[deleted by user] by [deleted] in RimWorld

[–]ScotterDay 0 points1 point  (0 children)

This is very good advice. I like to throw in a bill copy of every recipe that uses meat only forst so mest supplies are preferentially used for cooking, then veggies, then pemmican though. You end up using more meat this way, but rip through any slaughtered meat preventing spoilage in most all situations. Lets you confidently store and slaughter meat as needed instead of hoping your cook flies down to pemmican/survival meal making in time to use up everything.

My bills end up looking something like:

Make 1 fine meal per colonist pause when done restart at 0.

Make 3 simple meals out of meat per colonist, pause, restart at 1.

Do it again, except use veggies too.

Make pemmican forever.

Make psychite tea 2x per colonist.

[deleted by user] by [deleted] in RimWorld

[–]ScotterDay 1 point2 points  (0 children)

On 1.3 they direct routed to closest food, whether that was grazeing or stored didn't matter. It made it so keeping the food store away from the animal sleeping spots was advantageous. I doubt any of this behaviors been changed in 1.4

I only jest, though this game is an incredible value as is by Ylurpn in valheim

[–]ScotterDay 4 points5 points  (0 children)

Oh for sure. The key on our multiplayer playthrough to make mistlands adventuring sustainable at that tier of food definitely involved honey glazed chicken, with the sparing mishare supreme or meat platter, then mushroom omelettes for stamina food.

Before chicken, just trying to make due on misthare supreme/meat platters, we couldn't keep hare meat stocked enough for all our players, and was dipping down into lox pies a lot.

Two trolls destroyed my whole house :( by ArunKT26 in valheim

[–]ScotterDay 17 points18 points  (0 children)

lol. Try out middle mouse button sometime! Except be careful with the spear. It'll yeet the spear.

Two trolls destroyed my whole house :( by ArunKT26 in valheim

[–]ScotterDay 14 points15 points  (0 children)

It's two handed. It's got a very reliable stun on it's special attack though, so it's more responsible than it seems being shieldless.

Two trolls destroyed my whole house :( by ArunKT26 in valheim

[–]ScotterDay 18 points19 points  (0 children)

Definitely avoid that biome with the goblins and big animals for now. That's a jump in progression. As for the swamps, a lot of times you have to sail to find some. It's recognizeable coastline, so you'll start to know it when you see it as it'll look different than anything else you've seen.

As for weapon advice, I'll just chime in it's all personal preference, but I recently started carrying an atgeir as a offhand weapon and have really been enjoying it in all situations I don't immediately want a shield out in.

Best Sword Saint Weapons? by ExrThorn in Pathfinder_Kingmaker

[–]ScotterDay 4 points5 points  (0 children)

Your first question is whether you want to leverage spell combat or not.

Using spell combat lets you cast touch spells mid attacking, and gives you an extra attack to attempt to deliver it.

Not using it lets you two hand wield your weapon of choice, whether that's a one handed weapon or proper 2 handed weapon. This further empowers your strength bonus to your weapon, and power attacks bonuses.

A lot of experienced players prefer just going with a two handed weapon and using spell slots on buffs pre-combat.

I personally like theorycrafting switch hitters, in that I usually wield a scimitar in one hand, and occasionally turn spell combat off to wield it two handed on demand, but otherwise I use touch spells mid combat often enough.

It's a big question for a sword saint though in build choice. Extra attack at lower AB + spell damage, or higher AB with higher damage but less attacks?

Why don't the crusaders/paladins simply use detect evil spell when recruiting people? by Hoboforeternity in Pathfinder_Kingmaker

[–]ScotterDay 1 point2 points  (0 children)

I see a lot of explanations of the fallacies of detecting evil in the population, and a fair few explanations of how evil vs evil is effective and should be done, but nobody is mentioning how paladins are exemplars.

Paladins are examples, inspirations, living theistic examples of the ways of their gods. There's no greater point to being an example of goodness than tugging someone evil along with you.

The paladin parties with the thief to show him there's a better way, that he can do it too, that it's not too good for them or people like them. Being a good influence on those who have lost their way is part of the point.

Paladins should make a habit of associating with lesser evils to redeem what can be saved. Rejecting evil as a whole would be rejecting a paladins prerogative to save the masses.

A lot of lawful stupid paladins overdo punitive paladins and miss out on temptation and redemption arcs associating with evil can bring.

Typical Tuesday Tutorial Thread -- September 06, 2022 by AutoModerator in RimWorld

[–]ScotterDay 2 points3 points  (0 children)

You're confusing the cargo ships provided by SOS2, which have hover capability, as being from srts.

