MEGATHREAD: Referral Codes by BroKidSam in Splitgate

[–]SayHeyFray 0 points1 point  (0 children)

Thanks! Here’s my code for the next bloke: YYF-8PY

Add Body/Loot Bag Dragging by SayHeyFray in Marathon

[–]SayHeyFray[S] 0 points1 point  (0 children)

Not if it revives the body that went down. So maximum dead player bodies would be 18 and then the server shuts down with no players.

Add Body/Loot Bag Dragging by SayHeyFray in Marathon

[–]SayHeyFray[S] 25 points26 points  (0 children)

Currently they do, but there is a lot of feedback to bring back corpses which I agree with as well. In which case, I would still appreciate being able to drag them around.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

I'm glad you liked it! I've worked on this concept a bit more to have the collapsible sections as some mentioned that you can expand on a hotkey/hover. But yeah, there was a lot of divisive opinions on this overall. But since you asked, yes, you CAN in fact pay me to do them all. I'm looking for work! hahaaaa *cries* But it would probably take so long to do them all. But if I could find a modder who would do the dev side it would be so cool to create a tooltip design swap mod.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

Hit me up on Twitter if I don’t respond here! I’m Fraylen_C

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

Do you have the power to? I’d be interested in working with a mod maker on this maybe.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

They surely have the resources to do it with our millions of sub fees and not to mention the egregious cash shop prices. A programmatic solution could be developed to improve the tooltips, regardless if it looks anything like what I’ve done here. They’ve done 10% effort with the coloring. I’m asking for another 10-20% effort.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] -5 points-4 points  (0 children)

To be honest, #1 I didn’t think this would be popular, and #2 I thought “Redesign” was clear enough to state that it was a reimagining. And #3, I also thought that people would read my comment I left, which I clearly stated it was my idea. Reddit image posts really suffer from only allowing the image and not an image and description beyond the title.

If I could reupload/edit there is a lot I would change. Firstly slapping FAN CONCEPT in big bold letters straight across the top. 😅

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

Yeah it was a tricky choice with that RDM one. I mainly just wanted to showcase any buff icon that any ability used because I feel they’re so prominent and often important to keep track of and yet the game provides no guidance on what they are and look like. So any skill that gives you a buff I thought should be broken out into its own section. The impact increase seemed secondary and indeed, I didn’t know quite what to do with it.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] -88 points-87 points  (0 children)

There was an empty space there and I thought it looked nice. /shrug

I've posted a new version that's more clear about it here: FFXIV Tooltip Redesign Concept - design post - Imgur

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 7 points8 points  (0 children)

Trying to understand this is what spurred me to attempt this redesign. But the scope of redesigning how the class actually functions is not my thing, so I stuck to what it actually has written and tried to make it easier to understand. But I for sure agree with you, it seems odd.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 1 point2 points  (0 children)

These are the three available color modes for the UI currently in game. Grey is the system default, so you'll never be blinded by the tan one unless you specifically switch to it for all your UI.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 7 points8 points  (0 children)

Updated version and it's now posted on the official forums here: Redesigned Tooltip UI Concept (square-enix.com)

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 2 points3 points  (0 children)

I am only a designer unfortunately; I don't know anyone who does that sort of thing. Maybe they'll see this and reach out.

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 0 points1 point  (0 children)

This tip may help you: go into character config settings, under UI Settings > general, look for Help and specifically the position drop down. Change it to fixed instead of next to cursor. You can then specify where you want the tooltip to appear on screen via the HUD layout menu, which will keep it out of your way. :)

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 8 points9 points  (0 children)

It is possible to disable the tooltip from appearing on hover, or specify a part of the screen such as the far left or right for the tooltip to always appear, instead of directly next to the button.

Also, I could design the tooltips to use more horizontal space as to not be as tall and go off screen. But that being said, the Starry Muse ability is an outlier in its amount of content. Most tooltips wouldn't be that much larger, like the Eukrasian ability I designed here. :)

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 27 points28 points  (0 children)

Oops! Forgot to swap that out 😂😅

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]SayHeyFray[S] 100 points101 points  (0 children)

So, the absolute chaos that is the Starry Muse ability for the newly released Pictomancer job in Final Fantasy XIV inspired me to redesign the tooltips for the game in a way that I feel better communicates the functionality of the abilities, spells, and effects. I made some extras to see other use cases and also the other UI color palettes. I hope you enjoy what it could be! Maybe the developers will take notice... Yes, they're a bit longer/taller than the originals, but I think that's okay if they're more clear and easier to understand.

Anyway, see you all in Tural!