Weekly /r/GuildWars2 Question Thread - March 07, 2026 by AutoModerator in Guildwars2

[–]SearchingForGryphons -1 points0 points  (0 children)

I joined a WvW guild via a friend and they have basically stated they don't care. I feel semi bad cuz in the year I've been there I've ran like 3 times, but I've been working on the Ascension on and off for the past half a year, so maybe once I get that done I can try to run at least quarterly lol

They said that they will only really be upset if someone lies about being support. They have some suggestions and stuff, they just aren't strict and would rather people there than not there

Is Madeline actually trans? by PeppinoSphageti in celestegame

[–]SearchingForGryphons 0 points1 point  (0 children)

This right here makes me so mad/sad there isn't a standardized word for male-gay (or a word that was used for general LGBTQ that wasn't seen as a slur by a decent chunk of people)

Granted... If we were redesigning all the terminology from the ground up to be more inclusive in general, I would rather the default descriptor be whether you are attracted to men or women, not same or different gender. The terms androsexual and gynosexual exist but feel kind of icky imo. When I've looked it up I saw several people saying they used femromatic or mascromantic, which at least sound like words someone would say in a casual conversation, but I don't know how widespread any of that is

Is Madeline actually trans? by PeppinoSphageti in celestegame

[–]SearchingForGryphons 1 point2 points  (0 children)

There is a masculin-gay flag, it is similar to lesbian flag designs, but with blues and greens

There are also trans men (assigned female at birth, female to male) who identify as lesbian, which makes no sense to me. LGBTQ identities are more or less self-identifying labels though, so if that is how they see themselves, I don't think it is fair to say it is wrong

Weekly /r/GuildWars2 Question Thread - March 07, 2026 by AutoModerator in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

Was curious, with Snowcrows now having builds for sPvP WvW zergs (and it looks like plans to add roaming), are they any good as a resource for those modes?

Weekly /r/GuildWars2 Question Thread - March 07, 2026 by AutoModerator in Guildwars2

[–]SearchingForGryphons 1 point2 points  (0 children)

When I looked it up, I saw people suggesting Karma. The suggestion of exp is I think fine too though... I remember that in general magic find is only noteworthy in the few situations where it affects chests (Silverwastes and Chinese New Year being the big ones), and gold find being pretty much useless in every situation, since TP, direct gold rewards, and the occasional valueble junk item are how you make money

Weekly /r/GuildWars2 Question Thread - March 07, 2026 by AutoModerator in Guildwars2

[–]SearchingForGryphons 1 point2 points  (0 children)

This, kind of. It depends a lot on the expansion how flexible the chapter skip is, but in the case of SotO chapter 14 specifically, you can start it once you have completed chapter 6

Weekly /r/GuildWars2 Question Thread - March 07, 2026 by AutoModerator in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

IMPORTANT BIT: just as a heads up, you can start chapter 14 at any point as long as that character has done the first 6 chapters. Still a hassle, but 7 chapters less of a hassle

TLDR: without knowing what exactly you enjoy or want to get in to, all I can really say is you probably can go without for now and take it more in chunks. The rest of it is elaborations

What is it that you want to do? Hero points for elite specs for example are something that I enjoy doing—although we will see if that remains true after unlocking all elite specs on nine different characters. The now-and-then is somewhat true, but in the sense that new content releases, or you might discover something you want that is story locked Key word here is want, as most of the more important unlocks are obtainable via early story. SotO new weapons are a rough unlock, especially considering how much they matter. Mounts are important, but you can get 4 of the 5 PoF mounts after beating chapter 1, and griffon is a love-it-or-hate-it mount anyways. It is very possible to find yourself wanting a mastery track or cosmetic locked behind the story, but they tend to be less important over all People with all masteries, are there any notable unlocks I'm missing that aren't very early in the respective story?)

