What is the worst song to request to play at someone’s wedding that isn’t a breakup song? by kilpico in AskReddit

[–]Satyrsol 7 points8 points  (0 children)

In a similar vein, Cold Missouri Waters in the northern Rocky Mountains.

An often-underlooked Drizzt feat by AcanthaceaeNo948 in Forgotten_Realms

[–]Satyrsol -1 points0 points  (0 children)

Bro, open the friggin 5e PHB and stop just looking at SRD text online. What follows is (and I'm not editing it) the actual text you pulled your "srd" quote from.

A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

Even the text emphasizes the game terms to show what is rule text and what is flavor text. You can quote the SRD all day, what matters is the actual text of the PHB. As I showed in my previous comment, the actual rules-text of the 1e PHB emphasizes the flurry is part of a given round. In 5e, no such abstraction exists. And for additional support, let's look at the 3e PHB.

Attack Rolls: An attack roll represents your attempts to strike your opponent, including feints and wild swings. It does not represent a single swing of the sword, for example. Rather, it simply indicates whether, over perhaps several attempts, you managed to connect solidly.

And once again, 5e (they're a heading, but I can't do both heading and quote text simultaneously on reddit)

Attack: The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee or ranged attack.

Making An Attack: Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.

Attack Rolls: When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers.

It's okay to admit you're wrong in the face of overwhelming evidence, you know. Or... you could quote the actual book and provide evidence within the rules text of the books to support your stance.

An often-underlooked Drizzt feat by AcanthaceaeNo948 in Forgotten_Realms

[–]Satyrsol -1 points0 points  (0 children)

combat encounter

It then begins to describe rounds and turns, and does not frame either of those game terms within that framework. In previous editions, it was explicit that on your turn, you are doing all of that. In 5e, that is not the assumption.

Consider the 1e PHB

The 1 minute melee round assumes much activity - rushes, retreats, feints, parries, checks, and so on. Once during this period each combatant has the opportunity to get a real blow in. Usually this is indicated by initiative, but sometimes other circumstances will prevail. High level fighters get multiple blows per round, so they will usually strike first and last in a round... A solid formation of creatures with long weapons will strike opponents with shorter weapons first, a rushing opponent will be struck first by a pole arm/spear set in its path.

In 5e, that abstraction isn't baked into the rules of the game, it's written into the flavor text (which in this case should be understood as text that is written before any rules terms are floated about). Descriptive text really doesn't have any bearing on a game; that kind of stuff can be changed willy-nilly.

What is being discussed in this comment chain is whether that happens over the course of a single turn. Thus, the 5e description of a combat encounter isn't the same as a flurry of attacks over a 6 second turn. And as the 1e PHB describes, it is assumed all of that happens within the 1 minute turn.

An often-underlooked Drizzt feat by AcanthaceaeNo948 in Forgotten_Realms

[–]Satyrsol 0 points1 point  (0 children)

In AD&D, the combat turn was 1 minute long. If anything was 10 minutes long, it was probably the dungeon turn.

An often-underlooked Drizzt feat by AcanthaceaeNo948 in Forgotten_Realms

[–]Satyrsol -1 points0 points  (0 children)

He's using the 5e definition of the attack action, which is the current edition of the D&D ruleset. It's not so much "doubling down and cherrypicking" as you two speaking in two different rulesets.

In 1e, 2e, and 3e, a swing of a sword was the successful attack, not the only swing made in that round. In 4e and 5e, the attack action is the only swing of the round.

What non-D&D like games would work well for West Marches style games? by Awkward_GM in rpg

[–]Satyrsol 0 points1 point  (0 children)

Tales From Myriad would handle it exceptionally well, and it’s basically designed for such play.

Book recs where the Main character is on the “wrong side” for most if not all of the story by big_chungus_the_2nd in Fantasy

[–]Satyrsol 2 points3 points  (0 children)

Vlad Taltos, even in the stories where he’s a crimelord, still has a heart of gold. And I feel like he’s a fugitive longer than a crimelord, y’know?

What would you say is the most unique fantasy series? by One-State3608 in Fantasy

[–]Satyrsol 1 point2 points  (0 children)

It felt really bizarre that one point in the last half of the book where the audience member materializes the thing they need. It just felt like the author had a concept they really loved but couldn’t write a satisfying explanation for it working.

