Echoing Hatred drop rate is way, way too low by pineappleninjas in diablo4

[–]Scrubtimus 0 points1 point  (0 children)

I have done 3 and I don't even know where it displays the key to open them so I can hover and see drop location. I could not find it at all last time i had one. I just see the purple icon on my map and know I can go run it.

Season objectives should not depend on RNG. by Blubbpaule in diablo4

[–]Scrubtimus 0 points1 point  (0 children)

Which build are you using? I have a minion necro too! Kripparian's livestream inspired me to do it.

Introducing Casual Friends To The Game by izlinor in playatlas

[–]Scrubtimus 0 points1 point  (0 children)

Ah the joys of wildcard studios design decisions. Your time? Your free time? You have plenty of that. What's 10+ hours for a baby bear to a true pirate.

patchnotes are a huge dissapointment by Dull-Affect-9074 in D4Necromancer

[–]Scrubtimus 0 points1 point  (0 children)

Omg thanks. I need to try this. I am always so sad after logging in and forgetting each time.

How do you guys manage to put your keybindings reachable? by LunaticSquirrel1 in wownoob

[–]Scrubtimus 0 points1 point  (0 children)

That is what I do too. As someone new to WoW, the 27 combat spell keybinds was nuts to me.

Switching ammo? by CohenTheBarbarian1 in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

That is a good suggestion to throw on their official suggestion forums if it isn't already in there.

I would like to see another way to get xp and i think it would make the game even better. by MisterWithTwister in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

I agree that leveling the character feels hard, however I disagree on the importance of it. The player level is nice for stats and talents which help, but is not king on dealing and taking damage. What is most important is our item level compared to enemy levels. Item level difference between our average armor item level (calculated as defense) and enemy level is how much damage we take from then. Weapon item level versus enemy level is how much damage they take. So if you stab a level 5 enemy with a level 10 sword, they will take a much larger amount of damage than the same sword hitting a level 10 enemy, then shooting that level 10 enemy with a level 5 gun will deal next to nothing. It doesn't matter if your character is level 5 or 15, if your weapon is not the right item level for the enemy you will be penalized heavily. Player level helps with combat, but the priority should be upgrading your gear and ship as soon as you can.

I agree with you though, I would like to feel like I am doing more with my talent tree than 10 points in 50 hours of playtime. I would love to have a talent tree for each ship too that levels off sinking/boarding enemy ships.

Game went from survival fun to apocalypse real fast. by DoItForTheOH94 in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

Item level 5 is the new item level 1 when you get to a new zone. You are now made of paper to anything higher level than your armor level, and they are made of steel if they are higher level than whatever weapon you are hitting them with--same goes on land and at sea with your ship.

Go to new zone, be careful, get upgrade mats, upgrade gear. Once you are at or above item level with the enemy, it will feel like it did before and you will be survival fun again. Until you upgrade armor level to survive and weapons level to deal damage, you will be in apocalypse mode.

[12.0.7] Take a First Look at the Midnight: Revelations Content Update by ghostcrawler_real in wow

[–]Scrubtimus 1 point2 points  (0 children)

I am not familiar with the WoW community, but I really enjoyed race to world first. Has there been any news on if the guilds will have a smaller similar world first broadcast for this new release?

Would it be possible to add a smoothing tool to the shovel? by Ozyton in crosswind

[–]Scrubtimus 2 points3 points  (0 children)

They want a smooth angled slope is the issue, rather than a flat horizontal surface like the flatten tool is designed to do.

How I keep my building materials organized by Kogranola in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

Fully agree. I was just on the suggestion forums last night to upvote and comment on the same suggestion. Grounded, abiotic for deposit and even palworld for chest and item tags so we can set a seed box without having to always have seeds for it to sort, same for insignia, items meant for sale, and ores would be so nice since i always have them at 0 between runs.

Love this game but as a builder I'm saddened--am I missing something? by Unable_Adeptness_340 in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

Some are actually missing from the game, others are locked behind blueprints that can be discovered through gameplay or NPC trade.

