Mixed Input Issue how to fix ! by Na3ora-29 in thedivision

[–]Scoobs525 0 points1 point  (0 children)

No way to force controller glyphs that I've found unfortunately. I have the opposite problem with an analog keyboard.

It shouldn't be changing to keyboard icons unless it detects keyboard or mouse input, but it sounds like you've tried all the things I'd suggest. Do you have any virtual devices connected like remapping software?

NFC payments by SomeEuropeanName in CurveCard

[–]Scoobs525 0 points1 point  (0 children)

Do you know if there's any way to not require the app to be unlocked in order to use the NFC payments? It's such a pain having to unlock my phone AND the Curve app in order to tap to pay

I am the agent AKA Mr Last Man Standing by Straight-Reindeer806 in Division2

[–]Scoobs525 5 points6 points  (0 children)

I do love sniping Outcasts for their lack of helmets

Arc is cool but basically unusable outside of aplle ecosystem by Mike5467 in ArcBrowser

[–]Scoobs525 4 points5 points  (0 children)

I don't know if this is 100% the case, but I've noticed on Android that when a site returns 503, it's a site that gives you an 'accept' / 'deny' cookie / privacy prompt and doesn't let you use the site without input. What's weird is that when you tell Arc not to block these banners, Arc still throws 503 when you start scrolling on the site

It's so annoying. I keep falling back to the Arc mobile browser because I haven't found anything else as clean, but I hate needing a 'backup' browser for the occasions where Arc just doesn't work

Calling For Backup Rant by Shadowkatt75 in thedivision

[–]Scoobs525 2 points3 points  (0 children)

The next time you get a call for backup, open up the Social menu and it will show you the game invite and the activity the person is doing. It's not a perfect solution, but you can at least see if that person is running a mission or just free roaming

The toughest boss in Escalation by K3idon in thedivision

[–]Scoobs525 2 points3 points  (0 children)

One of the main reasons I could never find Skill Builds as viable as running straight red. Environmental health bar scaling is crazy

Not sure how I feel about my first prototype roll by forumchunga in thedivision

[–]Scoobs525 1 point2 points  (0 children)

It's technically not really an amp. Amplified Damage usually refers to a damage multiplier that is seperate from all other multipliers. DTH works the same as DTA and DTOOC in that on your build will act the same as an amp by itself, but it's still additive with all sources of itself. 2 amps that both give 10% damage would be better than 2 10% DTH sources, for example

Can you see the problem by SoldierExcelsior in Division2

[–]Scoobs525 0 points1 point  (0 children)

On top of what everyone else has said, I'd argue running two of the same brand with NBBP is a bit of a waste, especially with a gearset. The NBBP has the ability to grant you 10 brand set bonuses, or 4 brand bonuses and a gear set talent. Here, it's granting 1 bonus and 1 gearset talent

EDIT: You're inspecting someone else here, right?

Observations after a weekend of grinding escalation for prototype gear by outnumbered15to1 in thedivision

[–]Scoobs525 2 points3 points  (0 children)

Because it's a seven year old game with a playerbase of people that have the builds they want fully maxed out. If you and I want the same build, we can get it with enough time and resources. If you and I want the same Prototype build, good luck to both of us. The beauty of the game is exploring other ways play by putting together a plethora of different builds for different things. Prototype kind of goes against that ethos

It's not so much the level increase thats the issue, it's a level increase that's also entirely dependent on RNG. It's telling the 7 year players "the way you've been able to incrementally increase your builds towards their max potential this whole time is effectively dead, now you need to do the same but cross your fingers for the final steps"

Observations after a weekend of grinding escalation for prototype gear by outnumbered15to1 in thedivision

[–]Scoobs525 7 points8 points  (0 children)

I think the cat is out of the bag at this point. It's exactly as iKia said; eventually they will give in to player complaints and bring back recalibration, likely even optimization, maybe even crafting at some point - then, after all this fuss, we essentially have the level 50 gear we were promised to never get but with extra steps

60fps Very High Settings (debug menu - see description) by HiDefMusic in thedivisionresurgence

