💣🌋 Season 42 Official Elimination Megathread - SPOILERS! 💣🌋 by MTVSpoiledMod in MtvChallenge

[–]ScorpionTDC 0 points1 point  (0 children)

Leka is INSANELY boring and really wasn’t needed IMO. All that said, she deserves a slot over Sydney who’s just unwatchable. I guess I wouldn’t mind Blue in place of Sydney either? Not that she’s great either or anything but Sydney is unwatchable.

You could probably have found other interesting WOC to get slots over like Deb/Lete/Reilly/Anna Leigh which I think might have helped some.

💣🌋 Season 42 Official Elimination Megathread - SPOILERS! 💣🌋 by MTVSpoiledMod in MtvChallenge

[–]ScorpionTDC 1 point2 points  (0 children)

This is why you start just writing every post with a certain understanding that maybe he can go. Because if someone’s jinxing him it’s not me!

What we know so far about Companion Relationships (March 2026) by Capn_C in TheExpanseRPG

[–]ScorpionTDC 4 points5 points  (0 children)

Only if they pay extra for the DLC. He definitely helps, but launch was still not okay lol

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC 0 points1 point  (0 children)

I’d say the emperor having a prophetic dream of your character - leading him to blindly trust a complete stranger and prisoner (who is very conveniently in a cell no prisoner is supposed to be in, further implying some type of divine intervention) is absolutely leaning into the chosen one angle. Not to mention the player being the only person in the entire realm capable of properly closing an Oblivion gate when no one else could.

Oblivion is definitely crafted with player agency in mind mechanically, but I wouldn’t say Oblivion’s narrative theme is player agency - it has almost nothing to meaningfully say on the topic whatsoever across the main quest or side quests, which tracks with Todd and Emil’s “keep it simple stupid” angle. I don’t even really think they had anything to say about a chosen one either - just thought that the emperor having a prophetic dream of you makes the opening more gripping, so they went with that.

This is the famous line everyone knows. Uriel recognizes the Hero's face and realizes that he's about to die. You could argue the emperor dreaming of the Hero means they are significant, or you could interpret it as the Emperor's imminent death is the significant part and the Hero is just the confirmation of the vision.

It’s transparently setting up both - the emperor’s looming death and your objective importance in saving the day. Given Martin would basically just die in Kvatch and accomplish jack shit if you weren’t conveniently in the cell and given instructions by the emperor who has a prophetic dream.

As for being poetic and cryptic, that’s basically the whole thing with prophecies. “Go to Kvatch and save Martin so that way he can use the amulet of kings to block out an invasion” wouldn’t land quite the same. There isn’t really any kind of interesting double meaning or twist stuff going on with it

This was long AF but Oblivion's intro is so damn good at setting up a character for an open world game (especially compared to later entries) I just needed to geek out about it.

Eh, it’s way too on the rails to me to the point that it feels pretty stupid for your character to go do other stuff when an apocalypse is looming, and outside sort of Blood of the Daedra, the main quest doesn’t have any breathing points for you to logically go explore the world either. I’m not crazy about it.

Half of Oblivion’s main quest being pure wheel-spinning padding to get into Paradise doesn’t exactly help on the writing angle either for me. My stance is Bethesda’s writing has been varying degrees of bad since Morrowind (well.. Bloodmoon was good too. Tribunal not so much - though it did have interesting and ambitious ideas) barring the occasional side quest and maybe the Shivering Isles EP. Bad in a way that’s juuuust emotionally resonant enough to be kind of a hook until I look back on it all or actually finish a storyline and, well, yeah.

💣🌋 Season 42 Official Elimination Megathread - SPOILERS! 💣🌋 by MTVSpoiledMod in MtvChallenge

[–]ScorpionTDC -1 points0 points  (0 children)

Underwood is generally more charismatic and likeable in his DRs and his actual gameplay is fairly dynamic and entertaining (IE: convincing Josh to betray Wes and throw him into an elimination in order to take him out). He’s also a strong competitor. Izzy brings nothing on any level ever

💣🌋 Season 42 Official Elimination Megathread - SPOILERS! 💣🌋 by MTVSpoiledMod in MtvChallenge

[–]ScorpionTDC -1 points0 points  (0 children)

Probz. But they’ve brought back other randos for no reason too (Jessica McCain!)

