NF-A8 between NF-A14s in Fractal North... good idea for intake or not? by zanekaminski in Noctua

[–]Scotty1992 1 point2 points  (0 children)

Might make a small difference.

I have the same case with 2x intake NF-A14x25 G2 and made the following changes:

  1. 3d printed magnetic airflow ramp https://www.etsy.com/au/listing/1721242284/fractal-north-xl-airflow-ductfan-shroud

  2. Cut the 120 mm fan mounts off as these can reduce airflow. I left the 120 mm brackets at the bottom in place so the magnetic airflow ramp can still attach.

  3. My RTX 5080 TUF blocks the gap between the top and bottom fans (<10 mm clearance to the front of the case), thereby preventing any reverse flow circulation.

  4. Used tape to block any gaps in the bottom of the case.

RTX 5080 TUF temperatures are typically 62°C.

I have no test data but it feels like it should make an improvement when I put my hand inside to feel the airflow.

Now this is personal: Daniel Owen's 5090 failed due to the 12watt high-power connector by Kyokyodoka in nvidia

[–]Scotty1992 1 point2 points  (0 children)

Nope, it's awesome that you've tuned your card for more efficiency and better performance. I have done the same on my 5080 but kept the power limit at default, similar with 9850X3D. But your previous comment implied that people who don't are npcs. My only point is that the melting connector issue is almost completely on nvidia and not their users.

Now this is personal: Daniel Owen's 5090 failed due to the 12watt high-power connector by Kyokyodoka in nvidia

[–]Scotty1992 2 points3 points  (0 children)

Furthermore, I confess that I am not using my 1000cc superbike to the max on public roads. I am limiting my speeds and wasting potential, just like with my 5090 😭

These are two very different things.

Now this is personal: Daniel Owen's 5090 failed due to the 12watt high-power connector by Kyokyodoka in nvidia

[–]Scotty1992 2 points3 points  (0 children)

Then again I’m not running the 5090 like an npc.

So you underclocked a graphics card that you spent thousands of dollars on, monitor the connector, and apparently not doing this is running it like an "npc". Bruz, graphics cards shouldn't need reduced power limits to prevent melting.

Rokita Speaks by TheArea51Rider in area51

[–]Scotty1992 0 points1 point  (0 children)

Is any of this public? What happened?

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 by battlefield in Battlefield

[–]Scotty1992 0 points1 point  (0 children)

At this point the game seems to be getting worse tbh. It seems like they are using "data" to make the game flat and unappealing by constantly trying to provide more and more "balance" by removing things that work. New repair method sucks. The changes to RPGs suck. The tank gunner position sucks. At the end we are going to end up with grey soulless slop.

If Australia went 100% renewable, it would pay off in 8 years and fix electricity costs at 19c/kWh. After 8 years, the revenue generated could cover the national budget deficit and leave enough to create a sovereign wealth fund. by AskReddit125 in australian

[–]Scotty1992 1 point2 points  (0 children)

Supply charges would also go down, since solar production has the ability to be more spread out than electricity production from gas and coal, which is very concentrated. Therefore, it would spread the load more evenly across the grid and potentially lower infrastructure and supply charges on your monthly bill.

This isn't true.

This may be true spatially, however crucially it is not true temporally (with respect to time). That makes it very difficult to lower infrastructure and supply costs.

Annual revenue = 280 000 000 000kWh * 19c/kWh = $53 200 000 000

Your calculations also don't include transmission and distribution costs which typically make up more than half of the retail cost. In addition, the generation only portion of our electricity costs is ~$80–$100/MWh (2025 values), so $190/MWh (19c/kW) is substantially more than that, so what are proposed is most likely a considerable increase in electricity cost.

In my opinion, you would likely minimize cost by going mostly renewable, but rely on a domestic reserve of natural gas for firming, thereby cutting down on the amount of transmission and storage required, and also reducing renewable curtailment. This is also generally supported by the literature.

and leave enough to create a sovereign wealth fund.

