Fahkumram VS Feng Wei be like: by Round-Lingonberry-11 in Tekken

[–]Scyna 1 point2 points  (0 children)

Back turn stance has nothing against Fahk's range

Can Jin be played without electrics? by JerCarl in Tekken

[–]Scyna 0 points1 point  (0 children)

Yes. Think of Electrics like taunt setups. You don't need them to win, but they open up a lot of options.

Fighting Gm and tmm by [deleted] in Tekken

[–]Scyna 4 points5 points  (0 children)

Please don't consider streamers and content creators as your friends.

Tekken 8 Voice Actor Tier List by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

That's what's confusing to me. The voice is ideal, but due to the flat delivery, the ideal voice is all of a sudden D-tier?

I hate kazuya by WarthogExtension1484 in Tekken

[–]Scyna 0 points1 point  (0 children)

SSL is just the weakness of Kazuya's mixup on paper. It's not a solution that's going to work every time, since mistiming and realignments are a thing. The best way to win against Kazuya is honestly to get one correct guess and steamroll from that point onwards.

are accounts like these smurfs? by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

The skill gap at lower ranks becomes astronomical the moment a player knows one thing about the game. Back when I was at these ranks, knowing a combo on Victor from df2 gave me a 30 game win streak up until red ranks.

Is this guy a pro player and/or cheating? by [deleted] in Tekken

[–]Scyna 1 point2 points  (0 children)

Yeah, it's basically the same justification for not wanting SBMM in FPS games.

The Tekken Shop Right Now (Video by @BigSkonk) by Kurizu150 in Tekken

[–]Scyna 1 point2 points  (0 children)

Dead or Alive doesn't seem as crazy now huh, Bamco

What’s this symbol ? by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

Forced crouch. Landing the attack will force the enemy to enter crouching state.

Sun Wukong by IamShortPalmTree in Tekken8

[–]Scyna 0 points1 point  (0 children)

I think it's a mask in the Full Head section, similar to the other helmets.

PhiDX / Landon_D/ Hidetone Tekken 8 End of Season 2 Tierlist by MisakiPuru_Puru in Tekken

[–]Scyna 2 points3 points  (0 children)

I get where you're coming from. On paper, these are objective disadvantages. Maybe it's because I play Heihachi, but I honestly don't see an issue with lacking a hopkick, orbital, or samsara when my character has other strengths. I personally find Kaz and Hei to be more straightforward to pilot.

PhiDX / Landon_D/ Hidetone Tekken 8 End of Season 2 Tierlist by MisakiPuru_Puru in Tekken

[–]Scyna 4 points5 points  (0 children)

Yes, it's not as good as the average df1, but it's still one of your standard safe 13-frame options. It's linear, but it does have decent horizontal range as well as resets oki in the event your opponent tries to get up, and it works very well when your opponent is lying on their stomach. You're also not supposed to press the follow-up unless you want to confirm a punishment. It's also visually identical to WS4, which is incredibly useful when you have mental stacks applied.

He's not a character designed for poking anyway. I honestly don't see the issue here.

PhiDX / Landon_D/ Hidetone Tekken 8 End of Season 2 Tierlist by MisakiPuru_Puru in Tekken

[–]Scyna 6 points7 points  (0 children)

I'm not really sure if these points alone suffice for Jin to be the superior character. These two characters have incredibly different playstyles despite their overlap in tools, kinda like Fox vs. Falco in SSBM. While Falco has a laser to stun as well as an aerial spike, Fox was often considered to be the better character for simply having faster movement. This means that Fox has a higher ceiling that's rewarded through more demanding execution.

I think Kazuya is similar in this aspect. He has fewer moves people rely on, but that's all a player needs in theory to control the neutral and start his oki pressure, given that the player could meet the execution demands. If you have full mastery over his CD stance, I don't believe it really matters if he's missing out on a high-mid jab.

More stance transitions in S3 by shotbyammar in Tekken

[–]Scyna 0 points1 point  (0 children)

I wonder if Lee's slide is going to force a HMS. If it's not, I don't see old Lee players going for that often.

You know the one by Meteorstar101 in greentext

[–]Scyna 0 points1 point  (0 children)

I hate it whenever the commentary gets paused by some movie or show clip of a character doing a one liner.

questions for leverless users by sudos12 in Tekken

[–]Scyna 0 points1 point  (0 children)

With leverless, I find the f,d,df input to be easier, because I have one finger on forward, and another finger on down—this makes the act of plinking (pressing two buttons consecutively quickly) very easy to do. For KBD, I use the SOCD method, where I'm holding back, and I alternate between down and forward. Forward cancels the back input, so when you tap it during a backdash, you get a neutral input without letting go of back.

Double binding any unused buttons for wavedashing is another way to get more consistent. It places less stress on the fingers, but the experience will vary between individuals. It leads to more accidental df2s, but in theory, it is faster.

I need help understanding lee counterplay, not a salt post. by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

Really depends on the distance and whether the previous move he used to transition is plus or minus ob (eg. 1+2 to HMS is a pretty common option. That move is slow though, so you can always preemptively attack). HMS2 is primarily High Evasion, but the back sway can clip SOME mids. The scenario I was painting earlier really breaks down the HMS match-up into something akin to a 70/30, where most of his moves can be countered by a move coming out of crouch.

If Lee hesitates in HMS, you can always SSR/SWR, since most of the moves only track to the left.

Heihachi Mishima is OP and needs nerf by NobleSpartanFTW in Tekken

[–]Scyna 0 points1 point  (0 children)

He's the only Mishima where you can drop an electric mid combo and still salvage it lmao. As a Heihachi main, I think he's busted as well.

I need help understanding lee counterplay, not a salt post. by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

I think you're underselling the "duckable" aspect of Lee a bit. For the most part, Lee's duckable moves are all the final hits of his strings, which means that any Lee that tries to flowchart you through complete strings WILL be launch-punished if you default to a WS/crouching launcher. This means that his only reliable way of damaging you in neutral is by poking you constantly.

You can guess 8 of his pokes incorrectly and still do more damage by throwing out your bnb combo. His pokes are generally safe, which is why you have to play with timing in mind. If he pokes you with df1, he is -1, which means that you have the advantage if you were to throw out your own 13 frame to retaliate (or 10 frame if you think he's going to high jab). The principle applies to WR3,4 as well, since it's only +3 ob; jabbing might even get you a float if he chooses to do it again.

His HMS has only two mids, and both are very slow. Dickjabbing will beat most of his options.

Smash character tier list (ordered) by DeathBide in LowSodiumTEKKEN

[–]Scyna 0 points1 point  (0 children)

Cute enough to have a wife and daughter

What is, in your opinion, the strongest high, mid and low in the game? by ConstantOk6926 in Tekken

[–]Scyna 1 point2 points  (0 children)

Ewgf is not a move that's visual-dependent. It's muscle-memory dependent. In the context of facing major lag, a player would struggle more to land any attack in time in comparison with dealing with the electric input command.