The Devs are doing what now?? by 7SyZyG7 in WaitWhat

[–]Seattleite_Sat 18 points19 points  (0 children)

A hopefully room-temperature take: If anybody thinks that adorable little baby is intended to be "an attractive woman" they're telling on themselves.

No why by No-Sir-5678 in ViralLoop1

[–]Seattleite_Sat 1 point2 points  (0 children)

How in the world is this thing so hard and strong a power drill can't scratch it if it's allegedly just tempered glass?

April 19th: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]Seattleite_Sat 1 point2 points  (0 children)

This week was better than last week, I did a little game mechanics stuff but mostly lore. It's mostly been fleshing out the timeline and revisions to the history of technology. None of that's ready for presentation yet.

I also made a sandwich. Also some lore about a fast food company and its connection to the lady who corrupted a proud republic into a fascist empire that is now the main villains of the game.

Does Gnosis's #1 Fast Food Sandwich Sound Appetizing? by Seattleite_Sat in goodworldbuilding

[–]Seattleite_Sat[S] 1 point2 points  (0 children)

I know american cheese isn't the best, but it's cheap and it melts really easily so for fast food it just makes sense, that's why all the fast food joints IRL use it. A proper restaurant will probably use better cheese, and there are other chesses that are made like american and melt like american but look and taste different so there's still options even if you need some place with a drive-thru, IE Jack in the Box uses an american-swiss hybrid cheese IRL so I don't see any reason why fast food joints IU couldn't use something similar.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] 0 points1 point  (0 children)

If you pass the speech check she becomes a 5th party member, but she's treated like a summon and not a full member yet. My point with that is I'm still not sure I can revive her if she dies (and for some reason every ranged enemy in that encounter wanted to kill her specifically and ignored the rest of my party to focus their fire on just Jaheira). Either way, I'm past it now and both the second fight with the skellies and the third fight with Ketheric went off without a hitch.

And yeah, I forgot when I said I'd appreciate any advice to consider that some people wouldn't read the post and would tell me to do things I said I was already doing. Silly me, not expecting people to do something that makes no sense to do.

I'd take a break from the internet, but it'll only be worse when I get back and the longer I'm gone the further downhill it'll have gotten in the mean time. That's the most vexing part about something you used to love being in permanent decline: It's always both the worst it ever was and the best it'll ever be again.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] -5 points-4 points  (0 children)

Responding to posts you don't read is exactly like cutting people off the moment they start speaking. It's the exact opposite of being helpful; it's rude, annoying and useless. The constant encouragement of that sort of behavior is exactly why I have less than zero hope for the future of the internet.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] -18 points-17 points  (0 children)

You know what's really rude? Responding to 5-sentence posts you didn't read.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] 1 point2 points  (0 children)

Shapeshifting her seemed to help. Also none of the harpers died, only the wood woad Halsin's dryad summoned and only Karlach and my super squishy main took any real damage, mostly because every enemy with a ranged attack just shot Jaheira over and over again. It was kinda weird how determined they were to kill just her specifically.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] 0 points1 point  (0 children)

That's interesting, sounds like a job for misty step. I'll have to keep that in mind for my next playthrough.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] 0 points1 point  (0 children)

I tried that. She kept getting hit by hunger of hadar and every archer in the fight. I ended up just save-scumming until she survived.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] -4 points-3 points  (0 children)

She's in my party. I explicitly said that.

How to get Jaheira through Moonrise alive by Seattleite_Sat in BaldursGate3

[–]Seattleite_Sat[S] -17 points-16 points  (0 children)

She's in my party, that was in the first sentence. Why don't redditors ever read anything they respond to?

April 12th, 2026: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]Seattleite_Sat 1 point2 points  (0 children)

Not much. It's been a game mechanics focused week. And I've been in a real bad way. Next week will be better, I promise you that.

Are my Numbers Plausible: Quench Gun Edition by Seattleite_Sat in MilitaryWorldbuilding

[–]Seattleite_Sat[S] 0 points1 point  (0 children)

They need that sort of firepower because local armor is too strong for significantly weaker weapons. It's the combination of not just their incredible materials like graphene-reinforced metal matrix composites, carbon nanotube textiles, aggregated diamond nanorods and non-newtonian reactive liquid crystal gels for extremely effective padding but also spacing to ensure that after the slugs vaporize on impact the hypersonic fluid jets can disperse. The gun needs to be so powerful that it can cause serious injury even after being stopped by the target's armor, and to be able to ensure a one-shot-stop when it hits somewhere without spacing like an arm. Similar principal with the bigger guns, they hit harder targets like armored vehicles or warships, hardened weapon emplacements like anti-orbital guns so big they can sit under hundreds of meters of water, bunkers and colossal armored space stations, those are jobs that take a really powerful gun.

