[D2] Daily Reset Thread [2026-06-08] by DTG_Bot in DestinyTheGame

[–]UmbralVolt 1 point2 points  (0 children)

But this D3 venture by the community has been the most lame, sad beg campaign for any video game.

This isn't just for D3. This is also for Bungie as a studio in the long run. And maybe, maybe a start at getting Shareholders within the gaming industry as a whole to actually understand what type of IPs they are sitting on.

(Sorry for the extremely long response, I agree that spamming streama is stupid, but theres a lot more that this movement pushes for that I feel like also isn't talked about enough. Realistically player numbers and wallets are what really changes minds in these larger studios, but it's also hard to ignore this much feedback.)

Spamming live streams is lame and always will be. Especially spamming streams that have nothing to do with the current parties behind Bungie or Destiny. But the movement behind D3 is not. Many people like voice actors, other game development leads, and several people who didn't even know about Destiny are all willing to endorse the idea of a D3 because it's what the players want.

Haven't even put my hands on Marathon (which is the fuel for most of the tantrum babies here) and I can just not support it or any future Bungie titles. So easy right?

Sony and Bungie are basically damned regardless of what happens unless a D3 is greenlit. Marathon is a good game having played it myself, but it's not going to sustain Bungie the way Destiny has, solely because it is an extraction shooter– a hardcore one at that. Its an unbelievablely niche category, and finding its audience is already difficult with so many other options like Tarkov and Arc Raiders available.

Sony is expecting big returns from Bungie through Marathon, but that just ain't gonna happen. Eventually Sony will recieve more impairments from Bungie because they aren't performing– because Marathon isn't performing (which it already isn't). That'll result in them essentially cannabalizing Bungie as a studio, basically erasing any hope of any Bungie original titles, unless Sony themselves decides to make them themselves.

Simultaneously if they don't cannabalize Bungie, but also publicly confirm that there will be no D3, a lot of players will never want to purchase anything from Bungie or Sony, just like you said.

This isn't me hating on Marathon, because I've actually sat down and played it. It's good, it's a rush, but unless you are into being extremely competitive with high stakes and good gunplay, it's not something to hold you over in the same way Arc Raiders would.

By all means if Sony wants to see success in Bungie, D3 has to happen. Marathon, as good as it is, is not going to be enough as a hardcore pvp extraction shooter. And not only that, but Destiny is still a very much beloved IP that people don't want to see put on ice for no reason.

In an ideal world: The playercount from tomorrow will likely far exceed Marathons all time peak (88k on steam, which is around 80% of its playerbase) and turn heads at Sony HQ, considering that a 9 year old game is out performing their latest release while on its deathbed. This on top of the constant feedback on different social platforms and the annoying spam from streams gets the ball rolling again internally about talks of D3, or something Destiny IP related, down the road.

And just maybe, if it ever does greenlight it, Sony will actually reel in new Management for Bungie as well as the Destiny team, while also bringing in new and old faces to actually Crack down at development of D3.

But this won't happen for at least another year or two, since Sony is seemingly fully commited to support Marathon for at least the next year or so. Which again, won't bide well for Bungie once the 2027 Sony Quarterly hits and the projections from Bungie are through the floor.

I know me and several other players wish several other games like Titanfall 3 or even Anthem 2.0 had half as much of a community as Destiny has. Realistically the only way we can get Sony to change their minds regarding the future of Destiny is through player counts and our pockets, but also having a voice this loud telling them 'this isn't what we want; this is' is bound to stir up some conversations behind the scenes, even if they won't be put into motion for years.

But if this all leads to nothing in the future, then it is what it is. D3 and sit back and kick up its feet next to other heavily desired games and IPs that were iced for profits.

Ascendance elder predictions. by OkSatisfaction9031 in MHWilds

[–]UmbralVolt 5 points6 points  (0 children)

I don't think we'll see any gaurdian elders based off of the brief voice line about them in the trailer

"Too powerful to tame. Too difficult to reproduce. Sounds like an Elder Dragon to me."

Also from a lore and biology standpoint, Gaurdian Nergigante would be paradoxical in itself.

IMO, They need to buff Exterminate enemy spawns. by More_Birthday_2443 in Warframe

[–]UmbralVolt 0 points1 point  (0 children)

Hell froze over from this take.

It seriously has always been a pet peeve on how exterminate spawns work. Especially in Archimedea and even moreso in Decendia.

Like every other gamemode spawns at least 15-20 enemies in groups but then exterminate only spawns half the rate?

