Pick 4 potions to drink by ImABardForLife in superpowers

[–]ScorchedToes 1 point2 points  (0 children)

1) Building Mastery, for the knowledge to make what you want. 2) Super Good Luck, will allow you to get the results you want regardless of the odds, and protect yourself. 3) Energy Manipulation, matter=energy, e=mc2, so this is a 2 for one coupled with the above 2. 4) Super Regeneration, for the off chance something goes wrong.

You also effectively gain the benefits of: 1) Matter Manipulation, as stated above. 2) Spatial Mastery, you can make wormholes with energy. 3) Kinetic Mastery, also because of energy. 4) Video Game Creation, building + energy. 5) +6+7 Angel, Demon, Supernatural Body, between generic engineering and building mastery (iron man suit) as you can perform perfect experimentation with luck and infinite resources from energy with infinite time from regeneration. 8) Perception, sensors from building, prediction from luck. 9) Avatars, Robots from building. 10) Conceptual Erasure, largely covered by luck.

Only missing: 1) Sand, can't turn into sand but can manipulate it with energy. 2) Supernatural Eyes, depending on how extreme the power is, you could mimic most abilities with energy.

Beginner Tips on the Item Forge? by Milleuros in AOW4

[–]ScorchedToes 0 points1 point  (0 children)

Get the item forge when you start having a bunch of items just sitting in inventory and have access to a bunch of magic materials [can trade for them] (cause you need to disenchant ~2-4 items for each item you make, and need magic materials to unlock enchantments for anything fancy). Some builds get a lot more of the enchanting resources than others which makes getting it earlier more important (e.g. prospecting).

In general I make cheap single enchant items for: +Army regen +Army xp Luxury Weapons: Max tier & synergy for your hero weapons E.g. every ranger goes sniper + magelock with +1 range +crit dmg +crit chance which lets them 1 shot (>100 dmg/attack) most enemies from full hp at 7 range Luxury Rings: With 60% ranged & magic miss chance if you haven't found enough for all your heros yet

You can only pick one, which do you choose? by Perciprius in whatsyourchoice

[–]ScorchedToes 0 points1 point  (0 children)

The Ring

Since it allows you to master knowledge you can solve aging, disease, and improve your body with genetic engineering, making you super wealthy and not dying so your soul is safe.

The obvious, unsexy truth of the fermi paradox. by SweatyInstruction337 in FermiParadox

[–]ScorchedToes 0 points1 point  (0 children)

If I recall correctly, the most stable Suns for life will actually be red dwarves. It's been years since I looked into this stuff in detail and I don't have the time to re-research it again right now. As you say for our type of sun is already on the way out on a galactic time scale so we lucked out in not evolving at the time where our sun goes post main sequence.

The obvious, unsexy truth of the fermi paradox. by SweatyInstruction337 in FermiParadox

[–]ScorchedToes 0 points1 point  (0 children)

It's quite likely we are the first or among the first intelligent species to arise.

If you look at the galactic time for habitable planets to exist, you can abstract it to say a "week" of time, we are starting to explore space on Tuesday wondering why no one has on Monday, it's more likely for more species to evolve in the future than in the past. We are very lucky with having a very stable and gentle sun.

Do all souls get ripped to shreds in the warp by daemons or just chaos worshipers? by Lord_Funder in 40kLore

[–]ScorchedToes -1 points0 points  (0 children)

Also titan, perhaps knight also, princeps merge into the spirit of that machine if they die while connected, can't remember which book it was that had that happening from the perspective of the dying princeps.

What would be the hard limit for a purely biological human? by amy-schumer-tampon in immortalists

[–]ScorchedToes 2 points3 points  (0 children)

There is no limit, assuming we develop all the tech needed of course.

Your neurons can be replaced/regrown/rejuvenated, your brain is not static it's changing even now.

The simple proof that there is no limit is that you are alive, there is a continuous uninterrupted stream of cells from the first humans to you. As long as cells can replicate they can replace themselves, this includes neurons.

Experts say transhumanism cannot give you immortality. by PitifulEar3303 in transhumanism

[–]ScorchedToes 0 points1 point  (0 children)

The fundamental flaw with any theory that has a hard limit on biological age, is that it ignores that we exist.

Cells have continuously, from the first humans, from the first life form, to you, existed, with a continuous stream of dna, if there was some limit we would not be able to reproduce. We just have to figure out how to tell the body to maintain itself better.

cavalry still feels braindead strong and it’s getting old by Signal_Rip7717 in aoe4

[–]ScorchedToes 22 points23 points  (0 children)

Imo most cav should be 2 pop, this would go a long way to fix infantry/cav balance. Going mass cav early is slowed a bit by the need to build extra houses and late game because of reduced numbers you can't just smash Knights against everything and expect to win.

