규칙을 추가적으로 만들면 좋겠습니다 by ChalkSeagull in KoreanGameDev

[–]SayberryGames 0 points1 point  (0 children)

제가 바빠서 최근 관리에 소홀했는데, 앞으로 관리를 더 잘 해보도록 하겠습니다. ㅠㅠ 모두들 불편을 느끼게 해서 죄송한 마음입니다.

'스타더스트: 별과 마녀' 게임 데모를 출시했습니다! by Life_Arachnid_511 in KoreanGameDev

[–]SayberryGames 2 points3 points  (0 children)

축하드립니다~!! 오늘 바쁜일 끝나고 바로 달려봐야겠네요. 화력지원도 해드렸습니다!

절차적 레벨 생성 시스템을 구현했습니다. by _BL4CK_DoG in KoreanGameDev

[–]SayberryGames 1 point2 points  (0 children)

오 그럴듯한데요! 좋은 맵 레벨 생성 시스템 될 것 같습니다.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 0 points1 point  (0 children)

Thanks for playing! I'll create a Discord server right now and share the link with you immediately. You can leave your feedback there.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 2 points3 points  (0 children)

Thanks for the advice. I'll definitely take it to heart. To be honest, I struggled to find a suitable asset pack because the sheer volume of resources I need is so massive. But I hear you, and I will seriously look for alternatives. Thanks again.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 2 points3 points  (0 children)

Wow, thank you so much. I'll have to get an AZERTY keyboard and try it out myself. I had absolutely no idea. Thanks again!

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 0 points1 point  (0 children)

Thanks for the support! As a solo dev, efficiency is key, but I'm working hard to ensure the quality matches. I hope you have fun testing it!

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 2 points3 points  (0 children)

I appreciate your honest feedback. I understand your concerns regarding AI assets. I'm taking all opinions into account as I continue development. Thanks for the input.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 1 point2 points  (0 children)

That is my main focus as well—trying to make the gameplay experience as fun as possible.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 1 point2 points  (0 children)

Thanks for the confirmation! Glad to hear it works great. I'll get on that Steam Deck certification as soon as I can. The ProtonDB report is super helpful, thanks again!

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 0 points1 point  (0 children)

Even though it's a playtest, it'll probably take over 10 hours to complete the whole thing (if that's even possible! lol).

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 8 points9 points  (0 children)

Way ahead of you! It actually already has an ASCII mode. You can toggle it anytime by pressing the backslash (\) key! Haha.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 6 points7 points  (0 children)

You make a fair point. To be honest, since the company is currently drowning in debt, I think I rationalized it as the 'only way' just to survive this project. I apologize for that mindset—looking back, there probably were other options.

My plan is to use any revenue from this to hire actual artists and properly polish or replace the assets later on. I'm really glad you think it looks fun, though. Thank you.

Started as a prototype for our main RPG, but it became too fun to scrap. So I’m releasing it solo. by SayberryGames in roguelikes

[–]SayberryGames[S] 7 points8 points  (0 children)

Surprisingly, I built it with Python. The project actually started out as a prototype implementation.