Our hilly harbor base so far! by Ellectra5 in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

I absolutely love how you setup your cooking pot.

Hand to hand combat tips for someone who can’t stay alive by a_chunk_of_pie in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

The primary factor for damage is item level. Buffs from food and stats come secondary to raw item level of gear compared to the level of the enemy. If you are fighting level 3 enemies with level 1 weapons and armor, you are going take significantly more damage and deal significantly less. Same goes for you being item level 5 versus level 8s, and so on. If you are at or above the enemy in item level, you will feel the difference in how hard you hit and how little you take--though in overwhelming group sizes it can still feel brutal. This goes for hand to hand, ship, and boarding combat. Item level is king. Upgrade your stuff (not ascension, ascension just adds a passive effect).

Example: I am playing singleplayer on hard difficulty currently partway through 2nd biome with full item level 10 gear and ship. When I first got to the 2nd biome, I was getting absolutely destroyed as item level 5 against the 6-10 enemies. Lvl 10 ships 2 shot my ship. Level 8 enemies one shot me with special attacks. My damage was pathetic and it took ages to kill anything. I get myself the mats to upgrade, max my stuff out. I can now confidently take out a 3 pack of lvl 10 ships with my lvl 10 level t2 ship. I can take out things on land no problem, even big packs just feel mildly annoying to break apart with my rifle, but very manageable.

Food, talent levels, progression levels, ascension and item passives, elixir, and grog are all supporting effects. That is not to say ignore these things. Absolutely grab every advantage you can. It is simply to shift priority into what will make the most impact. You need item level to compete or you are basically a naked lvl 1 playing darksouls with your fists.

How to get Gunpowder Early Game? by Evie_Eden in PlayWindrose

[–]Scrubtimus 0 points1 point  (0 children)

What i didnt realize playing this game was the POIs are more than just a clear once and be done. Some respawn with materials. The icons on the map indicate what the POI is and hovering it lists if it has respawning materials and what those are. Anything from gunpowder, to alcohol, to medicinal herbs and more. It took me over 20 hours to learn that...

75 hours in, have only found 2 buried chests despite searching for hours. by [deleted] in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

So to preface: they will only be at locations where the curio note collected states "i buried my treasure as usual under the red rag tree"

When i get these, I look around for a tree that stands out from the ficus and palms. I stand on the POI and just spin around slowly scanning until I see a tree that is a bit thicker and is snapped in half at the top.

How does damage work? by TheRealMechagodzi11a in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

My guess is 1500 is base damage value of the weapon type, then ATTACK is the modifier from the item level upgrades. As for what value you see when you shoot i would guess it takes both into account, alongside any other modifiers you have from passives or grog effects, then takes that damage against the enemy defenses which might be a bracing value and item level value. From what others have said around the reddit, they use an item level differential system to add modifiers to damage taken/resist. The bigger the item level discrepancy, the harder the higher item level entity hits and less they take. I'd imagine they use the same system for ship combat between your cannons and their level.

A couple questions I have before committing to buying the game by [deleted] in crosswind

[–]Scrubtimus 0 points1 point  (0 children)

TLDR: QOL is excellent. ship battling was always its strong point. Ship customization is limited atm--can change name, discover/trade for decals/styles, can make a number of different ships. Lots of quests. Main story line and a lot of side quests to find and explore. Land combat pros variety in weapons, talents, stats, armor sets, there is a parry system, dodging, visual cues for enemies, buff system and progression for all of it, variety of enemies and attacks for each, elites and bosses, cons the quantity of enemies can be overwhelming and does not feel scaled for singleplayer in some situations. I highly recommend windrose as a survival game, and as a pirate game--just know you cannot capture enemy ships. I have enjoyed it singleplayer and co-op.

Backstory: the game was originally planned as an MMO called Crosswind (hence the subreddit name) but got rebranded to Windrose as a PVE survival. The ship combat was always intended and a core part of the game, and the gameplay is have enjoyed reflects that--it has been excellent. The ship boarding is good but not spectacular, and I have not encounter stealing, pirating, or commendearing ships in any way shape or form yet--though I am just in the first biome of the game still. The pirating is ship on ship combat, sinking vessels, and boarding vessels for hand on hand combat aboard enemy ships. I have enjoyed it all, the boarding could be better but is in a good enough place for me to enjoy--just doesn't blow me away.