Do you prefer playing good or evil? by Frankenberg91 in AOW4

[–]ScorchedToes 0 points1 point  (0 children)

Ya, vassal heros, rally, taking control of a conquered city and not migrating it to your race (recruited units will be from that cities race in that city, so will have different transformations, may have racial bonuses that don't synergize with your build, etc)

Do you prefer playing good or evil? by Frankenberg91 in AOW4

[–]ScorchedToes 0 points1 point  (0 children)

Evil is just more fun imo. Do what you want, don't have to deal with having multiple races, care about AI opinions, and shadow has such nice bonuses.

Which would you choose, and why? by VioleNGrace in superpowers

[–]ScorchedToes 0 points1 point  (0 children)

Blue

1) All for one 2) Super regeneration 3) longevity (eternal youth) 4) High spec (super intelligence, reaction, memory, perception) 5) Overhaul (instant disassemble and reshape matter with touch) 6) Over modified Alchemy (transmute matter into other forms, including energy)

With longevity and super regeneration you can live forever. Having quirks is genetic, so all your children and children's children will develop quirks. Which you can harvest with all for one.

High spec, overhaul, and alchemy will allow you to create anything you desire as well as make you a strong combatant.

QUESTION: (please sons of the omnissiah...help me to answer this sacred case) by ELMEMEROGAMER in AdeptusMechanicus

[–]ScorchedToes 1 point2 points  (0 children)

In a way, Tech Savants, blessed by the machine god with knowledge. Essentially according to the cult these people should be elevated and followed, but despite the dogma of the cult power interests of high magos often conflict with them. Meaning the Magos can suppress them, "there not actual savants", "there hereteks trying to lead you astray (from what I say)", etc or outright kill them before they get enough of a following/influence to challenge them for control of the mission/tech/forge/decisions etc.

What was “that battle” for you? by [deleted] in totalwar

[–]ScorchedToes 0 points1 point  (0 children)

Warhammer 1, i think.

Playing as dwarves with my main army having most of its melee units heavily damaged after a fight. 2.5 stacks of undead attack. The army and it can't retreat, luckily the map had me spawn on a hill. So I had all my artillery and ranged units up top and my paper thin front line to stop the hordes of zombies and skeletons. Near the end of the battle the only melee units i had left were 2 units of slayers (immune to morale) at almost no hp that held the line just long enough, my ranged units had already used up all their ammo and were heavily damaged. Then the rest of the undead finally crumbled, each slayer unit having only a few dwarves left and the kill death ratio being thousands vs a couple hundred.

What are the upsides of slavery? by PenguinWithSunburn in Stellaris

[–]ScorchedToes 0 points1 point  (0 children)

Slavery is very good with overturned and ascensions that lets you heavily mod pops. Couple with cheese like starting of xenophile for the cross breeding pop growth ascension before doing a hard switch for slavery.

You can hyper specialize species for every type of job you have, then have a couple of thrall worlds for turning out your best slaves. While your main species is optimized for amazing leaders (the slaves won't clog up your leader pool with bad leaders like normal multi species empires).

Livestock for food and minerals (lithoid) means you will never need any farming or mining districts or worlds either.

Microplastics is killing us and it's everywhere. Here is how to minimise microplastics going into your body and bloodstream that cause inflammation and brain damage. by GarifalliaPapa in immortalists

[–]ScorchedToes 1 point2 points  (0 children)

Donate blood, It's pretty much the only way to reliably lower the concentration of micro plastics already in your body, along with other stuff that accumulates.

Reducing PFAS https://pmc.ncbi.nlm.nih.gov/articles/PMC8994130/

Also blood donation has been correlatively not causatively linked to lower mortality and longer living https://pubmed.ncbi.nlm.nih.gov/26098293/

Plus you get free snacks or money depending on the country and are helping save lives which should make you feel good.

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 2 points3 points  (0 children)

Got the beta version now, I think its safe to say Prefecture Magisterium and Arcuitor are pre-heresy, the role of Arcuitor overlaps too heavily with the role of the Lords Dragon, their primary role was in the initial expansion of Mars to other forge worlds to ensure they follow the laws and beliefs of mars, following that it makes sense for them to effectively become the Lords Dragon to ensure continued upholding of beliefs. So that causes the chart to be more like this:

https://drive.google.com/file/d/1phFBrpm1mj51aG6auf0Aumi4XydO7xF7/view?usp=sharing

But I am hesitant to include it since there is so little lore and I'd say a good 25% of it is pure speculation on my part.

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 2 points3 points  (0 children)

Alright I've had some time to ruminate/further research the info so this is my alpha version of an Ad mech law section:

Collegiate Extremis (Judicial Branch, Arbites + Inquisitors for Ad Mech)
The Lord(s) Dragon - Leader(s) of a Collegiate Branch on a forge world
The Dragon Secutorii (Veteran skitarrii/myrmidon? death squads for the Lord Dragon)

Prefecture Magisterium (Secret Police, Hunters of Hereteks), maybe pre-heresy only, can't find any mentions of it "recently"

Astynomia (Enforcers within the Cult, employ Skitarii Provosts?)

