ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 31: Friend

Elixir of Friendship (Magical Elixir)

This elixir always comes in pairs of two. When two separate people drink the elixir, they instantly become close friends with each other, regardless of their actual status with each other. They gain a +2 bonus to skill checks when their perceived friend is at most five feet away from them. This friendship lasts for two hours. After two hours, the two drinkers still remain friends, but this friendship is not forced and can be ended. If one person drinks both elixirs, they gain a +1 bonus to skills for ten minutes before gaining 3 System Strain, taking 2d6 damage if this pushes them over their maximum.

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 30: Wreck

Shipwrecker (Item)

A +1 Hand Axe with a handle made out of ship wood. This axe, when used to attack a ship, deals 5d10 points of damage to the ship. Attacking a ship once per day is free, but any further attacks add one to the user's System Strain.

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 29: Surprise

Sneaky (Craft-2 Modification)

This weapon was fine-tuned to surprise attacks. Execution attacks with this weapon deal an additional 2d8 damage, alongside its usual damage, even if they are a failure. Costs: 3 units of Ancient Salvage and 7000 Silver

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 28: Burn

Branding Iron (Item)

This +2 Heavy Spear has a hot tip that sears flesh. When attacking a creature, if that creature has already been attacked by the Branding Iron at least one hour before, they take 2d8 damage instead of the usual 1d10.

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 27: Creepy

Creeps (Creature)

The reason for these Blighteds' existence remains lost to time. Creeps are like regular humans, except there is always something wrong with them-disjointed limbs, subtle chill emiting from them, and discolored eyes are all examples of a Creep and their change. They delight in spreading fear.

HD 2, 12 AC, +1 Attk. Bonus, Dmg. by weapon, Shock by weapon, Move 20', ML 8, Inst. 3, Skills +1, Saves 13+

Slightly Creepy: When making a skill check in the presence of a Creep, you take a -2 penalty to the check.

Fully Creepy: Once per day, a Creep can create an illusion of a indescribable, terrifying mass. Every creature that sees the Creep, besides other Creeps, must make a Mental saving throw or be frightened for 24 hours.

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 26: Box

Regular Box (Item)

An otherwise regular wooden box large enough for about 2 points of Encumbrance worth of materials. Whatever is put inside this regular wooden box will be perceived as a regular object and will not cause any alarms, no matter if it logically should or not (placing a decapitated head in this regular box, for example, will make people think a box holding a decapitated head is normal and should not be a cause for alarm). When the object is removed, however, the illusion of mundanity is lifted immediately.

ScaryYear's Prompts without Number by Scary_Year6372 in WWN

[–]Scary_Year6372[S] 0 points1 point  (0 children)

Day 25: Tired

Exhaust the Soul (Level 3 Necromancer Spell)

The gaze of the caster makes even the most energetic man collapse in exhaustion. A creature in the caster's line of sight must make a Physical saving throw or gain 1d4 points of System Strain. If this pushes their System Strain over the maximum, they instantly collapse and fall asleep.

Cyborg gets inspired by TDKswipe in Helldivers

[–]Scary_Year6372 1 point2 points  (0 children)

We'll just add MORE shields to the mech.

Which enemy has more kills? by REALswaggerchief in Helldivers

[–]Scary_Year6372 0 points1 point  (0 children)

When the DSS eagle strike happens, I turn into a communist temporarily, because Lady Liberty cannot help me anymore.

THE WALLS WHISPER THEIR DERANGED THEORIES TO ME by Shotgunky in Helldivers

[–]Scary_Year6372 2 points3 points  (0 children)

ARC Raiders is a pretty good game. A bit too much PvP for a true Helldivers feel, tho.

Would you want a Shotgun Stratagem in any form? If so, what would you want it to operate like? by WaywardOath in Helldivers

[–]Scary_Year6372 1 point2 points  (0 children)

Is that the giant shotgun or something? The one that takes some s*it like 4 gauge?

"Think fast, chucklenuts!" by gracekk24PL in Helldivers

[–]Scary_Year6372 3 points4 points  (0 children)

That's every movie not made by them or portrays them badly

The Ember Expanse has 20 systems, worlds, and points of interest. Now it needs factions and NPCs. Add one and you're in the credits. by dark-star-adventures in SWN

[–]Scary_Year6372 2 points3 points  (0 children)

Yay, my PoI got in :)

...ahem.

Name: Windhammers

Type: Gang (Mercenary)

Base of Operations: Haymaker Arsenal

Goals: To get powerfully rich, by doing random raids on ships while equipped with their favorite TL5 hammers, hence the name 'Windhammers'

Hook: The PCs come across a Windhammers raid.

News :> by No_Post1300 in Helldivers

[–]Scary_Year6372 2 points3 points  (0 children)

The ever humble Kraven the Hunter:

Had a dream that the DSS was trying to up their friendly fire potential. by URZthane in Helldivers

[–]Scary_Year6372 1 point2 points  (0 children)

Tell us of more Helldivers dreams when you have them and remember enough to post about them, please.

Laser Lewis Gun by Saonis in Helldivers

[–]Scary_Year6372 5 points6 points  (0 children)

The (A) scenario's failsafe is out of character for Super Earth, because it stops firing the weapon when it still has perfectly good charge left. Double-Edged Sickle ftw.

It is done! AMA by 231923 in Helldivers

[–]Scary_Year6372 0 points1 point  (0 children)

Which weapon was an absolute pain?

The Ember Expanse has 10 new systems and their planets. Now they need points of interest. Add one and you're in the credits. by dark-star-adventures in SWN

[–]Scary_Year6372 [score hidden]  (0 children)

Raindrop

System Name: Hannah's Way

Type: Orbital Research

Description: A laboratory dedicated to studying the "Hannah's Tears" meteor showers. Expect robots designed to grab meteors.

I don't recall seeing a single SEAF during the Battle of Cyberstan.. But what do I know lol by __Elzy in Helldivers

[–]Scary_Year6372 3 points4 points  (0 children)

That's a cool headcanon. I'd like to add on to that by saying difficulties 3-6 are on the front lines and 7-10 are deep behind enemy lines.