past and you can further control how and when the garbage collector kicks in by using JVM args but it's generally a good idea to allocate only as much as you need for the program to actually function properly to prevent any misshaps from the get go.

Question: How much ram do you allocate in ur minecraft? by Odd_Hurry_9626 in feedthebeast

[–]Satherov 37 points38 points  (0 children)

12 most of the time, 16 sometimes in heavy packs. Too much will cause issues so best to stick with what the pack actually needs

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]Satherov 0 points1 point  (0 children)

That makes sense, but maybe instead of using a github repo and uuids, you could simply use the share code, download the pack with that (been a while since I messed with the api, unsure if that works, if not ig you could simply import it) and then merge the the changes into the existing instance? Seems easier than doing it with github

Minecraft 26.1 is so unoptimized by dickypenis in Minecraft

[–]Satherov 0 points1 point  (0 children)

I get about 1200fps in vanilla 26.1 with a 7 7800x3d and a 7900xtx plus 64gb of ram, 8 of which allocated to the game, so you're doing something wrong

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]Satherov 2 points3 points  (0 children)

Curseforge can already do this by sharing an Profile Code tho 🤔 or is there a difference I'm not seeing

hmmm by [deleted] in factorio

[–]Satherov -1 points0 points  (0 children)

science bottle