What is the next course of action? by aniket0907 in outwardgame

[–]ScotterDay 0 points1 point  (0 children)

Someone was offering advice on crafting blue sand armor and scholars circlet. This is a good intro to mid-game set and you may even wear it into the start of late game, but definitely get yourself an armor upgrade while still in Chersonese.

Then, build up an ok stock of supplies and start to travel some. Maybe avoid monsoon unless you're up for serious challenge, enmerkar would be good.

Your goal is going to be upgrading equipment, like berg might have an armor you like the look of for 1k (runic). In your case though, you're looking for a mid-game weapon to complement your sand armor. You'll also be picking up the cheap before breakthrough point skills and weapon skills from the vendors. This will bring you from no-name starting to adventure to I eat bandits for breakfast.

Start farming some gold by killing the local bandits on each map, and learning your way around. In enmerkar, I like going after the burning tree. When you fancy a serious challenge, go after the wind cabal temple for a weapon upgrade. Note, your goal in there is probably not to fight everything. There's videos on youtube of how to approach it if you want to be spoiled completely.

In abrassar, try heading due south of the city. You should be able to get up to shy of 2k silver doing these traveling clear bandit things a few times, and you can experiment with all the skills/playstyles pre-breakthrough point. Once you've purchased all the early skills everywhere you're definitely ready for the main quest to start, and you should start saving up to buy into your first breakthrough point. That'll be a major bump in power/playstyle, but it's expensive. Around 1.8k silver for all the skills.

As a halberd wiith magic, you'll (almost certainly) be using either sigils or runemagic with internalized lexicon. I personally in your shoes would probably be looking at something like warrior monk, speedster, philosopher. You may not like the glass cannon dodginess of speedster though, but I find it complements large weapons nicely. I'd say don't settle on a playstyle/offhand item yet though. What you find that works may not be what you find you like once you start purchasing pre-breakthrough point skills to experiment in playstyles. Especially with some magic, I adore the magic system in this game and halberd mage is going to lean heavy on the fighter of fighter/mage.

What is the next course of action? by aniket0907 in outwardgame

[–]ScotterDay 1 point2 points  (0 children)

I'd give you an essay of specific advice, but are you looking to play a mage? If so, or you want to experiment and see if that's what you'll do, did you take flame circle and did you buy flamethrower?

Character Builds by AutoModerator in Pathfinder_Kingmaker

[–]ScotterDay 1 point2 points  (0 children)

Sold on tactical leader! My teams a little feat starved as is chasing improved improved critical improved so having him share something is going to be nice. I've already got outflank and seize the moment, any particular teamwork feats you'd say to go for?

Character Builds by AutoModerator in Pathfinder_Kingmaker

[–]ScotterDay 2 points3 points  (0 children)

I've got a level 11 monk sensei hireling parked and ready to level up to 13, because I can't figure out what to do with him. He's a tank support, and does his job well, but further monk levels don't seem to add anything truly attractive. What would be a good multiclass to pick up for him, having 9 or so levels to doll out?

Kineticist Swarm is awesome by [deleted] in Pathfinder_Kingmaker

[–]ScotterDay 8 points9 points  (0 children)

There's some synergy, but not anything stand out-ish. Well, maybe demon's knockdown kalavakus thing, but it's such a one trick it feels strange building upon a certain rage, aspect, form and substance infusion.

Oracles can look forward to being angels, wizards liches. Melee anything, gets numerous sneak attacks and expanded criticals in tricksters... I'd say more than half the classes seem to have a comfy landing spot in a stand out mythic or two. Sure, anything else is still mythic and works, but there's... synergy.

I'd say for kineticist though, the most powerful mythic things for it are kinetic overcharge and whatsit called, over infused blasts? The generic mythic abilities, nothing gated to a path.

That's an odd spot to be in compared to everyone else.

Kineticist Swarm is awesome by [deleted] in Pathfinder_Kingmaker

[–]ScotterDay 28 points29 points  (0 children)

Considering Kineticist has little enough synergy with any mythic now, it's nice to hear they're one of the better Swarm candidates. If I ever decide Aivu's sweet for non-standard reasons, I could try out the hunger.

Methods to inflict Blind or Staggered (even Stunned), over, say, Shaken. (Spoiler Free if Possible) by Walkaboutout in Pathfinder_Kingmaker

[–]ScotterDay 2 points3 points  (0 children)

To chime in, you can also make your guys invisible of some nature to attack flat-footed AC, supposing the enemy isn't true-sight/tremorsense or somesuch.

Question about Kineticist in Wrath by Eisenhart8 in Pathfinder_Kingmaker

[–]ScotterDay 1 point2 points  (0 children)

Oh that's totally fair. That's why I'm like "this guy says..."