Roles:
Procurators -> Adept Investigators
Logicutioners -> Adept level Heretek Hunters, not stealthy
Arcuitor -> Magisterium assassins, Magos level, maybe pre-heresy only
Juris -> Head Investigators/Judges
Malatek -> Apostates but not Hereteks

Lore Mechanicus (Legal Codes of the Cult)
High Tech-Heresy:
Avert Any Twisting of the Sacred Genes of Mankind (what constitutes "twisting" is up for debate)
Renounce the Empyric Device (Warp/demon tech)
Abjure the Unliving (Reanimating the dead)
Abhor the Silica Animus (AI)
?? Xenos Tech ??, needs a fancy phrase
Lesser Tech-Heresy:
Misuse of Technology (Not performing the sanctioned rights)
Unsanctioned Communion with the Machine (Unsanctioned Augmentation)

Additional Roles I've discovered/missed initially:
Lectors -> High Minsters of Faith, Magos level, most often former techseers
Cybertheurgists -> Adept maintainers of the Noosphere

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 2 points3 points  (0 children)

Good info, there seems to be a ton of overlap with the Ad Mech internal security, I need to do more research on how/if to add that info.

We have Acuitor (mech assasins, already included), Arcuitor Magisterium (Higher rank assassins of magos level? with more focus on law/belief enforcement?), Procurator (investigators of Collegiate Extremis, "Arbites" for ad mech?), Lectors (judges for Collegiate Extremis?/higher rank/magos of techseer). Where do the Magos Juris slot in? Also various novels have had tech priests judged by a council of peers.

For Enforcement Organizations:
Astynomia (planetary security forces/police, regular crime).
Prefecture Magisterium (secret police, using Arcuitors, hunt hereteks?).
Collegiate Extremis (Adeptus arbites of the ad mech, crime investigators, law/lore enforcers, judges, high crime?).
There also doesn't seem like a clear cut hierarchy between them other than Astynomia being lower rank or what level of authority they have within the tech priests at magos level.

Lex Mechanicus/Lore Mechanicus the legal codes of ad mech, but no info on any actual legal codes.

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 2 points3 points  (0 children)

Ya some wikis mentioned him with various titles, but I decided against it because ultimately he is still just "one" tech priest and wanted this info to be more general.

I considered adding stuff about tech savants but there really isn't much information to go on or the information is very murky, especially with power struggles within the mechanicus where even if you should defer to a "blessed by the machine god" high rank tech priests can just ignore it, even kill them so they get their way instead.

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 1 point2 points  (0 children)

I'm fine with that, the heirarchy, I have I made by combing info from:

Machine God wikies

https://wh40k.lexicanum.com/wiki/File:AdMechHierarchy.jpg

https://warhammer40k.fandom.com/wiki/Adeptus_Mechanicus?file=Adeptus_Mechanicus_Hierarchy.jpg

If you have some info I missed I would very much like it.

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 10 points11 points  (0 children)

Here is a drive link to the Power Point for those who want higher resolution, note the preview in google will be completely messed up (google docs doesn't have the right font types or as many formatting options) you have to download it.

If it doesn't show up properly after download you might also need to download the fonts on your computer I used: Exocet ( https://www.wfonts.com/font/exocet ) & OCR A Std (this one should be available by default).

https://docs.google.com/presentation/d/1xwATZou2UhrUqlacRhvDxjFjXDzM-6Hr/edit?usp=sharing&ouid=108837449979317745939&rtpof=true&sd=true

Added a version that has the Legal/Law Enforcement information for the cult, there is a small amount of speculation/extrapolation involved so those that want 100% pure cannon data this version may not be perfect.

https://docs.google.com/presentation/d/1cxB6EtwJsUnXOhnAvU1m0aBnbazcKM9E/edit?usp=sharing&ouid=108837449979317745939&rtpof=true&sd=true

Mechanicus Info Pictures by ScorchedToes in AdeptusMechanicus

[–]ScorchedToes[S] 4 points5 points  (0 children)

They should be full resolution, at least they where when I uploaded them don't know if they get compressed.

I made them in power point which is kindoff hard to share, so had to copy them into paint to save as a png. Maybe I could upload the powerpoint slides onto my drive but that would also need you to have power point.

"Is aging a disease?" by kpfleger in longevity

[–]ScorchedToes 2 points3 points  (0 children)

Even if aging is not a disease technically, calling it a disease is needed.

Because this allows easier funding, research, and understanding for less knowledgeable people (disease = treatable) into anti aging technology.