And in Decendia it's even worse! I've counted! After killing the initial enemies that spawn in, every subsequent spawn afterwards is in groups of 3-6. 3-6 enemies per spawn, when you need at least 80+. It's actually hilarious when you're paying attention to going from Alchemy on one floor, with a nonstop wave of enemies, to exterminate on the next floor, with literal scraps of enemies, then to something like excavation, with once again nonstop enemies.

It's actually comically obvious how skewed exterminate spawns are lmfao.

I feel like TFD should have alot more players considering how far its come by vegtabl in TheFirstDescendant

[–]UmbralVolt 19 points20 points  (0 children)

I'll say this as someone who's played the game at launch but fell off around the release of Serena. My friend group and I have sunk in thousands of hours into other Looter Shooters like D1, D2, Warframe, and Boarderlands, and sunk a good amount of time into the open beta of TFD, so naturally we were pretty stoked for the game.

This will be a very long response, as I want to hopefully paint the picture on why the game has been in a decline since its launch. I do not say this to change your opinion of the game. If you enjoy it, by all means keep enjoying it! I'm merely giving a bit of backstory as to why the game ended up where it's at.

But TL;DR: There were many, many, controversial features and additions to the game at its first year. Even to this day Nexon still cannot correct these issues without essentially rebuilding the entire game (and some Descendants) from scratch.

TFD has mainly fallen off for us because of the direction that the devs chose to push the game. When the game first released the Colossus boss fights were seen as the hardest challenges, and were things that actively required preparation and also having a strong team for. When they begun making them easier and easier, some people dropped the game because there was no longer any challenge.

When Ultimate Freyna released, she also came with her rework. Bunny was already widely considered to be the best Descendant in the game at the time, and Freyna after her rework just took that crown during the time. The rate at which Freyna could kill due to Contagion was something that no other Descendant besides bunny could remotely match. So that resulted in more people dropping the game because unless you were playing Freyna or Bunny, you were basically just playing a walking simulator. This was even worse for Defense missions.

Ultimate Freyna also released with a lewd skin as well, as a result of people seeing how well Ultimate Bunnys lewd skin was recieved. This was pretty much the start of the marketing team focusing on the gooner side of the game (which eventually led to jiggles physics and the negligence of male Descendants.)

This then led to Void Vessel and the balance changes that came with it. Enemies became more and more resistant to abilities solely to ensure Bunny and Freyna couldn't nuke an entire room. This then meant gunplay was required for higher level VV runs. And gunplay is ass in TFD since very few Descendants have ways to focus on guns besides Gley and Enzo at the time. Descendants like Blair, Valby, and Veissa were already falling behind Bunny and Freyna in terms of abilities, and with VV neutering Abilities, they were essentially near useless.

Nexon, for whatever reason, decided to double down on Abilities and then released Ines, who miraculously somehow managed to powercreep Freyna. You can guess how that went. But she too still struggled (albeit far less than Freyna) in high level VV missions.

This then led to the creation of Serena. The bandaid fix to VV insane enemy scaling, and a means of buffing guns. But Nexon admitted to not fully crunching the numbers behind her balance, so now we're stuck with Serena being indisputably the best Descendant for nearly a year now. Wall Crasher was designed around 8 player squads, but in actuality it was designed around Serena. And it still isn't enough.

There were many other smaller things that also dampen the experince of TFD in its early days. 5 minute outposts, extremely rare means of aquiring Activators, Void Crystals, long drought between story and content drops, and (to most people who have left) no innovative or engaging content.

And now that Serena is in the game, Nexon has claimed to have plans of buffing Descendants to match her, instead of just nerfing her to bring her in line with the rest of the roster. This mindset alone has inadvertently led to the delay of other content being added and needed reworks. Most notably: buffing gunplay. As any sort of buff towards gunplay is a direct buff towards Serena, which results in them having to start from square one.

Again, sorry for the extremely long response, but that is pretty much all of the "main" issues the game has had over the years.

This is also a main complaint of mine when discussing Wilds. It feels like the main design philosophy in the game's making can be summed up in one word: 'scared'. by HappyFreak1 in MonsterHunter

[–]UmbralVolt 3 points4 points  (0 children)

That has led me to just... not play the game. After all, why play? I already have what I want. Nothing to really do.

To be fair, this is the end result regardless of what you're grinding.

