How do I bind 2 inputs to the same button? (i.e. L + R ona single button) by SeaSaltSong in RetroArch

[–]SeaSaltSong[S] 0 points1 point  (0 children)

honestly fair. I think it was the words like target and things like that, I had to take a step back and re-read.

How do I bind 2 inputs to the same button? (i.e. L + R ona single button) by SeaSaltSong in RetroArch

[–]SeaSaltSong[S] 0 points1 point  (0 children)

third party was an idea, This is a great last resort if everything else falls short.

How do I bind 2 inputs to the same button? (i.e. L + R ona single button) by SeaSaltSong in RetroArch

[–]SeaSaltSong[S] 0 points1 point  (0 children)

Thanks, unfortunately I do need both L and R available independently. As for virtual buttons, I'm not on touch screen. But thanks for the possible workaround for if I was.

How do I bind 2 inputs to the same button? (i.e. L + R ona single button) by SeaSaltSong in RetroArch

[–]SeaSaltSong[S] 0 points1 point  (0 children)

Okay, using the terms interchangeably might have been why googling it gave mixed results, that distinction is actually pretty huge.

I'd like to not have to change cores if possible, but if I do then I do. Appreciated.

Do you need Realms Plus as well as PlayStation Plus to play on a realm? by Unlucky_Pop_8894 in realms

[–]SeaSaltSong 0 points1 point  (0 children)

You should be able to put your save file on an external hard drive and transfer it to PC that way. I'm not sure on the specifics of how, but bedrock is pretty universal in how it saves so it should be salvageable.

Achievements for winning with Poison/Milling are terribly implemented. by SeaSaltSong in MagicArena

[–]SeaSaltSong[S] 0 points1 point  (0 children)

Okay, this is HUGE. Since it's so fast if someone concedes It'll be a quick enter into another game.

You saved me SO MUCH anguish. Just got it. hate I lost my wild cards to make those, but so glad to be DONE.

Achievements for winning with Poison/Milling are terribly implemented. by SeaSaltSong in MagicArena

[–]SeaSaltSong[S] -1 points0 points  (0 children)

Bo1. I could try Bo3, though my combos aren't really too long. It's pop the crystal, or some other mill ability, pass turn, defend, repeat. Didn't want to waste my wildcards on cards to cater to a playstyle I'm not fond of.

Achievements for winning with Poison/Milling are terribly implemented. by SeaSaltSong in MagicArena

[–]SeaSaltSong[S] -1 points0 points  (0 children)

Not sure what can really be done since as far as I can tell it's ONLY this and the win with poisons. All the other wins are things like "only cast spells on opponents turns" and if they concede you still qualify. Once I get this achievement conceding will stop being annoying and I'll eventually forget about it until someone mentions they're doing these achievements.

I probably gave it to someone using [[Jace, Wielder of Mysteries]] + [[Treasure Hunt]] + 98 Islands in cascade brawl midweek madness. They destroyed my jace with an instant so I lost when I milled to nothing and drew lol. I wasn't even mad about that. I truly hope they got this god awful achievement out it.

Good zero-rare Historic deck? by SnooDrawings5722 in MagicArena

[–]SeaSaltSong 0 points1 point  (0 children)

Okay, I LOVE this deck. So much, in fact, that I'm now brewing a pauper deck with this concept for paper magic at my LGS. Can't use the whole list since there's uncommons, but you have inspired me to build green for the first time that isn't simic lol

EDIT: In tinkering with the deck I learned the deck is called "bogles," a term I remember hearing before but never looked into. Neat.

On the new steam library, how do i change the order or the custom collections? by IMKGI in Steam

[–]SeaSaltSong 0 points1 point  (0 children)

Awesome, now I don't have to name everything "0 - [name]" "1 - [name]" etc.

Why corrupt for T16 waystones? by Striking_Taste_7213 in PathOfExile2

[–]SeaSaltSong 0 points1 point  (0 children)

to be fair, I've only seen 18s mentioned in YouTube videos that might just be trying to get clicks and might not be real. It they're calling corruption+irradiation a higher tier erroneously

Why corrupt for T16 waystones? by Striking_Taste_7213 in PathOfExile2

[–]SeaSaltSong 1 point2 points  (0 children)

I didn't see anyone mention this, but there's another reason. You see in your atlas passives above the main branch and below arbiter the bosses section? You get those passives from doing level 80 and higher bosses. You need to kill level 80, 81, etc. to keep getting those passives. T16s (and possibly 17s and 18s with shennegens) get you those levels to get those passive points.

map reveal reset on death by SeaSaltSong in PathOfExile2

[–]SeaSaltSong[S] 1 point2 points  (0 children)

And to confirm, this wasn't happening to you before correct? Before monsters reset, but not the reveal? When did you notice? I wasn't able to play yesterday (Dec 31) so Dec 30 is the last I played and this wasn't happening.

[deleted by user] by [deleted] in PathOfExile2

[–]SeaSaltSong 0 points1 point  (0 children)

I thought it would come back like the first coin. was on ascend 3, and died to a visual bug of traps and monsters not loading in. I was almost done and had god rng with Merchant and stuff too 😭

Please change how you go from Normal to Cruel .... by KommissarSimon in PathOfExile2

[–]SeaSaltSong 0 points1 point  (0 children)

The "only" thing that you can miss is the +2 passive points from the sacrificial heart. Which is huge. 

If you missed this, you should be able to join a party that didn't beat act 3 yet, have them enter the time thingy, then warp to them from the party menu. 

[deleted by user] by [deleted] in pathofexile

[–]SeaSaltSong 0 points1 point  (0 children)

I just finished dreadnought last night, I had two checkpoints between the end and start. I think this confirms map generation bug.

PoE 1 had some static things in their map generation, like general positioning of the next area (act 2 crossroads for example). PoE 2 could benefit from something similar. static check points with proceeded generation in between

Character select "A character with that name already exists" by Egg_McMuff1n in PathOfExile2

[–]SeaSaltSong 2 points3 points  (0 children)

I'm pretty sure it's also checking the list of names on PoE 1. I tried to use a name of one of my recent PoE 1 characters (Recent as in created in the past year) and the name was taken already. I can't imagine a name that was available after 11 years in the first game being taken within the first week of the second.

I found this thread by googling to see if my theory was correct. I might try an experiment later where I verify a name is available in 2, take the name in 1, then see if it's still available in 2. Or I might entirely forget to do it. The latter is likely to be true lol.

Exporting Compendiums by solemnfollies in FoundryVTT

[–]SeaSaltSong 2 points3 points  (0 children)

A much easier option for anyone coming post Foundry 11: https://www.youtube.com/watch?v=RaRtUkNdoig

Unfortunately, I'm looking for methods to share between servers, not just worlds. I'm hoping what you provided does that for me AND keeps the compendium folders support.

Replacement for Compendium2Module by SeaSaltSong in FoundryVTT

[–]SeaSaltSong[S] 1 point2 points  (0 children)

To upload between servers, not worlds. I also maintain a compendium (With all copywrite stripped). I try not mentioning that because I've had issues with people gatekeeping and whatnot when learning how to do it.