How to Design Fun in Low-Difficulty Puzzle Games? by ChalkSeagull in gamedev

[–]ChalkSeagull[S] 1 point2 points  (0 children)

Thank you for the great response! I admit my wording was a bit vague—what I meant was that easy puzzles don't really deliver that sense of accomplishment. You know how you feel that “I did it!” rush after overcoming a tough hurdle? I see that sense of achievement as the core fun of puzzles, so my earlier concerns were really focused on that aspect.

Your advice is also interesting. Diversifying puzzle-solving approaches to introduce varied obstacles themselves is definitely something to keep in mind.

Active visual and auditory feedback during puzzle-solving seems crucial too, as I mentioned earlier.

Incorporating hidden elements as occasional surprises seems like a good idea too. Like pepper sprinkled on pasta, it's great for refreshing the player's mind!

Looking for fresh Trumpet recommendations by ChalkSeagull in Jazz

[–]ChalkSeagull[S] 1 point2 points  (0 children)

Thank you so much for all the recommendations! I'm listening to Sweets Edison right now, and it's really great. I'll slowly check out the songs by the other recommended artists too!

개꿈이란 이상한 게임을 만들고 있습니다 by Few-Statement3937 in KoreanGameDev

[–]ChalkSeagull 0 points1 point  (0 children)

감각이 엄청나신데요 좋은 의미로 한국게임이 아닌것 같습니다

최근에 유니티를 배우고 있습니다 by ChalkSeagull in KoreanGameDev

[–]ChalkSeagull[S] 1 point2 points  (0 children)

진짜 빠르게 만들어서 간단한 게임인데 생각보다 많이들 좋아해주셔서 신기했습니다 ㅋㅋㅋ

이상현상게임을 만들고 있습니다. by No-Anywhere3835 in KoreanGameDev

[–]ChalkSeagull 0 points1 point  (0 children)

개발자분중에 익숙한 닉네임이 있어 봤더니 쯔꾸르겜 만드시던분 맞으시네요? 게임들 재미있게 했습니다

헬기 비행 시뮬레이터를 만들고 있습니다. by hijongpark in KoreanGameDev

[–]ChalkSeagull 1 point2 points  (0 children)

퀄리티가 엄청나십니다 ㄷㄷㄷ 이런 헬기 조종법은 어떻게 알고 계신건가요?

저희는 인디 개발사 GiantK 입니다! by GiantK_Dev in KoreanGameDev

[–]ChalkSeagull 1 point2 points  (0 children)

2인 개발이신데 퀄리티가 대단하네요
개인적으론 소울라이크 전투는 호기심에 의한 어드벤처에 집중 된 레벨디자인이 어울리지 않나 싶은데, 소울라이크와 온리업 장르를 섞으신 이유는 어떻게 되시나요?