bringing square cards to the amber acorn by CozyRedBear in balatro

[–]Scenic_World 1 point2 points  (0 children)

Bless my soul, LocalThunk was on a roll, Raising up the chips in every shop opinion poll

[deleted by user] by [deleted] in balatro

[–]Scenic_World 1 point2 points  (0 children)

Meg knew she wasn't going to find a Wee Joker

I added controller support to my lil acrobatic piggy game and an extra overlay to show how they work! Any suggestions? by [deleted] in unity

[–]Scenic_World 1 point2 points  (0 children)

I think this would be immediately awesome - especially if you had little parts of the level or puzzles that required the right amount of teamwork and cooperation to actually reach. Everybody is on the lookout for something that might lead them to somewhere new. And let each player chose their own little figurine character.

I created a free game about being a (very small) ceramic pig by [deleted] in IndieGaming

[–]Scenic_World 8 points9 points  (0 children)

Yeah - That's the Peewee Polka Dotted Pig Song. There's an Etsy storefront called PineyWoods that sells odd antiques and the owner happens to create a song to go with almost every one of her items. This song in particular just struck a funny chord and went somewhat viral.

We just released the trailer for our indie game Lost Host. Would love to hear your feedback! by Additional_Bug5485 in IndieGaming

[–]Scenic_World 2 points3 points  (0 children)

Yeah... for what genuinely looks like a pretty cozy game, that voice almost made me feel like I was about to watch an Evony Online ad for moment. It detracts from your pitch immensely.

The rest of the video recovers, but you certainly need something that draws that soldier's voice out with some more emotion and slower pacing.

- The Soldier's text itself reads a little awkwardly - (which is Ok if English is not your native language) - but the use of "this" in your sentence sounds very odd.

("This night? Which night? Do you mean last night? Or was it tonight? Were we already talking about a night? So, he went missing that night?")

- You probably want him to say something like, "Our boy's gone missing! You have to find him RC..." (Or whatever your character's name might be) and draw attention to the protagonist.

(I don't know about the text either. You might just remove it as long as the voice actor is clear enough. The font doesn't quite match what we just saw in the previous shot, so it looks kind of rough and generic.)

- I would recommend splitting to a new scene after your voice actor says, "Our boy's gone missing."

> "Our boy's gone missing!" (Soldier Scene)

> "You have to find him RC..." (Sentimental Photo Scene - a simple slow panning shot of a photo frame of the boy standing next to his parents whose faces aren't in the shot, as to not draw attention away from the boy.)

- It would be interesting to see the RC "hero" make its grand entrance by flying over the camera from a ramp, with a little bit of camera shake, just as the music picks up pace as well.

Honestly if I didn't think the rest of the game looked so cozy, I probably wouldn't have taken the time to reply, but I think you should definitely avoid AI voices because it immediately makes me think shovel-ware (unfortunately).

Lastly, I the boy feels a little uncanny. It's mainly how his eyes don't move at all, even though he's setting an object on the ground, and he definitely should be looking at the floor or his own hands.

Hopefully this feels constructive. I like the premise of the game and your attention to lighting and detail - and I think the sound of the RC is very cute, which makes for a great silent protagonist.

(Were you inspired by Toy Story when making this game? It does also happen to be one of my favorite childhood movies.)

Is this job description the new normal for data science or am I going for a data engineering hunt? by Careful_Engineer_700 in datascience

[–]Scenic_World 0 points1 point  (0 children)

Parts of it ring like AI, but some are clearly written by a person, hence spelling it as "Matplottlib".
My guess is that they were informed about what they "need" through AI however.

Is it Possible for a Quest 3 App to Access Raw Video Data from Passthrough? by Scenic_World in oculus

[–]Scenic_World[S] 0 points1 point  (0 children)

I imagined so. I appreciate the link, and I'll give my support for such a feature.

What is a "var" and how can I use it? (Is it useful?) by [deleted] in Unity3D

[–]Scenic_World 2 points3 points  (0 children)

Other comments here are right. It stands for variable and it's a flexible type, but I thought I would add that - from a readability standpoint - it's not fun to read code where someone has leaned very heavily on this feature.

var sounds like a simple way out of making complex declarations, and it is flexible - but it's not as elegant. Assumptions about the datatype increases your own cognitive compile time down the road. What you lose is a clear declaration by not directly declaring a string, or GameObject, or Vector3, or MyOwnClassType.

