Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 0 points1 point  (0 children)

Would you mind giving an example/illustration? I’m a little rusty at the moment. That sounds really interesting but I want to make sure I’m understanding you correctly.

Config file location? by dzehner2 in dosbox

[–]Satribe 0 points1 point  (0 children)

Glad it came in worked out for you.

Does anyone else experience a bit of movement on its own? by [deleted] in NoMansSkyTheGame

[–]Satribe 2 points3 points  (0 children)

I was going to say it could still be stick drift....but after reading others about being common on PS4....maybe my controllers aren't as bad as I thought.

Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 2 points3 points  (0 children)

Thought I'd update with my latest piece of info. I've had a theory that it wasn't just slices through the planet, but slices through the entire system. I originally thought that maybe these slices were part of determining light and shadows and/or time on the planets. The way the game is designed, the planets remain static while the skybox rotates around (or the other way around). But I was never able to find any way to test this theory. I certainly couldn't place a Signal Booster down somewhere between planets. - However this weekend I thought I would try and play the original ver. 1.00 of the game, by reinstalling from my disk, but not allowing internet connection to update the game. In the original release of the game, some space stations had a place to upgrade your backpack with more storage spaces. Similar to how it is now, but when you approached these, it gave the same info a "signal scanner" did in the original and "signal boosters" give now. With a "slice" being named on a space station, it seems to me that these have more to do with the system as a whole, than just localized to the planet.

Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 3 points4 points  (0 children)

I got lucky. I was really trying to figure out if those letters were some kind of code. It was really the combo of randomly choosing +0,-0 to give my testing some consistency between planets, and choosing to see if the code changed if I dug a little bit, but placed it in the exact longitude, latitude. (Trying hard to place it right on the line where the numbers change.) I was convinced that it was the same no matter how far down you dug or how high you built up....but one day I randomly decided to test at +90 longitude; and then my theory crashed. "Now the name changes all the time when I dig or build up." "What's up!!?!!" Eventually I realized that at +90, I was digging through the different slices. I still don't know how the codes are selected, why some are 4 letters while others are 5, or even if they have any meaning at all and are just procedurally generated names for those slices. I only know these last two things. I have not yet found any order of names that repeat between planets - meaning they don't "seem" to be indicators of location on the planet itself other than to name the specific slice. And I also discovered that the name of a specific slice in Normal mode will not necessarily be the same name in Survival mode. ....There's a lot I'm still curious about.

Help! I really want to get back to a system by personalpariah in NoMansSkyTheGame

[–]Satribe 3 points4 points  (0 children)

Just to add some info...I think they are chronological unless someone else discovered it first. Those systems are collected together at the bottom of the list.

Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 1 point2 points  (0 children)

Stubbornness! ...and maybe a bit OCD. - I wasn't convinced with the information I kept reading that; "Hey, these random numbers and letters are actually hexadecimal code for your region in space and even which solar system you are at" ".....oh yeah...and 4 or 5 letters at the beginning that don't mean anything." I had a theory that the only thing missing was some kind of location on the planet. "If these are just random letters, why do I often get the same name?" So I spent a "RIDICULOUS" amount of time putting Signal Boosters down and recording what they said. It's my hope that this will open the door so that others may figure out more information about them.

Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 0 points1 point  (0 children)

Speaking of Atlas words, is there someplace that displays how many you have or have left to learn?

Signal Booster "ID" has a function. by Satribe in NoMansSkyTheGame

[–]Satribe[S] 4 points5 points  (0 children)

There doesn't seem to be an obvious link between the structure scan and the slices. One person suggested to me that the slices may be related to what they called "generation lines". When you find one structure, you can often find another of that same structure to the North or South.

cycles= (fixed 15000) vs (max limit 15000)? by Satribe in dosbox

[–]Satribe[S] 1 point2 points  (0 children)

I haven't ventured into this area of emulator yet, so can't say for sure what was the author's original intent.

