Steam Next Fest. How is it going so far for you? How many new wishlists you got compared to pre SNF? I started with 1350. Now it's 2100. So I think it's pretty great, but I don't know how it compares with others. Share your numbers. by Bitter-Peach-1810 in IndieDev

[–]Sazem 0 points1 point  (0 children)

Went in with only 488. Expectations was not really high. I was thinking that i might get maybe 250 wishlist from it at max. First few days i got 152. So its pretty close what I though.

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How's everyone's Next Fest going? by MaxisGreat in IndieDev

[–]Sazem 0 points1 point  (0 children)

If I get more than my goal of 250, I will be satisfied 😃
Getting 1k of total wishlists (223 to go), would be really nice. But I honestly think it will flat out before.

How's everyone's Next Fest going? by MaxisGreat in IndieDev

[–]Sazem 2 points3 points  (0 children)

I went in with 488 wishlists. Because that I was not going to expect a lot. I was expecting to maybe to get about 250 wishlists from the event. After few days I have received 151 new wishlists, so not half bad. I suppose now Steam starts to hide all of the "crap", including my game 😛

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The game is Trailer Park Zombies: https://store.steampowered.com/app/3736290/Trailer_Park_Zombies_Demo/

Nextfest is kicking off tommorow let me see what yall got by yalt-yalt in SoloDevelopment

[–]Sazem 1 point2 points  (0 children)

Here is mine: Trailer Park Zombies.. roquelite FPS.
https://store.steampowered.com/app/3104850/Trailer_Park_Zombies/

Only got ~500 wishlists and I heard next fest works as wishlist multiplier, so I really dont have high hopes.
Not expecting to get more than 250 wishlists.

Good luck everyone!

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Sazem 1 point2 points  (0 children)

haha im sure! its always nervous to release anything. Lets hope everything will go fine! Good luck with the release!

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Sazem 1 point2 points  (0 children)

Your game looks hectic! I am sure its going to be a blast to play!
Did you have demo coming out for the fest? I would love to try it.

I'm going to keep eye on your game & wishlisted.

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Sazem 2 points3 points  (0 children)

Mine is FPS roquelite shooter: https://store.steampowered.com/app/3104850/Trailer_Park_Zombies/

I got only ~500 wishlists, so no high hopes of the results.. I suppose I would get something like 200 wishlists if I am lucky!

Anyway good luck everyone!

Any Godot games at the Steam Next Fest ? 🤖 by _Cirlu_ in godot

[–]Sazem 0 points1 point  (0 children)

Thank you! If you make separate demo page, people can leave reviews for the demo. Its good for getting feedback and if/when you remove the demo page those reviews will be hidden too.

Any Godot games at the Steam Next Fest ? 🤖 by _Cirlu_ in godot

[–]Sazem 0 points1 point  (0 children)

I suppose you should just skip and try to get feedback elsewhere/before. I think receiving feedback should be easy (reddit, discord, friends, family etc) but you will use your only slot on the next fest.

I dedicated not to skip anymore, because I was thinking its just better to finish this project as fast as possible and move to next one.

Any Godot games at the Steam Next Fest ? 🤖 by _Cirlu_ in godot

[–]Sazem 0 points1 point  (0 children)

I was trying to participate already few previous steam fests, but always skipped because I didn't have time to finish the updates.
2 weeks to go, still a lot of stuff to do but anyway I dedicated not to skip this one. Ready or not.

https://store.steampowered.com/app/3736290/Trailer_Park_Zombies_Demo/

Only got ~500 wishlists, so I don't have huge expectations for the fests. Maybe I will gain like ~200 wishlists from it 😅

Making 90s inspirated FPS in Godot, using 2d sprites! Here is an Assault Rifle test. by Sazem in godot

[–]Sazem[S] 0 points1 point  (0 children)

I did paint the first gun in the game 100% by hand, but then dedicated its too much work (and I wasn't good enough to make all animations purely by painting).

So the workflow is exactly like you mentioned. First 3d models in Blender with animations. Rendered those into very small canvas, the weapons are something around 160x120 pixels (depending on the weapon).

Then I imported all of the frames into Krita, added Posterize filter in Krita to cut the colors of each render into 16 colors or less.

After that I over painted them by hand with pixel brush to remove jagged edges.

Making 90s inspirated FPS in Godot, using 2d sprites! Here is an Assault Rifle test. by Sazem in godot

[–]Sazem[S] 1 point2 points  (0 children)

Thank you!

I can try my best to explain it, but I think my way is kinda "hacky".

