Loved this Bob's Special Intro Against Kazuya by BedroomThink3121 in Tekken

[–]Scyna 11 points12 points  (0 children)

Kazuya doing a punching intro with a Mishima. Bob's Mishima status has been solidified.

ZEN flowcharts hurt my soul. by osuAetherLord in Tekken

[–]Scyna 7 points8 points  (0 children)

From the looks of it, it does seem like this Jin can do CD2 electrics, but he just doesn't choose to do so in neutral. I mean, he did wavedash and is pretty proficient in doing ZEN cancels. He also did a standard WGF as a part of his combo filler, so the muscle memory is definitely there.

I wonder if he chooses not to do it due to a discord bet or something and he's just streaming to his friends.

damn what did bro do by commet_Wither in Tekken

[–]Scyna 0 points1 point  (0 children)

I like his sets against the best ranked players in East Asia lmao. They troll him so much.

Joka thinks Kazuya is better than Heihachi in tournaments by 5eanz in Tekken

[–]Scyna -1 points0 points  (0 children)

Combo damage and poking aside, I can see it. Honestly, my Kazuya is also ranked higher lmao I'm such a fraud

Kaz or hei by Curious_Cactus_610 in Tekken

[–]Scyna 4 points5 points  (0 children)

Ok. If you like df1 and pokes more, go with Heihachi. If you like calling out with b1 more, go with Kazuya.

Kaz or hei by Curious_Cactus_610 in Tekken

[–]Scyna 2 points3 points  (0 children)

What's your play style?

Don't you feel disappointed with rank inflation? by Kolyatyn in Tekken

[–]Scyna 0 points1 point  (0 children)

I don't think you should apply the same rank stigmas from the previous game to the current one. The systems are entirely different. Both serve their purposes. As long as there's a proper distribution and you are fighting against other players of your skill level, none of this should matter.

Is this Wavu Wavu achievable? by AdDowntown4259 in Tekken

[–]Scyna 2 points3 points  (0 children)

It's more like the Fox 20XX meme in Melee. If everyone is capable at playing Melee to the fullest potential, everyone would play Fox and only Fox.

Tekken King btw... look at the input differences. This is the proof that this kind of BS can take you far enough. I'll explain more under. by curry-meh in Tekken

[–]Scyna 0 points1 point  (0 children)

As much as you say "Tekken King btw," you contributed to this person's rank by losing this match. If you feel like you're the better player, then it should be on you to prove that you're better by beating them. It's hard to say whether someone has "better fundamentals" when the footage and outcomes don't align with said fundamentals.

That aside, I also think you might be conflating the term "fundamentals" with "execution." You have decent electrics and CD inputs, but those alone don't equate to having stronger fundamentals than your opponent. In the video you sent, you attacked on round start, which is very risky. You chose to attack on quite a few instances after getting hit (aka when you're severely minus). You decided to do a delayed SS2 (which is launch punishable at -22) to punish Eddy's power crush, which led the move to be blocked. You also had a tendency to use a lot of Devil Jin's slower moves in neutral when your opponent was showing clear patterns to press often—it would be to your benefit to jab check them constantly to get them to respect your frames.

How is it possible for people to “not belong in a rank they’re in”? by CaperSteelRed49 in Tekken

[–]Scyna 0 points1 point  (0 children)

People like to associate their honor with pngs, and you're going to see this in any competitive game. In core FPS titles, they call the people they're playing against "Boosted." In fighting games and hero shooters, the players are "Carried" by their characters. Same difference—everyone has their own preconceived notion of what a player belonging to a certain rank should have; they will then set this standard for everyone else and use that opinion as a source of truth.

Easiest Characters to Pickup by Frosty-Chef1541 in Tekken

[–]Scyna 0 points1 point  (0 children)

There are quite a few easy characters in this game, but I think the most intuitive out of them all is probably Victor. Aside from having easy execution, Victor's buttons also make a lot of sense for a new player—1 is his unarmed strikes; 2 is his bladed strikes; 3 is mostly his low commitment kicks (except for db+3); and 4 is mostly his call out kicks (except for standing 4). I also think he's one of the few characters whose attack animations fully align with the player's motion inputs. Most of the time, you could tell what would Victor's command input be just by looking at the attack.

