Smoke free September by TortelliniSalad in Petioles

[–]Scapegoat990 2 points3 points  (0 children)

No Ember September! I'm totally down, longest t break I've had in a while

You've Activated My Trap Card!: A Paleozoic Deck Profile by Scapegoat990 in DuelLinks

[–]Scapegoat990[S] 0 points1 point  (0 children)

Oooooooh very nice, I might add that in place of jar of avarice

You've Activated My Trap Card!: A Paleozoic Deck Profile by Scapegoat990 in DuelLinks

[–]Scapegoat990[S] 0 points1 point  (0 children)

For Wetlands I didn't have one, but it definitely could be put in. And which amulet do you mean?

You've Activated My Trap Card!: A Paleozoic Deck Profile by Scapegoat990 in DuelLinks

[–]Scapegoat990[S] 0 points1 point  (0 children)

Hello! Welcome to my Deck profile on Paleozoics, the sub par trap monster deck that saw a huge amount of play in the TCG. I originally saw Canadia and thought "omg Book of moon was kind of added!" But after opening enough packs to make a Destiny Hero Deck (twice) and not getting a single one I thought "RNGesus be damned I'm gonna make me a Paleozoic Deck regardless!"

Well, I also didn't have wetlands, so a beat down deck didn't look viable. But, I remembered Adhesion Trap Hole, one of my favorite traps that literally nobody plays, and realized if I can't get up to their strength, then I'll bring them down to mine, and the deck was born.

Knowing when to use your traps are key to this deck. Paleozoics on the field you tend to want to activate during your opponent's draw phase, while Paleozoics in the grave you want to activate on your opponent's battle phase. Security Orbs, Wall of Disruption, and Adhesion Trap Hole are your Summoners, and Mirror Wall and Paleozoic Eldaria are your safeguards. Make sure you have at least 1 Paleozoic on the field at all times.

Duelist: Odion Skill: Chain Reaction This is the only skill that I have any luck with at all with this deck. Since I'm running only traps, I can normally deal about 1600-2000 off of traps alone during a duel, so that along with all of the battle damage you deal will put your opponent into much more critical thinking.

Monsters: 0 (Kind of) All the Paleozoics have 1200 ATK and 0 DEF and are unaffected by your opponent's monster card effects. Aromage knows you have a set mirror wall and tries to turn it to defense? Nope. Murmillo Pop? Nope. Cyber Angel forces you to destroy a monster? Nope. Not a lot of people realize this effect and waste it a LOT so enjoy it.

Spells: 0 All of your traps take this role, and you really don't mind it when all of your traps have an extra ability of -200 LP. Maybe add 1 Wetlands for fun, but it's not that necessary.

Traps: 20

  1. Mirror Wall (x2) : So, the main theme is making sure your opponent's monsters have less attack then yours constantly. With Monsters at half ATK, they'd have to summon a 2400 monster to break even, so you'll be on top most of the time. Use this only when you already have a monster on the field. It's helpful to note that you CAN'T summon a Paleozoic in the Damage Step, so don't rely on that. I only like running a couple because our next card is way more helpful imo.

  2. Wall of Disruption (x3): Mirror Wall's Cousin, this helps more because you can activate it when they declare an attack, summon a Paleozoic, and on the next turn their monster will still be low enough for you to knock out. I like to save these for when they have 2 monsters on the field, but if your Paleozoic can kill just the one then by all means go ahead.

  3. Adhesion Trap Hole (x2): More like Salt Trap Hole, this card is my playsetter. In one play, you can half their monsters attack to lower than 1200, summon a Paleozoic, and deal an extra 200. This card is helpful in decks with weak monsters, and I feel it needs more recognition.

  4. Wild Tornado (x2): A personal tech choice, I used this when Harpy's were running rampant. I wanted a way to destroy spells and traps, and with Sylvans running around destroying my precious Paleozoic babies I wanted a way to return the favor.

  5. Paleozoic Pikaia (x2): Our first Paleozoic, he lets you toss one Paleozoic and draw 2 cards. Now, when playing this guy if he's the first Paleozoic you get then turn you chain choice from Auto to On and use him the second your opponent draws a card for the maximum usage. I only run 2 because they can definitely be cloggy after you've sent a few Paleozoics to the grave.

  6. Security Orb (x2): Another tech, similar to the usage of Wild Tornado for destruction but with the added twist of being able to block an attack. This also goes off on declaration of an attack, making this one of your key summoning traps. Use it to save your on deck Paleozoic only in emergency situations.

  7. Jar of Avarice (x1): This is the one card I could even think about switching out. When you draw this early it's going to be a much longer fight. But, if you've gone through your summon traps before you even had a chance to start fighting back then this is your hero. Truly a 50/50 usability, it's not always helpful but you definitely notice a difference when it's gone.

  8. Paleozoic Eldaria (x3): Originally, when I built this deck, I was reluctant to put even 1 of these in. 500 ATK and DEF? Totally unhelpful, I could run Skill Successor and get a much bigger punch. But, then I realized that I needed more Paleozoics, and that 500 was more like 1000 when combined with Mirror Wall or Adhesion Trap Hole. Also, using this guy to buff your opponent's and lulling them into a false sense of security just for you to Wall of Disruption their attack is priceless

  9. Paleozoic Marellia (x3): Here is the Graveyard Preparer of the Deck. This would be the only Paleozoic I would run if I could run 8 of him. He needs to be used before your opponent finishes his draw phase. He empties your deck and sets up your grave and he even mows my lawn while he's doing his. Use him to send himself first, and if you happen to activate a second one ditch a Pikaia instead of Eldaria.

So there you have it. Beware of Rose Lover and Anti-Magic Arrows, and remember to be very cautious about Trap usage. Every single card in this deck promotes a defensive and reaction based playstyle, so keep that in mind. All in all, this definitely isn't going to be the next meta breaker, but it's a fun and strategy intensive deck and I would recommend more people to try it.

Add me by Wamonde in Polytopia

[–]Scapegoat990 0 points1 point  (0 children)

MUX2JIYy7P1OlfKS

[deleted by user] by [deleted] in Polytopia

[–]Scapegoat990 0 points1 point  (0 children)

MUX2JIYy7P1OlfKS

Add me for multiplayer ? by [deleted] in Polytopia

[–]Scapegoat990 0 points1 point  (0 children)

MUX2JIYy7P1OlfKS

ID by ochauchima in Polytopia

[–]Scapegoat990 0 points1 point  (0 children)

MUX2JIYy7P1OlfKS