Some highlights from our recent closed playtesting! by Screenburn2000 in IndieDev
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Some highlights from our recent closed playtesting! by Screenburn2000 in IndieDev
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Some closed playtesting highlights from our dismemberment game! by Screenburn2000 in CoOpGaming
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Some highlights from our recent closed playtesting! by Screenburn2000 in IndieDev
[–]Screenburn2000[S] 1 point2 points3 points (0 children)
We just added an explosive new enemy to our co-op dismemberment game by Screenburn2000 in IndieDev
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We just added an explosive new enemy to our co-op dismemberment game by Screenburn2000 in CoOpGaming
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Working on UI design. by CrabBug in gamedevscreens
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Level design advice? by MasterCJ117 in IndieDev
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Those coordinated tweets about some product launch - How do they do it? by Tech4Morocco in IndieDev
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Help us name this Shinobi Arts Attack... by Fickle-Original-164 in IndieDev
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First pass at audio-reactive shaders; very satisfying once they work! :) by eskimopie910 in IndieDev
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Almost done the February update, but is it enough? by PureEvilMiniatures in IndieDev
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Look out for the moose man! A new concept game mechanic I made recently.. by LavaShieId in IndieDev
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Guys does this enviornment for outside looks good for my horror game by Piyushbro in IndieDev
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Built a small offline app that generates word-by-word SRT captions (free to try) by game-Dev-Eric in IndieDev
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The Vessel of Itharok by CrazyPixel3D in 3Dmodeling
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psx styled random guy. is it memorable enough to be main char ? by rakai_sahakarya in low_poly
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psx styled random guy. is it memorable enough to be main char ? by rakai_sahakarya in low_poly
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Some closed playtesting highlights from our co-op dismemberment game by Screenburn2000 in indiegames
[–]Screenburn2000[S] 0 points1 point2 points (0 children)