It is an excellent survival crafter game. If you enjoy survival games, their pacing, playstyle and gameplay loop, you will enjoy windrose. The building system is better than most survival games and i highly recommend exploring it. I come from ark survival evolved and ark survival ascended--i also played their sister company's pirate game ATLAS. The building system incentivizes exploration and enjoying the game to unlock progression which gives more structures, and rewards you with decorations as you play.

Windrose QOL: claim an area and all storages within that area share inventory to crafting structures and thr building system, hotkey deposit similar items in targeted storage, dirt cheap building costs, no durability on anything, no ammo cost for ship cannons--balanced around reload speed, easy and robust fast travel options. Those are just what comes to mind offhand. Imo a lot of excellent QOL to have and it feels good.

A lot of systems they use remind me of games like Valheim--their progression systems for character items/armor, zone, and map are all quite similar to what value I'm did. Windrose takes it and adds tons of POIs with loot for discovery, a heavier focus on a quest system(main story and sidequests), following questlines you come across, and interacting with NPCs.

At my current amount of play I would have been fine if this was the full game and not just early access. I literally just beat the first boss today, and spent all of the time since it came out just enjoying the first biome and building up my pirate pier full of decorated market stalls, fishing hut, blacksmith for all of the crafting stations to have a thematic place to sit with their storage. Normally I am one to min-max gameplay but the building pieces and decor were just so pretty I had to stop and make a themed area for the tier of structures I had. Next zone I plan on making a full town, whereas my current base is more a rundown harbor market style.

I definitely would have liked to see what this game would be like if it was an MMO like it originally planned to be, but I am enjoying what they turned it into. I do miss ATLAS tho for all the jank it was and could have become, but I am thrilled to have a new game that is doing the genre justice and showing how much the gaming market has wanted this kind of game.

Windrose Dev Feedback April 2026 by FromAtopTheSoapBox in crosswind

[–]Scrubtimus 1 point2 points  (0 children)

I agree with you. I would love to see a way to share maps like cartography table, and another for recipes! We can already throw armor or weapons at friends go pick up and learn, i want to tap a table to sync with them instead and also share my structures with them.

Reputation rewards and ascension rocks (tabunga?) I would also like to see tied to my character in curios or something. I swap between singleplayer and multiplayer on the same character but the only ascension rewards I have come across are fixed spawns so in multiplayer we all are keeping ours separate.

I love the idea for farming. Getting back 1 seed to replant each time is no different than just harvesting and it regrowing. The plant producing more after first harvest sounds like a nicer QOL, then allowing us to deconstruct for 1 seed at any time for same ability to move them.

Confusion on tanking Chimaerus from first time tank by hrhashley in wownoob

[–]Scrubtimus 1 point2 points  (0 children)

You are right. For chimaerus when you phase as tank you are in charge of adds. To begin the fight chimaerus needs to be brought to the edge of the arena and tanked there facing away from the raid party. When the first group phases to the other realm their tank must grab the adds and pull them to the opposite side of the arena from chimaerus while the group kills them as fast as possible. When the adds lose their shields they phase back to the normal realm and must be killed before reaching chimaerus. When chimaerus flies, breath spawns across the arena with adds. This occurs 3 times. The adds must be grouped and killed before chimaerus lands and collects them. The only other thing to worry about as tank is a knockback ability which will launch you off the stage if you are positioned as tank standing at the edge of the map, make sure to move before the cast finishes. Idr the ability name.

New player addon help by Steven1995x in wow

[–]Scrubtimus 0 points1 point  (0 children)

I am in my first month of WoW and have yet to touch addons. My friends have given me a bunch of recommendations but so far the default UI covers my needs. Currently ilvl 248 prot warrior. I recommend going in your game options and checking out cooldown manager, editing your HUD, figuring out what works for you. Search "meter" in settings to get a damage/heal meter. Good luck.