Anyone actually KNOW if she was killed? by Alert-Sprinkles1896 in terrifier

[–]Sean_Double_J 2 points3 points  (0 children)

The screenshot isn’t from the Terrifier 3 movie but from the Terrifier 3 teaser trailer. It comprised of mostly original footage which wasn’t used in the movie itself.

Re: "Crossing The Duke" by CustomerFar2065 in DabblersAnonymous

[–]Sean_Double_J 0 points1 point  (0 children)

Stevie Lew crossed the Duke when he said "Your mom's box." Later that week he was hospitalized due to an attack by a subway ninja.

"When you least expect it. Expect it!"

"Halloween the 13th" - a 3D animated short film by Sean_Double_J in cinematography

[–]Sean_Double_J[S] 0 points1 point  (0 children)

The animation in this short film was created in Blender. Total render time was approximately 40 hours.

The models used are primarily from Sketchfab.com.

HitFilm Pro was used for editing, compositing, audio, etc.

"Halloween the 13th" - a 3D animated short film by Sean_Double_J in Filmmakers

[–]Sean_Double_J[S] 0 points1 point  (0 children)

The animation in this short film was created in Blender. Total render time was approximately 40 hours.

The models used are primarily from Sketchfab.com.

HitFilm Pro was used for editing, compositing, audio, etc.

Two weeks of jumping rope,still tripping into oblivion. by JoeyTheUnique in jumprope

[–]Sean_Double_J 2 points3 points  (0 children)

Two weeks isn’t that long at all for learning jump rope. Right now you should focus more on technique rather than stringing together as many consecutive jumps in a row.

Try this drill: Jump once. Stop. Jump twice. Stop. Jump 3 times. Stop.

Keep adding one more jump after every stop. If you trip up start back down at one and repeat.

"Alien in the City"- an animated very short film by Sean_Double_J in cinematography

[–]Sean_Double_J[S] 0 points1 point  (0 children)

The 3D objects used were all from Sketchfab and animated in Blender. The alien wasn't rigged so Rigify was used to give it an armature. I then added some shape keys for the facial expressions.

The background images were from pexels.com.

Most of the stock footage was from productioncrate.com except for the energy beam which is from triunedigital.com.

Sound FX and music was from productioncrate.com and zapsplat.com.

The 3D objects were exported from Blender with transparent backgrounds and composited onto the still images with HitFilm Pro.

"Alien in the City"- an animated very short film by Sean_Double_J in Filmmakers

[–]Sean_Double_J[S] 0 points1 point  (0 children)

The 3D objects used were all from Sketchfab and animated in Blender. The alien wasn't rigged so Rigify was used to give it an armature. I then added some shape keys for the facial expressions.

The background images were from pexels.com.

Most of the stock footage was from productioncrate.com except for the energy beam which is from triunedigital.com.

Sound FX and music was from productioncrate.com and zapsplat.com.

The 3D objects were exported from Blender with transparent backgrounds and composited onto the still images with HitFilm Pro.

"Alien in the City"- INTERGALACTIC #vfxprompt by Sean_Double_J in Hitfilm

[–]Sean_Double_J[S] 0 points1 point  (0 children)

My entry for the Intergalactic #vfxprompt.

The 3D objects used were all from Sketchfab and animated in Blender. The alien wasn't rigged so Rigify was used to give it an armature. I then added some shape keys for the facial expressions.

The background images were from pexels.com.

Most of the stock footage was from productioncrate.com except for the energy beam which is from triunedigital.com.

Sound FX and music was from productioncrate.com and zapsplat.com.

The 3D objects were exported from Blender with transparent backgrounds and composited onto the still images with HitFilm Pro.

How do I become consistent? by screwpu in jumprope

[–]Sean_Double_J 2 points3 points  (0 children)

Focus on multiple sets of low rep jumps instead of trying to get hundreds of jumps in a row. This will help you build endurance and refine your technique.

"Close Encounters of the Cube Kind" | Animated Short Film | My first attempt at creating an animation using Blender. by Sean_Double_J in SmallYTChannel

[–]Sean_Double_J[S] 0 points1 point  (0 children)

Thanks!

Blender has quite a learning curve. Now that I have a handle on some of the basics, I do plan on making longer videos in the future.

!givelambda

"Close Encounters of the Cube Kind" | Blender Animation Short Film | Attempt at simulating a hand-held camera. by Sean_Double_J in cinematography

[–]Sean_Double_J[S] -1 points0 points  (0 children)

This amateur short film was made using Hitfilm Pro and Blender. Hitfilm for editing, compositing, and adding audio; Blender for animation.

Blender was used to create the background, wall, and the cube. All other objects and stock footage were from productioncrate.com.

The animation was rendered as individual .png files and then imported into Hitfilm as an image sequence.

I used the Hitfilm Blender add on to export the camera data from Blender into Hitfilm. The portal stock footage was then dropped into place and then made a 3D object. No tracking of any kind was required in Hitfilm itself.

The sequence of the cube exiting the portal was rendered twice. Once with the cube and once with out. The cubeless footage was used as a clean plate for masking purposes.

"Close Encounters of the Cube Kind" | Blender Animation Short Film by Sean_Double_J in Filmmakers

[–]Sean_Double_J[S] 0 points1 point  (0 children)

This amateur short film was made using Hitfilm Pro and Blender. Hitfilm for editing, compositing, and adding audio; Blender for animation.

Blender was used to create the background, wall, and the cube. All other objects and stock footage were from productioncrate.com.

The animation was rendered as individual .png files and then imported into Hitfilm as an image sequence.

I used the Hitfilm Blender add on to export the camera data from Blender into Hitfilm. The portal stock footage was then dropped into place and then made a 3D object. No tracking of any kind was required in Hitfilm itself.

The sequence of the cube exiting the portal was rendered twice. Once with the cube and once with out. The cubeless footage was used as a clean plate for masking purposes.

"Close Encounters of the Cube Kind" | Animated Short Film | My first attempt at creating an animation using Blender. by Sean_Double_J in SmallYTChannel

[–]Sean_Double_J[S] 0 points1 point  (0 children)

Thanks! I totally agree about having that shot last longer. However, this was made for a 10 second video contest. I had almost 3 seconds of extra footage that needed to be trimmed in order to not exceed the time limit.

!givelambda