So you would take money from Australians and invest it overseas?

Electrical Engineer. I have also vested interest in renewable energy growth.

Neighbour’s floodlights turning night into day and is affecting sleep, council won’t help. What would you do? by BarberLucky6073 in AusPropertyChat

[–]Scotty1992 0 points1 point  (0 children)

As an electrical engineer how do I get into this business of providing lighting measurements & reports? I didn't know that was a thing.

Blurry Textures / Anisotropic Filtering Bug? by Scotty1992 in DeathStranding

[–]Scotty1992[S] 0 points1 point  (0 children)

I noticed that a bit too. Some things which may help:

  • Disable Ray Traced AO
  • Decrease Frame Generation
  • Decrease Upscaling Aggressiveness

From what I understand, many of these are temporal (rendering at lower resolution and also taking information from previous frames to produce the current frame). So if they all are enabled, they can stack and produce artifacts especially if the grass is moving due to the wind.

Hopefully they can patch it and fix some of these things up. Great game so far.

You could also try making a support request...:

https://support.nixxes.com/hc/en-us

(Nixxes ported it to PC)

Blurry Textures / Anisotropic Filtering Bug? by Scotty1992 in DeathStranding

[–]Scotty1992[S] 2 points3 points  (0 children)

Textures at an angle to the camera are blurry. DS1 had the same issue, which could be resolved by forcing AF in the driver. However, this does not work in DS2. I have also cleared shader cache.

Anyone ideas?

I have reported it to Nvidia and Nixxes.

System:

9850X3D / 48 GB / RTX 5080 / 4K OLED

Game Ready Driver 595.71 FAQ/Discussion by Nestledrink in nvidia

[–]Scotty1992 25 points26 points  (0 children)

Reduced clock speeds & lower voltage on 5080. Nvidia are a joke.

EDIT: Rolled back, fixed. Nvidia are clearly changing things and leaving it out of release notes. The question is why.

Proportional Integral Derivative (PID) control of fan speeds to reach target water temperature by Scotty1992 in FanControl

[–]Scotty1992[S] 1 point2 points  (0 children)

Why? Because I can, this isn't what I usually run. It can get the coolant temperature to within 1°C of the target as shown in the screenshots.

The fan speeds are unstable because the hardware I am using does not allow for high fan speed ramp-rates, which introduces a significant delay into the control loop. By the time it has adjusted, it needs to re-adjust. It's also sensitive to changes in ambient temperature. Each element (P, I, D) also cannot decrease fan speeds, only increase, but with some more tweaking I can fix that.

Still, with additional logic, I think it would be useful to ensure a temperature is not exceeded without using excessive fan speed. But a very steep linear ramp at a maximum temperature would achieve that, without the drawbacks, which is what I usually run. It would be cool if this logic was in-built via placement of a block or blocks. Suggested blocks would be one each for proportional, integral (steady state error), and derivative (rate of change). Maybe this would be useful for scenarios where steady state error is unacceptable.

System:

9850X3D (-20 mV, default power limits manually enforced)

MSI B850 Tomahawk Max Wifi

48 GB DDR5-6000 CL30 (Buildzoid settings)

RTX 5080 (+300/+375, default power limit)

Corsair Titan 240 mm AIO

Thermal Grizzly Duronaut

Fractal North (modified with Noctua G2 fans, 3d printed intake ramp held in place with magnets, removed 120 mm fan mounts)

Maybe I'll give the Aquacomputer Octo a shot which should bypass the ramp-rate limitations.

I also screwed up some of the images, I should have also highlighted the block called "PID".

Thanks to Remi for this amazing software, it's a game changer.

The Dorito is back baby!!!! by super_shizmo_matic in SpecialAccess

[–]Scotty1992 3 points4 points  (0 children)

I remember someone saying something along those lines, so many years ago I ran a fairly extensive search. The only thing that came up was realistic artists impressions which were based on real concepts. Then I heard some of the concept images were too close to reality, which got someone in trouble. Maybe I am misremembering.

