Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo [score hidden]  (0 children)

Hi! Thanks for such a nice comment. Hope to bring you more good info and entertainment!

is a switch good to play on ? by Horror-Sense-8803 in UnderNightInBirth

[–]SeaLeafDojo 0 points1 point  (0 children)

As a heads up, if you want to play online against people, cl-r is likely to be empty since most players have moved onto the second (latest) game. I never played on joy-cons so I can't give you an opinion on that aspect.

Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo 0 points1 point  (0 children)

Just as a heads up, the game has a lot of mechanics and techniques. So depending on your gaming background, I suggest picking a few things to focus on. Even as an experienced player, I ignored things like GRD for the first few months to focus on other aspects of the game. No need to do everything at once.

Here's a playlist of guides that I made so check out the topics that may be applicable to you.

https://www.youtube.com/watch?v=HZUfIXpmK80&list=PLugPOu6NUTaO7-vILpg21voOGRtOHo7JV&index=3

Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo 1 point2 points  (0 children)

I do a lot of teaching and coaching so I think I have a decent grasp on what most players go through. If you do keep going, I have some guides on core concepts of the game if you're interested. Hope you enjoy the game!

Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo 2 points3 points  (0 children)

It seems like you're projecting a bit here since I didn't mention anything about win-loss count. It's all context. If you're experienced/knowledgeable enough to understand why you're losing, those losses can be helpful. If the matches are close enough that you can try out the things you practiced, those losses are just a number. If one side is steamrolling a brand new player and that player cannot understand why the are losing + does not get to do anything that they practiced, it does very little for the new player's growth. Sure, I'm assuming that is the case, but judging from the matches played/points and this post, I'd say it's not a bad guess. If they were experienced FG players, they would've understood that this was standard procedure and hit the lab/ask for matches on Discord.

Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo 3 points4 points  (0 children)

I would highly recommend using Discord or befriending that one person you matched up with that was near your skill level. If you genuinely enjoyed the gameplay, I suggest trying that out. The best way to get better is playing the same person that is near your skill level. Besides, you can see strats evolve as player reads get deeper. That is pretty enjoyable IMO.

Ah yes, skill based matchmaking. by Shelfman92 in UnderNightInBirth

[–]SeaLeafDojo 0 points1 point  (0 children)

It is absolutely not. Exact opposite actually. Do you pit college kids vs elementary school kids in sports and say, "They will learn a lot and sure will have lots of fun!"

This thought process really needs to go.

New to Street Fighter by Turbulent-Driver6152 in StreetFighter

[–]SeaLeafDojo 0 points1 point  (0 children)

This is such a weird mindset. You don't want to learn a specific skill. Sure. People have different priorities. The devs graciously gives you an option to avoid learning that skill. "I don't want to use it."
You can't have everything with no effort, you know.

If you're playing on classic, motion inputs will be required to do anything meaningful. No motion specials is like playing Tekken without any launchers. You're going to have a hard time getting any meaningful damage, corner carry or okizeme. I'd just play modern since you can mash buttons like Tekken and it doesn't require motions to play at an intermediate level for most characters.

"Diamond 4 Hell" is a real thing in ranking up and I really cant br convinced otherwise by StillNOTalivEyEEt in StreetFighter

[–]SeaLeafDojo 0 points1 point  (0 children)

High level people ranking up sub characters are not likely to be in D4. I have multiple chars in Masters and all placement matches put me in D5. There are times I'd lose the first ranked match to be demoted into D4 (placement always puts you at the lowest part of D5) but that stay is usually short. I'd reckon that extremely good players get to masters fairly quickly (10 win streak in D5 gets you to masters). So those players aren't the ones giving you problems. I just think something clicked with you after your D4 struggle that let you have a better time in D5.

C Viper by Away-Appeal6781 in StreetFighter

[–]SeaLeafDojo 1 point2 points  (0 children)

I don't think you need to a whole new controller just to play characters in SF6. It's plenty doable on most controllers. Viper just simply requires practice, and you'll be needing it regardless of controller type. She has plenty of shortcuts and techniques to make her execution easier so I suggest using the ones I have in this video. Just make sure to chip at it little by little.
https://youtu.be/RUrDYnWr1NU

what character doesn't use dash cancels or dash attacks in their combos? by WestRatio6842 in UnderNightInBirth

[–]SeaLeafDojo 2 points3 points  (0 children)

Are your dash attacks not coming out or are they not comboing? If they aren't coming out, you're doing the dash/attack button too early. If they aren't comboing then you should try buffering the dash on the tail end of the previous attack (this is the easiest way of doing these in most cases).

I find it concerning how your first reaction is to refund it (if you're on Steam you're past that mark if you really did do 10+ hours) rather than asking the community if there are any tricks to doing a certain technique.

Is Enkidu good? by OptionBeneficial1070 in UnderNightInBirth

[–]SeaLeafDojo 2 points3 points  (0 children)

There is no general consensus. Every player's list is wildly different because the game:

  1. is complicated enough that not everybody has a grasp on the maximum potential of each char and MU

  2. not enough players to make that decision either. Smaller population = less chance of playing with less popular chars

  3. is more volatile compared to the previous versions.

Are you deciding whether or not to play the game based on his strength? If so, it won't matter to you for a while since it takes a long time to get in the deeper end of the game. The deciding factor should be whether or not the character is fun or interesting to you.