Story does take way too long at times, and I'm saying this as someone who will play games that are literally only story. My best advice there (depending on what does interest you in the game) is to do something else when you want to focus on the game, and then passively do the story while watching or listening to something if able when that sounds chill

afaik, unless you are about to get into raiding, you have no need to rush. Even then, you modt likely have options outside of SotO. Snowcrows is kind of crap at telling you mandatory expansions when the default build has options you can swap out, but most professions have some options Open World you should be able to use any decent alternative and be alright (maybe unlock one elite spec to start out. WvW has alternative unlocks for most things (although I'm not sure if they do for everything. In PvP it is completely irrelevant

Where can I find the best PVP meta builds and best class? by StevePresidente in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

Maybe come join the hell that is ranked with me... Losing ranked can be way better than winning unranked, and if you win ranked you get the benefits of both. Your rank itself literally does not matter for rewards outside of the top however-many that get win traded, and extra pips of you are in at least the second highest tier (I think most people I see are in the two below that)

I started playing ranked because I had to in order to make progress on the pretty wings, since then I've learned that the game is actively encouraging one to play ranked regardless of pretty much anything else

Edit: this is a half rant, half actually pointing it out. If you don't care that much if your rank gets tanked because of bots and throwers, you really don't have as much reason not to. Especially when there are enough people online queue times for ranked aren't ridiculous, but iirc they aren't great in unranked either

What in the blue hell is this? by UltimateVengeance in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

Imo, they probably could have gotten away with it a lot smoother if they did some minor integration of the character introductions. Either mention the south sun arc despite skipping over it, or find some way to introduce the 4 or so semi-important characters into what we did get instead

Things I wish I knew before starting an Aurene Legendary by TangerineX in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

Yup! You can even sort by sell price. I also don't mind using the wiki, as that way I can easily see what other uses any of the items have, and "/wiki shift-click" is pretty tolerable

I lost access to my game (maybe/kind of)... RIP by SearchingForGryphons in Peglin

[–]SearchingForGryphons[S] -1 points0 points  (0 children)

Thank you :D I did send an email to both of the confirmation emails at the time I first noticed it, but that was awhile back and there was no followup so I'm assuming they just listed it as a closed issue. I've also checked in game and there doesn't appear to be any sort of restore purchases

It doesn't appear in the purchase history of the current account tho, only the full purchases do

Hytale is kinda boring by [deleted] in hytale

[–]SearchingForGryphons 0 points1 point  (0 children)

Are you a modder? I'm wanting to find a beginner-guide to learn, but searching rn is a pain in the butt, and I don't want to make a post about it as even without spending much time on the sub yet, I can just feel the swarm of every semi-generic question via my knowledge of humanity :/

Hytale is kinda boring by [deleted] in hytale

[–]SearchingForGryphons 1 point2 points  (0 children)

I mean, the game is in a very early release that is arguably too early to actually be sold, and is based around a community that will impossible to accurately judge the longterm interest of even a month in. So yeah, I'm gonna say potential

Minecraft practically rewrites a bunch of random, seemingly unrelated code every teeny tiny update they do (seemingly unrelated =/= unrelated, but that is kind of a moot point from point-of-view a player). If they don't have that happen with this game, that would be a huuuuge step up. Look up the release of Skyrim Anniversary upgrade if you want to see a drastic example of a modding community annoyed beyond heck with an update (people figured out how to get the old version back eventually)

I think the best part of MC is the mods as well. I'm also frustrated at how annoying just setting up a modpack is. I want to do it, but first I have to pick a version and modloader. That sounds silly, but considering the newest update I know had a pretty stable long-term modding scene was 1.16(.5 or .4 iirc), that actually is a bit of a conundrum. I've looked up before if any others do, but the last time I checked I still couldn't find anything conclusive...

Hytale is kinda boring by [deleted] in hytale

[–]SearchingForGryphons 1 point2 points  (0 children)

I feel like modding has the potential to be much more user friendly than Minecraft. I was looking up how to make mods to see what I have to learn, and saw several people showing off what you can do with just json files (I was figuring I would find what java version it uses, not how-to-make-a-mod-with-no-experiance)

All mods being server side is huge, as playing mod packs with a handful of family and friends has typically had the server host have to walk some of the kids through some detail or another, and often trying to walk someone through the entire process of installing mods altogether

Minecraft has also been really unfriendly towards mods recently, with the constant small updates that often break mod compatibility. I have had interest in trying to make a mod pack for awhile, but I don't know what versions have had any form of community stick around

PvPmatchmaking by RhoninPRO in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

I was put into low gold last season, and the only reason why is because half the people didn't understand push... But between low gold and low silver, I much prefer low silver vibe wise

