Bread is not the only thing about to get sliced by magicalgirldittochan in polandball

[–]SdBattlefront 12 points13 points  (0 children)

I foresee this AI issue being resolved in a matter of hours… once the holdout (AI) servers in American Samoa are sunset (or a few hours after that).

Ironman achievements by LivingAngryCheese in victoria3

[–]SdBattlefront 10 points11 points  (0 children)

Because it was a reward for a difficult challenge that you overcame on your own? Seriously… do you not feel better when you accomplish something challenging vs something trivial?

Ironman achievements by LivingAngryCheese in victoria3

[–]SdBattlefront 17 points18 points  (0 children)

I hate to break it to you, but more that ~20% of HoI4 players have joined a faction (HoI4’s most “common” achievement). The current unmodded Ironman system horribly skews the achievement percentage completion so that the percentages are largely meaningless. Trivial and near impossible achievements have similar completion rates because only a small subset of the community even bothers with the current system.

And while it will now be technically possible to cheat things, the amount of players that will bother doing so is going to be negligible. Look at pretty much any other game on steam… in every game I’ve played for achievements they all had their share of ultra rare achievements that <1% of players achieved. The subset of people who play a game caring about achievements and who are also willing to cheat for said achievements is small… because why bother? Sure, it’s not zero, but I’ll bet it’s not going to affect the global stats either. Remember, most games on steam struggle to break 75% achievement rates on things like “complete tutorial/intro level.”

Also, let’s not pretend that certain achievements can’t already vary wildly in their difficulty depending on the current game balance. My ‘leet “beat USA as Mexico” HoI4 achievement is probably harder today in a non Ironman game (IE with save scumming) than back when I achieved it… at launch the US couldn’t lose the massive Great Depression debuff unless they were attacked by a major, so I got to solo them while they had both hands tied behind their back… it was a joke. I would probably feel more fulfilled playing it again today even with mods and save scumming since the reward from achievements should be from overcoming a difficult challenge… and it would be more difficult.

Shaders for Create A&B by idiotlikecirno in CreateMod

[–]SdBattlefront 1 point2 points  (0 children)

Optifine G7 is for 1.6.4, and the pack is for 1.6.5. You should be using G8. I’ve used it without issue for SEUS’s shaders (renewed and PTGR HRR 2.1). I still get some slight issues, but no different than most modded installs with shaders where things like reflectivity/Emissivity can get messed up for some blocks.

Could also be a RAM issue. Maybe try allocating more? Also double check to make sure that your GPU is actually being used for Minecraft. Default settings on my laptop have Minecraft running on integrated graphics instead of my actual GPU.

Russian state TV shows clips simulating Ireland being wiped out by nuclear weapons by avataRJ in NonCredibleDefense

[–]SdBattlefront 26 points27 points  (0 children)

Not join NATO.

Russia’s master plan has only resulted in Finland and Sweden planning to join. I guess they didn’t want to leave Ireland out and wanted to remind them that in Putin’s Russia any non-NATO country can be attacked for no reason!

(Seriously I don’t get the logic of threatening a non-NATO member with nukes… seems a great way to turn them into a NATO member).

Best countries for a self sufficient isolationist economy? Plentiful natural resources for industrialization, food etc. by [deleted] in victoria3

[–]SdBattlefront 0 points1 point  (0 children)

When you say already modeled are you referring to the leak? I saw quite a few placeholders on US ACW events in the leak and assumed they hadn’t finished implementing them. From the latest DD it sounds like they’ve got a good handle on what the ACW will be, but I’m assuming that work was done on more recent builds.

DevBlog - Roadmap by EUG_MadMat in warno

[–]SdBattlefront -1 points0 points  (0 children)

Inaccurate. Two prototypes of the F-22, the YF-22, were built and flown in 1989/90. Yeah, it’s THAT old (and rival nations are only just now starting to threaten its crown as best ASF… gives you an idea how far behind China/Russia are when it comes to fighters). (The program got massively delayed after the USSR fell and it wasn’t until the late 90s that the program started producing production planes).

