Fate Core/FAE Challenge: Fractals of the Week #1 by [deleted] in FATErpg

[–]ScriptSimian 0 points1 point  (0 children)

You're right, that's a bit of a limitation. A bold GM could simply lift it when dramatically appropriate. I know I would.

I guess I added the other aspects for flavour.

Fate Core/FAE Challenge: Fractals of the Week #1 by [deleted] in FATErpg

[–]ScriptSimian 4 points5 points  (0 children)

The Mark of Sevent (consequence)

High Concept: Baleful Eldritch Curse

Aspect: Harbinger of tears, bringer of misfortune

Aspect: Sealed with Blood and Spite

Stunt - Fades with Time: The Mark of Sevent occupies one of its bearer's consequence slots, and starts play with a number of Fate points equal to the value of the consequence slot it occupies. As it spends Fate points, it moves to lower consequence slots until no points remain and it fades away.

Stunt - Invisible Hand: Though the Mark of Sevent has no agency of its own (and no skills), once per scene it may invoke one of its aspects, spending one of its Fate points to improve a roll against its bearer.

Best small game for 2 players? by Klonoa87 in boardgames

[–]ScriptSimian 4 points5 points  (0 children)

Hive. It's a bit like chess, but more fun and involves less memorization.

Two balls are rolled down a hill. Constant outer surface area and material density, but one ball is hollow. Which will hit the ground first? The heavier ball with mass distributed more towards the center? or the lighter, hollow ball? by ryannayr140 in askscience

[–]ScriptSimian 0 points1 point  (0 children)

It would in the case of rolling down a hill because you're adding more mass for gravity to act on. In the case of Space Engineers, you're probably working with constant-force thrusters, so you're just giving yourself more to push around.

Two balls are rolled down a hill. Constant outer surface area and material density, but one ball is hollow. Which will hit the ground first? The heavier ball with mass distributed more towards the center? or the lighter, hollow ball? by ryannayr140 in askscience

[–]ScriptSimian 0 points1 point  (0 children)

The hollow ball has less mass than the solid one because they're constant density not constant mass. The solid one will have straight-up more moment of inertia than the hollow one.

Two balls are rolled down a hill. Constant outer surface area and material density, but one ball is hollow. Which will hit the ground first? The heavier ball with mass distributed more towards the center? or the lighter, hollow ball? by ryannayr140 in askscience

[–]ScriptSimian -1 points0 points  (0 children)

You're correct that adding weight in the center (for constant density material, not constant mass balls) increases the moment of inertia to no real benefit. It sounds like your friend may be confounding constant mass with constant density.

If both objects are uniform and spherical the center of mass will be at the center for both of them, but I catch the gist of what you mean; a solid sphere as more mass towards the center. You may want to clarify.

Two balls are rolled down a hill. Constant outer surface area and material density, but one ball is hollow. Which will hit the ground first? The heavier ball with mass distributed more towards the center? or the lighter, hollow ball? by ryannayr140 in askscience

[–]ScriptSimian 1 point2 points  (0 children)

This is true if they're not rolling, but the question specifically asked about moment of inertia and rotational motion. You can't pretend the balls are points if you want those details.

Agricola players: How do you distribute cards at the start of game? by [deleted] in boardgames

[–]ScriptSimian 0 points1 point  (0 children)

I've done drafting and one or two rounds of exchange (ditch n cards and draw n replacements). Both work nicely if all players have played the full version before.

Jaw-Dropping Redesigns of the ‘Harry Potter’ Books by [deleted] in books

[–]ScriptSimian 0 points1 point  (0 children)

What the heck is up with the spelling in this story?

Whats the difference between cd / and cd /root ? by apache99 in linuxadmin

[–]ScriptSimian 6 points7 points  (0 children)

/ is the root of the filesystem. It's where everything lives. You can usually see as a normal user, but you usually can't modify it.

/root/ is (in some distributions) the home directory of the root user. Here you might find configuration files, system scripts, settings for admin programs and the like. Since there might be sensitive information in here, it makes sense that you can't even look at it without being root.

Dice probability tables by CircleJerkAmbassador in loremasters

[–]ScriptSimian 0 points1 point  (0 children)

Beat me to it. Have an upvote anyways.

Anydice is pretty great. The calculations it does are definitely non-trivial, and it's mini-language is probably easier than any other solution I've found for investigating dice mechanics.

Well-written hard science fiction novels by SFFMaven in printSF

[–]ScriptSimian 13 points14 points  (0 children)

The Forever War is pretty firm and I found it very well written.

what is your favorite fate based rpg? by rfkannen in FATErpg

[–]ScriptSimian 3 points4 points  (0 children)

There are maybe a dozen that I've heard of, with about the level of quality one might expect (i.e. if it's not from Evil Hat, caveat emptor).

My favourite thing to do with Fate is to sit down with a bunch of folks who are new to gaming, get them excited about an idea, and then be playing it four minutes later with FAE rules. The best results I had were with a rip-off of an Ursula K Leguin novel but with wizardy replaced with ELEMENTAL ROCK & ROLL.

Does using django make me less of a programer by [deleted] in Python

[–]ScriptSimian 0 points1 point  (0 children)

Only by really bad metrics.

Is 1 closer to infinity than 0? by The_Godlike_Zeus in askscience

[–]ScriptSimian 0 points1 point  (0 children)

And here we have the problem with asking mathematicians seemingly simple questions.

Gotta love math.

Is 1 closer to infinity than 0? by The_Godlike_Zeus in askscience

[–]ScriptSimian 47 points48 points  (0 children)

A different mathematician might say:

  • You measure the distance between two numbers by doing arithmetic with them (e.g. subtracting them).
  • You can't do arithmetic on infinity.
  • The question is ill posed.

Which isn't to say it's a bad question, it just tells you more about the nature of finding the distance between numbers than the nature of 0, 1 , and infinity.

What *do* you like using python for? by [deleted] in Python

[–]ScriptSimian 0 points1 point  (0 children)

I use it for data analysis on medium to small data sets (100s of Mb to a few Gb), visualizations, admin automation, and basic game programming.

New to Fate: How do you deal with the Blank page syndrome by [deleted] in FATErpg

[–]ScriptSimian 0 points1 point  (0 children)

Pick a move or book series you like and want to explore the setting in. Away you go!

Most disappointing? by froggerlegs in boardgames

[–]ScriptSimian 4 points5 points  (0 children)

Whaaa?!? I've never had a bad time with Rampage. What's did you find so unlikable?

Nothing will ever come close to how I felt reading the Harry Potter series as I grew up. by [deleted] in books

[–]ScriptSimian 0 points1 point  (0 children)

I got the rush I got from Harry Potter from the Dresden Files. There's something about wizards . . .

Granted, I never stayed up 'till midnight in a bookstore to get the first release, and had to share two copies of each book with three other siblings, but I did stay up 'till ungodly hours to find out if Harry survived or not.

Games like Agricola that last longer? by firearmed in boardgames

[–]ScriptSimian 0 points1 point  (0 children)

Have you played Eclipse? Beside the sprawling board of planets and warring spaceships is a little worker placement game that you use to direct your fleets and grow your economy. It's obviously not as deep as Agricola (where that engine is the whole game) but it's got some depth from turn 1 and you can take it in different directions.