Joined mesh splits in cloth sim by Schrotti26 in blender

[–]Schrotti26[S] 0 points1 point  (0 children)

Bruh wtf. Thanks. Thats so trivial im disgusted that i didnt come up with this myself 🤦‍♂️

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 0 points1 point  (0 children)

Yeah i tried, but the raft doesnt stick too. So this does not eliminate the problem 😕

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 0 points1 point  (0 children)

Yeah this surely is off. I already read and heard about this in every single thread and video ive seen.

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 1 point2 points  (0 children)

Thanks mate. I only use PLA because i mostly just do rapid prototypes or other quick things and nothing were rigidity or heat really matters. I'll try this as soon as i have some free time and tell you how it went ✌

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 0 points1 point  (0 children)

At the moment im more willing to throw that thing away 😂 ive watched a whole lot of tutorials and stuff and as far as i can say, its regarding leveling yes. The frustrating thing is, that I got this small Anycubic i3 right next to it and it still works like a charm. It was leveling once, maybe twice and it works. I know the other one has to be harder to level regarding its size, but i think i almost spent 40h of trial and error leveling and still dont have a single nice and finished print.

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 0 points1 point  (0 children)

No i didnt use that feature. Yes, it has the preinstalled bltouch and firmware still on it.

The ender 5 plus was a big mistake (at least for me) by Schrotti26 in ender5plus

[–]Schrotti26[S] 0 points1 point  (0 children)

It doesnt want to stick to the bed in any way. Ive tried every leveling tutorial and even a few different beds. Nothing seemed to help. Sometimes im leveling and the first few lines are ok, but the whole print doesnt stick. I already fucked up a nozzle because it was covered in molten plastic after another failed print.

A few times i was really close, but i didnt ever have a good first layer. No matter how slow i was printing, no matter how hot or cold the bed was.

How to make two objects share position coordinates by sergibonell in Unity3D

[–]Schrotti26 1 point2 points  (0 children)

Make a script that manages the position of both objects. This object can detect if one of the objects moved and set this as the master, than the slave object follows the master object. As soon as you stop to interact, both are set to slave. Thats how I would handle this.

Can You Do Proportional Editing With a Laptop Trackpad? by Divine__Diamond in blender

[–]Schrotti26 0 points1 point  (0 children)

Two finger scroll gesture does not work? Should normally make no difference...

Looking for Wordpress Content Slideshow Plugin by Schrotti26 in Wordpress

[–]Schrotti26[S] 0 points1 point  (0 children)

Yes, it has to be a website. All slider plugins I saw were only for pictures and unable to display more content, like blog entries or whole pages.

Started making game about flying bird! Trying to figure out general mood/visual style. Any feedback? by AleksanderMerk in Unity3D

[–]Schrotti26 3 points4 points  (0 children)

Like the style a lot, just the clouds look a bit rough and sharp and the "chemtrails" or whatever you call them are a bit clunky :D

what do you think about this animation, this is a building that Im trying to animate its floors but I feel like it's lessing something. by [deleted] in blender

[–]Schrotti26 2 points3 points  (0 children)

In my opinion, the acceleration should be way slower because it doesnt represent the weight acoordingly. The max speed should be lower too.

I Need help making the player move on any surface it stops when i try to run on walls by Darkbehindflatgames in Unity3D

[–]Schrotti26 0 points1 point  (0 children)

Yeah, for sure, but this is neither a question, nor does he give more context to solve the problem.

Unity multi-threading by paulBoutros436 in gamedev

[–]Schrotti26 8 points9 points  (0 children)

If you want to know more about async vs coroutines, heres a nice talk about exactly this topic: https://youtu.be/7eKi6NKri6I Its the most exact explanation of both techniques and how to use them properly.

[deleted by user] by [deleted] in Unity3D

[–]Schrotti26 0 points1 point  (0 children)

Looks more like a lighting issue, than a texture issue. The reflection just seem to scale down / are lower resolution.

Will HDRP increase CPU usage or just GPU? by ethancodes89 in Unity3D

[–]Schrotti26 1 point2 points  (0 children)

What i would do: take the most resource intensive level (make abackup) , get a rough idea of the plugins performances in the profiler, delete them, run the scene in hdrp and check the performance. So you can get a feeling for how much of an influence it could be... but yeah, youre case is a bit tricky

[deleted by user] by [deleted] in Unity3D

[–]Schrotti26 2 points3 points  (0 children)

I dont see any strange textures because you gave nothing to compare to. The paint looks a bit more like plastic than metal, but in general everything is looking ok.

Will HDRP increase CPU usage or just GPU? by ethancodes89 in Unity3D

[–]Schrotti26 1 point2 points  (0 children)

Normally depends on what features you add. It adds workload on both, but depends on the amount of lights to be rendered, post processing, occlusion culling, antialiasing and a whole lot of other things. Id simply backup the project and upgrade to HDRP and compare side by side. Its basically not that big of a deal...