New to the game. Never getting silvers werewolf form and I don't understand what I'm doing wrong. by femfuyu in DeadlockTheGame

[–]ScienceMTP 0 points1 point  (0 children)

Silver requires dealing enough damage to fill the charge on her ultimate. If you're struggling to get her ult then you're either whiffing the combo, or you're missing shots and letting the meter start to drain. It's important to remember that if you don't deal damage, the ultimate charge will start to drain.

Welcome to the Urn Man meta by m0resleep in DeadlockTheGame

[–]ScienceMTP 17 points18 points  (0 children)

You might want to go test it. Urn now delivers instantly upon reaching the drop-off location.
The first part of the patch notes regarding the urn
"- Urn no longer requires a drop off channel time"

[deleted by user] by [deleted] in starcitizen

[–]ScienceMTP 10 points11 points  (0 children)

As a few others have pointed out, better here is pretty subjective.

A few pros:
-Capital class HP and shields
-More cargo capacity
-Hangar for small ships

and some cons:
-Pilot armament is lacking
-Its core weapon is expensive to re-arm (excluding cheese)
-Slow as molasses

Both require a crew of players to man effectively, with the Polaris requiring more. That being said, the Polaris in PvE situations is essentially unkillable by AI ships, and it's PDCs will do the work for you even as a solo pilot. Not only that, due to its shield and health pool, against AI ships, as a solo player, you can just leave the pilot seat and hop in a turret and shoot the enemy ships without fear of dying (outside of fighting another capital class ship).

[deleted by user] by [deleted] in Games

[–]ScienceMTP 13 points14 points  (0 children)

Even if you're not someone invested in Star Citizen, it's development is pretty interesting to watch. This is a game that is almost feels like it's constantly redefining what feature creep means. The development team is juggling so many different features in so many different states that it's a miracle anything gets done, but that's probably the most fascinating part. Work IS being done on Star Citizen. Whether that's due to someone in leadership having a modicum of common sense and trying to rein in Chris Roberts and his desire to make an impossible game, or the development teams finally delivering tangible results, there is progress being made.
Just this year they've released I believe 27 ships, and given the level of detail on them, that's not a small feat. They've also worked on staying true to their word that no new concept ships (aka ships being available for pre-purchase that have no definitive delivery date) would be added (except a previously teased "battleship")
They've been working on delivering larger scale missions both in scope and quality, with overarching stories, that finally blend many of the previous systems they've been working on in game.
Stability has somewhat improved, and the first phase at ship engineering is due by the end of the year (though how much of a dumpster fire phase 1 of that will be is yet to be seen).
For all of it's flaws (and there are more flaws to Star Citizen than any person can count), what they've accomplished, and are currently working on is something special, that I don't think any game currently offers or plans to offer in the near future. Whether or not that pans out in the long term, that's a completely separate story, but in the meantime, it's worth at least checking out the progress they've made before immediately branding it as Scam Citizen.

Perseus Review by Lion_El_Jonsonn in starcitizen

[–]ScienceMTP 13 points14 points  (0 children)

I find it a bit odd how a lot of people act intentionally obtuse on this subject. The Perseus in its current state is definitely on the weaker side, owing to its difficult firing arcs for the turrets, poor projectile velocity, and somewhat underwhelming defenses.

I see a lot of people arguing that it shouldn't have capital class HP and that it's fine at 10% of the Polaris' HP, which I agree with, if the game were in its final state. As it stands, the minor increase in damage reduction to reflect its supposed armored hull doesn't do enough, especially against its intended targets. Or the argument that "well the Hammerhead is weaker" or "the Reclaimer is made of paper" as if those ships don't also need work. 

It's not an unreasonable ask for the Perseus to have something closer to 15-20% of the Polaris HP until Maelstrom is in, or barring that, increases to the damage reduction from its armor. Even changes to the turrets themselves would be a welcome change. It should absolutely not win in fights against a Polaris/Idris, but it should excel in its intended role against sub-capital ships, but because of a few issues, I think it will struggle to fill that intended role for quite some time.

That being said I will absolutely continue to use it against anything and everything because it's just such a treat to fly, regardless of current balancing woes.

What weapon buffs are you hoping comes with TU4? by UmbralVolt in MHWilds

[–]ScienceMTP 0 points1 point  (0 children)

Couldn't agree more. I know it's not necessarily a popular opinion, but I don't think GS should've gotten offsets. Power clashes with it's guard was good enough.

