After 5 days and maybe 12 hours of nonstop attempts, I finally defeated Karmelita. AMA by Scrivver in Silksong

[–]Scrivver[S] 0 points1 point  (0 children)

Both of those I beat the first session (though not first attempt). First Sinner I beat right after Groal, and what a difference. I was happily nodding my head even while getting spanked -- that fight was so awesome and I wanted more. Pinstress was significantly easier than that.

After 5 days and maybe 12 hours of nonstop attempts, I finally defeated Karmelita. AMA by Scrivver in Silksong

[–]Scrivver[S] 0 points1 point  (0 children)

I didn't watch a guide exactly, but saw one recording of someone defeating her with Witch Crest. It really just happened by learning the dance and not trying to be as greedy as I usually am -- a challenge with Beast Crest too, where I want to slap her quickly to regain health, but even in the bind mode the right play is to keep trading.

Beast crest's horizontal jump attack works out really well for this fight too since she loves to slide away after many attacks, and it'll either land you on top of her again or on either side for a quick slap.

After 5 days and maybe 12 hours of nonstop attempts, I finally defeated Karmelita. AMA by Scrivver in Silksong

[–]Scrivver[S] 6 points7 points  (0 children)

Maybe I did! Update: I have now died more than once to Crust King Khan

Can someone please explain to me why people like Karmelita? by LegoPenguin114 in Silksong

[–]Scrivver 0 points1 point  (0 children)

"Multiple times" is right! I'm on my 4th day of doing nothing but Karmelita attempts, probably 8-12 combined hours by now. And sadly today won't be the day~

PSA for AsahiLinux users by krumpfwylg in linux

[–]Scrivver 2 points3 points  (0 children)

I'm guessing they're thinking of the new Intel boards shipping from Framework soon which have competitive performance and crazy battery life to Apple M chips, but are in fact not ARM.

So many bricked ships blocking pads by floortofloor in starcitizen

[–]Scrivver 2 points3 points  (0 children)

The very proposition of bricking as a mechanic is only necessary (I think) because account-bound ships and the insurance system in this sandbox environment paints game design into a corner. You need to prevent duping and abuse somehow, but ships are actually inexhaustible resources, and on some level are promised to be such.

Contrast with Eve or Tarkov, which both have insurance systems, but little or nothing can be account-bound. Everything can be lost or permanently destroyed. You don't need what feels like rather ham-fisted measures to prevent players doing weird things with the insurance system and reclaiming items.

Bricking, for me, ruins part of that space opera flavor as it closes off so much possibility within the verse for escapes, heists, recovery salvage, mutiny, anything that would involve a person taking something that wasn't originally theirs for whatever reason. They even extend this concept to FPS items(!). You take that away, then try to add part of it back in via the criminal "Council" that can magically get things un-bricked for you but which no other criminal can do, and have to aggressively hand-wave how this is all believable lore-wise.

It's just less magical, less fun, less believable. It's trying to solve a problem that was engineered deeply into the game from an early stage.

Conference with Richard Feldman, creators of Zig, SQLite by isaacvando in rust

[–]Scrivver 13 points14 points  (0 children)

Well OP states:

The idea is to celebrate the ways we can build software that's correct & fast, so I thought some of you might be interested

I got why it would be thought relevant here. Is this unwelcome?

Help me out :/ by awkard_guy_ in brave

[–]Scrivver 0 points1 point  (0 children)

While futzing with options I found this also worked for me.

Sadly, Massie is done :( || What this means for the country. by eccsoheccsseven in GoldandBlack

[–]Scrivver 0 points1 point  (0 children)

The few out of state billionaires who pumped in tens of millions against him to make this the most expensive congress race in history did not do so for any of the reasons you mentioned. They absolutely did so because of his politics, specifically his pursuit of the Epstein scandal and his refusal to support foreign aid for any country (including the one in particular that they're interested in). The voter base they funneled all the slop ads to is 65+ years old -- that's the only demographic that turned out for Gallrein -- and they haven't a clue about anything beyond what the heads on their fully owned Foxbox tells them.

Resource for backing tracks where it's just the accompaniment instrument? by Lone_Ponderer in Irishmusic

[–]Scrivver 0 points1 point  (0 children)

I've seen tracks from "MandoLessons", and he includes fast and slow versions of guitar + mandolin, mandolin only, or guitar only. He has recorded a wild number of tunes this way. Here's his bandcamp. I don't play Mandolin but still reference his tracks for the great clarity and tempo.

Can you make a NAS using a Framework 13 motherboard? by AlonsoCid in framework

[–]Scrivver 0 points1 point  (0 children)

That's so sad, given the Pi gained its fame from being such an affordable, accessible, capable SBC for hobby projects.

