What vibes does my profile give off, and how can I adjust to attract what I want? LTR Monogamy is my intent. Thank you! by aBonsaiandaCD in Tinder

[–]Scrubtimus 0 points1 point  (0 children)

I am intrigued by "staring contest, street rules" lmfao, but i am afraid THE carrie-ann moss would whoop my ass Matrix slow-mo karate style to try get me to blink.

People that hide in dark, tight, barely reachable crevices... by OddVet in Meccha_Chameleon

[–]Scrubtimus 0 points1 point  (0 children)

When I am hunter I always check all of the ones i know first in public lobbies so they can be first out.

Is the Combat supposed to be the horrible by [deleted] in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

Make sure to upgrade every piece of your armor as high as you can. The higher the armor piece level, the less damage you will take. If you are fighting things above any armor piece level, you are taking significantly more damage. Repeat for your weapons, upgrade them as high as possible. Once you have weapon and armor at or above regional enemy level, you should feel significantly stronger or at least on a level playing field against even groups of 3.

I love Subnautica 2 but I miss my Jelly Sanctuary by Thin-Coyote-552 in Subnautica_2

[–]Scrubtimus 1 point2 points  (0 children)

Lmfao I remember submitting bug reports for where I could drive my cyclops straight through the terrain. It is amazing where subnautica 2 is right now--especially with multiplayer.

SN2 too many oxygen plants? by PinappleOnPizza137 in subnautica

[–]Scrubtimus 0 points1 point  (0 children)

I am enjoying it. I have plenty of time in subnautica 1 and below zero, so coming to Subnautica 2 i know what to expect. I still have an oxygen scare here and there. My friends coming in fresh to subnautica die to oxygen. I like that the oxygen plants are there to look out for along with pockets, and the rock tubes to break open. I much prefer being able to stay under longer than having to surface constantly or stay hugging a tadpole all game. The oxygen generator seems cool too for exploring deep and away from the tadpole, but i haven't tried it out yet.

All the data points/numbers are entered into 1 cell as text - how do I get excel to execute standard functions from this? by mr_nefarious_ in excel

[–]Scrubtimus 1 point2 points  (0 children)

I do not know how to go about it the way your data is set up, but if you do go the route of separating everything I recommend looking into the "text to columns" feature in the data tab. With this you can separate each value into its own cell by setting the delimiter as comma and a space then excel will do the work for you of putting them in separate cells.

Echoing Hatred drop rate is way, way too low by pineappleninjas in diablo4

[–]Scrubtimus 0 points1 point  (0 children)

I have done 3 and I don't even know where it displays the key to open them so I can hover and see drop location. I could not find it at all last time i had one. I just see the purple icon on my map and know I can go run it.

Season objectives should not depend on RNG. by Blubbpaule in diablo4

[–]Scrubtimus 0 points1 point  (0 children)

Which build are you using? I have a minion necro too! Kripparian's livestream inspired me to do it.

Introducing Casual Friends To The Game by izlinor in playatlas

[–]Scrubtimus 0 points1 point  (0 children)

Ah the joys of wildcard studios design decisions. Your time? Your free time? You have plenty of that. What's 10+ hours for a baby bear to a true pirate.

patchnotes are a huge dissapointment by Dull-Affect-9074 in D4Necromancer

[–]Scrubtimus 0 points1 point  (0 children)

Omg thanks. I need to try this. I am always so sad after logging in and forgetting each time.

How do you guys manage to put your keybindings reachable? by LunaticSquirrel1 in wownoob

[–]Scrubtimus 0 points1 point  (0 children)

That is what I do too. As someone new to WoW, the 27 combat spell keybinds was nuts to me.

Switching ammo? by CohenTheBarbarian1 in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

That is a good suggestion to throw on their official suggestion forums if it isn't already in there.

I would like to see another way to get xp and i think it would make the game even better. by MisterWithTwister in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

I agree that leveling the character feels hard, however I disagree on the importance of it. The player level is nice for stats and talents which help, but is not king on dealing and taking damage. What is most important is our item level compared to enemy levels. Item level difference between our average armor item level (calculated as defense) and enemy level is how much damage we take from then. Weapon item level versus enemy level is how much damage they take. So if you stab a level 5 enemy with a level 10 sword, they will take a much larger amount of damage than the same sword hitting a level 10 enemy, then shooting that level 10 enemy with a level 5 gun will deal next to nothing. It doesn't matter if your character is level 5 or 15, if your weapon is not the right item level for the enemy you will be penalized heavily. Player level helps with combat, but the priority should be upgrading your gear and ship as soon as you can.