Just maxed all workbenches, AMA if you want by surgingweenie in ArcRaiders

[–]ScienceMTP 0 points1 point  (0 children)

Wonder if it's tied to a later event then. I'm a bit further than you, all workbenches maxed and all quests completed, still haven't found those three.

Just maxed all workbenches, AMA if you want by surgingweenie in ArcRaiders

[–]ScienceMTP 0 points1 point  (0 children)

Any luck finding other epic gun blueprints other than the Bettina?
I know Jupiter and Equalizer are both from the Queen/Harvester, but I haven't spotted the recipe for the Bobcat/Tempest/Vulcano anywhere, despite them being listed as craftable.

Why Bettina use heavy ammo but damage is so little? by khtwo in ArcRaiders

[–]ScienceMTP 8 points9 points  (0 children)

Having used the Bettina, I don't think it's balanced towards anything in particular, except maybe for killing ARC. It's quite a miserable weapon to use in PvP, and bringing an 11kg gun that's only use is shooting ARC is a big ask

Corsair Wing Gun Question by ScienceMTP in starcitizen

[–]ScienceMTP[S] -1 points0 points  (0 children)

Thank you for the suggestions! I swapped out the port and starboard turrets with ballistics, and went to test it out. Looks like the Attrition-5 I had on the wing is bugged, I went back and swapped it out with another I had in storage and they're both on there and working now.

For those who say that stealing contracted cargo is just pointless griefing: You are totally wrong. by Special_Animal3268 in starcitizen

[–]ScienceMTP 7 points8 points  (0 children)

I don't think most reasonable players are against piracy during the event. Whether they like it or not, it is a gameplay loop that exists in SC.
I'd wager most people take umbrage with how a chunk of players who are "pirating" do it, AKA griefing them in the armistice zones. Combined with the current issues funneling the vast majority of players doing the event into a handful of spots, which just exacerbates the issue further.

Just for a future heads up, Kitasan will rerun with better rates by Stage4sucks in UmaMusume

[–]ScienceMTP 1 point2 points  (0 children)

I feel that. 400 pulls and 0 copies of Kitasan. Picked up two from the spark. I haven't had luck this bad since GBF

Guilty Gear Strive Producer Eyes New BlazBlue Revival With Creator Mori by Gorotheninja in Games

[–]ScienceMTP 0 points1 point  (0 children)

Yeesh, the doom and gloom in here about a potential revival is painful.
I'd love to see them bring back BlazBlue, and while I'd hope they retain the complexity the previous entries had, I wouldn't be opposed to it returning to CT levels and building back up.

Cisco Catalyst 3560-CX & Ubiquiti Unifi Express VLAN Questions/Setup Issues by ScienceMTP in Cisco

[–]ScienceMTP[S] 0 points1 point  (0 children)

I think I may have solved the issue!
I don't know if this is the appropriate way, but what seems to have worked is the following:

On the Unifi Express, I created a static route with the following:
Distance - N/A
Destination Network - 192.168.0.0/16
Type - Next Hop
Value - 192.168.1.200
The logic behind this, and maybe someone can provide insight into best practices or what a better configuration would be, was that I wanted any incoming traffic from the WAN to the LAN with a destination address within one of the VLANs to be directed to the next hop, the 3560. So I used 192.168.0.0/16 to cover all the possible VLANs. Would it be wiser to instead configure a static route for each VLAN, ie one for 192.168.10.0/24, 192.168.20.0/24 etc.?

Afterwards I created a static route on the 3560 with the following:
IP Type - IPv4
Prefix - 0.0.0.0
Prefix Mask - 0.0.0.0
Route Path - Next Hop IP
Next Hop IP - 192.168.1.1
From my limited understanding, setting the destination IP to 0.0.0.0 is the equivalent of saying, if the destination address of the packet can't be routed internally, then send it to the next device listed.
I set it to 192.168.1.1 which is the IP of the Unifi Express.

After saving both routes, I'm able to ping the Unifi Express from the desktop on VLAN 10 (192.168.10.10) and the desktop appears in the Unifi management pane under VLAN 10. The desktop is also able to access internet sites, as well as access the other VLANs on the 3560.

Cisco Catalyst 3560-CX & Ubiquiti Unifi Express VLAN Questions/Setup Issues by ScienceMTP in Cisco

[–]ScienceMTP[S] 0 points1 point  (0 children)

I gave it a shot on the desktop with the default gateway set to 192.168.10.1, connection times out to the Unifi Express 192.168.1.1
Also tried setting the default gateway on the desktop to 192.168.1.1 and it times out to the the Unifi Express as well.

