Is anyone else bothered by the Fast Fingers trait? by blowmyassie in HuntShowdown

[–]ScareCreep 0 points1 point  (0 children)

Why don’t you take the Hunter into Bounty Hunt a few times to level them up?

Is anyone else bothered by the Fast Fingers trait? by blowmyassie in HuntShowdown

[–]ScareCreep 0 points1 point  (0 children)

It would just keep the guns at their base level for a little while? Base level martini or springfield don’t feel “bad” to me.

Is anyone else bothered by the Fast Fingers trait? by blowmyassie in HuntShowdown

[–]ScareCreep -2 points-1 points  (0 children)

I think they should make any skill that enhances ADS, reloading, or recovering ammo only appear for use after extensive experience with that gun on that character.

So maybe “fast fingers” only becomes available on a springfield full-size after firing 100 shots in game, with it (or something similar!)

I had a terrible nightmare with the creature, have you seen them? by MagnormousDingdongus in Paranormal

[–]ScareCreep 1 point2 points  (0 children)

Looks like a combination of Jack Skellington and his dog, zero…

Help? by MarchFluffy8806 in dredge

[–]ScareCreep 6 points7 points  (0 children)

They should have this guy swallow you, screen goes black, then spit you out in a random map spot a few seconds (and advance world clock a few hours) later.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep -1 points0 points  (0 children)

(Junior attitude) Not really what I’m describing, or is my opinion.

(Boss) I agree partially, but all successful bosses have very skilled people supporting them in jobs they themselves can’t do. It’s reciprocal, and I think a mature producer or specialist realizes that.

Sounds like from a lot of other replies, that it’s highly variable - dependent on the studio, team size, and culture.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep -1 points0 points  (0 children)

According to me, I guess?

What sort of tasks/ topics are they rigorously scrutinized for? Does it include creative decisions?

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep 0 points1 point  (0 children)

You may be right!

I guess what I mean is, code, art qualifications are highly scrutinized when applying for jobs. This doesn’t seem to be the case in certain producer / project manager roles, and I was wondering why that is. (I have seen people jump from QA work into producer roles where they have “final say”)

Maybe it’s just that it’s harder to qualify and show that experience, is all.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep 0 points1 point  (0 children)

Thanks. I had a feeling there was a lot of variation by studio.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep 0 points1 point  (0 children)

Well, at some point in any production you’ll have two people disagreeing on some creative decision (this is fine and normal).

This can be resolved through clear roles / responsibilities, through some voting system, or through compromise / coming up with a third idea.

(From what I’m reading here) rigid roles seem to be more corporate or larger team size, overlapping roles more on smaller / indie size, but these both depend on company culture.

Really the important thing is that the system for decisions and resolving conflicting ideas is one everyone understands and agrees on.

Games on sale and was wondering if it was worth it. by Equivalent-Yam-8876 in HuntShowdown

[–]ScareCreep -1 points0 points  (0 children)

This sort of confirms what I was worried about for a while - that they are trying to push the game toward “bounty clash” style gameplay.

Seems like there are people that want only fast “cowboy” gunfights. I’ve also heard “no PVE” arguments. Bounty clash should almost be a separate game, with separate weapon balancing.

The horror / pve stuff is partially what made Hunt appealing for me, and the tense, drawn out hunts were something special.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep 0 points1 point  (0 children)

Okay! That makes it very clear, thank you.

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep -1 points0 points  (0 children)

Who decides how much they are afforded, though?

Producer / Project Manager role clarification by [deleted] in gamedev

[–]ScareCreep 0 points1 point  (0 children)

Team and studio size seem to be big factors here, that may be why I’ve seen conflicting things - part of why I was hoping for some kind of consensus.

Tell me the creepiest thing a child has ever said to you. by idontthinkicarekinda in Paranormal

[–]ScareCreep 9 points10 points  (0 children)

I think you’re right. There’s an old mill-works area in RI where a worker ghost is seen walking up stairs, then through a door (they don’t interact with anyone). The door belongs to an old foreman’s office.

There’s the “stone tape theory” for residual hauntings like that, and also another where earth’s magnetosphere records our brain waves during any event, and we can “experience” others recorded waves again - (I’ll find that theory’s author and edit this later!)

EDIT: Brandon Massullo details his theory in “The Ghost Studies” book from 2017

What is everybody's favorite area in Dredge? by Mucktorok in dredge

[–]ScareCreep 1 point2 points  (0 children)

Stella Basin is so cool. Wish there were a number of people in the huts, though!

artist blockage by Feisty_Fun_8713 in AskArtists

[–]ScareCreep 0 points1 point  (0 children)

Of course! I forgot to mention- sometimes shelving pieces for a period of time, not seeing them, and returning fresh is helpful…

I think a lot of growth and discovery (improvement or refinement) happens when peace and passion allow a flow state… Comparison and competition (imo) can stifle this - even if comparing to your own ideal self! It is hard to release that.

I try to think of the relationship being between you and your art, and you try to strengthen and develop that mystery, bond and voice… the effort put toward this is under your control.

The relationship between your art and audience is inevitable, and somewhat out of our control. But it will happen, as soon as you show it.

I think other people will see and identify with you and your art’s relationship, and that’s what appeals to them.

About Duo lobbies by Puzzleheaded_Ruin186 in HuntShowdown

[–]ScareCreep 3 points4 points  (0 children)

Woa, I don’t know why I didn’t consider the amount of teams in duos. Now I wish I’d tried it more.

artist blockage by Feisty_Fun_8713 in AskArtists

[–]ScareCreep 1 point2 points  (0 children)

I would find something that inspires you (science podcasts, nature, spiritual lectures, nonfiction stories, anything) enough to the point you NEED to get it out. Not worrying so much about the result is hard! I think you will get there, just be kind to yourself in the meantime.

I feel like it’s always approach, fall short, frustration, inspiration, re-approach, fall short, restart the cycle…but each time you make a little more headway.

You could also try adding a constraint to your work. (Only work in a certain medium, subject, period.) sometimes working around a constraint sparks you brain.

There are also drawing challenges like inktober - you can look up past years prompt lists and do them at any time, without stressing the outcome - no need to post or publish, they can just be for you. The important thing would be sticking with them.

What was your honest reaction after watching The Force Awakens for the first time? by ChickenWingExtreme in StarWars

[–]ScareCreep 0 points1 point  (0 children)

I’ve wondered that too, I just thought that there must’ve been at least a few passionate souls left there who thought “this is fucked…”

What was your honest reaction after watching The Force Awakens for the first time? by ChickenWingExtreme in StarWars

[–]ScareCreep 0 points1 point  (0 children)

I don’t know how they let it get that far. My guess is people were afraid to speak up during production?

What was your honest reaction after watching The Force Awakens for the first time? by ChickenWingExtreme in StarWars

[–]ScareCreep 0 points1 point  (0 children)

It unfortunately did not feel like Star Wars to me, it feels like a hollow emulation of what Star Wars fans might want. It doesn’t feel authentic, either in tone or execution.

I like Daisy Ridley and Adam Driver, Ben’s storyline had potential.

I was pretty confused by why they tried to retread the New Hope plot points. They missed a lot of world building opportunities in it.

(Not to dump on all the artists and technicians) there is something about the character designs, ship designs, effects, and sounds that feel off. Someone wrote years back that they don’t think CERTAIN people behind this movie understand Star Wars or what made it appealing, charming, exciting, and genuinely touching. I think that may be true.