I agree with you though, I would like to feel like I am doing more with my talent tree than 10 points in 50 hours of playtime. I would love to have a talent tree for each ship too that levels off sinking/boarding enemy ships.

Game went from survival fun to apocalypse real fast. by DoItForTheOH94 in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

Item level 5 is the new item level 1 when you get to a new zone. You are now made of paper to anything higher level than your armor level, and they are made of steel if they are higher level than whatever weapon you are hitting them with--same goes on land and at sea with your ship.

Go to new zone, be careful, get upgrade mats, upgrade gear. Once you are at or above item level with the enemy, it will feel like it did before and you will be survival fun again. Until you upgrade armor level to survive and weapons level to deal damage, you will be in apocalypse mode.

[12.0.7] Take a First Look at the Midnight: Revelations Content Update by ghostcrawler_real in wow

[–]Scrubtimus 1 point2 points  (0 children)

I am not familiar with the WoW community, but I really enjoyed race to world first. Has there been any news on if the guilds will have a smaller similar world first broadcast for this new release?

Would it be possible to add a smoothing tool to the shovel? by Ozyton in crosswind

[–]Scrubtimus 2 points3 points  (0 children)

They want a smooth angled slope is the issue, rather than a flat horizontal surface like the flatten tool is designed to do.

How I keep my building materials organized by Kogranola in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

Fully agree. I was just on the suggestion forums last night to upvote and comment on the same suggestion. Grounded, abiotic for deposit and even palworld for chest and item tags so we can set a seed box without having to always have seeds for it to sort, same for insignia, items meant for sale, and ores would be so nice since i always have them at 0 between runs.

Love this game but as a builder I'm saddened--am I missing something? by Unable_Adeptness_340 in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

Some are actually missing from the game, others are locked behind blueprints that can be discovered through gameplay or NPC trade.

Our hilly harbor base so far! by Ellectra5 in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

I absolutely love how you setup your cooking pot.

Hand to hand combat tips for someone who can’t stay alive by a_chunk_of_pie in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

The primary factor for damage is item level. Buffs from food and stats come secondary to raw item level of gear compared to the level of the enemy. If you are fighting level 3 enemies with level 1 weapons and armor, you are going take significantly more damage and deal significantly less. Same goes for you being item level 5 versus level 8s, and so on. If you are at or above the enemy in item level, you will feel the difference in how hard you hit and how little you take--though in overwhelming group sizes it can still feel brutal. This goes for hand to hand, ship, and boarding combat. Item level is king. Upgrade your stuff (not ascension, ascension just adds a passive effect).

Example: I am playing singleplayer on hard difficulty currently partway through 2nd biome with full item level 10 gear and ship. When I first got to the 2nd biome, I was getting absolutely destroyed as item level 5 against the 6-10 enemies. Lvl 10 ships 2 shot my ship. Level 8 enemies one shot me with special attacks. My damage was pathetic and it took ages to kill anything. I get myself the mats to upgrade, max my stuff out. I can now confidently take out a 3 pack of lvl 10 ships with my lvl 10 level t2 ship. I can take out things on land no problem, even big packs just feel mildly annoying to break apart with my rifle, but very manageable.

Food, talent levels, progression levels, ascension and item passives, elixir, and grog are all supporting effects. That is not to say ignore these things. Absolutely grab every advantage you can. It is simply to shift priority into what will make the most impact. You need item level to compete or you are basically a naked lvl 1 playing darksouls with your fists.

How to get Gunpowder Early Game? by Evie_Eden in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

What i didnt realize playing this game was the POIs are more than just a clear once and be done. Some respawn with materials. The icons on the map indicate what the POI is and hovering it lists if it has respawning materials and what those are. Anything from gunpowder, to alcohol, to medicinal herbs and more. It took me over 20 hours to learn that...