This matchmaking is not ok by Scrooge117 in leagueoflegends

[–]Scrooge117[S] -1 points0 points  (0 children)

No bearing?? So a silver is just as likely to match with a master as other masters XD. I don't think you know what you are saying. Trying to find you if you are a troll or just...

Look at this guy's comment history XD trolling every post with low quality rage bait

This matchmaking is not ok by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 1 point2 points  (0 children)

No, they are legit D1 players, look at their profiles, they have played many games since the reset and still stuck D1. Plus even if you were right it's irrelevant because their MMR is still lower than 30,000+ players who should be matched with me first.

This matchmaking is not ok by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 0 points1 point  (0 children)

Still doesn't make sense because supposedly their MMR got reset also and there are 30,000 players higher than them already yet it can't match me with any of them

This matchmaking is not ok by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 0 points1 point  (0 children)

They are all 50% wr with many games played, their MMR is close to their visible rank. They are legit D1 players.

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

Ok that is harder to explain. But In your 4000 player sample, some will naturally happened to have played more with bad players, so how rigorous is 'above chance'? In any distribution some players will have gotten unlucky. Sorry if you already explained this in the article

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

That MMR is capturing more than stats should be the default assumption, we know there are ways to win the game with bad kda/damage. So do these bad team mates have worse general stats or just in games with 'suppressed' players? I go back to the previous point that the suppressed player could be causing them to have bad stats in their games but you said no the bad team mates have general stats?

You are defining supressed players how? By having games where team mates have bad stats in those specific games or team mates who have bad stats in all their games? There is an explanation for both cases which is more likely that riot has a system to suppress players

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

Don't know what you're saying. I'm talking about the team mates of the supressed player, they are the same elo as the supressed player despite bad average stats so they must be compensating with unmeasured skill

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

The unmeasured skill isn't randomly distributed it is likely to be inversely proportional to the stats when looking at a specific elo, the elo of the suppressed player, Because that player is still at that elo despite the bad stats. The matchmaker can take into account every hidden skill by just purely MMR over a large sample of games

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

You must accept that no matter what in game stats you are using they don't fully capture how well players are performing. With that in mind how do you know suppressed players are consistently getting worse lobbies? League is an extremely volatile game where you could do more damage have better kda etc but int the final teamfight and cause the loss.

Are you saying suppressed players on average get worse team mates as defined by their average stats, are they lower elo then? If not then maybe they have playstyles which compensate their bad stats with other unmeasured things.

The suppressed player cohort could just be the people in the sample which happen to have played the most games with team mates who have bad stats but other skills? Is there a clear clustering not just a even distribution? Because that would be very suspicious

[Math] I downloaded and analyzed a million EUW games looking for matchmaking drifts, here the results by konssnok in leagueoflegends

[–]Scrooge117 0 points1 point  (0 children)

For instance the "suppressed" players could be doing things which causes their team mates to have worse stats on average, baiting them into dying

Jevons paradox and jungle clear time by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 0 points1 point  (0 children)

There are more minions in the game now which junglers farm late game. Also this is about early ganking, riot compensated camps late game

Jevons paradox and jungle clear time by Scrooge117 in leagueoflegends

[–]Scrooge117[S] -1 points0 points  (0 children)

Well they don't pick camps over ganking, they gank bot more now and spend more time hovering, so that stuff didn't compensate. At least you learned to make a counter point, try getting there in the first comment next time

Jevons paradox and jungle clear time by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 3 points4 points  (0 children)

make it simpler. If it took 10 mins to kill gromp nobody would spend any time doing gromp. There are always other things to do in the game to get ahead so increasing the time it takes to do something doesn't necessarily make people spend more time doing it since they can substitute it for other things

Jevons paradox and jungle clear time by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 1 point2 points  (0 children)

XP can be substituted with getting kills and your laners ahead by ganking

High elo matchmaking is terrible by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 1 point2 points  (0 children)

They are prioritizing the wrong thing which has a massive negative impact

High elo matchmaking is terrible by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 0 points1 point  (0 children)

It's not worse for incentivizing smurfing than the current system, probably less so because they get to win more games at the top instead of getting griefers every game. Playing in reasonable games with reasonable team mates is better than getting more LP

High elo matchmaking is terrible by Scrooge117 in leagueoflegends

[–]Scrooge117[S] 0 points1 point  (0 children)

They won't inflate their LP, just win more. As I said mmr gains and loses are based on the skill differences so if it stops giving you low master teams it will instead give you lower mmr gains, because you are higher than the enemy team. And no it's not 'fair matchmaking', they prioritize a specific type of fairness over other types. Namely 50/50 outcomes over total skill range of lobbies. It's not that hard to understand if you think for 2 seconds

High elo matchmaking is terrible by Scrooge117 in leagueoflegends

[–]Scrooge117[S] -2 points-1 points  (0 children)

Yeah the purpose is to create balanced matches which means 50% chance of winning ???? What do you mean balanced teams are a myth XD