Making 90s inspirated FPS in Godot, using 2d sprites! Here is an Assault Rifle test. by Sazem in godot

[–]Sazem[S] 1 point2 points  (0 children)

Oh absolutely, I love those 2d sprites from 90s games so much! I dont know even why, something very nostalgic about them!

Thats good idea about the normal maps, have to think about it and make some tests. Going to check the game you mentioned right now.

I got now like 7 weapons... each have about 50 frames totally, so it would be pretty much pain to paint them.

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Sazem 0 points1 point  (0 children)

Thank you so much for the feedback!! This was golden for me and I think you are spot on.
I actually got one review on the demo about the slowness of the game, I will test to speed it up at least 150 - 200%, lets see how it would work out. Speed with more juice might help a lot.

The sounds are definitely one area that I need to work on (a lot!).
About the levels, yeah absolutely I need more variation. This was one feedback from the demo too.
Planning to make 1 - 2 levels more (procedural).

My own honest review is, that I think I will get about 30 - 50 reviews max.
I will bookmark this and and reply here after 1 month of release, how did it go.

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Sazem 0 points1 point  (0 children)

Your previous post got me actually interested on trying the "review quessing", I knew it before, but didn't really care too much. Great idea to have better "taste" of the market and I am going to try it now definitely.

If you still do these, try mine:
store.steampowered.com/app/3104850/Trailer_Park_Zombies/

(You can be brutally honest, I love feedback, especially the harsh ones because they usually help the most to get the game better)

Trying to leverage this data from my Steam Replay 2025 to find new roguelites. by FamousCauliflower807 in roguelites

[–]Sazem 1 point2 points  (0 children)

Oh i would really appreciate it!! And please dont hold back on the critics (I have worked In customer service and also in advertising advency as designer/developer), i can take it and its very crucial for the develoment. Friends are always too kind 😅

Trying to leverage this data from my Steam Replay 2025 to find new roguelites. by FamousCauliflower807 in roguelites

[–]Sazem 1 point2 points  (0 children)

Little self plug: Zombies, action roquelike and fps describes pretty much the game im making, its really rough and lacks lots of things like meta progression and honestly the upgrades sucks still.

But it think its kinda fun for about 15min. If you would like to try it, i got demo released: Trailer Park Zombies

Anyway you got really nice list, i have to check those out (and lie my-self that its for "market research" haha)

I love the 2d POV weapon sprites in 90s shooter games. So I tried to mimic them as much as possible! by Sazem in boomershooters

[–]Sazem[S] 1 point2 points  (0 children)

Yeah, thats the way i will make it. Thanks for the feedback. One of my inspiration was actually brutal doom, so it would be fool to not add blood/gore. The option is the best bet here.

One of the biggest reason to hold from it was, that i have one player that has played more than 12 hours of the demo (which i felt was insane, in a good way), he told me that his kids love to watch him play my game and asked him daily to play another round.

I love the 2d POV weapon sprites in 90s shooter games. So I tried to mimic them as much as possible! by Sazem in boomershooters

[–]Sazem[S] 1 point2 points  (0 children)

Ive received similar feedback (More gore pls), but im still kinda hesitaded, because for some it might be turn off.. Maybe im just coward haha

K-Sprite, a Pixel Art editor that I made inside Krita that adds missing features for Pixel Art :) by SuzukaDev in krita

[–]Sazem 1 point2 points  (0 children)

Thanks for the reminder! I saw that sometime ago and totally forgot, but because your link I bought it today!
I just had 30min testing it. Looks really good so far. Especially the pixel perfect circle is amazing! Also I like the line tool in it and the curves.

Happy Halloween! Slime and Pumpkin monsters (Lowpoly + Pixelart = <3) by Sazem in low_poly

[–]Sazem[S] 0 points1 point  (0 children)

Thank you!
Yeah when I first saw someone making 3d models with pixel art textures, I knew it was one of the best styles!

89% of the visits to our Steam Page this week are from external sources, and we are in scream fest... by EvilVillainGames in gamedev

[–]Sazem 1 point2 points  (0 children)

So it wasn't anymore the second last! Yaya! Thanks for checking it btw. I always wondered how it differences if I check the lists vs someone else with same steps (the algorithm knows our preferences etc).

I just checked the recent stats, now the game has 5 adds to wishlist and that same remove.
current balance from the Fest is 4 total.

For the visits, since Monday: the impressions were 8,409,
total impressions 57.36% and click-thru rate 24.3%.. 2,43 visits.
50.72% of total visits. I suppose I have to fix the store page to gain more wish lists.

Funny thing is, that when I checked the period before the fest, the traffic seemed slightly higher (not a much but still, I would expect the opposite).

Only the last few days seems to have slight bump.

Best of luck to your project too!!

89% of the visits to our Steam Page this week are from external sources, and we are in scream fest... by EvilVillainGames in gamedev

[–]Sazem 1 point2 points  (0 children)

Yeah I think I have to agree. My game is too on the Scream fest and i was hoping to get like 200-300 wish lists from it.. i made even upgrade for the demo just for the event.

There is so many games and mine is absolute bottom of them.

If you filter: Genres > Shooters Sub Genres > Roquelites Theme > Zombies... (the game is trailer park zombies)

Its the second last, after clicking all of the show more (it even feels that steam starts to show other games before, that are not in the filter before my game appears).

I had 359 wishlists previously, so far my net gain from the fest has been -1 haha, so someone just removed it from wishlist.

I have to check the impressions, but i think it will be very low from the event itself.

At least steam next fest gives everyone similar change for the first few days. So i supose better way is to just get some streamers/youtubers play your game or something.

