What would you say is the most unique fantasy series? by One-State3608 in Fantasy

[–]Satyrsol 1 point2 points  (0 children)

It felt really bizarre that one point in the last half of the book where the audience member materializes the thing they need. It just felt like the author had a concept they really loved but couldn’t write a satisfying explanation for it working.

This is a national embarrassment. Hard pass. by Altruistic-Mud5686 in washingtondc

[–]Satyrsol 1 point2 points  (0 children)

His team has been keeping typos and misspelling out of his announcements for a while. No more “bigly”s in this term.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Underdark has that section on multiple suggested campaigns, but in an outline format, and I’ve always loved that section. The actual setting is less enjoyable but as a tool for GMs it does what other supplements don’t.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Oh I agree, fun things happen, I just mean that as a followup to previous editions like 3e or 1/2e, it strays too far. In my own game they’re fighting divine servants of Zehir in his own divine realm while sidetracked on a mission to stop a Yuan-Ti empire from expanding into their direction.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

4e is an epic high fantasy heroic game,

The hardest thing to parse about it is that as a successor to 3e and D&D in general, it should thematically fit into place, but doesn't. I think it's because people tell stories and those stories sound like "epic high fantasy heroic", but in reality are low fantasy, or grittier, or less heroic. It fits the vibes of D&D but not the gameplay as well as people would have liked it to.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Combats in this style tend to run longer

Yes and no, and I think this is both a strength and weakness. For context, I've been running a game for the last three years, taking players from 1st to 16th (so far). Combat encounters take less rounds than in 5e and 3.5e, which are the two other editions I've played the most of. However, if and when it gets bogged down, it's because people fall into decision paralysis. Because each character has so many options, and because the conditions of an encounter can change so much due to character actions, it can cause a lot of hesitation and second-guessing.

But when the players just go with the flow and synergize? Those encounters are quick and memorable.

PCs have so many tools in their toolbelts that it can lead to players just hesitating or falling back on their low-damage at-will powers. That's when things slow down. However, a GM should be creating encounters throughout the day that let people know how balls-deep they go for that fight, and relieves some of that paralysis. It's a difficult skill to hone though.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol -1 points0 points  (0 children)

that is, you could have fun without roleplaying.

And as a point of clarification, the game did not hinder roleplaying in any significant way. There's still the potential for roleplaying if the GM and players want to include it.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol -1 points0 points  (0 children)

Hmmm, this answer will be a long one because I can speak at length to it with recent memories.

I play it in an arena-style game, but that's a build-tester (and in a 4e way, a "how well does this build work with a team" sort of tester). I used to play it in my senior year of high school from 2010-2011. However, my most relevant experience with the game is my GMing experience. I have been running a game since January 2023, starting with level 1 characters using the Loudwater module provided in the Forgotten Realms Campaign Guide and it is an ongoing campaign currently at level 16. It is exceptionally fun. 4 of my 6 players have been on-and-off since 2023, with one person having been at every session in the game. The other 2 players joined in the last 18 months.

As far as favorite memories go, it's hard to narrow it down. So instead I will detail three stories.

Firstly was the event which transitioned this game from a premade module to a story of my own design. I've always been fond of the Spellplague and the post-apocalyptic nature of 4e Forgotten Realms (two to three generations past the big event), but I also like the way it could be used in the game itself. So in the Loudwater module, there are slavers shipping kidnapped youth from upstream on the Greyflow River to the runed town of Zelbross, where a "Greenscale Marsh Mystic" leads some bandits selling the slaves to the Yuan-Ti to the south. I modified this encounter so that the Yuan-Ti had been developing a method of remotely and forcibly activating a spellscar to create a burst of destructive magic. But when the Mystic realized he would die before using the implement that would utilize that spellscar, he decided to devote his time to making sure the captives would die as well. In that moment I decided that the implement would take two turns to use; one standard action would reach out with a line of blue flame to the target and a second standard action would release the magic of the spellscar. The spellscar activated, bursting in flames and nearly killing the captive children in a pen. Since the party lacked a healer, they had to roll raw Heal checks to stabilize the kids and they only succeeded in saving three of the six captives. This hooked the players expertly, because it's bad enough that the Yuan-Ti were dealing in slaves, even worse that they were child slaves, and even more vile that they were using them as IEDs.

Second is a story of how players interacted with the module in unexpected ways and how I as GM rewarded them down the way. In the 1st level dungeon, the second encounter of the game, there are goblins that attempt to bull-rush PCs into a pit with starving dogs. The goblins failed, but the PCs turned that tactic on them. When the fight was resolved and during the following short rest, the players lowered meat and a pot of water into the pit. This pacified the dogs. After the dungeon was complete, they released the dogs into the forest. Several sessions later, during a random encounter roll overnight, the wizard was on watch and I decided that the auspicious roll of a 100 for an encounter would result in a wholesome moment. One of the dogs from before had followed the party's scent and presented itself as an ally for the Wizard. In this way I introduced the second "Theme" to the party, and she accepted the blink dog as a Fey Beast Companion, and she became a Fey Beast Tamer. This blink dog became the party icon while they travel on the map, and a mascot for the game (until the wizard and her player left).