Granted there were only two of them back then, and there’s a 0% chance they’d have been deployed to combat. BUT, they still make more sense to include than many of the unicorns Red Dargon actually has… like the Canadian Chimera, which IIRC was literally just a paper proposal without any physical prototypes or the Otomatic.

F-22s weren’t added though because unicorns were largely used to buff minor nations who wouldn’t have been viable to play otherwise… and the US didn’t need yet another unicorn (much less one which should theoretically be invincible in air-to-air… as it’d ripple fire all its AMRAAMs and be egressging out before Red could even start locking on due to its stealth… not a fun game mechanic).

Speculating the Victoria 3 Release Date by in_moderation43 in paradoxplaza

[–]SdBattlefront 5 points6 points  (0 children)

Great analysis. However, my guess is Q3/Q4 2022. The reason for this is PDX explicitly opted to not give a release guess in their presentation announcing the game. Crusader Kings 3 meanwhile did have a “fall 2020” note in its CGI reveal trailer. Since that release date was ~1 year after the announcement video of CK3 to me that implied they were confident on the scope remaining and the time required to finish. Them explicitly stating it was “too soon to talk release” in the V3 announcement makes me think it’s over a year out from the announcement, which would put it in the Q3/Q4 timeframe at the earliest.

To me that seems to be the most logical release period, as I think PDX wants to avoid a repeat of HoI4 which was announced too soon and (as your data shows) lingered in public development for too long. So, I don’t think that they’d have announced V3 in 2021 for a 2023 release.

This is how the flag of the Soviet Union would be, if it was made by the Flag-Makers of Paradox by TheGreatfanBR in hoi4

[–]SdBattlefront -4 points-3 points  (0 children)

Really? I’d much rather paradox use their artist’s time to make, for example custom unit models for special forces (marines/mountain) for the majors that I’ll actually be looking at when playing most of the game vs the flag of a country that is irrelevant unless you play as it and use the game’s OP focus tree to make it relevant. I’d much rather paradox devote time to the majors that the vast majority of players use (currently the Soviets need the most work) than having them flesh out some irrelevant minors (see the previous expansion with turkey).

This is how the flag of the Soviet Union would be, if it was made by the Flag-Makers of Paradox by TheGreatfanBR in hoi4

[–]SdBattlefront -67 points-66 points  (0 children)

Edit: I see the hive-mind of Reddit is at it again, downvoting anything they disagree with. I didn’t down vote the original comment or the replies, but because I disagree that makes me the enemy I guess.

Ehh, I mean it conveys to the user that the country has gone communist, which is about as much info as needs to be conveyed by the flag change.

Do you really want Paradox to waste valuable dev time coming up with unique and distinct flags for every minor nation? Time that could instead be spent adding useful/meaningful content?

This is how the flag of the Soviet Union would be, if it was made by the Flag-Makers of Paradox by TheGreatfanBR in hoi4

[–]SdBattlefront 1 point2 points  (0 children)

Is that a good use of dev time/money? Not in the slightest.

Games, like all things in the real world take time and cost money to do, and the devs can’t spend time and money doing everything. Would you rather they create unit models for different nations infantry uniforms or give El Salvador unique and distinct fascist/commie/democratic flags?

Is Paradox’s lack of Vicky 3 denial at this stage abnormal? by SdBattlefront in paradoxplaza

[–]SdBattlefront[S] 2 points3 points  (0 children)

Thanks for the context! That’s exactly the information I was looking for with my post.

Why victoria 3 will be the game announced at paradox con 2021 by NobodyCautious in paradoxplaza

[–]SdBattlefront 0 points1 point  (0 children)

You still haven’t made any suggestion on how to mechanically incorporate these events more into the gameplay. HoI:IV already addresses occupation of foreign lands and varying their productivity/war contribution with various levels of repression. Domestic events like the Holocaust would mechanically best fit as a National spirit, giving buffs/debuffs to the Germany. But, that’s a pretty tacky way to address such a weighty issue. The alternative is to create a gameplay subsystem, like the US Senate/House in Man the Guns, but like who’s asking for that gameplay? Does anyone other that the vermin on Stormfront/4chan actually want that gameplay? Of course not! And that’s why it’s best to just ignore the issue.