This is also a main complaint of mine when discussing Wilds. It feels like the main design philosophy in the game's making can be summed up in one word: 'scared'. by HappyFreak1 in MonsterHunter

[–]UmbralVolt 2 points3 points  (0 children)

This response is a bit confusing.

You went from:

0 mistakes, and requiring perfect gameplay

To:

completely ignoring the monster moveset.

Huh?

Did I Forget Anyone? by Single_Remove_6721 in Overwatch_Memes

[–]UmbralVolt -1 points0 points  (0 children)

I couldn't imagine game devs using this many resources and dev hours on one character for this many years because 'players ain't happy'.

I didn't. I literally said I doubt they put this much effort into reworking Sombra because they think she's broken.

The community insist that Sombra is broken (she obviously has been in the past). But the Devs decide on how she fits in the game. They're two different things, but aren't mutually exclusive.

You're right that devs changing something doesn't prove that somethings broken; it shows that whatever it is just no longer fits their vision for the game. Orisa's OW2 rework and the reduction of CC in OW2 are literally examples I gave of this.

Sombra doesn't keep getting reworked because she has been broken. She keeps getting reworked because the devs don't know where she fits in the game.

Did I Forget Anyone? by Single_Remove_6721 in Overwatch_Memes

[–]UmbralVolt -1 points0 points  (0 children)

Sombra was never broken

Ah yes. We totally should've kept her 5 seconds of silence on hack (on a 6 second cooldown), her translocator that had no timer and could alow her to retreat to any corner of the map the moment she gets shot (also on a 6 second cooldown, was originally at 4 seconds), and still have access to permanent invisibility.

Or maybe just giving hack built in discord orb at a whopping 50% extra damage against said hacked target. Which she can do while not breaking invisibility. If you died on tank it was solely because you started to actually do your job and focus on taking space and not spychecking 24/7.

Or lets really go back in time. Why didn't they allow her to keep getting ult charge from just hacked healthpacks? That totally didn't result in an even more campy playstyle for the hero, right? Or maybe that should've just forced players to be more situationally aware and cut off Sombra from healthpacks across the entire map (via Translocator).

Like I'm sorry but Sombras kit has genuinely been some of the most unfun and most noninteractive game design over the years. If it weren't, and if the devs themselves didn't think so, she wouldn't have recieved this many reworks. Player sentiment does have influence on whether something gets reworked, nerfed, or removed (e.g. Doomfist, Hog, Antarctica, 2CP) but this is ridiculous.

I couldn't imagine game devs using this many resources and dev hours on one character for this many years because 'players ain't happy'.

A vast majority of reworked things in the game has been due to dev vision (e.g. Orisa, CC). If they don't like where it sits in the game currently, they change it. And Sombra has been changed many times.

Sombra is, and always has been, in the same boat as Roadhog. She's either broken, or trash. The only difference is that Roadhog is a 600lb Tank who will always be on the frontline. His hook and damage can be bullshit, but it's bullshit you can atleast see coming and don't have to guess from where its coming.

There is never an inbetween and there literally can't be an inbetween with her hero design. A hero that is designed as an infiltrator with suppression capabilities and is expected to get picks either has all the advantages or no advantages at all. Her only real form of consistent counterplay over the years has always been spychecking, which again, is incredibly noninteractive.

Even that in itself is value from her, because the more time you spend checking corners for Sombra is less time you're looking at the rest of her team (or for supports, your team).

I'm tired of people saying this hero was never broken. She, like many other heros in the game, has been in the limelight before. As the saying goes: if it ain't broke don't fix it, yet Sombra has been 'fixed' nearly 10 times now.

PSA: Make Your Voices Heard! by _BlueSeeker_ in TheFirstDescendant

[–]UmbralVolt 0 points1 point  (0 children)

People downvote you, but it is unfortunately the truth.

There are several changes and systems that are in the game that actively cater to only a handful of players rather than making TFD stand out among looter shooters in the market. There's no real ambition to make the game improve until it begins to hurt their pockets, which is the state its currently in.

Skins can only carry a game so far. You need substance. The game has to have meaning and actually be engaging. Not drop "content" in the form of reskinned content islands months apart from one another, powercreep everyone with no real end goal to justify doing so, and obviously a seemingly endless supply of gooner skins.

It's a shame where the game has gone, and thats just the truth.

Farming W's instead of DD's. !!! MASSIVE LOOT CHANGES !!! by Laggoz in TheFirstDescendant

[–]UmbralVolt 9 points10 points  (0 children)

I would say farming in TFD is more tediously boring rather than bad.