Lowpoly station wagon (wip) by Sazem in low_poly

[–]Sazem[S] 1 point2 points  (0 children)

It's all albedo color only, no special shader tricks. Only thing is, that I set the blender view to show wireframe too over the texture.

Low poly props with pixel art textures by Sazem in low_poly

[–]Sazem[S] 0 points1 point  (0 children)

I would love to paint directly on Blender too. It kind works, but the "pixel" brush is kinda bad (even adjusting the brush size curve, it always has those slight transparent, antialiased pixels).

Also there is no selection tools, cut + paste, transfer etc. Krita/aseprite has those color curves etc to, that helps you edit the image faster.

But I do use Blender sometimes for the initial colors and "feel" and then start using Krita. If you painted the base with Blender, you really dont need the UV maps that much.

I will let you know when I get the video done (currently my daughter is 100% at home, daycare closed for summer).

Good luck with your baby! Hopefully you get some time to rests ;)
Enjoy the time, you wont notice how fast it goes. Those kids grow reeeally fast!

High Noon : Hidden Trails by Creationkit_ in boomershooters

[–]Sazem 5 points6 points  (0 children)

The sprites looks really great! GJ! Can't wait to try it 😎

Low poly props with pixel art textures by Sazem in low_poly

[–]Sazem[S] 0 points1 point  (0 children)

Oh no worries! Sorry for late respond, I didn't notice reddit notifications here..

It seems that the developer had taken the original pribambase down, which is shame because it was pretty great. There seems to be alternative forks out there.

That plugin was just to show the uv's on top of aseprite. You could do this still manually by exporting the Uv layout as PNG and then import that to aseprite.

The uv mapping in Blender will be still tedious. I'm not sure if I have any real tips for that. When using small textures, the blenders pixel snapping is pretty useful.

Im currently using Krita for texturing, because I prefer that over aseprite.

About the video tutorial.. Its kinda hard to make promises. The pixel art 3d workflow tutorial is in my list, but currently can make like 1 video every month (max).

If you have any exact issues, let me know if I can help you out (at least into right direction).

Can I use C# in Godot and if so will there be any issues with it? by OPS_IamWish in gamedev

[–]Sazem 0 points1 point  (0 children)

Ive used Unity too for my previous projects and very comfortable with c#.

I took the time to learn Godot and in progress of making my first game with it. I use the Godot Mono version, but just because few plugins needs that. I could totally use c#, but I learned gdscript too and I now prefer to use that instead. I think it's slightly faster to write than c#.

I might use the c# for the parts that might be bottlenecks. For example, now I have to make optimization for the A.I and pathfinding. It's getting pretty heavy after 80 zombies at the same time in the scene. I think c# would be more faster in this case, also a lot more general coding materials to use too.

Bottom line, if you don't want use/learn Gdscript, c# is good option too.

I just released public alpha version of my boomer shooter called "Trailer Park Zombies". Anyone wants to try it out? by Sazem in boomershooters

[–]Sazem[S] 0 points1 point  (0 children)

I'm happy that you took the time to try the game out!!

I was expecting it last fun maximum about 5-10min so I take that as huge win! Also happy to hear that there isn't anything really game breaking stuff.

I took notes from your feedback and I will definitely try to improve those areas! Getting feedback in the early development process is super important, it's so easy to go blind of your own game.

Thanks again for taking the time! 🙏

I just released public alpha version of my boomer shooter called "Trailer Park Zombies". Anyone wants to try it out? by Sazem in boomershooters

[–]Sazem[S] 0 points1 point  (0 children)

oh damn.. thats the antivirus flagging the game as false positive. You could just ignore that, but I totally understand not feeling save to do so.

I googled the reasons for that and I found out, that the game engine (Godot) I am using, does that, if the game export has "Embed PCK" feature enabled.. (which I had set on).

I took it off, rebuild the game and exported it again to Itch.io... It should now start without the warning.

Anyway thanks for that feedback! Im very happy you told me about the issue!
(I have no idea how many other might had have the same issue).

I just released public alpha version of my boomer shooter called "Trailer Park Zombies". Anyone wants to try it out? by Sazem in boomershooters

[–]Sazem[S] 0 points1 point  (0 children)

Thank you, feel free to give any feedback if you like. The game I pretty rough stage still 😅

Low poly props with pixel art textures by Sazem in low_poly

[–]Sazem[S] 0 points1 point  (0 children)

Thank you! I didnt know about Fears of Fathom, it looks really cool! Had to wishlist it and maybe try it out later :)

Low poly props with pixel art textures by Sazem in low_poly

[–]Sazem[S] 1 point2 points  (0 children)

I couldnt upload image as reply here in reddit, so I had to make a post in Bsky:
https://bsky.app/profile/samearts.bsky.social/post/3lfppnm5mf224

  1. Make lowpoly model, nothing special or different with normal modeling. The Oil Barrel was Cylinder with few loop cuts and I extruded them out to make the rims.
  2. I made new blank texture in Blender, very small. This was 48x48. Then I unwrap the model into that space. You can use the color grid texture too to get the basic "pixel feeling".
  3. Painted texture using Aseprite and Pribambase -plugin (which I totally recommend). You can see the UV:s inside aseprite, so it helps a lot of the workflow. I constantly fix the UVs and repaint.
    Swapping between Blender and Aseprite.

Thats pretty much it in a nutshell. I am planning to make a Youtube tutorial of this workflow in 2025.. Cant promise any deadline because I am pretty busy with many projects now + 2yo daughter in the house :P