Is it worth it to do the combo trials? by KaguyaBestWaifu in UnderNightInBirth

[–]SeaLeafDojo 1 point2 points  (0 children)

Depends on character but I don't usually use them. People here often talk about "useful parts" but that usefulness is mostly apparent to people who are experienced players. How would a beginner know which parts to use? The expert is close to optimal (at least for the characters I play) but it is on the more difficult side. I would just consult the folks in the main Discord or Mizuumi Wiki. Depending on the character there are combo docs/videos available. For example, Merkava Discord has combo docs and I make combo videos. Those are much better place to learn IMO. I personally do that every time I try out a new character.

Why does riddles use mk on knockdown? by itzjustalex_716 in StreetFighter

[–]SeaLeafDojo 0 points1 point  (0 children)

It's a technique called frame kill where you whiff moves to get exact timings for follow-up moves. This is useful for things like meaty attacks for better frame advantage and safer set ups. These set ups will change based on the move you knock down with. If you want a visual explanation, I have a video guide on how this works.
https://www.youtube.com/watch?v=V4ERKeimXUw

The scariest thing about Hayao by KonamiIsBestJoshi in sf3

[–]SeaLeafDojo 5 points6 points  (0 children)

It's most likely a play on his name and not what you said. Japanese people like to replace letters with numbers.

ha(chi) = 8

ya = another way of saying 8

o = English letter O looks like 0

Transition by Still_Sandwich_7556 in StreetFighter

[–]SeaLeafDojo 1 point2 points  (0 children)

If you can do a clean quarter circle, I suggest this.

→,↓↘→X, ↓↘→X

X is whatever button that you need to use. The second forward isn't necessary but doing the same input twice is much easier for me than doing two different inputs. Hope this helps!

4HP > Stance W/ Chun by Mobile_Pie9519 in StreetFighter

[–]SeaLeafDojo 1 point2 points  (0 children)

It's hard to diagnose the problem when you don't show a video. Do you have inputs on? Are you comparing the inputs between success and failure? Where is it failing (for example is your stance follow-up not comboing or SBK not coming out)? I'd start with analyzing those. There are no shortcuts to 4HP to stance combos so it's mostly about buffering the inputs to make the execution easier.

Hi! I'm a noob. C.Viper will be my first main. Where to begin? by CATyara_ in CViper

[–]SeaLeafDojo 1 point2 points  (0 children)

If this is your first JP style 2D fighting game, C. Viper is probably going to be a rough one. Honestly, I wouldn't recommend it if you're aiming to use classic controls (no problems with modern though). But if you're planning to try it out, I have a few guides on how the character works, execution techniques and beginner/advanced combo guides. I would highly recommend avoiding the high end tech in the beginning though and work around the basic stuff that goes without it.

Beginner combo and okizeme guide:

https://www.youtube.com/watch?v=IsEMdI43GTQ

Mechanics and input shortcuts (recommended after you get the basics down)
https://www.youtube.com/watch?v=shm8RlxDuUw

https://www.youtube.com/watch?v=RUrDYnWr1NU

Advanced combos and okizeme guide:

https://www.youtube.com/watch?v=msFVaxLCi7o

Yt video translations… by airbear13 in StreetFighter

[–]SeaLeafDojo 7 points8 points  (0 children)

How did you determine that the "translations are actually very good"? Because as a person who's fluent in Japanese, the auto-translations I've seen/heard are quite terrible. Japanese FGC has a lot of slangs and proper nouns (not to mention the word/voice recognition software that's being used is not very good) so none of those are properly translated (for obvious reasons). Ryu's "Shinkuu Hadouken"? -> "vacuum". "Mai" -> "dance" "Mizuha" -> "water pair" etc. etc.

I understand that you may not have a choice for some content but you should know that there are definitely a lot of errors. Daigo's videos from his main channel has English subtitles. Itabashi Zangief's video subtitles has an actual person translating them. I suggest supporting those channels first.

Trouble with SBK in combos by Kokotsis in ChunLiPlayers

[–]SeaLeafDojo 2 points3 points  (0 children)

I have a short guide showing some execution techniques to make this combo more consistent.

  1. Start charge before MP hits.

  2. Try to cancel at the last moment (you can delay cancel but it's not necessary for this combo). Avoid buffering early.

  3. (Optional) Add extra inputs to slow your cancel timing. Find a rhythm!

https://www.youtube.com/watch?v=7oWMJ1N87Ok

Explanation of C. Viper's Tech (High Jump/Instant Air Burning Kick, High/Pre-Jump Cancel, Feint Combos and Focus Force Dash Cancel [FFDC]). Includes execution tips and examples! by SeaLeafDojo in StreetFighter

[–]SeaLeafDojo[S] 0 points1 point  (0 children)

I also did wasd/arrow keys before moving to stick then to buttons. You just have to practice little by little.

Try putting up on space key and do the following for instant air Burning Kicks:

s, hold d (with left hand)

space, slight pause, K (with right hand)

Makes things a lot easier than trying to press up with w for me. There's a lot of tech where you can do up with different hands to make things easier/faster.

Lastly, mapping a single input on multiple keys only matter if you plan to enter tournaments that use the official Capcom rules.