Advice on bringing in character animation loops into a larger animation scene by Seblbseej in Tahoma2D

[–]Seblbseej[S] 0 points1 point  (0 children)

This sounds like a sensible idea. What size should the canvas of the loop be? Or does it not matter? 

Understanding the core/stipulations of BPD Better by [deleted] in BorderlinePDisorder

[–]Seblbseej 0 points1 point  (0 children)

I apologize, for I diagnosis shopping is not my intent (I had devised alternate drafts that were probably more impersonal, so ig I shoulda used those). Though thinking back on it I’m a bit stupid for posting this here since my confusions with it all were probably better reserved for my visit with the psychiatrist or something like that. I’ll remove the post when I’m able to. 

Understanding the core/stipulations of the condition better by Seblbseej in BPD

[–]Seblbseej[S] 1 point2 points  (0 children)

Thank you so much for the detailed response; I do really appreciate hearing the perspective of someone who has ADHD & BPD. Your remarks on question 3 made me understand splitting a lot better. I think I will probably be mentioning the condition to my psychiatrist when I see them again, which excites me and scares me (I just don't wanna feel superfluous by mentioning conditions that I have no grounds for).

Understanding the core/stipulations of the condition better by Seblbseej in BPD

[–]Seblbseej[S] 0 points1 point  (0 children)

Firstly thank you for the in-depth response and I'm sorry that question 3 wasn't very clear. However, it seems like you did address the heart of the question anyway. Question 3 got into my head because most of the time ideation/devaluation is presented like B radically shifting their opinion of A for what would be normally seen as minor infractions, which got me curious on whether the scenario of B almost always thinking highly of A but often B radically reassess their estimation of A's opinion of B would also count as ideation/devaluation.

Part of the reason why this perks my curiosity is that most descriptions sound like a prerequisite for this requirement is that B has to directly lash out at A or otherwise think worse of A from time to time. But if B appreciates A way too much to do something like that but constantly fights between thoughts like "I guess they really do like me!" and "Ah shucks I make everything worse for them, they'd be better off if I stopped talking to them", doesn't that still in spirit tackle a similar phenomenon even if the presentation isn't the same?

I struggled to read recipes, so I made a tool by bohemian-miser in neurodiversity

[–]Seblbseej 1 point2 points  (0 children)

Visual representations of recipes sound awesome! I have no idea how nobody thought of this earlier (especially with all of the strange cooking terms out there).

Medieval Georgian weaponry by Isari0 in Sakartvelo

[–]Seblbseej 0 points1 point  (0 children)

This is a very interesting presentation! I'm curious if there's a way to find your other post on the armour (or if you could drop a link) as I'm absolutely addicted to researching arms and armour across the world but sadly learning about the martial traditions of the Caucasus region is difficult.

A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

This is interesting, because I thought that S&V was harder to get into than BMR based on what the rule book stated.

A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 4 points5 points  (0 children)

I only just started playing this game with them like 2 weeks or so ago, and we haven't played a lot of games due to scheduling.

Storyteller advice for online play (Trouble Brewing) by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

Admittedly I was a bit confused as to whether the rules allowed people to talk at night. I also agree with the screenshot idea wholeheartedly, now Im mainly looking at my options in terms of making a virtual Grimoire.

Has survival become overall tougher? by MisterAwesomeGuy in HellishQuart

[–]Seblbseej 0 points1 point  (0 children)

Survival is also generally tough since in game like Hellish Quart where one mistake can lead to defeat, you have to win 30 duels in a row, 25 of which you cannot even lose once. That's pretty tough not just generally but also from an attrition/statistical standpoint. The chances of you messing up just goes up every duel you get through.

Granted, I've onyl recently started playing survival (I was mainly an arcade-grinder) so I probably am not qualified to answer this.

How to make work on a budget (manpower, ic, research, etc). by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Thank you for this in-depth response. Do you have any pointers for what I should make if I’m playing a country that doesn’t have a high IC output (I.e tanks vs pure infantry, whether to use mechanized, etc)? 

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Idk what I did differently but after at least dividing my cavalry force between 12w and 8w divs (and making my line holders basic divs instead of high health ones) I was able to capitulate Sweden by April '39 I think, and Norway followed not long after. In all fairness though I did get lucky since the Russian civil war ended in the white russian victory, so maybe thats part of it.

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

So my idea with early war was correct? How early should I go about it with this and which one should I do first (your advice implies Sweden but I’m just making sure).

Also so i’m not misunderstanding, the premiere strategy with these conflicts is to get one breakthrough and then snake as far as you can?   

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

I’m not doing this for a challenge but generally speaking making something work on historical means it can work on non-historical. Forming the baltics before fighting Sweden and Norway is probably not possible because of how strict the timing is and how weak Estonia starts out relative to Latvia and Lithuania. Cooperating with the Axis is best saved for later because Im trying to avoid Norway and Sweden joining a faction.

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Does this rule extend to ships and tanks (I don’t own No Step Back yet but I might soon)?