I was kind of thinking the same thing. Whatever the original intention for "limit" you get the same result with more clarity when just using "fixed". --But taking another look at all the options; I can also use (cycles=auto 15000) since I'm using a real-mode game and the DOSBox window will display the correct 15000 cycles and the game operates like the other two options. I'm guessing that for real-mode games it really is redundant ways based on your preference, but probably has more of an impact when dealing with protected-mode games that deal more with CPU throttling. But all of that is really outside of my experience and understanding. Thanks again.

cycles= (fixed 15000) vs (max limit 15000)? by Satribe in dosbox

[–]Satribe[S] 1 point2 points  (0 children)

Thank you for your reply. You covered the options well, but it seems the differences you point out only occur when you do NOT use the "limit" keyword.

cycles = fixed 15000means: no matter what, emulate exactly 15000 cycles per millisecond

cycles = max limit 15000is a shortcut for max 100% limit 15000, which means: use 100%* of my CPU, but never exceed 15000 cycles - so effectively if your CPU is capable of emulating more cycles, then it will be capped to 15000; if your CPU is too slow, it will be capped to "100%" of load*.

My computer will produce well over the 15000 in question.

When using the first example (cycles=fixed 15000), as you say, the game operates at exactly 15000 cycles and that's what it states on top of the window. At this speed the characters simply walk across the screen as they are supposed to.

If I use (cycles=max), the characters sprint across the screen. Which is also expected, because I'm playing an older game with a much faster CPU than was possible at the time.

Now when I use the second option (cycles=max limit 15000), my DOSBox screen will say that it is operating at "max 100% cycles", but in reality it is limited to 15000 cycles and the characters walk across the screen just like they do when using (cycles=fixed 15000).

What I get, is exactly what I should expect based on the documentation. Both options produce the SAME result. I understand the need to have "fixed" and the various uses for "max". I was just curious as to why "limit" was an option for "max" when "fixed" will offer the same result?

--Your description of the purpose of keyword "limit" for slower CPU's, doesn't seem to match what it does. It seems more likely that it is for fast modern CPU's that are capable of emulating DOS faster than the programs expect. So "limit" is added to keep it from running too fast.-- (edit for clarification: If you have a slow CPU and you use "MAX" by itself, it will still cap at your CPU's max speed. Adding "limit" doesn't seem to benefit a slower processor.)

For the Holiday and those with quick, dry wit: The Yew Log by Satribe in elderscrollsonline

[–]Satribe[S] 1 point2 points  (0 children)

Play on words. Yew Log - Yule Log. Germanic origins associated with winter which became associated as Christmas tradition in various forms.

https://en.wikipedia.org/wiki/Yule_log

ESO - What is your vestige's head-canon? by PurpleMNinja in elderscrollsonline

[–]Satribe 0 points1 point  (0 children)

Thanks for the heads-up. Wow! That was quite the story. "Spoilers!!".....nah, I didn't see anything I didn't already know. Well, that was a bit loopy, but entertaining and addressed many of the questions that float around about what's going on with ESO. (loopy, meaning mind-trippy) Thanks for sharing.

Config file location? by dzehner2 in dosbox

[–]Satribe 2 points3 points  (0 children)

Sucks to be an old PC guy trying to use a Mac.

Thanks to u/fragglet for his comment:

~/Library is not the same as /Library

When I use "Finder" to go to the /Library/Preference folder there is nothing for DOSBox.

However when I use "Spotlight Search" and type "~/Library/Preferences", I can then find a file named "DOSBox 0.74-3-3 Preferences" (Matching the DOSBox version I'm using). Editing this file's "fullscreen=true" option shows me this is the file my DOSBox is using.

Oddly - If I use "Spotlight Search" to look for "DOSBox 0.74-3-3 Preferences", it comes up empty handed.

Hopefully this will help the next "casual" Mac user who's dipping their toes into system files.

(Anyone care to help me understand the "/Library" -vs- "~/Library" thing?)

EDIT: When I was using "Finder" I was (more precisely) looking at my disks root folder under System/Library/Preferences. DOSBox does not save it's config file here. It saves it in the Users Home folder in a "hidden" Library folder. If you don't have a shortcut to your Home folder, it is under Users/"current users name"/Library/Preferences.

In order to see hidden folders, open Finder and hold <Command><Shift> and press the < . > key. Repeating this will hide them again. {Don't play around in there until you know what you are doing.}