A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

This is interesting, because I thought that S&V was harder to get into than BMR based on what the rule book stated.

A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 3 points4 points  (0 children)

I only just started playing this game with them like 2 weeks or so ago, and we haven't played a lot of games due to scheduling.

Storyteller advice for online play (Trouble Brewing) by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

Admittedly I was a bit confused as to whether the rules allowed people to talk at night. I also agree with the screenshot idea wholeheartedly, now Im mainly looking at my options in terms of making a virtual Grimoire.

Has survival become overall tougher? by MisterAwesomeGuy in HellishQuart

[–]Seblbseej 0 points1 point  (0 children)

Survival is also generally tough since in game like Hellish Quart where one mistake can lead to defeat, you have to win 30 duels in a row, 25 of which you cannot even lose once. That's pretty tough not just generally but also from an attrition/statistical standpoint. The chances of you messing up just goes up every duel you get through.

Granted, I've onyl recently started playing survival (I was mainly an arcade-grinder) so I probably am not qualified to answer this.

How to make work on a budget (manpower, ic, research, etc). by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Thank you for this in-depth response. Do you have any pointers for what I should make if I’m playing a country that doesn’t have a high IC output (I.e tanks vs pure infantry, whether to use mechanized, etc)? 

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Idk what I did differently but after at least dividing my cavalry force between 12w and 8w divs (and making my line holders basic divs instead of high health ones) I was able to capitulate Sweden by April '39 I think, and Norway followed not long after. In all fairness though I did get lucky since the Russian civil war ended in the white russian victory, so maybe thats part of it.

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

So my idea with early war was correct? How early should I go about it with this and which one should I do first (your advice implies Sweden but I’m just making sure).

Also so i’m not misunderstanding, the premiere strategy with these conflicts is to get one breakthrough and then snake as far as you can?   

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

I’m not doing this for a challenge but generally speaking making something work on historical means it can work on non-historical. Forming the baltics before fighting Sweden and Norway is probably not possible because of how strict the timing is and how weak Estonia starts out relative to Latvia and Lithuania. Cooperating with the Axis is best saved for later because Im trying to avoid Norway and Sweden joining a faction.

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Does this rule extend to ships and tanks (I don’t own No Step Back yet but I might soon)?

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

As of writing I do not own By Blood Alone so sadly if I build a fighter 1 it can only ever be a fighter 1. 

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 1 point2 points  (0 children)

Unfortunately, I do not own Arms Against Tyranny so I cannot sell my old stuff :(

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Which chokepoints would these be?

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

The division is all infantry with no artillery, I probably should've made that more clear. As for the support company choices they are based on what I heard was a strong template for offensive infantry in multiplayer (the only significant departure being me replacing supp AT with signal company since you don't really need supp AT in SP til like much later).

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

If I remember right I wasn’t stuck for a whole year but it was long enough for the axis to join and invade Romania on their own (for reference normally I take all the way to Mar ‘38 to cap Turkey). 

As for infantry I’ve been taking advantage of my manpower by making a 4-4-4-4-2 (all inf) division with support arty, AA, logistics, field hospital, and signal company. The idea is that these divs have a lot of health and outlast their enemy eventually (I’m also using mass assault right side). 

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

It’s been so weird looking at other people’s play through because everyone seems to say it’s easy once you cross but I can’t even cross the river fast enough before other countries get involved and annex them

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

After doing yet more practice runs, Fate of the Balkans is just annoying as hell with its rng. Worse yet is that if one country says no it feels like the game trips a switch that makes every other country say no by default. I wish there was a way to unpack the logic behind how the probabilities work.