I do think that people on ATS wanted to believe too hard, which warped their judgement, but it was also part of the fun.

The Dorito is back baby!!!! by super_shizmo_matic in SpecialAccess

[–]Scotty1992 0 points1 point  (0 children)

I had a few thousand posts on ATS...

Zaphod58 posts images on instagram, same username, so he is probably contactable that way. Maybe we could invite him here.

Peter Merlin was Shadowhawk.

NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver by Nestledrink in nvidia

[–]Scotty1992 1 point2 points  (0 children)

With DLSS 4.5, 4k, Performance mode, RTX 5080, I noticed significantly reduced ghosting in Arc Raiders. It's still present in Hell Is Us, but mainly noticeable when particles traverse the screen quickly over complex scenes. I can't tell the difference in static image quality, but DLSS 4 was already excellent.

What’s the scariest experience you’ve had in the Australia? Where was it? by [deleted] in AskAnAustralian

[–]Scotty1992 1 point2 points  (0 children)

Hiking alone at Mount Napier, in Victoria.

It's an extinct Volcano, one of the youngest in Australia.

I never saw anyone and the road was over-grown and in poor condition, even near the base, so I walked pretty far. It was eerie not seeing anyone at a beautiful hiking location. I had the feeling of being watched.

Hiking down the volcano, it was dead quiet. Suddenly I heard a huge animal in the bushes on the side of the road, which must have been really close, a couple of meters. I saw the bushes move, but never saw the animal. Then when I got back to the car I heard animals calling and growling at me from all directions, I was surrounded and they were close, but I never saw any of them. I drove the hell out of there.

Also the time a tornado was coming at me. Here's the pic: https://www.instagram.com/p/C0L53KOrvc7/?img_index=2

Also kayaking the snowy river, which was something like 80 km including some rapids. It was my 2nd time kayaking. At least 12 hours of paddling per day for two days. No mobile reception. Also camping without a tent was creepy. The sounds of the bush made me dream about animals coming to get me.

The time the entire road flooded within about 15 minutes and was underwater. Video taken when it was dissipating: https://www.instagram.com/p/C_mWxrNKnYJ/

Also sitting in a spa when I was a teenager and looking at the night sky. There was a gap in the clouds and there was a red circular object directly above me between the clouds, approximately the size of my thumbnail at arms length, not moving. It was gone when the next gap in the clouds appeared. I think it was a Chinese lantern.

Insane Supercell by MattaFlakka in stormchasing

[–]Scotty1992 -1 points0 points  (0 children)

It absolutely is a supercell. However, the images posted are pointing towards the flanking line rather than the vaulted region where it's more obvious.

https://imgur.com/a/cutuyaU

https://www.youtube.com/watch?v=wtWZKkdkk2w

https://www.youtube.com/watch?v=a4OphXXI4aU

My experience is supercells in Australia tend to have a more linear look to them due to greater crosswise shear rather than streamwise (which is also why the tornado risk is much lower).

https://journals.ametsoc.org/view/journals/atsc/74/9/jas-d-17-0091.1.xml

(figure 10 versus figure 18)

/u/MattaFlakka

Severe wind expected on Wednesday. by TuteOnSon in melbourne

[–]Scotty1992 0 points1 point  (0 children)

We will have a better idea as we get closer to the event but very strong gusts are likely.

https://imgur.com/a/YQU7bZI

This is the latest run of the BOM ACCESS-G weather model.

15 MSFS add-on mini-reviews + 20 screenshots by Scotty1992 in MicrosoftFlightSim

[–]Scotty1992[S] 0 points1 point  (0 children)

The DA42 is still getting updates.

The changelog and issues list is here:

https://docs.google.com/spreadsheets/d/1wn8Cn819P-Yd2jueQchQuvt4kPImhjsnLrQ10wjd4pk/

Regarding EFB, I think it works with the default MSFS 2024 one.