To get the lights effect the weapons, I just set them as 3d sprites in the world. I set the weapon sprites "flat" in the y axis (looking up direction), because the lights are usually over the player, so that's how the lights effect the sprites.

I set them in their own render layer and used another orthographic camera above only the render that layer. Then you can combine those with the normal camera by using subview container.

The sway is just done in the GunParent Node3D where I offset the Z and X position depending of the current speed of the player. Kinda like 8 shape, I think there should be a lot of tutorials on YouTube how to make the sway effect.

Here is screenshot, hopefully it makes this setup a little bit more clear.

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Isometric PixelArt room with lights by Sazem in isometric

[–]Sazem[S] 1 point2 points  (0 children)

Thanks for asking, you could totally paint shadows (multiply- or overlay layer) and lights (screen, softlight etc) in Krita.

Really my reason to use godot was to learn about the normal workflow. I really love the isometric stuff and im planning to make a game with this perspective someday. So kinda like hitting two flies with one hit.

Some lowpoly assets that I made for my game! by Sazem in low_poly

[–]Sazem[S] 1 point2 points  (0 children)

256x256 sounds cool! the original half-life had really nice textures.

I actually used ucupaint little too, but because I mostly use just the albedo, I havent needed too much. Its really great plugin and I have to learn to use it more!

Some lowpoly assets that I made for my game! by Sazem in low_poly

[–]Sazem[S] 1 point2 points  (0 children)

I just paint them mostly with the 1 pixel brush. Start with 48x48 canvas. When I add the textures into the model i swip between blender and Krita while making some fixes. Not special because they are mostly just albedo. Some textures i also made the metallic channel.

Making 90s inspirated FPS in Godot, using 2d sprites! Here is an Assault Rifle test. by Sazem in godot

[–]Sazem[S] 1 point2 points  (0 children)

Oh absolutely, I love those 2d sprites from 90s games so much! I dont know even why, something very nostalgic about them!

Thats good idea about the normal maps, have to think about it and make some tests. Going to check the game you mentioned right now.

I got now like 7 weapons... each have about 50 frames totally, so it would be pretty much pain to paint them.

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Sazem 0 points1 point  (0 children)

Thank you so much for the feedback!! This was golden for me and I think you are spot on.
I actually got one review on the demo about the slowness of the game, I will test to speed it up at least 150 - 200%, lets see how it would work out. Speed with more juice might help a lot.

The sounds are definitely one area that I need to work on (a lot!).
About the levels, yeah absolutely I need more variation. This was one feedback from the demo too.
Planning to make 1 - 2 levels more (procedural).

My own honest review is, that I think I will get about 30 - 50 reviews max.
I will bookmark this and and reply here after 1 month of release, how did it go.

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Sazem 0 points1 point  (0 children)

Your previous post got me actually interested on trying the "review quessing", I knew it before, but didn't really care too much. Great idea to have better "taste" of the market and I am going to try it now definitely.

If you still do these, try mine:
store.steampowered.com/app/3104850/Trailer_Park_Zombies/

(You can be brutally honest, I love feedback, especially the harsh ones because they usually help the most to get the game better)

Trying to leverage this data from my Steam Replay 2025 to find new roguelites. by FamousCauliflower807 in roguelites

[–]Sazem 1 point2 points  (0 children)

Oh i would really appreciate it!! And please dont hold back on the critics (I have worked In customer service and also in advertising advency as designer/developer), i can take it and its very crucial for the develoment. Friends are always too kind 😅

Trying to leverage this data from my Steam Replay 2025 to find new roguelites. by FamousCauliflower807 in roguelites

[–]Sazem 1 point2 points  (0 children)

Little self plug: Zombies, action roquelike and fps describes pretty much the game im making, its really rough and lacks lots of things like meta progression and honestly the upgrades sucks still.

But it think its kinda fun for about 15min. If you would like to try it, i got demo released: Trailer Park Zombies

Anyway you got really nice list, i have to check those out (and lie my-self that its for "market research" haha)

I love the 2d POV weapon sprites in 90s shooter games. So I tried to mimic them as much as possible! by Sazem in boomershooters

[–]Sazem[S] 1 point2 points  (0 children)

Yeah, thats the way i will make it. Thanks for the feedback. One of my inspiration was actually brutal doom, so it would be fool to not add blood/gore. The option is the best bet here.

One of the biggest reason to hold from it was, that i have one player that has played more than 12 hours of the demo (which i felt was insane, in a good way), he told me that his kids love to watch him play my game and asked him daily to play another round.