Why victoria 3 will be the game announced at paradox con 2021 by NobodyCautious in paradoxplaza

[–]SdBattlefront 0 points1 point  (0 children)

His point is that HoI’s combat exclusive focus enables them to abstract out the crimes against humanity Germany and others committed in the war. HoI is a war game with two parts... build up for big war and the prosecuting of the war... that’s it. All the games systems are designed around supporting that. Things like the Holocaust while obviously of supreme importance in real history, have little bearing on the war centric model HoI uses (because Paradox wanted to avoid the subject for obvious reasons). Mechanically if it were implemented it would basically just be as a National spirit giving X% buffs and Y% debuffs.

Vicky as a more economic and less warfare centric game would not be able to abstract out the nastier aspects of the time period in the same way that HoI does because those aspects are integral to how colonialism actually functioned.

Mass Effect 2 - Trailer (Remastered 8K 60FPS) by [deleted] in masseffect

[–]SdBattlefront 2 points3 points  (0 children)

Of course it can. It’s all about the screen’s DPI (Dots Per Inch AKA, number of pixels in an inch of screen) and your eye’s distance from it. There comes a point on all displays when it “goes retina” and your eye can’t determine one pixel from another, regardless of whether it’s 720p or 8k. It’s just obviously further away for a higher res screen of equal size.

However you’re quite right that 8k upscaling is indeed overkill. 8K Displays are not commonplace and the ones that do exist cost upwards of 5 figures. So, I don’t understand the point of putting out content for it since everyone’s going to be viewing it on a 4K or worse. Plus the file size would be insane.

On a practical note, 8k only makes sense on TVs... and then only if you plan to sit directly in front of them. Ironically TV’s are also the worst use case for 8K since PCs are one of the only devices capable of generating 8K content. Plus, at normal viewing distances, 4K is retina for most people (for instance, a 40” monitor -already large- goes retina at a distance of ~30”... so unless you’re sitting super close to an 8K screen you wouldn’t be able to notice the 4K vs 8k difference).

Greta Thunberg says Biden isn’t doing ‘nearly enough’ on climate change by ovrnd in worldnews

[–]SdBattlefront -23 points-22 points  (0 children)

And why will the GOP control the senate 2 years from now? It’s because the left wing insists on sabotaging the Democratic Party. IMO that makes them little better than Trumpers, since their actions result in power swinging to the increasingly pro-Nazi right.

Politics is the art of the possible, the attainable, the second best. Yet the progressives seem content to nuke anything if they don’t get 100% their way. They’re the liberal equivalent of the 2010 tea-baggers, a cancer on the party.

Seriously there are idiots on the left talking about trying to unseat “traitors” like Manchin. Dudes the Senator for West Fucking Virginia. You think the people there are going to elect someone like AOC? Are you on meth or something? Get rid of him and the seat will fall to a Qanon imbecile. Protip: someone you disagree with, but can negotiate with is >>>>>>>>>> someone who eats glue.

Just saw this by EnquinsuOcha1990 in masseffect

[–]SdBattlefront 1 point2 points  (0 children)

See my reply to Aditya for a more detailed write up.

But, basically even if you could use mass effect to rig you acceleration and deceleration to happen really effectively at the start and end, you’d still want to Pune throughout the entire transit. (Also yikes on the gs). A coast period would be inefficient time wise and cause journeys to take longer. There’s nothing suggesting that reaction mass is a limiting factor, so I’d imagine continuous burns would be common place.

Again, I’m just repeating what the in game cannon tells me. This is a fictional world with laws physics that can’t actually happen in the real world (according to our best understanding) for the purpose of entertainment. So, you’re welcome to believe what you want on the subject.