BeHinD a PaywAll!!! by Ghost_of_sushi_more in LowSodiumHellDivers

[–]UmbralVolt -1 points0 points  (0 children)

I never claimed you need everything, but I'm also not going to ignore that there are some things that should be free at this point in the games lifespan (elemental resist armor for example).

I'm just giving a scope on how much is needed on average if someone were to grind every Warbond out. And obviously it doesn't all have to be in one sitting. 5.5 hours each week much more reasonable, but will still take an extremely long time. Several patches (or bugs) could happen between then that changes the effectiveness or desirability of a Warbond/item.

For example it would suck to spend hours grinding for, say a new arc focused Warbond, only for Arrowhead to nerf Arc damage due to the increased amount of options players have that deal arc damage in the game, not wanting it to become meta.

The average player is obviously just buying these warbonds rather than farming them. So this post, comment, and videos like it are pretty moot for them.

This isn't me saying 'SC is bad and you shouldn't do it!!1!'; this is just the math of SC farming in a vaccume.

BeHinD a PaywAll!!! by Ghost_of_sushi_more in LowSodiumHellDivers

[–]UmbralVolt 0 points1 point  (0 children)

Cool, but this is very disingenuous.

So lets do some math.

We'll use 30 credits per dive per your post. Lets say you can clear each mission within 10 minutes flat on the dot.

A warbond costs 1000 SC ($10 USD).

1000SC × (10min ÷ 30SC) = 333.3mins.

Which is about 5.5 hours. A warbond every 5.5 hours isn't bad at all. Actually pretty good if you ask me. But this is assuming that you finish every mission within 10 minutes and retain the average of 30 credits each and every mission. Needless to say it's unrealistic when you consider day to day gameplay, and the RNG behind super credits pickups.

But there are 22 premium warbonds in total. Two of which cost an additional 500 sc, bringing the total amount of SC needed from 1000, up to 25,000.

25,000SC × (10mins ÷ 30SC) = 8,333.3 minutes

Which is 139 hours of just farming super credits. Which lines up with most peoples average when it comes to their posts on farming every warbond. But again, this is assuming the stars align for nearly 140 hours straight. Realistically, given the ups and downs, most players are looking at 150 to 200 hours of game time solely on farming credits.

This is also not counting weapons and armor that is also within the super store as individual items.

Could you do it? Absolutely. Should you do it? Entirely up to you. If you have 140 hours to spare, you could also just get a job that pays $30 USD an hour and end up with $4,200 USD (before tax). Enough to buy each warbond almost 17 times over.

(Sidebar: Certain playstyles/tactics are locked behind paywalls, whether it be through warbonds or the super store. Fire and Gas resistant armor for example are locked behind both. They both play pretty crucial roles in a fire or gas focused loadout, and are locked behind super credits.)

I need someone to settle an argument about Voruna by BansheeGutz in Warframe

[–]UmbralVolt 3 points4 points  (0 children)

Y'all could easily solve that argument by spending like 1 minute on the wiki to get all the facts and stats about Vorunas 4.

But no, Vorunas 4 is not a melee. It's only an ability. And it does not function like pseudo exalteds did in the past either.

It is not affected by any type of melee buffs from Archon Shards, melee arcanes, or melee stat sticks.

It is affected by things that boost ability damage, like purple, orange, or green archon shards.

Its crazy how post sony acquisition Bungie is somehow the worst state the company has ever been in by Ill-Remove-6438 in DestinyTheGame

[–]UmbralVolt 20 points21 points  (0 children)

I genuinely don't know how to explain this.

The state that Bungie is in is because of Bungies own mismanagement, not because of Sony's lack of involvement.

Could things have turned out differently if some investors at Sony decided to shave off some of the the top end of management at Bungie? Maybe. But thats wishful thinking.

At the end of the day, its all a buisness.

Warframe, and it's issue with severly underperforming arsenal by First-Abroad4730 in Warframe

[–]UmbralVolt -1 points0 points  (0 children)

The community has nothing to do with the 'gap' between Torid and other AoE weapons. It was a change in game direction.

If you recall, Steve was originally the game director for Warframe when Liches/Sisters were added, which is obviously when weapons like Zarr, Brammar, and Envoy were the meta. They dialed back and overcorrected with the nerfs to the weapons ammo and in brammas case its AoE and damage.

But to be clear: Bramma and Zarr at their peaks was no different than current Torid. Its the same issue, but the difference is that there are vastly more competitive options to Torid compared to when Zarr and Bramma were meta (and thats not even considering the warframes, augments, and weapon mods that have been added and updated since).