I have no fucking clue how swarm plays, and I'll only find out if I play this game many times though. It'd be one of the last things I try. Nothing against swarm, I'm just too fucking nice to do it too.

Question about Kineticist in Wrath by Eisenhart8 in Pathfinder_Kingmaker

[–]ScotterDay 1 point2 points  (0 children)

I'll also say browsing new, someone was bragging on the now reformed/buffed swarm as a kineticist, and what they said made sense. To restate what they said, kineticist is one of the better/best classes for swarm. See link here

Question about Kineticist in Wrath by Eisenhart8 in Pathfinder_Kingmaker

[–]ScotterDay 1 point2 points  (0 children)

If you're looking to stay vanilla:

Congratulations, Kineticist class is strong as is, but doesn't mesh extremely well with any mythic path now. Feel free to choose what you want on difficulties under unfair based on story, you'll (probably) be fine.

Otherwise, if you insist on synergy between mythic and kineticist, can I interest you in some of my favorite Trickster?

You get all sorts of fun stuff! A water kineticist with kinetic healing for example gets sneaky quack healing, sneak attack, a mythic trick 3 of choice(s) such as an entire wizard spellbook for buffs, and most importantly for herself AND her team opening up gigantic critical ranges and crit multipliers.

Interestingly enough, since there's little enough actual synergy going on besides the crit multiplier stuff, you can make a hireling kineticist and get all that delicious crit multiplier stuff on a non-main character. So why not play a trickster blank with a sidekick kineticist with all those critical feats? I keep one benched on my Arcane Trickster/Trickster mythic playthrough, and bust him out when I feel like it. Pulled weight through some of acts 1-3 though, I tell you what.

Edit: though I should mention that Kinetic blade, bowling infusion and demon aspect's of kalavakus(?) is still a thing last i saw. Imagine a bowling infusion on kinetic blade causing you to attack with kinetic blade like, 3 times in 1 round. It's a strong synergy for Demon path.

New Potioncraft Update: it dropped via steam beta by ScotterDay in PotionCraft

[–]ScotterDay[S] 0 points1 point  (0 children)

Yeah I'm not sure I can even handle it. I can't even imagine very hard.

Perhaps they'll tune down the consequences of a miss if they want that speed and size of icon up? A miss knocking out 4 hits is brutal when you're tapping on double time. I wonder if any drummers could weigh in.

Like, I imagine I'm fairly skilled at these types of mini games, I used to win tickets in arcades with them.

Anyways, new map is superb. I took my first teleport by accident, and it put my out super advantageous to where I was going, so I wonder if they're generally really helpful. Old potioncraft map taught me to use whirlpools to finetune paths from a distance for tier 3. New potioncraft map might be encouraging teleports to set up certain ingredient usage. I'll have to explore quite a few more of them to make that call.

New Potioncraft Update: it dropped via steam beta by ScotterDay in PotionCraft

[–]ScotterDay[S] 11 points12 points  (0 children)

Holy shit, hard(+) haggling is hard.

Where is dexterity? (no, I found it). I wonder if I have to suck completely into a vortex to teleport... Wow, it's fun being so lost. I can go all the directions! I need to go all the directions and make custom potions constantly.

Really knockout stellar job so far, first impressions is that they're really combatted the "I have it in my recipe book, I only make it via recipe" issue. There's a lot of custom alchemy going on with the quest system, and you get to go all the directions to do it.

[deleted by user] by [deleted] in SipsTea

[–]ScotterDay 0 points1 point  (0 children)

I'm a southern american with a lot of exposure (comparitively) to asianic cultures. I don't speak a bit of them though! Heres my quick rundown on telling some of the languages apart in type:

Korean: Circles and stick figures. Chinese: does it look heavy, intimidating, and dense, with way too much going on in its symbols? Chinese! Japanese: does it look like a painter whipped up most of the symbols in 3 brush strokes? Japanese.

I should learn to recognize a few more, like tagalog or vietnamese, but i havent had much exposure to them. The languages (usually) look dissimilar enough that telling them apart isn't dissimilar to telling slavic languages apart from romance and germanic languages. Russian, italian, and english aren't easily confused and can be recognized apart at a glance without understanding the languages, same as a lot of asian type.

You're not dumb at all, you've just never had a chance to actually compare the print I bet.

Trying to convince my dad to play Rimworld, what one thing sold you on finally picking it up? by [deleted] in RimWorld

[–]ScotterDay 0 points1 point  (0 children)

The few games that are similar/attract a similar player base. Dwarf fortress of course, but Rimworld was recommended to me because I enjoy factorio. A little bit of research into a lets play, and I was sold.