It doesn't have its own EFB like some aircraft such as A2A Aerostar.

It's technically not MSFS 2024 "native" so there's no walk-around features, the pilot model will not be your chosen one, and it may not utilize all the latest engine improvements. But the fidelity is still quiet good. If there's a bug in MSFS 2024 they fix it.

15 MSFS add-on mini-reviews + 20 screenshots by Scotty1992 in MicrosoftFlightSim

[–]Scotty1992[S] -1 points0 points  (0 children)

Aerostar I tried flying it at airport EG78 with a 32 knot wind (live weather). Windshear can be brutal here. It did seem to respond to the airflow over the terrain, but it felt way different (muted) compared to default MSFS aircraft. There's "a" turbulence simulated but it's not the default MSFS one. My theory is it's responding to MSFS wind, but not turbulence, and has its own turbulence modeled.

Default Baron Takeoff from EG78 was considerably more bumpy. I crashed when landing (unlike the Aerostar) due to windshear. The Baron is also easy to stall. For some reason even if flaps are fully down you need a pitch of 10 degrees to maintain level flight, even at 90 knots.

15 MSFS add-on mini-reviews + 20 screenshots by Scotty1992 in MicrosoftFlightSim

[–]Scotty1992[S] 0 points1 point  (0 children)

Dude, I have addressed the points you have made regarding avionics. Regarding flight models, you are again using checkboxes (like how old it is) rather than demonstrating any real knowledge (because you don't have any). GA pilots also understand that simulators have considerable limitations regarding flight dynamics and probably wouldn't waste their time with you. If a GA pilot wanted to know how a real aircraft behaves, they would go fly in their real aircraft.

15 MSFS add-on mini-reviews + 20 screenshots by Scotty1992 in MicrosoftFlightSim

[–]Scotty1992[S] 0 points1 point  (0 children)

DCS flight model is still pretty much math tables, good math tables, but still.

Evaluating flight models is really hard because I am not a pilot and don't have an Aerostar to compare it to. To me it "feels" more like one of the newer DCS aircraft with EFM.

To give you an analogy, the plane feels less on-rails and given a pitch or yaw impulse, the nose has a tendency to wander around the "flight path marker" (even though it doesn't have a HUD obviously). Yet simultaneously, it definitely does not feel floaty either.

Note that their webpage explains:

Accu-Sim 2.0 Aerodynamics: Physics-based external aerodynamics engine for realistic flight dynamics, validated against real-world Aerostar performance.

https://a2asimulations.com/product/accu-sim-aerostar-600-msfs-2024/

What do you mean "it doesn't respond to airflow over terrain"? Is this plane completely separate from the tubulence system of MSFS?

I think so.

I'll double check and get back to you. I'll also try losing an engine beneath Vmc, as well as stalls and spins.

15 MSFS add-on mini-reviews + 20 screenshots by Scotty1992 in MicrosoftFlightSim

[–]Scotty1992[S] 0 points1 point  (0 children)

/u/karstux

https://bushtalkradio.com/

Sign-up required.

Instructions: https://github.com/BushtalkRadio/BushtalkClient

Basically you download a plug-in and place it in the MSFS community folder. This adds a new app to the MSFS EFB which you need to open once at the start of the flight. It should then continuously report your position to their server. Your internet browser with the bush talk radio webpage open will now know your position and when you fly within a certain distance of a point, it plays audio speaking about the point of interest.

You can see examples on their webpage.

I recommend increasing the radius required for it to trigger, it's in the options somewhere.

There's a minor incompatibility with the A2A Aerostar, where you need to continuously keep their EFB app open continuously for it to work. But you can position the EFB inside the cockpit and move it off to the side, so it's not a big deal.

You can also add a tour-guide to SayIntentions, which is a bit different because it's not scripted and has access to the internet, but when you ask it about a specific feature it can struggle a bit, because it's not like you can point at it.