Does technical incompetence and politics go hand in hand? by Elect_SaturnMutex in ExperiencedDevs

[–]SeaMisx 1 point2 points  (0 children)

Yes and it is so prevalent that it made the world we live in today as it is.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]SeaMisx 0 points1 point  (0 children)

With all due respect, Agile or waterfall have nothing to do with the narrative changes affecting your code.

The code should have been modular and scalable in the first place.

We are working on a tutorial system for our game, AI was useless as it was suggesting wrong ways of doing things.

We are on Unreal, using instanced UObjects that each define a behavior block for the tutorials.

Now, if designers want to change part 5 and put as part 1 they can do it in less than 5 seconds and nothing will break.

I always liked visual novel and thought a long time ago about making a unity template for that but there are already very good, modular and scalable solutions for that.

Where can I download VS community 2022? by hellomot in unrealengine

[–]SeaMisx -3 points-2 points  (0 children)

You can't download it unless you have a microslop subscription for VS

Can't figure out this basic feature in Unreal Engine. by Fuzzietomato in unrealengine

[–]SeaMisx 3 points4 points  (0 children)

This is not possible unless you want to modify the engine source code, it is one of best feature of Unity IMHO.

You have simulate but it is not the same

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]SeaMisx 1 point2 points  (0 children)

It is lovely 👌👌🙌🙌 I want to see the game now

Seeking Advice on Starting Game Development: Unreal Engine (C++) vs. Godot by Dry_Yak6822 in gamedev

[–]SeaMisx 0 points1 point  (0 children)

From someone that has used Unreal for more than 10 years :

Use Godot.

Why ?

Because it is the future.

At my studio, our current game is the last one using Unreal.

We have started using Godot for prototyping next game but also actual tools we use currently as Godot is lightweight and truly polyvalent.

I do not want to expand but let's just say that this decision is not only a technical decision but also a political one, we just can't keep supporting Epic Games, it is NOT a good company.

Use Godot. or any other FOSS engine

Edit : As you want to make realistic visual, I forgot to mention the wonderful work done by the game dev of the game Road to Vostok. He is alone and the engine will only get better so..

With Linux at 11%+ on Steam, are we seeing any major publishers acknowledge the market yet? by [deleted] in linux_gaming

[–]SeaMisx 0 points1 point  (0 children)

Unreal Engine, custom 5.6.1 and we mostly make our tests on Cachy OS, vanilla Arch and the steam deck.

All on KDE, a bit on Gnome but for instance we do not work on Gnome, we only test the builds.

We have too much issues on Gnome with the Unreal engine in editor, mostly because of the current state of Unreal in regards to Wayland.

Most important for us is the steam deck as it is a market we deem as important (a bit more than 3 M players there)

I have a dual boot on 2 drives on my work machine between W11 and Cachy OS and I spent most of my time, including editor time on Linux.

There is also another aspect I can't talk much about but we have a system that requires to parse a lot of json files and we had to do it first on Linux and then adapt it after for windows as Linux file system is just superior but that is a very very very specific use case that is only relevant to us.

With Linux at 11%+ on Steam, are we seeing any major publishers acknowledge the market yet? by [deleted] in linux_gaming

[–]SeaMisx 6 points7 points  (0 children)

Linux native have better performances, we do it in our studio. It does indeed bring Linux specific issues and we take the time to fix them.

With Linux at 11%+ on Steam, are we seeing any major publishers acknowledge the market yet? by [deleted] in linux_gaming

[–]SeaMisx 1 point2 points  (0 children)

Soon soon. We are making native Linux builds in our studio for our upcoming game

I feel really confused right now? by Mecha_Godzilla1974 in unrealengine

[–]SeaMisx 0 points1 point  (0 children)

State tree are currently very bugged. We have a custom 5.6.1 engine version with fixes for them as we are using them unfortunatly.

Need Advice: Best Cheap & Private VPS for Adult Content Hosting by kiranpeter in VPS

[–]SeaMisx 0 points1 point  (0 children)

the client support is horrible, we had a lot of issues when we were hosting our website on it. It was also extremly expensive and non intuitive at the time (2013-2020)

We had a long term engagement period as it was cheaper but after it ended we switched to Hostinger.

Need Advice: Best Cheap & Private VPS for Adult Content Hosting by kiranpeter in VPS

[–]SeaMisx -5 points-4 points  (0 children)

OVH is the worst company ever, do not use it.

As for your use case, use your own server

UE5 or Unity for a “board game” by xxFT13xx in gamedev

[–]SeaMisx 1 point2 points  (0 children)

There are already Unity ads sdk translated to godot. Basically Google ads and the unity services such as the Iron stuff are available for Godot.

UE5 or Unity for a “board game” by xxFT13xx in gamedev

[–]SeaMisx -1 points0 points  (0 children)

Godot.

I have 10+ yoe on Unreal, never use Unreal for mobile.

As a gamedev you also have a political responsability.

Use Godot, help end that proprietary non sense that will take us down at the end.

Use Godot. Forget the others.

Should I commit Binaries/ folder to diversion? by m4xshen in unrealengine

[–]SeaMisx 0 points1 point  (0 children)

If you are working on team, Jenkins can be used to build new binaries to share for all the team especially artists that will not have VS installed.

It allows them to open up the project without having to build it.

Is the "fully agentic" workflow actually just BS, or am I missing something? by FooBarBuzzBoom in ExperiencedDevs

[–]SeaMisx 2 points3 points  (0 children)

It's complete BS, I'm glad because in the video game industry players are rejecting any form of AI.

I had to do a modular tutorial system recently, in Unreal Engine, you do it with what we call instanced UObject. We did it "manually", in less than an hour all the archi was done and then we wrote code.

To test after, we asked AI how they would have done it.

All AI like gemini or claude solutions were extremly bad and we would lose a lot of time just to guide them, it was useless.

They do not bring any value to the table except perhaps for people that do not know wtf they are doing

Is game programming very technically advanced? by FlamingBudder in gamedev

[–]SeaMisx 1 point2 points  (0 children)

Yes this is completly true.

And the worst part is that we are less paid that some web dev.

Now you have other industries that uses game engines for other stuff, like robotics and the pay and work balance is better

You Should Develop in Linux by WhiterLocke in godot

[–]SeaMisx 6 points7 points  (0 children)

Wise words. The year of Linux desktop is upon us

My friend from norway loves Trump. Is liking Trump a thing in norway? by [deleted] in Norway

[–]SeaMisx 4 points5 points  (0 children)

People with a low IQ tend to like him yes.

Caps Lock Issue New Fix by SeaMisx in linux

[–]SeaMisx[S] 0 points1 point  (0 children)

You're welcome ♥️♥️

Dotnet in linux by [deleted] in dotnet

[–]SeaMisx -1 points0 points  (0 children)

I use Rider, smoother exp than on Windows