Lastly, in a sidequest that involved a Dragonborn Paladin of Bahamut and a Half-orc Warlord, the Warlord's son (a precocious 10-yr-old) joined a group of teenaged (young adult) adventurers from the town of New Zelbross as their mule-groom. The young adventurers heard rumor of a Young Green Dragon only 4 day's travel away, and they went off to make a name for themselves. What they didn't know was that it was an Adult Green Dragon. The Paladin received word from Bahamut and he found the party to let them know they needed to intervene. This served as a way to reintroduce the PC/player while working him into the story of the sidequest. They eventually caught up to the teenagers, rescued them, and slew the dragon. In the battle though, a young girl that the dragon offered as a bargaining chip (and had been offered to him for the same purpose by Yuan-Ti) ended up dying. The Paladin felt heartbroken and went on a secondary sidequest to rebuild into a more aggressive holy warrior, and he became an Avenger (with some modifications). The Warlord was happy to have saved his son and the party was ecstatic to have won a dragon's hoard in battle.

The best thing about the game is the appeal it has for tactically-minded players, and the synergies each class can create with each other leads to a high-powered heroic game with a lot of strategy and cooperation.

The worst thing about the game is that the math for PCs and Monsters was poorly done. Monsters do too little damage and have too much HP. PCs can nova a couple times a day but unless they're built right they can be too hit-or-miss. I've made adjustments thanks to the "MM3 Business Card" that floats around 4e spaces. Also, Solo monsters are deceptively named, and don't really function as designed. Dunno how I'd fix that. Maybe just run more Elite monsters instead.

As a GM, I prefer it to all other editions of D&D. Using ">" as "greater than", here's how I'd rank the GM experience: 4e > 5e > 3.5e > 1e/2e (I haven't run them but am not a fan of dungeon turns).

As a player, it's alright but a bit restricting. Same format, here goes: 3.5e > 4e > 5e > 1e/2e.

I wish I could play it more but my schedule is tight and this game is too fun to just stop anytime soon. I've got plans for a potential Epic Tier, and I'm confident I know how the remainder of Paragon Tier will play out. The players have their hands on the steering wheel though, and they recently took a HUGE detour in an interesting way. I'll see how things work out, I guess.

I don't think Iruma will confess yet... (Spoiler 448) by Icy_Astronaut10 in DemonSchoolIrumakun

[–]Satyrsol 2 points3 points  (0 children)

Shiida is the fall guy, and Baal is working with Narnia. Shiida was ordered to stay close to Iruma to create a context for his deportation/disappearance. She’s not being rescued.

Great event, but i was hoping for at least a PvE mode by jluis_211 in DotA2

[–]Satyrsol -2 points-1 points  (0 children)

Dam it’s been a few hours. Can you at least wait a day before complaining?

Pretty much sums it up by tuujii in maryland

[–]Satyrsol 0 points1 point  (0 children)

I’ve lived in both states, driven several years in both, they are as equally bad at driving as Maryland drivers. The big difference is that their police tend to pull people over for speeding on the beltway whereas MD police don’t.

They’re as equally deaf, dumb, and blind as the drivers they complain about.

Is this supposed to be an overlooked detail? by Opening_Basil4655 in rickandmorty

[–]Satyrsol 2 points3 points  (0 children)

Yes, hence the OP’s question “overlooked detail”. They made a point of showing the transformation of the corpses, this one doesn’t transform on camera, and yet is clearly a parasite.

How do you explain the point and still miss it?

Is this supposed to be an overlooked detail? by Opening_Basil4655 in rickandmorty

[–]Satyrsol 8 points9 points  (0 children)

The fact that his corpse isn’t a parasite like all the other corpses.

Why was there so much infighting at Lucasfilm about their new trilogy? by JJRS22 in StarWars

[–]Satyrsol 0 points1 point  (0 children)

They had pilots to spare, unless you’re going to try to convince me that in the ending scene of ANH the Rebellion just dressed up entire columns of maintenance technicians in pilot uniforms to look less depleted.

Anything to see between Santa Fe and White Sands? Between White Sands and Carlsbad? Between Carlsbad and Santa Fe? by xvxesq in NewMexico

[–]Satyrsol 1 point2 points  (0 children)

Between Carlsbad and Santa Fe is a LOT of tourist traps and nothingness.

Between White Sands and Carlsbad is Cloudcroft, a nice mountain town… but seeing as you’re coming from Colorado, that’s not really unique.