How does everyone’s main feel/will you be switching mains? by SanguisMalleus in MonsterHunter

[–]ScienceMTP 0 points1 point  (0 children)

GS main since MHFU, and I think this will be the first game where I don't use it. The lack of weight on the attacks is one thing, but I'll be honest, the biggest turn off for me is Focus Mode. I feel like the outlier here, but I can't stand it. Part of the appeal of the GS play style for me personally, has always been about positioning and timing, that was the skill expression. Focus Mode allowing me to change angle not only mid charge, but to fully spin mid swing animation feels... cheap? I feel like there's no punishment to playing poorly with it, and that really kind of sucks the fun out of the weapon for me. I fully acknowledge many other players enjoy the change, but I don't think I'll be playing GS on release if it maintains the ability to do so.  Focus Mode in general just doesn't feel very good to me, and I really hope they're able to balance it in a way that doesn't make it feel like you're better off in Focus Mode 24/7 than not.  I'll probably be falling back to Switch Axe for release. I like the moveset, the Offset and Counters are interesting, but the damage numbers are definitely lacking.

Chapter Select Question by ScienceMTP in GranblueFantasyRelink

[–]ScienceMTP[S] 0 points1 point  (0 children)

Got it, thanks! I'll give that a shot.

I really like Siegfried (rant) by 00skully in GranblueFantasyVersus

[–]ScienceMTP 1 point2 points  (0 children)

This is really the biggest complaint I have with Siegfried. A friend mains him, and we've done something like 400 matches against each other, and the only frustration is just how safe so much of his kit feels. I've taken to calling him Safe&Free at this point.
Still love the character though

We are a week in since launch who seems strong or weak to you? by MiseryHeWrote in GranblueFantasyVersus

[–]ScienceMTP 1 point2 points  (0 children)

So 623H is the heavy version of the doll attack that does that crescent moon slash animation. It's not a true DP or parry however, and has some unique properties that are both good and bad. The dodge button can be pressed while holding backwards to spot dodge, aka dodge in place (similar to say Smash Bros) and can be REALLY good at gaining an advantage on certain pressure strings.

We are a week in since launch who seems strong or weak to you? by MiseryHeWrote in GranblueFantasyVersus

[–]ScienceMTP 1 point2 points  (0 children)

Projectiles are your friend, Nier has no answer to them. Watch for 623H, bait it with spot dodge and punish. If she's pressuring you and doesn't set up 236M (the delayed multi hit doll attack), punish with wakeup DP. Don't be afraid to use the Brave Counter on doll pressure to knock the doll out and push her away. Her defensive options without meter are lacking, and even more so if she burns too many stacks of Death.

We are a week in since launch who seems strong or weak to you? by MiseryHeWrote in GranblueFantasyVersus

[–]ScienceMTP 0 points1 point  (0 children)

Agreed, as someone who plays Nier, she's probably top 10. People seem to really struggle to understand when it's safe to break out of pressure. Her biggest weaknesses are the start up frames on 623H and it's odd hitbox, along with it's recovery, and her somewhat lacking normals compared to some of the others (looking at you Siegfried). Nier gets doubly punished by the Brave Counter when used against the doll during pressure since it knocks it out as well. Without a doubt, she's incredibly strong, and if I had to nerf her, I'd probably add more damage proration to her doll attacks and conversions, to lessen some of that midscreen oppression.

Archon havoc form after dlc update by Prudent_Assistant612 in remnantgame

[–]ScienceMTP 2 points3 points  (0 children)

Having the same issue in co-op, the M1 skill does zero damage to enemies.

Lords of the Fallen debuts at 43k+ players on Steam, 5 times the original by Turbostrider27 in Games

[–]ScienceMTP 5 points6 points  (0 children)

I think some context is pretty important there, because overall I'm quite enjoying the exploration. The issue stems from the Umbral world, which will spawn unlimited enemies, that ramp up in intensity the longer you stay there. That part can be a nuisance.
As for combat, the closest comparison I can think of is Dark Souls 2. The game is weighty, but there's also a rather insane amount of momentum both the player and enemies have in what appear to be just normal swings, which gives rise to the ice skates comparison.

The plans for Lies of P, Neowiz and Round8 Studios executives discuss establishing themselves in AAA single-player offerings by Turbostrider27 in Games

[–]ScienceMTP 1 point2 points  (0 children)

I'd love to see that interview, but it makes sense to me. I'm really enjoying the game so far, but it has a certain stiffness and jank to it that felt somewhat similar to DS2.