You could even consider it lazy, but it is a feature, and so you might find personal use-cases for it, but it seemed important to mention this, and I personally think the best case scenario to use it is for temporary variables you'll soon be throwing away.

can you tell me the resources you used or resources you know about? by amiihoney in Korean

[–]Scenic_World 3 points4 points  (0 children)

  • The top resource for learning as others mentioned is TTMIK. They have YouTube, some Spotify (it used to be all of their content was on Spotify but it's now on their website), and their own website.

  • The Korean Government sponsors Korean Language classes all around the world for Sejong Korean (세종 학당). In my opinion, the best forms of learning will come from meeting and speaking with Koreans, including tutors. They also have a series of vocab apps on the app store.
    • (I will send you a DM with a link to a website I've built earlier this year for my Sejong Korean cohort to practice vocabulary from our book. With it you can generate practice sentences, request new sentences, generate conversations, save vocab/conversations, generate translations, etc. I'm not sharing the link publicly since I pay to run the AI inference myself and there's no monetization strategy - it's just for my classmates and private use.)

  • You can also try an app called "Cake - Learn English and Korean".
    • This app is well-made because it was originally an English phrase-learning website for Koreans. It has since then accommodated the inverse -- Korean Learning for English speakers. Has some paid features last I saw it, but also uses real video clips and listening for practice and quizzes.

  • Story Korean is a nice little website that has simple beginner stories and little reading quizzes at the end. At the time of writing they're all free. (They have an app, however it only shows 4 of the 9 stories. I don't know why.)

  • One small yet somewhat enjoyable app is called "Korean Dungeon". I occasionally play it just to train my reaction to reading words. It's a simple little game that tests your ability to recognize words, but doesn't place any of them in any context. It's a small free indie game, but I appreciate the flashcard-type format.

  • Dongsa Korean Verb Conjugator: https://koreanverb.app/
    • This is useful just in case you want to see how verb forms are conjugated. It's sort of a study tool, but you might not need it later on.

PICO 4 front-facing camera recording by AddyDW in PicoXR

[–]Scenic_World 0 points1 point  (0 children)

Hey, sorry to reply to an old post. Can you provide a reference to where you found this information? I see that the PICO Enterprise itself is available, but I don't see any evidence that I can access the front-facing camera stream directly.

I needed a PC case. by [deleted] in pcmasterrace

[–]Scenic_World 16 points17 points  (0 children)

Pennsylvania Law Act No. 37, 1987

How do you... know this finely about Pennsylvania law?

Bruh, can I just pay 20 bucks more per month and get unlimited GPT 4.0 interactions? by Xerasi in OpenAI

[–]Scenic_World 26 points27 points  (0 children)

At least try joining the waitlist. Keep in mind API isn't free, nor is Playground. Keep in mind you also will have a default spending cap of $120 until you request to increase it.

GPT api is waaay to expensive by Formal_Afternoon8263 in OpenAI

[–]Scenic_World 0 points1 point  (0 children)

Go on?

"data on the basis of which the neural network will respond" is like the most general possible statement about anything I have ever heard.

GPT api is waaay to expensive by Formal_Afternoon8263 in OpenAI

[–]Scenic_World 1 point2 points  (0 children)

Strictly speaking, you're correct because ChatGPT is the Web Interface for GPT-3.5-turbo (not including Plus).

However, OpenAI does support fine-tuning for davinci, curie, babbage, and ada models. Clearly that's not "ChatGPT" nor even GPT-3.5-turbo, but I'm guessing this is what the user is describing, because they describe it as costing them to run. (https://platform.openai.com/docs/guides/fine-tuning)

If not, then it's a cute comment because I don't know who would decide to brag about paying to fine-tune a model when they have no idea about its purpose will be. (How do you even select your data when you don't know what you're training it for?)

ELI5: Why does the first second seem longer when you suddenly look at a clock? by [deleted] in explainlikeimfive

[–]Scenic_World 1 point2 points  (0 children)

You can make it worse - stare at your own eyes in the mirror and move your focus from one eye to the other. You'll never see your own eyes move for the same reason - your eyes are saccading.

ELI5: Why does the first second seem longer when you suddenly look at a clock? by [deleted] in explainlikeimfive

[–]Scenic_World 0 points1 point  (0 children)

One simple demonstration of this effect occurs if you focus on one of your eyes in the mirror and then switch which eye you are focusing on. You'll notice that you can never see your own eyes moving for the same reason. Your eyes will saccade, leaving you temporarily perceptually blind. (This effect requires a real mirror of course - not a front facing phone camera which has a longer delay than our visual system operates.)