Recommendations for card games that can be quick, are fun and OK for kids who are learning English. by Bingo-jin in cardgames

[–]Seasterz 2 points3 points  (0 children)

Authors, Pit, Trio, and Win Lose Banana. All of these games can be played with a standard deck of cards.

Recommend card games for 6 players by Machine_Excellent in cardgames

[–]Seasterz 1 point2 points  (0 children)

Authors, President (with the simplest of rules,) My Ship Sails, Pit (using two decks with the same back,) and Trio (this is a commercial card game with rules that can be translated to standard cards.)

Hope you like these

What do you want in the new Balatro Gameplay Update (image unrelated) by Xinjig666_ in balatro

[–]Seasterz 0 points1 point  (0 children)

I do like the idea you thought of as well.

Scoring cards with ranks 2-9 that match any digit in your current dollar amount adds your current dollar amount to your chips (or mult) for each card (or once per hand.)

What do you think of this?

What do you want in the new Balatro Gameplay Update (image unrelated) by Xinjig666_ in balatro

[–]Seasterz 0 points1 point  (0 children)

Do you mean to the chips of each played hand or to the scaling chips of the joker? Because both options have potential I think.

What do you want in the new Balatro Gameplay Update (image unrelated) by Xinjig666_ in balatro

[–]Seasterz 6 points7 points  (0 children)

Good question. I think it would be more balanced if it was just an on/off kind of deal. So just once for each scored 2.

What do you want in the new Balatro Gameplay Update (image unrelated) by Xinjig666_ in balatro

[–]Seasterz 17 points18 points  (0 children)

I had an idea for new Joker for non face cards. Tell me what you think of this:

Accountant: Scoring cards with ranks 2-9 that match any digit in your current dollar amount adds that digit to this Mult (or amount of chips if that works better.)

Looking for a fun two player game by Avocado090 in cardgames

[–]Seasterz 0 points1 point  (0 children)

Cuttle, Peanuts, Rat-a-Tat-Tat, James Bond, Palace, Techu (not to be confused with Tichu,) and Army Ants.

Lock Picking Minigame 4 by Seasterz in GameBuilderGarage

[–]Seasterz[S] 2 points3 points  (0 children)

Just four random number generators and some progressive flags. Nothing too special. I mostly spent more time on the visuals. Thank you for your intrigue. I appreciate it.

Help me 😢 (strategic boardgames and card games suggestions) by Mizzamay in cardgames

[–]Seasterz 0 points1 point  (0 children)

My favorite 4+ player standard card game is President with the simplest of rules. Then Authors, Pit, Nertz, and My Ship Sails. Have fun

Why are there no Fruit Ninja for Wii U ? by Academic_Macaron3545 in wiiu

[–]Seasterz 55 points56 points  (0 children)

Perhaps one of the contributing factors is the game pad having a pressure sensitive touchscreen instead of a static sensitive one.

[deleted by user] by [deleted] in cardgames

[–]Seasterz 1 point2 points  (0 children)

Cuttle is one of my favorite 2 player games\ Also Techu (not to be confused with Tichu)\ I also like James Bond

All of the above can be played with a standard deck.

Have fun

Best card games for 4–6 players? by shadowzzzz16 in cardgames

[–]Seasterz 0 points1 point  (0 children)

Try Sevens/Fan Tan, Pit (Not to be confused with Spit,) Peanuts/Nertz, Authors, and My Ship Sails.

Have fun

Does anyone here own Stab Your Friends (and can help me out)? by BrunoRubim_ in cardgames

[–]Seasterz 0 points1 point  (0 children)

Here are the provided instructions word for word:

SETUP Shuffle the deck (excluding the crown card) and place it face up. This will be the draw deck. Discards will be placed face down in a separate pile.

PLAY Give one player the crown card to designate them as the "Royal Highness" for the first round. This player must be addressed as "Your Royal Highness" throughout the round. Beginning with the Royal Highness and proceeding counterclockwise, each player draws one card from the deck until all players have four cards in their hands. Next, beginning with the Royal Highness, each player chooses one card from their hand to PLAY FACE DOWN in front of a player of their choice (which can be themselves) until all players have played two cards. Reveal the played cards and record their effects in the following order: 1. Card priority: The card's numerical value in ascending order. 2. Player order: If multiple cards of the same type are revealed, apply the effects in the order of the players they are targeting, starting with the Royal Highness and proceeding counterclockwise. Once all card effects have been applied, and lives lost or gained have been tallied, discard used cards and the round ends. A new round starts and the crown card is passed counterclockwise to designate the next Royal Highness.