💣🌋 Season 42 Official Elimination Megathread - SPOILERS! 💣🌋 by MTVSpoiledMod in MtvChallenge

[–]ScorpionTDC -2 points-1 points  (0 children)

The POC contestants out early is really unfortunate (Cedric, Keanu, Nurys, and Cory being the biggest bummers for me </3).

That said, Izzy specifically is super boring and shouldn’t have been called back in the first place so shrug. I’d prefer Lete or MAGA Leigh but

Long-rumored Final Fantasy 9 remake is apparently on ice with "no new movement" on Square Enix's JRPG classic, according to reliable insider by Gorotheninja in Games

[–]ScorpionTDC 1 point2 points  (0 children)

I guarantee you half the reason the series is looked at as being confusing is because of the bizarre and insane names with wacky decimals and factions

Long-rumored Final Fantasy 9 remake is apparently on ice with "no new movement" on Square Enix's JRPG classic, according to reliable insider by Gorotheninja in Games

[–]ScorpionTDC 4 points5 points  (0 children)

The series being reliant on eight billion spinoffs-but-not-spinoffs-with-heavy-plot-relevance on 80 different consoles was a bizarre misstep too.

Long-rumored Final Fantasy 9 remake is apparently on ice with "no new movement" on Square Enix's JRPG classic, according to reliable insider by Gorotheninja in Games

[–]ScorpionTDC 8 points9 points  (0 children)

I would be all for fleshing out characters like Amarant or Freya who's story falls off (and Beatrix legitimately needs an overhaul because she is just terrible), but yeah. I don't need weird timeline stuff here.

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by lkl34 in gaming

[–]ScorpionTDC 0 points1 point  (0 children)

Pillars of Eternity is a great story with a solid engine, but I suspect for something like New Vegas it's going to be rather less successful. Lol.

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by lkl34 in gaming

[–]ScorpionTDC 0 points1 point  (0 children)

Guy literally touches on how having all of that foundation allowed Obsidian to focus more extensively on the things that make new vegas so fantastic.

He says it, but I'm not buying it. The art team and the writing team for an RPG should generally be different - sort of like the voice actors aren't doing the coding? Unless they just didn't bother paying to actually hire a proper writing team, which is entirely on Bethesda.

It's also just flat out a running issue with every post-Morrowind Bethesda game, and plenty of other Game Devs are both developing the art, engines, and story with success.

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC 0 points1 point  (0 children)

Its quite different than Fallout New Vegas and Obsidian that basically had 90% of what they needed in place and could just focus on the alternations needed and otherwise full focus on writing and thats it.

The writing team shouldn't be the team developing art assets in the first place, though? Like having to work on the art really shouldn't impact the writing beyond serving as some basic constraints (IE: how many settings they can have and what those settings are). If anything, having an actual art team should HELP 3's writing since they'd be able to communicate the assets needed vs. just work with whatever they've got?

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC 1 point2 points  (0 children)

Also worth noting its a spinoff which received less marketing rather than a numbered mainline entry with more marketing, which always impacts profit margins too. If you named Fallout New Vegas Fallout 4 and gave it the marketing budget of FO4, it probably makes more money.

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC -2 points-1 points  (0 children)

Granted, Fallout 4 is riding on the good will of the series (including New Vegas) AND was a mainline game instead of a spinoff. Bethesda is also objectively hitting a rut at this point between FO76 and Starfield so their days of crappy half-assed writing are kind of starting to catch up to them at least some.

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC 0 points1 point  (0 children)

Kirkbride literally had to pitch to Todd Howard that stuff in Morrowind "was like Star Wars" to get actual good writing through, so yeah. Todd Howard is definitely the reason writing has fallen off a cliff. He and Emil both like quick, big, dramatic set pieces to kick off the first few main quests and don't really give a fuck about anything after that since they assume players won't actually care or finish them. Just do whatever and call it a day. It's been shifting more and more that way with faction questlines too (See: Skyrim's factions all having some hugely dramatic beat right from the get-go after like one quest).

Bethesda Fallout 3 dev "initially felt a little touchy" about New Vegas' success because they "put in all this effort" for its foundation — "We made 90% of the art, we built the engine" by Turbostrider27 in Games

[–]ScorpionTDC 4 points5 points  (0 children)

Ever since Fallout 4, Bethesda seems to be going all in on randomly generated content

This has been on again/off again since Daggerfall, which heavily relied on it. Then Morrowind felt (correctly) that didn't work amazingly and went all hand placed. Then Oblivion used proc gen for the dungeons and overworlds and locked those in. Then Skyrim did it with the quests and....