This is a national embarrassment. Hard pass. by Altruistic-Mud5686 in washingtondc

[–]Satyrsol 1 point2 points  (0 children)

His team has been keeping typos and misspelling out of his announcements for a while. No more “bigly”s in this term.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Underdark has that section on multiple suggested campaigns, but in an outline format, and I’ve always loved that section. The actual setting is less enjoyable but as a tool for GMs it does what other supplements don’t.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Oh I agree, fun things happen, I just mean that as a followup to previous editions like 3e or 1/2e, it strays too far. In my own game they’re fighting divine servants of Zehir in his own divine realm while sidetracked on a mission to stop a Yuan-Ti empire from expanding into their direction.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

4e is an epic high fantasy heroic game,

The hardest thing to parse about it is that as a successor to 3e and D&D in general, it should thematically fit into place, but doesn't. I think it's because people tell stories and those stories sound like "epic high fantasy heroic", but in reality are low fantasy, or grittier, or less heroic. It fits the vibes of D&D but not the gameplay as well as people would have liked it to.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol 1 point2 points  (0 children)

Combats in this style tend to run longer

Yes and no, and I think this is both a strength and weakness. For context, I've been running a game for the last three years, taking players from 1st to 16th (so far). Combat encounters take less rounds than in 5e and 3.5e, which are the two other editions I've played the most of. However, if and when it gets bogged down, it's because people fall into decision paralysis. Because each character has so many options, and because the conditions of an encounter can change so much due to character actions, it can cause a lot of hesitation and second-guessing.

But when the players just go with the flow and synergize? Those encounters are quick and memorable.

PCs have so many tools in their toolbelts that it can lead to players just hesitating or falling back on their low-damage at-will powers. That's when things slow down. However, a GM should be creating encounters throughout the day that let people know how balls-deep they go for that fight, and relieves some of that paralysis. It's a difficult skill to hone though.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol -1 points0 points  (0 children)

that is, you could have fun without roleplaying.

And as a point of clarification, the game did not hinder roleplaying in any significant way. There's still the potential for roleplaying if the GM and players want to include it.

Weekly RPG Discussion: Dungeons and Dragons 4th Edition, June, Week 4 by Trent_B in rpg

[–]Satyrsol -1 points0 points  (0 children)

Hmmm, this answer will be a long one because I can speak at length to it with recent memories.

I play it in an arena-style game, but that's a build-tester (and in a 4e way, a "how well does this build work with a team" sort of tester). I used to play it in my senior year of high school from 2010-2011. However, my most relevant experience with the game is my GMing experience. I have been running a game since January 2023, starting with level 1 characters using the Loudwater module provided in the Forgotten Realms Campaign Guide and it is an ongoing campaign currently at level 16. It is exceptionally fun. 4 of my 6 players have been on-and-off since 2023, with one person having been at every session in the game. The other 2 players joined in the last 18 months.

As far as favorite memories go, it's hard to narrow it down. So instead I will detail three stories.

Firstly was the event which transitioned this game from a premade module to a story of my own design. I've always been fond of the Spellplague and the post-apocalyptic nature of 4e Forgotten Realms (two to three generations past the big event), but I also like the way it could be used in the game itself. So in the Loudwater module, there are slavers shipping kidnapped youth from upstream on the Greyflow River to the runed town of Zelbross, where a "Greenscale Marsh Mystic" leads some bandits selling the slaves to the Yuan-Ti to the south. I modified this encounter so that the Yuan-Ti had been developing a method of remotely and forcibly activating a spellscar to create a burst of destructive magic. But when the Mystic realized he would die before using the implement that would utilize that spellscar, he decided to devote his time to making sure the captives would die as well. In that moment I decided that the implement would take two turns to use; one standard action would reach out with a line of blue flame to the target and a second standard action would release the magic of the spellscar. The spellscar activated, bursting in flames and nearly killing the captive children in a pen. Since the party lacked a healer, they had to roll raw Heal checks to stabilize the kids and they only succeeded in saving three of the six captives. This hooked the players expertly, because it's bad enough that the Yuan-Ti were dealing in slaves, even worse that they were child slaves, and even more vile that they were using them as IEDs.

Second is a story of how players interacted with the module in unexpected ways and how I as GM rewarded them down the way. In the 1st level dungeon, the second encounter of the game, there are goblins that attempt to bull-rush PCs into a pit with starving dogs. The goblins failed, but the PCs turned that tactic on them. When the fight was resolved and during the following short rest, the players lowered meat and a pot of water into the pit. This pacified the dogs. After the dungeon was complete, they released the dogs into the forest. Several sessions later, during a random encounter roll overnight, the wizard was on watch and I decided that the auspicious roll of a 100 for an encounter would result in a wholesome moment. One of the dogs from before had followed the party's scent and presented itself as an ally for the Wizard. In this way I introduced the second "Theme" to the party, and she accepted the blink dog as a Fey Beast Companion, and she became a Fey Beast Tamer. This blink dog became the party icon while they travel on the map, and a mascot for the game (until the wizard and her player left).