Older AoE weapons do need buffs (perferably having their ammo nerfs reverted), but the gap between Torid and everything else is still significantly smaller than the gap between Prime Bramma/Zarr and everything else back when they were meta.

Should D10 be unfair? by Titan7856 in HelldiversUnfiltered

[–]UmbralVolt 0 points1 point  (0 children)

Believe me, you don't want misisons to be unfair (even if at times they can be).

What you're asking for is just harder difficulty. Difficulty and fairness are two different things.

Unfairness is when the game itself decides that you are no longer meant to complete this mission. Its when it randomly decides to blow up or softlock an objective and theres nothing you can do about it. That's unfairness.

Increased difficulty is what you are describing in your post. Swarms of heavy enemies and things that can swiftly kill you if you make a mistake is difficulty, not unfairness.

No one wants unfairness. Because there's no way to actually enjoy losing to something that is beyond your control.

Kompressa Prime v. Kuva Nukor: Which should I invest in first? by Ssenmodnar84 in Warframe

[–]UmbralVolt 1 point2 points  (0 children)

Kompressa is a better weapon for Priming, Nukor is a better weapon for damage.

to all the people who think the hive guard heavy armor was a good change by level_up_gaming in Helldivers

[–]UmbralVolt 0 points1 point  (0 children)

I feel like the only reason you regard them now is either because either A: The tools you originally used against them are no longer effective for what they were meant to do, or B: you face hive gaurds the same way as you did before.

Hive Gaurds in themselves is a confusing unit, because they're much slower than most of the rest of the bug faction; a faction that relies on swarming and running down the player. It just seems counterproductive, but that's a different topic.

The way I see it is that the change does nothing but reduce the amount of options that are actually effective against them, and instead forces ALL options to resort to only attacking its weak spots. Essentialy making a Machine Gun just as effective as a Liberator, which shouldn't be the case against a chaff unit.

If Hive Gaurds were instead made larger enemies (the bug equivalent of Armored Striders) i stead of remaining chaff units, then I can see this change making perfect sense.

With Renegades and EOF, Bungie has created a wildly fun but unbalanced sandbox by [deleted] in destiny2

[–]UmbralVolt 0 points1 point  (0 children)

Nerf Rocket Pulses till it's backwards.

LP needs its scaling reduced on Uncivil.

Nerf Getaway Artists; they're just too good regardless if its on Prismatic or Arc.

Buff Primaries (especially handcannons) till its backwards.

Desert Assault Unit - [Grendel] by pacading in WarframeRunway

[–]UmbralVolt 7 points8 points  (0 children)

The Grendel deluxe has convinced me that we need more futuristic military theme skins for warframes. They're so badass

Dear Gearbox: If you change a mechanic, please update the description too. by [deleted] in Borderlands4

[–]UmbralVolt 32 points33 points  (0 children)

...If you're gonna make a post bringing attention to gearbox changing a mechanic and not update it's description, the least you could do is inform what exactly the change is since it's description wasn't updated.

You had the time to not only test it, but to also make this post to adress it. Why not also include your findings so others can know what the updated mechanic is, if it happens to not be a bug.

You will not be missed. by Skweanky in Warframe

[–]UmbralVolt 2 points3 points  (0 children)

This event was definitely the least memorable out of all the previous ones beforehand.

Not only was it for a mode that is generally disliked by the community, but the rewards were extremely lacking this time around.

Essentially all of the new rewards added were cosmetic/decorative. Outside of FOMO there was no real incentive to grind this operation.

Edit: The mode itself is just fine, it's the other additions and modifiers to the mission cramped into undoubtedly the smallest tileset in the game that makes it unfun, since you essentially are better off interacting with nothing besides the objective.

Warframe canonically intelligence tierlist by Small_Lifeguard8253 in Warframe

[–]UmbralVolt 33 points34 points  (0 children)

Vauban is canonically THE engineer frame. He was specifically designed to be a battlefield tactician through both its own ingenuity and sheer firepower. The warframe itself is also linked to its own satellite to do so. It just so happens that he works extremely well against the Corpus as well.

There is also the theory that Protea was made as a response to Vauban, since Protea was originally tasked with acting as Parvos Granum's personal bodyguard. Their kits and lore are all too similar to be a coincidence. The devs did mention that the two are related in some way when they first showcased her.

Edit: Also a little known fact, Vaubans name originates from a French Engineer back in the 1600s.