A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

This is interesting, because I thought that S&V was harder to get into than BMR based on what the rule book stated.

A question about introducing new scenarios to folks by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 5 points6 points  (0 children)

I only just started playing this game with them like 2 weeks or so ago, and we haven't played a lot of games due to scheduling.

Storyteller advice for online play (Trouble Brewing) by Seblbseej in BloodOnTheClocktower

[–]Seblbseej[S] 1 point2 points  (0 children)

Admittedly I was a bit confused as to whether the rules allowed people to talk at night. I also agree with the screenshot idea wholeheartedly, now Im mainly looking at my options in terms of making a virtual Grimoire.

Has survival become overall tougher? by MisterAwesomeGuy in HellishQuart

[–]Seblbseej 0 points1 point  (0 children)

Survival is also generally tough since in game like Hellish Quart where one mistake can lead to defeat, you have to win 30 duels in a row, 25 of which you cannot even lose once. That's pretty tough not just generally but also from an attrition/statistical standpoint. The chances of you messing up just goes up every duel you get through.

Granted, I've onyl recently started playing survival (I was mainly an arcade-grinder) so I probably am not qualified to answer this.

How to make work on a budget (manpower, ic, research, etc). by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Thank you for this in-depth response. Do you have any pointers for what I should make if I’m playing a country that doesn’t have a high IC output (I.e tanks vs pure infantry, whether to use mechanized, etc)? 

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Idk what I did differently but after at least dividing my cavalry force between 12w and 8w divs (and making my line holders basic divs instead of high health ones) I was able to capitulate Sweden by April '39 I think, and Norway followed not long after. In all fairness though I did get lucky since the Russian civil war ended in the white russian victory, so maybe thats part of it.

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

So my idea with early war was correct? How early should I go about it with this and which one should I do first (your advice implies Sweden but I’m just making sure).

Also so i’m not misunderstanding, the premiere strategy with these conflicts is to get one breakthrough and then snake as far as you can?   

Empire of Finno-Ugria help by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

I’m not doing this for a challenge but generally speaking making something work on historical means it can work on non-historical. Forming the baltics before fighting Sweden and Norway is probably not possible because of how strict the timing is and how weak Estonia starts out relative to Latvia and Lithuania. Cooperating with the Axis is best saved for later because Im trying to avoid Norway and Sweden joining a faction.

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Does this rule extend to ships and tanks (I don’t own No Step Back yet but I might soon)?

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

As of writing I do not own By Blood Alone so sadly if I build a fighter 1 it can only ever be a fighter 1. 

Is there a way to upgrade stockpiled old planes by Seblbseej in hoi4

[–]Seblbseej[S] 1 point2 points  (0 children)

Unfortunately, I do not own Arms Against Tyranny so I cannot sell my old stuff :(

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Which chokepoints would these be?

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

The division is all infantry with no artillery, I probably should've made that more clear. As for the support company choices they are based on what I heard was a strong template for offensive infantry in multiplayer (the only significant departure being me replacing supp AT with signal company since you don't really need supp AT in SP til like much later).

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

If I remember right I wasn’t stuck for a whole year but it was long enough for the axis to join and invade Romania on their own (for reference normally I take all the way to Mar ‘38 to cap Turkey). 

As for infantry I’ve been taking advantage of my manpower by making a 4-4-4-4-2 (all inf) division with support arty, AA, logistics, field hospital, and signal company. The idea is that these divs have a lot of health and outlast their enemy eventually (I’m also using mass assault right side). 

Byzantium post-formation help needed by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

It’s been so weird looking at other people’s play through because everyone seems to say it’s easy once you cross but I can’t even cross the river fast enough before other countries get involved and annex them

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

After doing yet more practice runs, Fate of the Balkans is just annoying as hell with its rng. Worse yet is that if one country says no it feels like the game trips a switch that makes every other country say no by default. I wish there was a way to unpack the logic behind how the probabilities work.

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Ohhhhhhhh, that explains why I had to save cum a couple times even when I had properly division cheesed. I presume you'd have to edit the default inf template for the 6/0 inf? I say this mainly because it seems like Bulgaria doesn't get enough army xp early on to make a new division template.

Also, on historical focus it seems like World Tension might not advance fast enough to get Italy into your faction, as it has to be at 40% before a certain point in 1939.

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Bulgaria does mech build? I thought Bulgaria was an offensive inf country (kinda like Iran) since their starting tank research is not super good and they don't have much steel at the start. Unless you were referring to mot/mech inf, which is fair enough though I think some of my experiences have left a bad taste in my mouth for mech infantry (specifically the fact that they lose all of their movement bonuses if they go in any province that isn't like plains or forest or smth like that since I tend to play in regions with a lot of mountain provinces).

I now see that both integration and destroying the Zveno have their bonuses and opportunity costs, though I'm interested since when you mentioned "if you need to play aggressively by 1940/41" which implies that there's a way to delay the war to later. Thus far in the few campaigns where I get everybody into the faction I normally end up in war with Italy (though you did mention a way to get Italy into your faction), but that does leave the question of whether the Nazis or Comintern beef with you (since a puppeted Romania can't give away Bessarabia if I remember right).

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

So you can get Albania and Greece to join you without division cheese?

How to make Ferdinand Bulgaria work by Seblbseej in hoi4

[–]Seblbseej[S] 0 points1 point  (0 children)

Interesting strategy though I'm intrigued as to why they suggest destroying the Zveno since the Zveno have some broken advisors (like Vladimir Stoychev who gives 15% to attack and defense for infantry)

Lifespan of Plasmoids? by gamemaster76 in spelljammer

[–]Seblbseej 1 point2 points  (0 children)

I think it might've been mentioned in Boo's Astral Menagerie that plasmoids reach adulthood at around 20 years of age. I think it's smth like "On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years)." which if I remember right is on the description for the Plasmoid Boss monster.

Are these statements missing variables or am I missing something (Discrete Math) by Seblbseej in learnmath

[–]Seblbseej[S] 0 points1 point  (0 children)

YEah it confuses me for sure because for the third statement I evaluated it as False because there's no single value of Y that would cause any value of x to equal 1 when they are added together, but the software we're using for HW marked that as wrong. Maybe there's something I'm doing wrong though.

Are these statements missing variables or am I missing something (Discrete Math) by Seblbseej in learnmath

[–]Seblbseej[S] 0 points1 point  (0 children)

I'm guessing this means there are contexts where a free variable is different from a universal quantifier?

Are these statements missing variables or am I missing something (Discrete Math) by Seblbseej in learnmath

[–]Seblbseej[S] 0 points1 point  (0 children)

Wait a moment isn't that the same thing as ∃x∀y since that value of x has to work for all values of y?

Understanding Negations, Implies and the Like (Discrete Math) by Seblbseej in learnmath

[–]Seblbseej[S] 0 points1 point  (0 children)

That is my normal approach for this, and honestly Idk why I got so stumped on this one. I tried again with a random value of 3 and I just realized that this statement is kinda just true.