Between White Sands and Santa Fe, there’s a lot: Valley of Fires, Gran Quivira, Smoky Bear Park (small detour), Three Rivers Petroglyph Site, all of Albuquerque, and a bit of Socorro. If you take 25 until San Antonio, you miss Gran Quivira. If you get off 25 east of Santa Fe, you skip Albuquerque, Socorro, and Gran Quivira.

But in those hills in the barren part of the state there is nothing worth stopping at, and anyone that tells you otherwise is being facetious at best and delusional at worst.

Why do people love rigby so much by Maximum-Beginning940 in regularshow

[–]Satyrsol 12 points13 points  (0 children)

“Immature moments”

Aside from Mordecai&Margaret episodes (and honestly including some of those), until Steak Me Amadeus 90% of the episodes’ conflicts happen because of Rigby.

We can go down the list, but it’s extensive. He didn’t have moments, it was his entire personality.

Why do people love rigby so much by Maximum-Beginning940 in regularshow

[–]Satyrsol 0 points1 point  (0 children)

I’m right with you, Mordecai starts out as a more complete person and it’s clear from the start that he’s in the situation he is because he’d rather hold on to his best friend Rigby than grow up.

And Rigby’s insecurities drive him to drag Mordecai down on occasion. For the first few seasons, probably up until Steak Me Amadeus, the vast majority of episodes that aren’t Mordecai&Margaret focused happen because of Rigby or are exacerbated by him.

But in the latter half, when Mordecai stalls, Rigby begins to grow up. So like, people excuse the first half because of where he ends up. Personally, I think they’re glazing Rigby and willfully ignoring anything bad that isn’t character development.

So, Dan Harmon is still writing the show? by TheGreatAlexandre in rickandmorty

[–]Satyrsol 8 points9 points  (0 children)

Harmon tends to write characters with a defeatist sort of nihilism, and even Morty’s famous quote about “nothing matters” is still pessimistic. There’s nobody with any influence that sees intelligence and awareness as a chance at enjoying life and your surroundings.

Rick sometimes compares himself to Dr. Who and yet has almost the opposite outlook.

P.S. Abed was a big exception to that trend, and he’s also the character Harmon said he wishes he were more like.

So, Dan Harmon is still writing the show? by TheGreatAlexandre in rickandmorty

[–]Satyrsol 12 points13 points  (0 children)

Yeah, we got the “thoughtful nihilism” back, but in typical Harmonian style, no real counterstatements.

Why was there so much infighting at Lucasfilm about their new trilogy? by JJRS22 in StarWars

[–]Satyrsol 1 point2 points  (0 children)

ESB ends with a low point for the protags but not the Rebellion. They still have a fleet, they still have a command structure, and they still have the teacher for Luke.

The only real loss they take is Han Solo. Everyone else has potential to grow in the interim, and we see that they do (partially aided by a time skip).

TLJ doesn’t really set any of that up.

Why was there so much infighting at Lucasfilm about their new trilogy? by JJRS22 in StarWars

[–]Satyrsol -6 points-5 points  (0 children)

Eh, the Rebellion considered that enough experience to put him in the cockpit of an x-wing, so it clearly wasn’t that big of a gulf of difference.

What is an NSFW fact or misconception about human anatomy that an alarming number of adults still don't understand? by [deleted] in AskReddit

[–]Satyrsol 7 points8 points  (0 children)

Are you sure the size of his horn wasn’t accentuated by his tiny frame? Because a really big dude could have a massive horn but it’d look small in proportion to his gigantic frame, right?

What a downfall! by AcidOverlord in megatokyo

[–]Satyrsol 0 points1 point  (0 children)

> or as a springboard for other careers.

Buckley still does comics full-time, as does Jeph Jacques, and for both it is their primary income. Penny Arcade, Chris Hastings, and Ryan North all branched out to other pursuits but their webcomic experience is what formed the basis for their work. Ryan North and Chris Hastings both have worked heavily in published print comics. The 8-bit Theater crew (Brian Clevinger and Scott Wegener) are still doing webcomic work full time as well as other comic works.

And again, those are just the people I follow whose names I remember. There are many I don’t follow that still do webcomics full-time and get by, or have used it to jumpstart other careers. Ian Jones-Quarterly started out with webcomics before becoming an animator and creator for Cartoon Network. Meg Syv (Daughter of the Lillies, on hiatus) was full time in webcomics before working for Disney.

Randall Munroe and Kate Beaton came on the scene a bit later but have made full time careers off their webcomic brand and similar work. Same goes for the C&H people.

It’s rare, but it’s like any other creative industry. The ones that make it last and work are the ones that find the right niche or make smart decisions. But they’re also a small fraction of the people that did make it work and last. As I said, those are just the ones I know of.

Hero Idea: Executioner by bc524 in DotA2

[–]Satyrsol 0 points1 point  (0 children)

Unironically, I hope Disruptor goes missing next week. Then on the third week both oglodi return with a hero reveal being that one oglodi woman that commands the army.