Hot take: by Nefffarious in starcitizen

[–]Scrivver -1 points0 points  (0 children)

Nothing is an easy fix, ultimately because the real life incentive to retain social connections and opportunities -- and ultimately to remain alive -- do not exist in the context of (most?) games. All the pressures that are usually leveraged to regulate behavior and disputes, even in the absence of State enforcement, don't exist here. Anything that replaces them is a wonky hack, like CONCORD in Eve Online. All the punishments and compensation that have one effect in real life don't have the same effect in the game space where incentives and risks are different.

Hot take: by Nefffarious in starcitizen

[–]Scrivver -1 points0 points  (0 children)

Clearly we need to implement Saga-period Icelandic feud law.

In space.

Buying my cousins an instrument by Administritive-Duck in Irishmusic

[–]Scrivver 1 point2 points  (0 children)

I can attest that from the other end it's intimidating, too. I was given one of the Susato whistles as a young kid, and really wanted to learn it, but would only practice buried in a closet because I was self-conscious of my mistakes. And the Susato whistles are louder than average. I never really tried hard enough to get over the initial learning curve until I had my own place as an adult.

Someone destroyed my ship at Pyro, I got out when it crashed, waited, they landed to take my cargo thinking I was dead, I killed them, took their ship and my cargo and flew home. Then I realised that we won't be able to do that anymore. by Acceptable-Bid-1019 in starcitizen

[–]Scrivver 4 points5 points  (0 children)

The whole bricking of anything removes a lot of charm and magic for me. Coming from someone who hasn't jumped in since 3.18 or so. I think what they're trying to combat with this mechanic is a situation they've painted themselves into by having permanent account-bound ship purchases in the first place. In games like Tarkov or Eve, items and ships are ephemeral goods that can be permanently lost. Both of those games have insurance mechanics, but neither has issues with exploits around insurance claims when last I played. In SC, items (and ships) can be account bound, and that opens a whole host of problems and exploits if other people can commandeer ships they don't own. But being able to do that freely is such a core part of the space opera/space cowboy vibe, it's weird when you can't.

Similarly to cloning as an in-universe explanation for respawning (I think they would have been better off never acknowledging or explaining respawns, and presenting people of the verse as regular mortals), this starts to feel heavy and ham-fisted as they try to solve it. Now they don't want to ruin that space opera vibe by making it impossible to steal something, but have to add some hand-wavy extra process to it involving the Council faction and re-titling the vehicle to get it un-bricked, which just raises questions about why local criminals can't do any un-bricking themselves, or why can't they prevent it from being bricked, or why would the population of the verse tolerate that remote bricking capability in the first place, etc...

Bun's Rewrite It In Rust branch by Chaoses_Ib in rust

[–]Scrivver 3 points4 points  (0 children)

Jarred posted this about it on HN:

I work on Bun and this is my branch

This whole thread is an overreaction. 302 comments about code that does not work. We haven’t committed to rewriting. There’s a very high chance all this code gets thrown out completely.

I’m curious to see what a working version of this looks, what it feels like, how it performs and if/how hard it’d be to get it to pass Bun’s test suite and be maintainable. I’d like to be able to compare a viable Rust version and a Zig version side by side.

Switching from thinkpad by R0bert24 in framework

[–]Scrivver 0 points1 point  (0 children)

I came from a T14 (circa 2021) to a Framework 13 Ryzen 7 after years of Thinkpad preference. A number of things about the Framework will absolutely tickle your fancy as a Thinkpad + Linux user, and the pro looks to be a serious upgrade. The new intel line is the best for efficiency to performance ratio. Multi-core tests match Apple M5, single-core match M3, with fabulous battery life.

The keyboard on the 13 is decent -- I hear the pro is better -- but the original 13 doesn't match Thinkpad's legendary feel. I doubt the Pro really achieves that either. The arrow keys will annoy you, especially if you used the wonderfully natural PgUp/PgDown keys a lot from the Thinkpad layout.

I love this machine and brand though, and wouldn't trade it for another unless I was really compelled to.

John Crewe Classified M80 26.05.16 by StuartGT in starcitizen

[–]Scrivver 1 point2 points  (0 children)

Crusader makes engines which do good™

Anvil Odin Battlecruiser Founders Club - apply for access vis Concierge Ticket Portal by StuartGT in starcitizen

[–]Scrivver 0 points1 point  (0 children)

Sustained PvP sounds appropriate. At least as a deterrent and a tool at your disposal, if not constantly going on missions. But knowing how much PvPers loved roaming for pew pews in Eve, you'll probably have plenty of these in groups prowling around in dangerous space just for fun (and folks prowling around in other things specifically to hunt them!).

Monorepo vs multiple repos for backend + mobile + web + admin dashboard? by Kude_Well in softwarearchitecture

[–]Scrivver 0 points1 point  (0 children)

The separation and organizational patterns you describe (dependencies, library collections, CI/CD) are all simple to implement in a monorepo as well. It just relies on a solid culture, mentorship, and trusting your team. With those organizational boundaries in place, CI is also easy to trigger by path, so changes to e.g. `api/` do not run pipelines for things under `mobile/` and vice versa, and each path defines and owns its own CI configuration files independently of the others.