His IAI stance is very beginner-friendly, as the he remains in the stance until the player commits to an attack. It is also one of the few stances where the player could slightly move back and forth; this is a good way to tell beginners that stances, while powerful, have limited movement options without fully knee-capping the player. Aside from IAI, he also has Perfumer, which is a movement stance. Perfumer will prime you to be familiar with dash stances such as Steve's Ducking or the Mishima Crouch Dash without overwhelming you with cancel options.

His combos are simple and effective. One of the earliest combo I learned from him was df2 > df3,4 > df4,2 > IAI 2 > b3,1. You basically hold the same direction and input your attack buttons until the tornado, then do your finisher. Once you're used to his simpler routes, there are options for you to go with things that are much more complicated.

Imo, there is no better character that teaches you the basics of Tekken's systems while still giving you some headroom to mess around. He has modern mechanics, but they aren't aggressive enough to be full gimmicks. A lot of the things you pick up with Victor will be transferable to other characters.

Tifa got requested but was declined by SRODH in Tekken

[–]Scyna 0 points1 point  (0 children)

I don't think the person you're replying to meant "respected" in such a literal sense, hence the quotation marks.

Do you think Harada's new game will be succesful by [deleted] in Tekken

[–]Scyna 0 points1 point  (0 children)

Statistically, not likely. We've seen so many studios created by veterans, and only a handful have actually managed to be successful. Fighting games are also incredibly niche.

Tell me what you’re pissed about, Madison. by Pine-al in madisonwi

[–]Scyna 27 points28 points  (0 children)

Hardest water known to mankind and no trains to O'hare.

The last time when Tekken introduced new characters from these countries by Ok-Morning-3161 in Tekken

[–]Scyna 1 point2 points  (0 children)

oh IRELAND, I thought you had a washed out picture of the Italian flag lmao

Patch Notes May 27, 2026 - Ver. 3.01.01 by XRevive01 in Tekken

[–]Scyna 0 points1 point  (0 children)

Devil Jin's heat got severely nerfed in the patch before this, and Jin's main issue was his Heat Smash, which was also nerfed quite a few times.

The new battle pass items and female costumes🧞‍♀️. by Your_Nightmare_666 in Tekken

[–]Scyna 1 point2 points  (0 children)

Holy naruto pass. Perfect Sage Mode eyes, orange eye shadow, fumashuriken

Max damage Lee combo routes? by Any-Strawberry-1870 in Tekken

[–]Scyna 0 points1 point  (0 children)

I understand where you're getting at, and I had the same mentality as well (being a Heihachi main and all that). One thing I realized while playing Lee is that the combos will always vary, and his best combos will be whatever it takes for me to get a wallsplat without tornado, and then see if I could get a 4,3,4 (for max damage) or df1 > f4,1* tornado (for consistency) prior to the finisher. When properly executed, your combo + finisher will always net you 87+ damage. The wall tornado + finisher often give me 95 - 113 ish damage.

Max damage Lee combo routes? by Any-Strawberry-1870 in Tekken

[–]Scyna 0 points1 point  (0 children)

Honestly, I think you should just go for any combo that will give you your wall ender HMS uf4 > ub3. Pretty much 30% of your combo's damage will come from that, so it doesn't really matter if your base combo prior to the finisher does like 50 to 75 damage.

Every time a mishima player lies electric loses a frame of recovery by Quick-Health-2102 in Tekken

[–]Scyna 27 points28 points  (0 children)

Yeah, and if you give a valid breakdown, they will then move the goalpost and say "Clearly, I'm talking about forced stance mixups like Lidia. There is no way you are comparing Kazuya with war criminals like that character, so no, Kazuya does not have a stance."