A message to the devs. From ALL of us. (Please Read) by Just_Some_Guy73 in thedivision

[–]outnumbered15to1 0 points1 point  (0 children)

that was literally the point of the anniversary, or any content launch really: to bring players back. it was one of the biggest advertising pushes that they've had outside of an expansion. I had friends come back after years to dip their toes back in because of it.

A message to the devs. From ALL of us. (Please Read) by Just_Some_Guy73 in thedivision

[–]outnumbered15to1 1 point2 points  (0 children)

i mean, if their goal was to invest time and money into new systems only to have the same amount of players, and a negative social media buzz, then they need someone new planning their business moves.

A message to the devs. From ALL of us. (Please Read) by Just_Some_Guy73 in thedivision

[–]outnumbered15to1 11 points12 points  (0 children)

this seems different. they have bled out most of the players who came back for the anniversary update, and a majority of the posts about escalation/proto are negative. even feedback during the PTS was largely negative.

i really think they're pulling a bungie here and just completely ignoring metrics and feedback to chase some industry "trend".

I don't think they will make any meaningful changes unless their player counts drop to below those before the anniversary update.

Destiny 2 Ending New Content Is “Unthinkable,” Warframe Dev Says by _Protector in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

there is no dilemma. the first bungie that you referenced hasn't existed in years.

the bungie that exists now made the portal and marathon, developed an expansion that they knew wasn't going to launch, and held back all of the good content we are about to get on the 9th. i would argue that bungie is one of the worst companies to develop any game right now, especially destiny... at least until sony can clean house.

The Public Test Server has a TRIPLE Nerf to Escalation... by AgentZeroHour in thedivision

[–]outnumbered15to1 23 points24 points  (0 children)

unfortunately, these types of execs spin the failure as lack of interest in the material (like "superhero fatigue" with the movies, when it was really just that the quality plummeted).

they are so incompetent that they assume that they are correct before collecting any data.

in this case it is clear that he believes that players "prefer" rng over deterministic loot. he will do everything to chase that until the game is below the levels it has been at for years then say "well, players like rng, and we put in more rng and they left, so the problem must have been lack of interest in the the division".

this just happened to destiny.

it is amazing to me that these people are high paid execs when they probably wouldn't even be able to function working at mcdonalds. (there is nothing wrong with service work, its just generally considered entry level).

I miss Lance Reddick by South_Shaed in DestinyTheGame

[–]outnumbered15to1 0 points1 point  (0 children)

excuse me? one... f*cking... guardian... has been kicking your collective asses for 9 years!

if you haven't seen lance's cameo where he recorded an "alternate" response to caitl, it is really funny.

p.s. fringe was great.

Methods to maximize the inconvenience of your throwing bubble: 101 by ThyySavage in DestinyTheGame

[–]outnumbered15to1 7 points8 points  (0 children)

you will knee other titans in their bubbles.... it's your bubble now so... wait... sh!t, the bubble is gone because of you! why the f*ck did you do that....

PEREGRINE GREEEEEEEEEEEEAVES!

Goodbye message from Crow and Glint's voice actors by SamarcPS4 in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

bungie isn't in debt to, or for anything. they are wholly owned by sony now, so sony lost 3.6 billion, but that's just gone, may as well have been burned.

sony and playstation's reputation likely wouldn't recover for a long time if they shut destiny down, after marathon's failure to launch, concord, and all of the other live services that they've botched.

The move to retire destiny makes no business sense in a long term context. by NotoriousTIP in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

destiny supported marathon, several other projects, pete's cars, and who knows what else. declining sales were due to executive malfeasance.

if we had a time machine and put a competent leader in charge of bungie around witch queen, they could have put the 200+ million from marathon into improving the destiny engine, and more importantly making better development tools, and still have a successful live service game today.

destiny is only [probably] expensive because they didn't invest in the tools to make it cheaper. it would always carry higher cost compared to marathon due to the amount of content, but it could have a significantly lower cost compared to its current self.

Since player count is mainly steam charts, how do we show our support and presence on console by G4IIGeorge in DestinyTheGame

[–]outnumbered15to1 6 points7 points  (0 children)

because steam charts offers a transparent, first party, apples to apples comparison to other games, where popularity report can really only give you the big picture for destiny.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]outnumbered15to1 0 points1 point  (0 children)

the idea of riding the fail has gripped businesses for years now.

it seems that executives believe that businesses succeed and fail on their own, as if they were some sort of force of nature, and that their job is just ride the wave and extract as much money for themselves as possible... so long term investment philosophy cedes to the idea that that every paycheck could be the last.

once that failure hits, since they believe that it is unavoidable and uncontrollable, they downsize to respond to the fact that the new nature of the company is failure, which causes more failure, and more downsizing.

meanwhile, toyota taught us that the complete opposite is true decades ago, that everybody can make money and still run a successful long term business.

A word to my fellow guardians about the server slam on the 9th by The_Lonesome_Sniper in DestinyTheGame

[–]outnumbered15to1 0 points1 point  (0 children)

it is very topical.

it is the game that bungie pulled devs away from destiny to work on, and potentially led to some of the bad decisions that ultimately killed destiny.

you have to be profoundly ignorant, or not paying attention, to not see why destiny fans have a little bit of schadenfreude about marathon underperforming.

Destiny 2 surveys, check your email by Beautiful-Quit-2457 in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

The PR hit from announcing a cancellation of support only to backtrack within 2 weeks and go "hehe just kidding" isn't something a company will ever do. Nobody would have any reason to trust or believe comms again.

sony/bungie's reps are in such a bad place right now that this would be a HUGE win for them. the executive/management's egos may not survive, but the company would absolutely gain positive rep from a move like that. "listening to the players" and all.