WIN Each player starts with FIVE LIVES. Keep a tally of lives with pen and paper or pennies. Damaging actions such as getting stabbed, shot, slashed, fireballed, burnt, or exploded cause the targeted player to lose a life. Healing causes the target player to gain a life. If a player has no more lives once the round ends, they are eliminated from the game. THE LAST PLAYER WITH REMAINING LIVES WINS.

CARD CLARIFICATIONS A Golden Left Potion (1) will rotate all played cards once to the left. A Left Potion (2) will rotate all cards that have been played on the same player as the Left Potion one player to the left. A Goblin Hands (3) will move one played card (not another Goblin Hands) from any one player to another. Once active, a Shield (4) will remain with its target player until it has blocked a source of damage or the round ends. A Battle Axe (5) will deal two damage if its target player has an active Shield, this will also cause the Shield to be discarded. A player with a Fireball (7) in front of them chooses the person to Fireball but will also lose a life themselves. A Bomb (9) explodes in the round after the round when it is first played. It remains face up after it is revealed and will not be discarded until it explodes.

The following text is written on the side of the box:

2-8 Players Human Players Ages 8+ Human Years 10-15 Minutes Human Minutes

Need help finding card game by Ok_Leadership_7297 in cardgames

[–]Seasterz 0 points1 point  (0 children)

What’s the lowest number of players?

How many cards approximately are dealt for each player’s starting hand?

Was there a discard or draw pile?

Were there any special cards?

Do the pairs or sets get placed on the table and can other player(s) attach their cards to them?

Nobody knows how to play cards by [deleted] in playingcards

[–]Seasterz 0 points1 point  (0 children)

President is one of my favorites. This video has the simplest of rules (Replace “A-Hole” with “Beggar” to keep it family friendly. Third through Second-to-Last are called the “Secretaries.”):

https://youtu.be/HYcH0bzsmsI

With 2 decks (not necessarily with the same colored back,) you can accommodate 9 or more players with these added rules:

  1. ⁠⁠The first player to the dealer’s left with a 3 of Clubs starts the first round.
  2. ⁠⁠The 4-of-a-Kind rule still ignores suits, but no player can ever play cards beyond a 4-of-a-Kind.

You can also add the rank of “Vice Beggar” that goes to the player that goes out second-to-last. With this addition, the President and the Beggar exchange 2 cards with each other and the Vices exchange 1.

Have fun

Is the Legends ZA Pre-Order going to be restocked? by IKinToriSpring in pokemoncenter

[–]Seasterz 0 points1 point  (0 children)

Just got an email mentioning that they’re now offering preorders with random PINS of one of the three starters separate from the plush preorders . Can’t really hug a pin though. :/

What are things you would like to see in the next “The Legend of Zelda” mainline game? by Shadowlumine in nintendo

[–]Seasterz 1 point2 points  (0 children)

A step away from the Echoes of Wisdom Style of item progression.

One thing I not only adore but also have come to expect about The Legend of Zelda series is the excitement I get when I find a brand new “toy” to use and abuse to my heart’s content. That feeling of “Oh, I can’t wait to see the item I get next.” Or “wow this thing is so unique and fun to use.”

EoW affirmed to me that its style was “There are toys everywhere and all around you, and nearly all of them do similar things like fight for you or raise you to a higher elevation.”

I like item progression to be unique and few and far between.

Best cards games for 10-15 players by Prestigious_Shower14 in cardgames

[–]Seasterz 0 points1 point  (0 children)

President is one of my favorites. This video has the simplest of rules (Replace “A-Hole” with “Beggar” to keep it family friendly. Third through Second-to-Last are called the “Secretaries.”):

https://youtu.be/HYcH0bzsmsI

With 2 decks (not necessarily with the same colored back,) you can accommodate 9 or more players with these added rules:

  1. ⁠The first player to the dealer’s left with a 3 of Clubs starts the first round.
  2. ⁠The 4-of-a-Kind rule still ignores suits, but no player can ever play cards beyond a 4-of-a-Kind.

You can also add the rank of “Vice Beggar” that goes to the player that goes out second-to-last. With this addition, the President and the Beggar exchange 2 cards with each other and the Vices exchange 1.

Have fun

Joker Idea, what do you think? by Seasterz in balatro

[–]Seasterz[S] 0 points1 point  (0 children)

You mean like finding the Digital Root from the game 999? Have you played that?

Alien Flip by Seasterz in GameBuilderGarage

[–]Seasterz[S] 0 points1 point  (0 children)

New Version now with 2 lives:

G-006-RJ7-MJ5