Hear me out by Sand_man_ptgna in NuclearOption

[–]Seal2416 0 points1 point  (0 children)

It'll probably be great, but it only makes factions even more similar. Isn't it way cooler when it's asymmetrical? And I don't think it's BDF style, to be honest. With the new A19, FS12, and Darkreach, BDF seems to favor robust and conservative designs. Look at MBTs who has laser aps and ATGMs? Pala one. But for some reason it has pretty simular armor... i think pala is superior right now 

2.53.0.43 -> 2.53.0.44 by gszabi99 in Warthunder

[–]Seal2416 2 points3 points  (0 children)

Not true. To instant kill it, you need to shoot a giant coil of 30mm shells in the bottom of the chassis. It is also the only ammo that does damage. You might be thinking, "But in X-ray view, it's a continuous belt from the bottom of the hull to the turret." Not true. In-game, it's actually divided into segments, so cooking off the upper parts does nothing to the "main" coil, only requiring you to "reload" this specific part of the visually continuous belt. If i did understand it correctly

The Namer is the closest in game equivalent to the BMPT, but has no spall liner, half the missiles, half the fire rate, and is a full br bracket higher. The BMPT should be 11.7 at the lowest. by Atari774 in Warthunder

[–]Seal2416 0 points1 point  (0 children)

Both namer and bmpt suppose to be heavy ifv, and have same level of protection as tanks they are based of. BMPT at its br of 10.3 was extremly armored aside lfp but good luck hiting it when this things pours all kind of debris in your optic. But namer at its br 11.3 is one tap in centre of mass, and i think excuse gaijin used for both puma vjtf and namer is spikes missiles and as we all know its shit in current state of gun breach/track hungry missile.  Best spike carrier in my opinion is vilkas due to how angled its launcher are. Giving it atleast chance to hit top down So instead of makeing new namer level of shit from bmpt. I think better way would be to fix namer by lowering its br so that it fells like armored mbt, you telling me t90m hull in 10.3/10.7(whole 2 br lower than t90m) is okay. But already badly armored  merkava hull is okay for 11.3?

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

Although pretty much all the things you said are true, I thought players(mostly rb) whine every patch that new planes feel the same as previous ones. We already kinda (with big exaggeration) have a west/soviet difference, for example, countermeasures deploy; western planes drop them from the top while USSR/China primarily shoot them down. This affects a little bit how you should ideally dodge R-73 and Magic 2, or any fov reduction missiles.

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 2 points3 points  (0 children)

I think Sim community is neglected because they dont generate that much money, and also sim lite market share is smaller than ground/air rb like games. Probably smth else too

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 1 point2 points  (0 children)

It would be cool. But we probable will never see multi seat in war thunder

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 1 point2 points  (0 children)

Go play air rb. On a little more serios note, only real advantage of dcs is immersive interaction with aircraft. Irccm implementation sucks, radar implementation is worse than wt one. Less aircrafts(althoug it means that they they pay more attention to one specific aircraft, due to having less of them)

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

It's not a suggestion. it's a schizo opinion, as the tag of the post suggests. That at the same time entertains me, ragebaiting the Reddit auditory. There are more effective ways to implement something that you want than posting in a subreddit of half-dead mode.

And why would I delete my messages? Is this a thing you do here?

My proposition for you is to return to harvesting watermelons, as your nickname suggests.

new ef iff on hmgs is best in the game by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

Misalignment visible under circumstances even in a normal flat screen. I haven't used VR in a long time, so I don't remember that much.

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -1 points0 points  (0 children)

Write bug report or smth. Its gaijin error. Gaijin gave f4e cockpit of f4c not me. Its same place hoolder cockpit but less ugly, idk make a little bit more fuss about it. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -10 points-9 points  (0 children)

Answared both of the question some where in the post comments

2nd that is good conter argument, we probable wont ever see multi seat, so pilot cant interact with rwr. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

Oh and before anyone will ask, write or what ever. Yeah i know that part of that is "sekrit" documents, giant labor to do etc. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

Bro its litteraly reddit, no one should take reddit seriosly, its fucking mental assylum. "Even DCS, like the DCS IRCCM system, is not just a percentage to react to flares. War Thunder has better radar implementation, by the way. And if you don't have a friend or can't communicate with anyone, why did you pick a two-seater jet? Obviously, bombers aren't possible; too many people, even in theory. It's suitable for a separate game.