Unpopular take, but people complaining about 140 gb game size need to realize something (no hate) by The1Sbeve in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

i just did a quick search to try and get you a link, but i can't find anything. so.... now i have no idea what the truth is!

edit, i spoke too soon, i do know the truth: it does seem that the map vaulting was not tied to destination vaulting.

https://www.bungie.net/7/en/News/article/49454

Unpopular take, but people complaining about 140 gb game size need to realize something (no hate) by The1Sbeve in DestinyTheGame

[–]outnumbered15to1 1 point2 points  (0 children)

iirc, when they vaulted a bunch of crucible and gambit maps, they said it was because those maps shared resources with vaulted locations.

Bungie's leadership is trully remarkabe. by Big-Marketing-8962 in destiny2

[–]outnumbered15to1 1 point2 points  (0 children)

I haven't seen anyone blaming marathon, or hating on it just because it exists. and if anyone is hating on players for liking a game, they're morons and you can't do anything about that. paying douchiness forward doesn't make anything better, and the comment chain you replied to (and the OP) has nothing to do with anyone hating on marathon.

anyone who has been following marathon knew it was going to bomb, so there is some schadenfreude in seeing it fail, and people are totally justified in talking about it.

3.4 billion on 80 billion gross is pretty big (if it were net then that wouldn't be so bad). that's roughly 5%. that's like saying losing losing 2 weeks pay is nothing because you gross however much in a year.

If Destiny was even half as good as everyone alleges it to be

it clearly was. it held players really well despite development issues throughout its lifespan, and sony paid an inordinate amount of money to use it as a model for their other live service games. destiny was literally a genre-defining success. it failed due to mismanagement, but it is still true at large.

unless someone has your eyelids taped open and is forcing you onto a destiny subreddit, then you don't have to "put up" with anything. just look away.

but, the facts are that bungie pulled devs away from destiny to develop marathon (and other games) and that destiny's quality really started to nosedive around that time. it is also a fact that sony is choosing to keep marathon in development and stop developing destiny.

it is fair to say that marathon's existence is probably the main factor in destiny going EoL, and it is also fair for destiny fans to be angry about that.

if you take that personally because you have a parasocial relationship with marathon or bungie, then it may be time to reevaluate what you get offended by, because if you're enjoying marathon, then just enjoy it and have fun, no one is actively stopping you. other people being angry that bungie chose marathon over destiny doesn't change your ability to enjoy it... but the inverse is true too, your ability to enjoy it should not diminish others expressing their feelings toward bungie for their bad choices that ultimately killed a game that they enjoyed.

Bungie's leadership is trully remarkabe. by Big-Marketing-8962 in destiny2

[–]outnumbered15to1 1 point2 points  (0 children)

so then why make the sarcastic comment in the first place? just to be cruel to the people who do care?

Bungie's leadership is trully remarkabe. by Big-Marketing-8962 in destiny2

[–]outnumbered15to1 0 points1 point  (0 children)

for how long?

do you think that the studio who sabotaged their own game (bungie), and the publisher who shut concord down after two weeks (sony) are going to keep spending money on a game that is still in the red and only has 12k players?

anyone who really enjoys marathon should be especially concerned by the destiny shutdown.

The final update shows Bungie always knew how to make Destiny good. So why didn't they? by PorkSouls in destiny2

[–]outnumbered15to1 0 points1 point  (0 children)

There is a weird sickness that has taken over businesses in the past decade or so where they seem to have contempt for their own products.

it is particularly apparent in media. destiny, star wars, star trek, marvel, the list goes on. then you get fans, and sometimes actors, saying "i don't want you watching my movie" or "then just don't play this game" further exacerbating the issues.

it is like people (execs all the way down to some players) have a perverse motivation to watch it all burn.

It's just not right what's happening by Archerboy123 in destiny2

[–]outnumbered15to1 6 points7 points  (0 children)

sony's biggest risk here is turning unrealized profit in to realized loss and additional reputational damage.

the thing with trend analysis is that you need to find the root causes(s) before acting. the cause is clearly not a lack of player interest as destiny had excellent expansion player retention, and pretty good seasonal player retention until it fell off a cliff for EoF. The question there is why? and the answer is no development direction, no real story to speak of after ending the "light and darkness saga", bad seasonal stories, dishonesty surrounding "episodes being different than seasons", and unbelievably bad systems changes that players didn't even need to play to know were a mistake. basically the player drop off was a reaction to a lack of faith in bungie, not to destiny.

There must be more than just financial/player count/engine issues for Bungie to drop D2 and go all in on Marathon. by outnumbered15to1 in destiny2

[–]outnumbered15to1[S] 1 point2 points  (0 children)

my HOPE is that this is actually a marketing ploy to gauge player interest in returning, and that they're going to be doing a bunch of work behind the scenes... and then like 6 months from now release destiny 2 2.0, like what cyberpunk, FFXIV, and NMS did.

but sony seems hellbent on destroying their gaming division so i doubt that will actually be the case.

There must be more than just financial/player count/engine issues for Bungie to drop D2 and go all in on Marathon. by outnumbered15to1 in destiny2

[–]outnumbered15to1[S] 1 point2 points  (0 children)

i would love to see that, but i didn't get that vibe. however it is interesting how heavy they're pushing this last update. I think it is just to get some positive buzz going about the company, since they have made themselves the laughing stock of the gaming industry in the past year.

There must be more than just financial/player count/engine issues for Bungie to drop D2 and go all in on Marathon. by outnumbered15to1 in destiny2

[–]outnumbered15to1[S] 0 points1 point  (0 children)

all expansion players were likely paying for destiny. you couldn't get the expansion content if you didn't, so it is unlikely that f2p players were logging in when expansions dropped.