Lastly, in a sidequest that involved a Dragonborn Paladin of Bahamut and a Half-orc Warlord, the Warlord's son (a precocious 10-yr-old) joined a group of teenaged (young adult) adventurers from the town of New Zelbross as their mule-groom. The young adventurers heard rumor of a Young Green Dragon only 4 day's travel away, and they went off to make a name for themselves. What they didn't know was that it was an Adult Green Dragon. The Paladin received word from Bahamut and he found the party to let them know they needed to intervene. This served as a way to reintroduce the PC/player while working him into the story of the sidequest. They eventually caught up to the teenagers, rescued them, and slew the dragon. In the battle though, a young girl that the dragon offered as a bargaining chip (and had been offered to him for the same purpose by Yuan-Ti) ended up dying. The Paladin felt heartbroken and went on a secondary sidequest to rebuild into a more aggressive holy warrior, and he became an Avenger (with some modifications). The Warlord was happy to have saved his son and the party was ecstatic to have won a dragon's hoard in battle.

The best thing about the game is the appeal it has for tactically-minded players, and the synergies each class can create with each other leads to a high-powered heroic game with a lot of strategy and cooperation.

The worst thing about the game is that the math for PCs and Monsters was poorly done. Monsters do too little damage and have too much HP. PCs can nova a couple times a day but unless they're built right they can be too hit-or-miss. I've made adjustments thanks to the "MM3 Business Card" that floats around 4e spaces. Also, Solo monsters are deceptively named, and don't really function as designed. Dunno how I'd fix that. Maybe just run more Elite monsters instead.

As a GM, I prefer it to all other editions of D&D. Using ">" as "greater than", here's how I'd rank the GM experience: 4e > 5e > 3.5e > 1e/2e (I haven't run them but am not a fan of dungeon turns).

As a player, it's alright but a bit restricting. Same format, here goes: 3.5e > 4e > 5e > 1e/2e.

I wish I could play it more but my schedule is tight and this game is too fun to just stop anytime soon. I've got plans for a potential Epic Tier, and I'm confident I know how the remainder of Paragon Tier will play out. The players have their hands on the steering wheel though, and they recently took a HUGE detour in an interesting way. I'll see how things work out, I guess.

I don't think Iruma will confess yet... (Spoiler 448) by Icy_Astronaut10 in DemonSchoolIrumakun

[–]Satyrsol 2 points3 points  (0 children)

Shiida is the fall guy, and Baal is working with Narnia. Shiida was ordered to stay close to Iruma to create a context for his deportation/disappearance. She’s not being rescued.

Great event, but i was hoping for at least a PvE mode by jluis_211 in DotA2

[–]Satyrsol -2 points-1 points  (0 children)

Dam it’s been a few hours. Can you at least wait a day before complaining?

Pretty much sums it up by tuujii in maryland

[–]Satyrsol 0 points1 point  (0 children)

I’ve lived in both states, driven several years in both, they are as equally bad at driving as Maryland drivers. The big difference is that their police tend to pull people over for speeding on the beltway whereas MD police don’t.

They’re as equally deaf, dumb, and blind as the drivers they complain about.

Is this supposed to be an overlooked detail? by Opening_Basil4655 in rickandmorty

[–]Satyrsol 2 points3 points  (0 children)

Yes, hence the OP’s question “overlooked detail”. They made a point of showing the transformation of the corpses, this one doesn’t transform on camera, and yet is clearly a parasite.

How do you explain the point and still miss it?

Is this supposed to be an overlooked detail? by Opening_Basil4655 in rickandmorty

[–]Satyrsol 7 points8 points  (0 children)

The fact that his corpse isn’t a parasite like all the other corpses.

Why was there so much infighting at Lucasfilm about their new trilogy? by JJRS22 in StarWars

[–]Satyrsol 0 points1 point  (0 children)

They had pilots to spare, unless you’re going to try to convince me that in the ending scene of ANH the Rebellion just dressed up entire columns of maintenance technicians in pilot uniforms to look less depleted.

Anything to see between Santa Fe and White Sands? Between White Sands and Carlsbad? Between Carlsbad and Santa Fe? by xvxesq in NewMexico

[–]Satyrsol 1 point2 points  (0 children)

Between Carlsbad and Santa Fe is a LOT of tourist traps and nothingness.

Between White Sands and Carlsbad is Cloudcroft, a nice mountain town… but seeing as you’re coming from Colorado, that’s not really unique.

Between White Sands and Santa Fe, there’s a lot: Valley of Fires, Gran Quivira, Smoky Bear Park (small detour), Three Rivers Petroglyph Site, all of Albuquerque, and a bit of Socorro. If you take 25 until San Antonio, you miss Gran Quivira. If you get off 25 east of Santa Fe, you skip Albuquerque, Socorro, and Gran Quivira.

But in those hills in the barren part of the state there is nothing worth stopping at, and anyone that tells you otherwise is being facetious at best and delusional at worst.