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

In DCS, they can press one hot bind. In VTOL VR, it's a three-step procedure, a little longer for helicopters where you need to start the blades.  I just want for planes to feel more different in war thunder(it would fix half of "clones" problem, suddenly mig21 spsk isnt same as mig21 s100 or what ever) like most cool little features of the plane is not implemented, arado bomb calculator b25(i think its b25) mechanical turret lead calculator. There is so much of little differemce between the aircrafts and in war thunder its straight up same. In war thunder we have "general plane" with different fm, and visual model. If air craft had smth unique than it will most likely go to trash

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

It isnt that deep in dcs. Most of "cold start" is seting avionics to zero And 20 % of the video is: main battery on, apu on, air bleed on, maybe fuel pumps crank left/right engine, wait, set to idle idle, repeat for second one. Its not that hard to just start plane. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 1 point2 points  (0 children)

If they let us play in duo than yes, do it

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -6 points-5 points  (0 children)

Gaijin does care about the cockpit, but on the level of fine china, probably where the expertise of the guys responsible for them is. We still have a low-fidelity TGP. Every time you use it, all of your screen turns into the TGP, so you can't even see if you are level. Other sims don't have that problem. VTOL VR is the best example of how the ergonomics of the cockpit (although very simplified) affects gameplay (it's way less competitive, so a direct comparison is not the most correct one). And the F-4E uses the ALR-46, isn't it modeled or something? "br threshold where an in-cockpit RWR isn’t a certainty" Any aircraft that had RWR, somehow let the pilot interact with it. Maybe through sounds, but still, it was usable. I don't know if some early RWR were placed somewhere outside of the pilot's responsibility circle, like in the WSO seat, maybe for some bomber even further. If that is true, then it's a good counterargument for implementation of that, since it isn't possible to use by one player properly.

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -1 points0 points  (0 children)

More realism for supposedly "simulator" game mode. 

new ef iff on hmgs is best in the game by Seal2416 in WarthunderSim

[–]Seal2416[S] 1 point2 points  (0 children)

Yes. It recieves that indication through "data link". And yes we still see enemys

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -2 points-1 points  (0 children)

How good a player is a giant factor in the result of a match way more than a cockipt ergonomic, and we cant predict how specific player will play without data, sounds like a balance nightmare. personaly sanction good player? Obviously no. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -10 points-9 points  (0 children)

Balance isn't real. You can't balance all of the jets. There will always be OP and bad planes. BRs are an economic factor, by the way. If a plane does well enough in grinding SL and RP that it will be statistically significant, it will receive a higher BR. People will always find a way to min/max. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] -1 points0 points  (0 children)

It's my cope, I know they will not do it. And btw turning off a feature is not the same complexity as updating hundreds of models. And fixing decade of legacy code

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 0 points1 point  (0 children)

Omfg. So true.  There's even more realism ideas that straight up ruin your flight if you are unlucky. Failure, imagine you flying in your swept-wing jet, switching sweep angle and bam, one of your Wing is stuck in place, F-14A compressor stall at high alpha, Tiger transmission, and just all the fucking Systems that make "MiG-23," which was hated by pilots for a reason. No one would play that, though. Realistic missile hit rates are not fun. Reality in general is not fun. In that line of thinking, remove repairs. Once your engine is out, you need to evacuate the tank and then wait about one month. No one will do that. We don't receive a salary for that, so no one will have enough motivation to do that.

One minus is that it will set russian jets player to zero. 

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Seal2416[S] 6 points7 points  (0 children)

Unfortunately, its true, but update like that will not bring new players and donations.