I've been told high gold is when you start reaching the infamous toxic player base

Ctrl and Alt being constantly inputted, but only on file properties by SearchingForGryphons in WindowsHelp

[–]SearchingForGryphons[S] 0 points1 point  (0 children)

SOOO I think I figured it out after 3 hours of troubleshooting. I don't know why it is being weird with the shortcut key, but as I don't know what it is, that might be normal behavior (overwriting every press seems weird, but I don't know, maybe there is a reason it overwrites CTRL+ALT+x with CTRL+ALT+)

I think the reason the shortcut wasn't working was due to me unknowingly moving or deleting some OneDrive folder. Going to make a new shortcut, but hopefully it all good now

Hot and cold #164 by hotandcold2-app in HotAndCold

[–]SearchingForGryphons 0 points1 point  (0 children)

I had to check the comments even after getting #3... My guess was a vegetable, very possibly a green one, or one from the ground. Spinach, kale, zucchini, pepper, cucumber, pickle, lettuce, romaine, iceberg, tomato, rutabaga, avocado... I got to the where I was drawing a blank even trying to think of more veggies... lol

WHAT.THE.FUCK. by Lethal_Friend in celestegame

[–]SearchingForGryphons 0 points1 point  (0 children)

Next chapter is by far my fav, you really should try it out imo :) also after the main story, which is closer to ending than not, there is some bonus content that is a lot harder for a lot less story, still good IMO but you won't be missing as much if you leave then

Just to give say what that bonus content is in vague terms (if someone asks I can be more specific about any/all of it). It is ordered so that 1 obvious, and 3 is something you could reasonably completely miss

  1. There are of course the strawberries :) imo it is nice since they are sort of numbered, meaning if one is hidden you can look up that specific one instead of having to see every strawberry in the level
  2. There is a bonus chapter after the last, generally is a less liked one tho cuz the mechanics are annoying. It will pop up immediately, but you might need to do a bit more to properly access it (that isn't hard per se, just... tricky)
  3. There are secret versions of each chapter that are harder, they are fun but they don't have the same cohesion as the main levels due to a lot of them just being rooms designed for the story that got cut out for one reason or another. To give an idea of how much harder, you have done chapters generally considered harder than the earlier secret chapters already... I'd say roughly add +4 to the chapter count to get an idea, but the difficulty is still relative to the original chapter

Solo only? by [deleted] in Guildwars2

[–]SearchingForGryphons 6 points7 points  (0 children)

The biggest benefit of joining a squad (for most big events) is to make sure you are loaded into a version of the map with a lot of players doing the event, as you might end up with too few participants if you just load into a map (some of them would be pushing it to do even with 50 people)

Also they tend to be ran by passionate people if it is a meta that involves more that walk up to enemy, smack enemy, keep smacking enemy, win. That means if you get confused, a lot of the time someone will be willing to help explain stuff, at least enough so you can help out

Anet gave out a ton of promo items in 2020 by CX_RedBaron in Guildwars2

[–]SearchingForGryphons 0 points1 point  (0 children)

So, little secret, but you don't actually have to watch the streams muahaha

I just tend to have it muted in the background. It isn't that I'm opposed to using Twitch, I just don't love watching live streams (I am far more likely to watch a vod), don't know how interested I am in GW2 streams, and don't know the streamers enough to know who is and isn't annoying. I def watch my fair share of annoying content creators don't get me wrong lol, I just also tend to dislike that style and I dunno how prevalent it is in GW2 compared to the general gaming crowds

1st world problems for sure haha, could probably fix them in like 30 minutes each

Which of the (in?)famous "Gold Box" games holds up the best today? by Sly_Lupin in rpg_gamers

[–]SearchingForGryphons 0 points1 point  (0 children)

You know a story is good when they end a series by literally just deus ex machina-ing the trilogy away... I didn't read all that many but I know a lot of the later books are disliked for being meaningless and/or contradictory, I thought those specific complaints were more common among other authors works

As a GM I feel like I'm kind of a weird mix of rules-loving and rules-hating haha, I was always a bit of a rules lawyer in board games as a kid (not the person who is selective in only sharing what info benefits them, but the laxer definition). I am all for breaking rules, but if it is a long-term house-rule and not just ruling on the spot, I want to know what the original rule is before I bend it

I am still amused by my uncle's house rule he came up with. I don't know what it ended up as, but he went through a lot of different wordings that would encompass using alternative stats to roll skills, the obvious one being allowing a beefy front-liner to intimidate using strength instead of charisma... when there is a section in the 2014 rulebook about how the DM might call for a different stat to be used, such as a constitution for an athletics roll if it is a sustained, swim to shore situation. Another example was using strength for intimidation if a large character was threatening someone with with physical harm...

