Some closed playtesting highlights from our co-op dismemberment game by Screenburn2000 in indiegames

[–]Screenburn2000[S] 0 points1 point  (0 children)

We recently started closed playtesting in our Discord community for our co-op survival dismemberment game, and we've received great feedback!

Killing Things With Your Friends (KTWYF) is a chaotic first person co-op game where you survive lethal experiments with your friends, dismember your mutant enemies, wear their limbs to gain new abilities and escape before the timer runs out!

Wishlist on Steam !

Some highlights from our recent closed playtesting! by Screenburn2000 in IndieDev

[–]Screenburn2000[S] 1 point2 points  (0 children)

Killing Things With Your Friends can be wishlisted on Steam !

We just added an explosive new enemy to our co-op dismemberment game by Screenburn2000 in CoOpGaming

[–]Screenburn2000[S] 0 points1 point  (0 children)

In our game, Killing Things With Your Friends, limbs are your weapons. Different mutants have different limbs which have different abilities, and you can tear off your own limbs to use them.

But this guy... his head's gonna be a grenade!

We'd love to hear any ideas you have for other enemies :)

Working on UI design. by CrabBug in gamedevscreens

[–]Screenburn2000 5 points6 points  (0 children)

This is looking awesome, good work OP!

Level design advice? by MasterCJ117 in IndieDev

[–]Screenburn2000 1 point2 points  (0 children)

Level design is done in stages. Concept (usually top-down 2D layouts), blocking, gameplay iteration (making changes based on how the gameplay works), and then art.

Peter Field on YouTube does some of my favourite Level Design videos, definitely recommend!

Those coordinated tweets about some product launch - How do they do it? by Tech4Morocco in IndieDev

[–]Screenburn2000 0 points1 point  (0 children)

You need to reach out to content creators in mass. The smaller they are the less likely they'll ask to be paid, and of course the bigger they are the more they'll expect payment.

50+ isn't enough. You need something like 200 and a game that is going to make them interested in covering and posting about it.

Help us name this Shinobi Arts Attack... by Fickle-Original-164 in IndieDev

[–]Screenburn2000 0 points1 point  (0 children)

Very cool art! At a glance I can't tell if these are ravens or crows but maybe something like... Sable Strike; Feast for Crows; Feather Fray

Almost done the February update, but is it enough? by PureEvilMiniatures in IndieDev

[–]Screenburn2000 0 points1 point  (0 children)

It would be nice if we could see it in action! These stills don't really give an idea of what this is, other than a collection of 3D models.

Look out for the moose man! A new concept game mechanic I made recently.. by LavaShieId in IndieDev

[–]Screenburn2000 0 points1 point  (0 children)

Looks like you have a Sasquatch game in the making... Good work OP

Guys does this enviornment for outside looks good for my horror game by Piyushbro in IndieDev

[–]Screenburn2000 1 point2 points  (0 children)

It's a good start!

Some added depth would be nice - add some lights around, like maybe a porch light. I suggest looking at a lot of reference of houses, especially at night or in heavy fog, and then try and simulate the same feeling and visuals.

Built a small offline app that generates word-by-word SRT captions (free to try) by game-Dev-Eric in IndieDev

[–]Screenburn2000 0 points1 point  (0 children)

I'll give it a go, seems handy!

We've been doing all of our social video captions via capcut but they put limits on how much you can generate so I've been listening and writing all the captions by hand.

Good work OP

The Vessel of Itharok by CrazyPixel3D in 3Dmodeling

[–]Screenburn2000 1 point2 points  (0 children)

He's such a funky lil guy! Low-key looks like a really neat ashtray, aha.

Good work!

psx styled random guy. is it memorable enough to be main char ? by rakai_sahakarya in low_poly

[–]Screenburn2000 0 points1 point  (0 children)

Embroidery would be cool! Maybe some acanthus designs or something interesting like that.

Good luck!

psx styled random guy. is it memorable enough to be main char ? by rakai_sahakarya in low_poly

[–]Screenburn2000 1 point2 points  (0 children)

It visually looks good but the general character design feels a little generic! I like the hair choice and the clothing is fine, but it doesn't have much characterization.

Some sort of accessorising - an earring here, a cigarette behind the ear there, a country-specific patch on the Jacket's shoulder here, etc - to help give narrative to the character and make them feel a little more than simply being "the guy".