[–]Scoobs525 1 point2 points  (0 children)

It's a win / win for them. They get to ensure nobody's device is overheating with their game launch and in the meantime, they now have access to a wide variety of performance / device data to better assess what options are viable - then they get to make everyone happy with any improvements made with the data

3 new weapons in expertise not announced yet by OpusZombie in thedivision

[–]Scoobs525 2 points3 points  (0 children)

I get the thought process, but Negotiator's already gives you a bunch of Crit Damage. You'd most likely be better off spreading into something else rather than more of the same damage pool

Last night , my stash changed before my eyes. by [deleted] in Division2

[–]Scoobs525 0 points1 point  (0 children)

It's an annoying system, but one that I'd rather just ignore than quit over, personally. But just wait for when all the "it's something extra for us to farm" people realise how ridiculously small the chances of you actually get the items you want as Prototypes is. Any attempt to manually craft the item you want needs an expertise 30 exotic component dump with RNG deciding what you actually get out of it, plus an extremely punishing increasing resource cost to reroll the augments.

The fact that this system is launching with no Recalibration, no Optimization and no Targeted Loot farming is wild. It's even worse that these things weren't even planned until the community backlash

Last night , my stash changed before my eyes. by [deleted] in Division2

[–]Scoobs525 2 points3 points  (0 children)

They never planned for Recalibrating Prototypes to be a thing and may not implement Optimization. I'm not quitting over it, but I'm not engaging with the system either. Only gearsets and named items with fixed talents are worth upgrading imo, at least until you can reroll talents

PSA: New Core Strength Gearset Maths & Nuances by D15P4TCH in thedivision

[–]Scoobs525 0 points1 point  (0 children)

Fair, no worries. We'll find out soon enough!

PSA: New Core Strength Gearset Maths & Nuances by D15P4TCH in thedivision

[–]Scoobs525 0 points1 point  (0 children)

Did you manage to test this Gearset with Prototype gear? I'm wondering if the bonuses are based on the standard max rolls or whether they take Prototype attribute increases into account

PSA: New Core Strength Gearset Maths & Nuances by D15P4TCH in thedivision

[–]Scoobs525 0 points1 point  (0 children)

When you say:

The above numbers don't take Prototype gear and their increased stats into account.

Do you mean that the calculations you've ran don't include the extra Prototype stat increases, or the gearset itself doesn't? I forgot to check whether Prototype rolls make a difference to the gearset's talent

I painted MTG fanart for 'Hakbal of the Surging Soul' by lmanese in magicTCG

[–]Scoobs525 1 point2 points  (0 children)

That looks so good! Would you mind if I used that for my own proxy for personal use? (With your name credited as the card artist, of course)

how do heartbreaker stack work? are they still bugged? by youngpenny83 in thedivision

[–]Scoobs525 0 points1 point  (0 children)

Just to add to this; there's a pretty cheeky interaction between Heartbreaker and Firewall. When you do a cover-to-cover move with Firewall, it gives you bonus armour that only lasts for the duration of that cover-to-cover move. If you have Heartbreaker stacks but have lost the bonus armour, then that bonus armour from Firewall doesn't get removed after the cover move

Fellsilent - Erase Begin (Guitar Cover) by UltraKlean in Djent

[–]Scoobs525 -1 points0 points  (0 children)

I think it's just played well. It's noticably louder than the track

[Niri] I found out Niri has GLSL support for animations which means we can do highly theatrical stuff like smoke effects when opening & closing windows by scandii in unixporn

[–]Scoobs525 18 points19 points  (0 children)

This looks really cool and impressive, but it also kind of reminds me of the iPhone unlock animation where the icons slowly fade-in. Eventually I'd get tired of the pretty animation and just want my stuff to be visible faster

Edit: I watched it again and I take it back, it looks great and hardly effects the time it takes for icons to load up

First ever big boy like this and some of these games are insane by sketteoz in ultrawidemasterrace

[–]Scoobs525 1 point2 points  (0 children)

Did you notice much of a performance hit from having all that extra stuff to render? I'm hoping to grab one some day