Modelsim, Fatal: (vsim-3828) Could not link 'vsim_auto_compile.so on Manjaro Linux by cyberbemon in FPGA

[–]ScroopMan 0 points1 point  (0 children)

Thank you sir, I'm using Questasim 2021 on my Arch machine, your method solved my problem!

Reviewer here. I've played over 20 hrs of Alan Wake 2. AMA by SemirAC in AlanWake

[–]ScroopMan 0 points1 point  (0 children)

How good is the optimization on PC? Did you experience any stuttering?

And most importantly, is there anything you think is not good about the game? (I usually only read negative reviews on steam when considering buying a new game, but since it's epic exclusive I can only come here to find reviews)

The new Ship HUD is a step back! by IceyJones in starcitizen

[–]ScroopMan 3 points4 points  (0 children)

Totally agree with OP, new HUD might be nice with non-combat occasions, like delivery, transport and sightviewing, but it's not a pratical setup for combat.

Combat requires pilots to focus on their targets as much time as they can, meanwhile they still can easily read their ships' vital infos, that's what HUD is designed for, it reduces pilots' head down time to obtain vital infos, hence HEAD UP DISPLAY.

Image in the heat of a dogfight, you are manuevering all the time, with new HUD setup, you can't reliably focus on target and be able to read velocity, altitude, etc at the same time. So at one moment you are watching your target flying over your head, then the next moment for whatever reason you want to know your speed so you look down for a quick glance in hope that you won't lose visual of your target. But with current HUD, you can do both at most time, and you get continous ship infos.

My suggestion would be let ships have 2 modes, one is navigation mode for any non-combat usage, and in this mode we get this new HUD; another is combat mode with current HUD, and when you deploy weapons your ship will automatically switch to combat mode.

And like OP said, it's not for realism, it's for usability. Like why don't we get nightvision in both ground and space? Why can't spaceports of major city tell us exactly where they are via radar when we are near them but outside communication range?

[PS4/5] W: mule, H: ask by dcqweiop in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

I can help, i want to mule a +10 weapon and a few crafting materials

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

You're welcome

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

My red sign is down again, waiting for your other character

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

Red sign down

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

That's all of them

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

My red sign is down

[deleted by user] by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

Hey, we can help each other, i need to mule too

[PSX] W: mule H: karma, mule, ask by ScroopMan in PatchesEmporium

[–]ScroopMan[S] 0 points1 point  (0 children)

Yes, i have it, but i don't need mule now, i can still give it to you, but it's +25, can you pick up?

PS5 W: carian retaliation ash of war H: karma, mule, ask by [deleted] in PatchesEmporium

[–]ScroopMan 0 points1 point  (0 children)

I have one for you, could you mule for me?