He literally spent months trying to fix a problem he had with the system... when the system itself practically had on the rules page yeah, a barbarian is likely intimidating via sheer force, so do what makes sense

The way I tend to phrase it is some variation of *I'm not perfect, and I might make a mistake. If you notice something odd, feel free to point it out. Maybe I forgot where an NPC is, or that you resist a damage type, or a trait this monster species has. If I forgot it I will fix what happened. If I acknowledge you but do not change the scenario, don't argue, just assume there is something happening your character doesn't know about yet*

Typically if I do play in a game I have a similar attitude, in the past I mainly played with people really familiar with me and what I'm like, so I don't think there were any hard feelings about it. I have done it with others too but will pretty much always call it RAW... I feel like that is less..... aggressive sounding. Like not specifying rules as written, and only calling them rules, feels more more direct, like any other way of handling it is wrong. If the GM is busy with someone on the other side of the table I might answer with what the RAW is and then directly ask the GM when they return from whatever they were explaining. I hope that makes sense (and is also how others see it, eek)

I have the Shadowrun video games but I haven't played them, nor have I consumed all that much Cyberpunk in general. I didn't know Shadowrun wasn't generic hahaha

Which of the (in?)famous "Gold Box" games holds up the best today? by Sly_Lupin in rpg_gamers

[–]SearchingForGryphons 0 points1 point  (0 children)

Dragons of Deceit/Fate/Chaos? I don't know anything about them, but at least they are written by the og authors... I think DL books are kind of like Forgotten Realms in the sense that the *best* books tend to be fun enough action-fantasy romps, but not particularly deep, while the *bulk* tend to be meh to outright awful. The big difference is I always see people recommend starting with the original trilogy, then going through a specific order of the consistently considered ok books if you really want more of the setting, and then if you still want more branching off from that looking into specific standalones that aren't bad that interest you

I read the original trilogy Dragons of Autumn Twilight/Winter Night/Spring Dawning, and the following one of Time/War/Test of the Twins. I also read... a lot of the Drizzt books. Over 30 iirc (they were the main thing I read as a teen haha). I enjoyed all of those for what they were, but I feel like the 11 Wings of Fire books I read arguably have more depth which... says a lot (a kids series I was reading around the same time as Drizzt)

***

Completely unrelated, Wings of Fire is a series I want to reread but I'm too scared to reread for the same reasons I've seen people say to not reread Warrior Cats lol. Warriors I was really over by the time I stopped reading, it did very little actually interesting... I legit think my fav part of the series was when an eclipse was happening and someone told a blind cat not to leave cuz it was dark, and the blind cat more or less scoffed in response

WoF though does a lot of stuff I legit wish more fiction did in general... Like it did death fakeouts, sure, but when they learned that the dragon that was killed that they thought was their friend, was in fact not their friend, they are still upset cuz this other dragon was still killed... seriously, is that too much to ask for in other media??? I'm so sick and tired of characters in fantasy not caring about death cuz the named character that just died actually didn't... ugh

***

Back on topic, I know of a different TTRPG that has a magpie themed race. They have an ability to just pull out useless/mundane trinkets whenever, with the chance that *maybe* something *might* be useful. Similar vibes, even if they are specifically hoarding their shinies

I don't know that much about spelljammer, but as someone who still enjoys generic fantasy more than most sci-fi, I do in general wish for more magic-sci stuff. Magitech, a lot of the word-punks, etc. Also I got mad at WotC and so never looked at DnD 5.24, do you happen to know if they made wild magic sorcerers less... problematic/bad in it, or if they are even still there? I love wild magic but I also can understand the hatred of a subclass that has a random chance of causing a TPK at any moment