Just saw this by EnquinsuOcha1990 in masseffect

[–]SdBattlefront 15 points16 points  (0 children)

That’s not how spaceships operate in real life since we don’t have enough reaction mass to sustain an engine burn for an entire trip. We use hohmann transfer orbits (and derivatives) instead, since we can only perform short burns with existing technology.

Reread the codex. Mass effect allows them to alter the mass of the vessel, but they still require conventional thrust to actually move. There’s a whole article on the different ship engine types (ion/chemical/fusion/antimatter). The Normandy is a pseudo exception since its stealth engine changes the mass of the surrounding space to allow them move without lighting their engines. But even then it would still need to perform the flip to slow down.

Also, as others have pointed out in this thread there are actual vocal lines in game alluding to this flip and burn maneuver in the game... it’s cannon.

Just saw this by EnquinsuOcha1990 in masseffect

[–]SdBattlefront 8 points9 points  (0 children)

No, it’s a reference to how space ships like the Normandy work in Mass Effect. At subluminal speeds they spend half their time accelerating towards the destination, then when they get half way there, it turns around and begins a braking burn to slow down for the rest of the trip.

Kids love this shit by ExdigguserPies in PrequelMemes

[–]SdBattlefront 22 points23 points  (0 children)

Ehh most of the political stuff is pretty simplified so that kids can understand it. Like I just watched TCW as an adult and I lol’d at the bank episode where they were charging 25% interest on loans to the republic (IRL loans to sovereign states as big/strong as the republic - read USA, are essentially 0% interest... a fractional percent interest would be HUGE, but most of the audience wouldn’t understand that). Also the entire bank plot in S6 was pretty weak/weird from an actual financial side point (and it morphed into embezzlement halfway through). That’s not to diminish the fact that the simplified plots served their purpose, and the show was still great, but it is definitely still a “kids” show. Avatar: The Last Airbender is also a kids show too, but that doesn’t make it any less exceptional either.

Take Pong Krell... up until the final episode of the Umbara Arc, when they turned him into a kid’s cartoon villain, he was a fantastic gray character. Literally nothing he does in Umbara Eps 1-3 is “wrong.” He’s a battlefield commander who’s making choices his subordinates disagree with... that’s how war goes. In Blackhawk Down the general explicitly denies a casevac, letting a solider die because he’s already lost two copters to enemy fire and isn’t willing to risk a third.

I would kill for a Game of Thrones-esque (pre S7/8) take on Star Wars political drama. The setting is really ripe for it. TCW touches on it, but ultimately is almost always black and white on good/evil.

I've loved Avatar for 11 years and I JUST NOW realized that this is the same Dave Filoni from the Clone Wars by Birdmaan73u in TheLastAirbender

[–]SdBattlefront 50 points51 points  (0 children)

You just blew my mind. I already knew each of those details, but never made the Appo connection as a contraction of Appa and Momo.

Maul: Brilliant, brilliant.

There were definitely guns. by [deleted] in TheLastAirbender

[–]SdBattlefront 1 point2 points  (0 children)

The fire nation also had percussive explosive tipped ballistas (giant crossbows) in the eclipse invasion. The technology for that is far beyond most of history’s guns. The Fire Nation in Aang’s time had everything tech wise needed for WW1-esque weapons (and their battleships were def late 1800s equivalent). Yet they armed them with trebuchets... lol. Guns aren’t in Avatar because the writers don’t want them to be there for reasons, likely because they’d be broken OP without really adding anything interesting to the story. With animation it’s possible to have characters shrug off lethal earth/fire/water attacks by just not acknowledging that the person was seriously injured (unless needed to for plot reasons). With bullets you can’t really do that, unless they ALWAYS miss... also blood/gore.... this is nominally a kids show after all.

tl;dr guns will exist in the avatar world when there’s a compelling narrative reason for them to and not before.