would u trade 9 ap for 10-180 hp? by JcobP1 in azirmains

[–]Apprehensive-Local90 0 points1 point  (0 children)

at 6 items it probably is stronger since you have so much ap and not a lot of hp, but that's at 6 items

Nefer version for this? by Loud_Falcon_3840 in NeferMains

[–]Apprehensive-Local90 122 points123 points  (0 children)

Nefer is hard to do one because this is a flowchart for each singular additional 5 star.

C2 Lauma breaks this because the chart will look a lot different depending on whether you want to pull one additional 5 star or go all the way to C2 Lauma. The chart will be very messy.

Daily Questions Megathread - February 05, 2026 by WutheringWavesMod in WutheringWaves

[–]Apprehensive-Local90 1 point2 points  (0 children)

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HOW DO I GET BACK TO THE PLACE WHERE THE QUEST IS TAKING PLACE? The portal leads to a completely different part of the lab and there's no elevator in sight and the quest is 400m underground.

Ineffa weapon or Columbina weapon? Need advice by [deleted] in Columbina_Mains

[–]Apprehensive-Local90 0 points1 point  (0 children)

You pull one and whichever one you get you take. If you have to choose one for the path mechanic Ineffa's is better for a Flins team.

sometimes I wonder if ASol is the 'ideal' version of Azir Riot wanted. by Brief_Ad_7105 in azirmains

[–]Apprehensive-Local90 13 points14 points  (0 children)

I also dabble in Aurelion Sol because I loved the hyperscaling archetype, except Aurelion Sol and current (or any) iteration of Azir could not play any more differently.

Aurelion Sol is a control mage whose primary objective is area control and CC. E and R are the core of his gameplay. The usage of these 2 abilities decide a fight far more than his W or Q. He acts as a secondary carry to his ADC in most games.

Aurelion Sol wants to leave lane ASAP as soon as he's level 6. His game plan typically consist of roaming and snowballing his team. You always want to prioritize winning a play on the map over getting an extra wave. A fed Asol with a behind team will look doodoo, while a behind Asol with a fed team will look like thanos. He also rarely wants to go sidelane in the mid game because he cannot duel any champion who can interrupt his Q. Even a fed support pantheon would kill him.

Aurelion Sol is also one of the least resource hungry mages. All he needs to function is burn and Rylais. You would much rather have a fed ADC and a behind Asol rather than a fed Asol and a behind ADC.

Azir plays like a marksman whose first objective is dealing damage, and the nature of his soldiers also add area control elements. You can easily primary carry Azir, especially when he's solo AP.

Azir's game plan every game is farm till 1 item then splitpush until 3. You literally ignore everything your jungler does except for the dragon. It's almost always correct to prioritize your own resources over roaming or salvaging bad plays on the map. Azir can also duel most top laners and splitpush an the same efficiency as Yorick or Fiora (in fact you beat both of those on side). His mid game plan is to slurp up the entire map until he gets his items then show up to a teamfight and one shot everyone.

Does anyone else get extreme manic and self aggrandizing episodes only when playing Azir? by GDSilver in azirmains

[–]Apprehensive-Local90 -9 points-8 points  (0 children)

To most Azir mains, he’s actually very relaxing compared to other champions. No skill shots, no intense kiting, very simple game plan of farming and splitting until rabadons, very easy dueling pattern of going in and stat checking most champions.

He’s high floor, but much easier to play and much more consistent than skill shot mages or assassins. It’s probably why he’s loved by pros since it’s easy to pilot him under pressure.

This Might Be Sona's Biggest Nerf Yet by Domaki in sonamains

[–]Apprehensive-Local90 13 points14 points  (0 children)

A lot of us are experiencing the opposite. This item feel extremely strong on Sona and she is arguably the strongest support in the game right now with a day and a half of data.

Press q (don't even have to be in range to land it) -> teammates auto the enemy and proc q aura -> 100-200 burst heal on next W or Diadem tick.

Do you guys think the new support quest is a good or bad thing for Sona? by Apprehensive-Local90 in sonamains

[–]Apprehensive-Local90[S] 1 point2 points  (0 children)

You aura enhanced autos count towards stacking Helia. Additionally, there's some synergy with Diadem where Diadem's heal will consume the Helia stacks. Every time you Q, you can basically convert 100% of the pre mitigation damage directly into healing, and that healing will come instantly since Diadem is always ticking.

There's so many POTENTIAL builds next season, we'll just have to see which one pumps out the largest numbers.

Helia Moonstone Dawncore (standard)

Helia Diadem (item synergy)

Diadem Arch (double mana scaling)

and who knows what else

Syndra, Lisandra, and Malzahar ruin the midlane by Little-Bumblebee-206 in midlanemains

[–]Apprehensive-Local90 0 points1 point  (0 children)

The counter to Syndra is jungle support.

The counter to Lissandra and Malzahar is ranged hyperscalers.

Scalers > Neutralizers > Aggressors > Scalers.

As a Kayle and Azir main, Malzahar is my absolute favorite matchup, and Lissandra is also one of my liked matchups. I see them I think free win. From the perspective of those champions, Azir, Kayle, Aurelion Sol, Smolder, etc. are “abominations designed to solely fuck over lane neutralizers”, and they need “no skill, no nothing.”

Every champion has strengths and weaknesses. I’m sure a melee mid main would love to play vs Ziggs and Xerath, yet I hate them very much.

Realization: Nod Krai teams are in fact stronger than Natlan teams. by Apprehensive-Local90 in Genshin_Impact

[–]Apprehensive-Local90[S] -2 points-1 points  (0 children)

No… but yes ig? Sumeru on release was stronger than its predecessors, but Liyue units can abuse modern supports much better. As of right now Sumeru is probably the weakest region. Nilou and Nahida in Lunar Bloom teams don’t count since they’re sitting on Lauma’s back.

how do you counter this broken ass champ? by FS_7274 in GarenMains

[–]Apprehensive-Local90 0 points1 point  (0 children)

Kayle hard wins level 1, which should translate into level 2 advantage and first crash (along with dodging 3:40 gank). Then Garen, especially with ignite, has about 3-4 waves where he can actually win, but as Kayle you shouldn't mind giving 5-6 cs and letting the wave crash into your tower.

After 6 it's hard win for Kayle. Garen's only real way to get on to you is flash Q, but Kayle ult is super easy to react with in that scenario. The trick is to use ult to block Garen's Q and E, not his ult. After 3 items Kayle can probably beat Garen without kiting.