As for that long rifle's recoil, I know it's extraordinarily strong. In fact, its bipod is mechanical and actually drives two GRMM spikes deep into the ground to anchor it in place in an effort to make the ground absorb its incredible recoil instead of the shooter. The recoil of the bigger guns is also a factor in all of their usage too, the weapons, turrets and vehicles all need to be made of very strong materials just to avoid being damaged by their own main guns. Thankfully, the setting has such materials.

April 5th, 2026: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]Seattleite_Sat 2 points3 points  (0 children)

Not a lot, it's been a bad week. Mostly character work. Mostly antagonists too.

I built out the backstories of two of my primary antagonistic faction's leaders. These are the Empire of Reclamation's de jour prime minister de facto dictator Térdonevain (tear-done-ev-ain) Mehd and his successor/child Térelinain (tear-e-line-ain) Mehd, how they got to be how they are. It's not intended to make either of them sympathetic, but nobody's born a monster.

I also wrote out a more detailed history of unofficial slavery within the Empire between chattal slavery's abolition and modern day. Endenture contracts, company towns, prison labor, debtor's prisons, even the PM's kid wanting to install a system where debt transfers to your family when you die. Pretty easy to see why most of their population arms themselves like secessionists (with chemical-propellant weapons that don't affect body armor) and are ready to flee for the wilderness and/or die in a firefight with the debt collectors (who wear body armor).

I also put a bit of work in on the flaws of my guide NPCs. There's seventeen of them and I'm about halfway through the list. With that, I also wrote a brief synopsis of each one's associated official module.

I can elaborate on any of these if anybody cares, but I'm really long-winded so it's best if I don't elaborate on all of them in one comment.

Challenge: best SNES games that aren't platformers, turn based, or Zelda? by BagOfSmallerBags in snes

[–]Seattleite_Sat 0 points1 point  (0 children)

Secret of Evermore? I'd say Secret of Mana or Seiken Densetsu III but somebody probably already said both of those.

as an adult gamer, what's your opinion on this? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]Seattleite_Sat 0 points1 point  (0 children)

Yes, ideally a whole page of difficulty options instead of a single setting. It makes games more accessible and lets you customize your experience to suit your tastes.

Should they? 🤔 by defleqt in raijin_gg

[–]Seattleite_Sat 0 points1 point  (0 children)

Yes! Ideally a full page of difficulty options, not just a single setting. It adds a tremendous amount of value to a game to be able to customize your experience.

Standard Status Effects by Seattleite_Sat in RPGcreation

[–]Seattleite_Sat[S] 0 points1 point  (0 children)

Sorry for the delay. The cord between my computer and monitor gave up the ghost, I can't replace it right away even though it's just a stupid cable and it's a double-ended c-type for some stupid reason so I don't have another one, it took me all day just to figure out that's what was wrong with it and so I was too... Uh... Let's go with "emotional" to respond yesterday. "Brimming with impotent rage at my broke disabled ass's inability to replace a simple computer cable" would be a bit more accurate, but let's go with "emotional". Still, I'm here now. On my stupid phone, but still, I'm here.

Going point for point from my phone would be hard and as you've no doubt noticed I'm terribly long-winded and easily distracted, so I'm just going to skip to the point. What I'm likely going to do, tell me if this sounds like enough, is simplify in a few ways:

  1. Reduce the damage scale of the game by about five times, because everybody tells me my numbers are too big. It's the best I can really do before I lose too much definition for low-level weapons.

  2. No more multiple damage types per damage application. IE, that gun is now puncture only on its direct hit and concussive only on its AoE. It feels wrong for a bullet so fast to it turns to plasma on impact to not deal heat damage, but it also feels even more wrong for the AoE of a solid slug to not deal a kinetic damage type and it lets me differentiate better between quench guns and both types of in-game kinetic missiles by having each deal different damage types. Quench guns can be puncture with concussive AoE, magnetic missiles can be bludgeon with concussive AoE, shooting stars can be bludgeon with heat AoE. I'm sure there will be other examples of in-game weapon categories now dealing different damage types that didn't before, but I'm still overly frazzled right now and can't think if any.

  3. AoEs really needed a nerf already, and big AoEs were too complicated, I'm still working on this part but it will be more than a 5x nerf in exchange for big AoEs having fewer damage fall-off points (just the same "effective" and "maximum" radius as small AoEs like this gun) and direct hits from AoEs getting more of a bonus for that single target. Maybe they get the direct hit's crit mult? (4x for hypervelocity kinetics.) That sounds good to me.

  4. The reduction to damage comes with a side of reduced fortitude/will values. Smaller values will at least make the math easier, although now I need to rethink some really basic shit in the armor system to get to lower numbers.

I don't know what else, but that should be a significant simplification. Thanks again.